Steve Jackson Games GURPS – Generic Universal RolePlaying System

Keri "Lancer" Waters

Super Psi

Total: 500 points
[by jjackson@wpine.com]

Attributes (100 CP):

ST: 10 (0), DX: 12 (20), IQ: 15 (60), HT: 12 (20)

Advantages (35 CP):

Danger Sense: counts as ESP Power 5 and Danger Sense skill 15 (15), Empathy: counts as Telepathy Power 3 and Emotion Sense skill 15 (15), Attractive (5)

Super-Advantages (380 CP):

PK Shield Power 20 (Instantaneous +20%, Link +10%) (52), Energy Shield Power 20 (Instantaneous +20%, Link +10%) (52), Levitation Power 15 (45), Mind Shield Power +7 (14), Mindsword Power +12 (Instantaneous +20%) (72), Mental Blow Power +17 (Instantaneous +20%) (102), Healing Power 1 (Reduced Fatigue Cost x2 +40%) (5), Telereceive Power +1 (3), Telesend Power +1 (3), Combat Sense Power +1 (2), Lightning Power 1 (5), Astral Sight Power 1 (1), Confuse Power 1 (2), Energy Sense Power 1 (1), Clairvoyance Power +1 (2), Metabolism Control Power 1 (1), Cryokinesis Power 1 (2), Pyrokinesis Power 1 (3), Telekinesis Power 1 (4), Aspect Power +1 (2), Telescan Power +1 (2), Telecontrol Power +1 (5)

Disadvantages (-100):

Telepathic Addiction (-10), Mild Autophobia (-15), Bad Sight (-10), Pacifism: Cannot Kill (-15), Absent-Minded (-15), Honesty (-10), Lecherousness (-15), Sense of Duty: Friends (-5), Charitable (-15)

Quirks (-5 CP)

[Undetermined]

Skills (90 CP):

Paraphysics 1-12, Biochemistry 1-12, Surgery 1-12, Breath Control 1-12, Meditation 1-12, Psychology 4-15, Diplomacy 2-14, Physics 1-13, Hypnotism 1-13, Diagnosis 1-13, Physician 1-13, Botany 1-13, Chemistry 1-13, Mathematics 1-13, Astronomy 1-13, Mind Block 2-15, Meteorology 1-14, Elec Ops: Medical 1-14, Occultism 1-14, Research 1-14, Writing 1-14, Acting 1-14, Teaching 1-14, Scuba 1-14, Lockpicking 1-14, First Aid 1-15, Savoir-Faire 1-15, Computer Operation 1-15, Read/Write: English 0-14, English 0-15, Judo 4-12, Acrobatics 2-11, Running 1-10, Throwing 1-10, Force Sword 8-14, Boxing 2-12, Fencing 2-12, Stealth 2-12, Main-Gauche 2-12, Climbing 1-11, Broadsword 0-12, Shield 1-12, Jumping 1-12, Swimming 1-12

Psionic Skills:

PK Shield 4-15, Energy Shield 4-15, Levitation 2-14, Mind Shield 1-13, Mindsword 4-15, Mental Blow 6-16, Healing 2-14, Telereceive 4-15, Telesend 1-13, Telecontrol 1-13


The first founding member of the Beach Patrol Super-Team, Keri was also the first to leave after being severly hurt during a super-battle. She still has close ties to her former team-mates and may work up the nerve to try again, if not as an active participant, then as a coordinator or recruiter. In combat, Lancer wears medieval styled armor that is actually Kevlar. Keri has had affairs with both Ballistic and Splash and drove them both off with her intimacy; she feels helpless when she is alone. Keri has many psi-powers to which she has not yet devoted any training time, these powers are considered latent.

NOTE: Despite requiring single-skill purchasing of Psi skill, we do allow Empathy to still count as 3 levels of Power for all Telepathic skills and Danger Sense to still count as 5 levels of Power for all E.S.P. skills. Her Mental Blows she thinks of as arrows or spears and have a 60 mile range doing 2d of fatigue damage to up to a 1056 hex global area!


(Back to list of Supers characters)
(Back to list of Psionic Characters)
(Back to list of 500-point Characters)
(Back to list of All Characters)


Top of page

Privacy Policy | Contact Us

Steve Jackson Games