Steve Jackson Games GURPS – Generic Universal RolePlaying System

Storm Hawke

TL11 Intelligence Agent

Total: 200 points
[By arcangel@prismnet.com]

African-American features (dark skin, eyes, hair, etc.). Looks about 25, but between antiagathics and the fact that 25 is a standard age for "mature" clones . . .

Attributes

(-10) ST 9
(60) DX 15
(60) IQ 15
(0) HT 10
Thrust 1d-2, Swing 1d-1, Speed 6.25, Move 7

Advantages (49 points):

Legal Enforcement Powers (National, covert investigations, 10 points), Favor (Various, 5 points), Patron (New Garavaran Intelligence Agency (NGIA), supplies equipment, appears rarely, 15 points), Strong Will +1, Comfortable Wealth, Attractive

Disadvantages (-40 points):

Duty (to NGIA, fairly often, -5 points), Greed, No Sense of Humor, Bloodlust.

Quirks (-5 points):

"Hawke. Storm Hawke." Seriously; [4 undetermined]

Skills:

Acrobatics-14 (2), Acting-16 (4), Administration-15 (2), Area Knowledge (New Garavar)-15 (1), Area Knowledge (<area>)-15 (1), Area Knowledge (<area>)-15 (1), Astrogation-13 (0.5), Beam Weapons (laser)/TL11-17 (1), Beam Weapons (sonic)/TL11-16 (0.5), Boxing-16 (4), Brawling-14 (0.5), Climbing-13 (0.5), Computer Operation/TL11-15 (1), Computer Programming/TL11-13 (1), Criminology/TL11-15 (2), Cryptanalysis-12 (0.5), Dancing-15 (2), Demolition/TL11-14 (1), Detect Lies-14 (2), Diplomacy-13 (1), Disguise-15 (2), El. Ops. (Security Systems)/TL11-15 (2), El. Ops. (Sensors)/TL11-15 (2), El. Ops. (Communications)/TL11-14 (1), El. Ops. (Weapons)/TL11-14 (1), Engineer (Bombs&Traps)/TL11-14 (2), Escape-14 (2), Fast Draw (Knife)-14 (0.5), Fast Draw (Pistol)-15 (1), Fast-Talk-14 (1), First Aid/TL11-14 (0.5), Force Sword-14 (1), Forensics/TL11-12 (0.5), Forgery/TL11-13 (1), Free Fall/TL11-13 (0.5), Guns (needler)/TL11-16 (0.5), Guns (tangler)/TL11-16 (0.5), Holdout-14 (1), Hypnotism-13 (1), Intelligence Analysis-13 (1), Interrogation-14 (1), Intimidation-14 (0.5), Judo-14 (2), Karate-15 (4), Knife-14 (0.5), Law-14 (2), Lip Reading-13 (0.5), Lockpicking/TL11-13 (0.5), Mathematics-12 (0.5), Mechanic (Starship)/TL11-13 (0.5), Merchant-13 (0.5), Piloting (Aircar)/TL11-15 (2), Piloting (Large Spacecraft)/TL11-13 (0.5), Poisons-12 (0.5), Psychology-13 (1), Research-14 (1), Running-8 (1), Savoir-Faire-14 (0.5), Scrounging-14 (0.5), Sex Appeal-11 (4), Shadowing-14 (1), Sleight of Hand-14 (2), Stealth-14 (1), Strategy (Land)-12 (0.5), Streetwise-15 (2), Swimming-14 (0.5), Tactics-12 (0.5), Traps/TL11-14 (1), Vacc Suit/TL11-13 (0.5), Xenology-13 (1).

Languages:

New Garavaran-15, Kestralian (M/A, fairly common alien race)-13 (0.5), Thral (M/A, common alien race)-13 (0.5), Unar (M/A, common alien race)-13 (0.5), Kylaran (M/A, fairly common alien race)-13 (0.5).

Conversions

Fantasy

A loyal subject of the crown - or something like that. Change languages and skills to fit.

Modern

CIA. (Or maybe IRS . . . <grin>) Or KGB, or whatever. Alter Tech Levels and languages.

Near Future

A "corp-spook," undoubtedly. Possibly working for more than one Corp at a time, which doesn't say much for her life expectancy. Tinker with TL, skills, and languages to suit.


Storm's competent, but somewhere along the line she's gotten a little jaded and just a touch corrupt. She's also not the sort of agent you send for anything involving "restrained violence." So far, she hasn't gotten into serious trouble because of her disads (hasn't killed anyone that really shouldn't have been killed, nor betrayed major principles for cash), but it's probably only a matter of time.


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