Knife Thrower and Acrobat
[created by email@example.com]
( 0) ST 10
Advantages (58 points):
Attractive, Catfall, Perfect Balance, Knife Missile Power 2 (Impaling (+50%), Rapid Fire x1 (+40%) [RoF 2], Accuracy +2 x2 (+40%), SS 12, Acc +3, 1/2D 10, Max 20).
Disadvantages (-85 points):
Poor, Glory Hound, Pacifism: Cannot Kill, Sense of Duty (to circus, -5 points), Stuttering, Stubbornness, Illiteracy, Compulsive Gambling (Roll vs. IQ-4 to resist).
Quirks (-5 points):
Acrobatics-18 (4), Acting-9, Brawling-17 (0.5), Carousing-12 (1), Climbing-16 (0.5), Dancing-16 (0.5), Driving (Car)-16 (0.5), Escape-15 (0.5), Gambling-10 (2), Jumping-18 (1), Knife-18 (1), Performance-11 (4), Sex Appeal-12 (1), Stealth-13, Streetwise-8 (0.5), Throwing-17 (2), Knife Missile (P/Super)-18 (8).
"You're the star of the show, and you know it! The acrobats make the circus - everyone knows this. Add in your brilliant (if metahuman) knife-throwing act, and everyone from miles around has to come to see you."
"Besides, what else could you do? In a modern society, someone who can't read can't get much of a job, except somewhere like here. You'd make good money, except somehow you always seem to gamble it away . . . ."