Steve Jackson Games GURPS – Generic Universal RolePlaying System

Mark "the Samurai" Washington

TV Star

(100 CP Human form)
[by jjackson@wpine.com]

Attributes (50 CP):

ST: 10 (0), DX: 13 (30), IQ: 13 (30), HT: 9 (-10)

Advantages (6 CP):

Enhanced Parry: Katana (6)

Disadvantages (-40 CP):

Sense of Duty: all life (-20), Pacifism: Cannot Kill (-15), Vow: Pseudo-Vegetarian (-5)

Quirks (-5 CP)

[Undetermined]

Skills (69 CP):

Acrobatics 1-11, Bow 2-12, Karate 8-14, Parry Missiles 2-12 (13), Boxing 1-12, Katana 8-15, Katana Art 2-13, Riding 2-13, Shortsword 1-12, Wrestling 4-14, Wrestling Sport 1-12 (19), Brawling 2-14, Fast-Draw: Arrow (+1) 1/2-13, Fast-Draw: Katana (+1) 1/2-13, Shield 1-13 (4), Read/Write: English 0-12, English 0-13 ,Breath Control 2-11 (2) Body Language 4-13, Calligraphy: Japanese 1-11, Meditation 6-14, Mental Strength 4-13, Philosophy: Zen Buddhism 6-14, Pressure Points (Bow only) 4-13, Read/Write: Japanese 1-11 (26), Acting 2-13, Japanese 1-12, Performance 1-12, Tournament Law: Professional Wrestling 1-12 (5)

Maneuvers (20 CP):

Feint: Katana 2-16, Hit Location: Katana 2-14 (4), Back Kick 1-14, Elbow Strike 1-14, Hook Kick 1-14, Jump Kick 1-14, Kicking 2-15, Knee Strike 1-15, Hit Location: Karate 2-13, Shin Kick 1-14, Spin Kick 1-14 (11), Arm Lock 1-16, Drop Kick 2-13, Ear Clap 1-10, Head Butt 1-10 (5).

STEEL WIND

Superhero

(500 CP Super form)

Attributes (315 CP):

ST: 30 (+175), DX: 17 (+70), IQ: 13 (+0), HT: 15 (+70)

Advantages (205 CP):

Combat Reflexes (15), High Pain Threshold (10), Enhanced Parry: Katana (+0), Attractive (5), Status 1 (5), 1 Month's Pay: Supertemps Guardian (1) (36 CP) Transformation (15), Damage Resistance: 25 (NE: Sonics & Vibratory are 50% Armor-Piercing as body is ferrous -20%) (60), Inc Speed +4 (100), Lightning Power 5 (Instant +20%, Touch Only -20%) (30)

Disadvantages (-60 CP):

Sense of Duty: All living things (-0), Pacifism: Cannot Kill (-0), Enemy: Nimba Cult (6 or less) (-15), Code of Honor: Bushido (-15), Overconfidence (-10), Impulsiveness (-10), Vow: Tithe 25% earnings to charity (only applies to earnings as Steel Wind) (-5), Vow: Pseudo-Vegetarian (-0)

Quirks:

Buffs and polishes his cobalt-tinted metallic skin, Enjoys being a celeb, Wants to learn poetry & painting, [2 undetermined]

Skills (4 [??] CP [in addition to human-form's totals?]):

Lightning 4-16 (+4), Acrobatics 1-15, Bow 2-16, Karate 8-18, Parry Missiles 2-16 (+0), Boxing 1-16, Katana 8-19, Katana Art 2-17, Riding 2-17, Shortsword 1-16, Wrestling 4-18, Wrestling Sport 1-16 (+0), Brawling 2-18, Fast-Draw: Arrow (+1) 1/2-17, Fast-Draw: Katana (+1) 1/2-17, Shield 1-17 (+0), Read/Write: English 0-12, English 0-13, Breath Control 2-11 (+0), Body Language 4-13, Calligraphy: Japanese 1-11, Meditation 6-14, Mental Strength 4-13, Philosophy: Zen Buddhism 6-14, Pressure Points (Bow only) 4-13, Read/Write: Japanese 1-11 (+0), Acting 2-13, Japanese 1-12, Performance 1-12, Tournament Law: Professional Wrestling 1-12 (+0)

Maneuvers:

Feint: Katana 2-20, Hit Location: Katana 2-18 (+0), Back Kick 1-18, Elbow Strike 1-18, Hook Kick 1-18, Jump Kick 1-18, Kicking 2-19, Knee Strike 1-19, Hit Location: Karate 2-17, Shin Kick 1-18, Spin Kick 1-18 (+0), Arm Lock 1-20, Drop Kick 2-17, Ear Clap 1-14, Head Butt 1-14 (+0)

Equipment:

Lt Body Armor (PD: 4, DR: 15, $250, 25 lbs), Modern Med Shield (PD: 3, $48, 12 lbs), Fine Katana (Reach 1 or 2, 6d+1 Cut, 4d-1 Imp, Scabbarded: 6d-1 CR, +1 Swing damage, 2/3rd Parry & Reach 1 if used 2-handed, $650, 5 lbs), F Wakizashi (Reach 1, 6d-1 Cut, 3d+1 Imp, $400, 2 lbs), F 7-Man Compound Daikyu with Wind-Gauges, Stabilizers, Range-finders & Magnifying Sights (Min ST: 23, 1/2 Dam: 768+, Max: ???, SS: 14, Acc: 7, 6d+1 Imp?, $9300, 4 lbs), 24 Very Fine Arrows ($480, 3 lbs), 2 Yebira ($50, 3 lbs), 2nd Chance Standard (PD: 2, DR: 14, $200, 2.5 lbs)

NOTE: The 7-man bow from GURPS Japan (p 40, sidebar) & the rules for the Compound Bows, F Bows, Wind-Gauges, Stabilizers, Range-finders & Magnification Sights from High-Tech have been thrown together rather badly & the SS, Acc, 1/2 Dam, Damage & Cost are all suspect . . .


Mark Washington was a New Zealander who went to America to became a pro wrestler of no great fame. He left his unsuccessful career to study Muay Thai in Malaysia & during training contracted a malarial strain that left him wasted & dying for months, his powers then surfaced, drawn from their latent stage by the ravages of the disease, but not before he was left w/ but a shadow of his former strength, health & appearance. He believes the disease a forge that re-made him, taking away his body-pride & replacing it w/ a deep spiritual core, which, ironically gave him far more physical prowess than he ever had as a wrestler! Spotted by a Japanese businessman on vacation, Mark was offered an unusual job. A new Japanese show called the 7 Samurai appeared soon thereafter & became a brief runaway success, eventually being aired in many countries after the Japanese lost interest. It is now in an anime & manga run, & Mark is back from Japan doing voice-overs & conventions to hype the show in America. While working for the show his Japanese bosses required him to learn the tenets of Bushido & the skills of the Samurai, he actually went a bit overboard in their view, but it only added to the show's authenticity in the end. As the son of half-Korean father & a Vietnamese mother, Mark can pass for a Japanese man to the uneducated eye despite his name & American upbringing.


(Back to list of Supers characters)
(Back to list of Seven Super Samurai)
(Back to list of 100-point characters)
(Back to 500+ point characters)
(Back to list of All Characters)


Top of page

Privacy Policy | Contact Us


Steve Jackson Games