Steve Jackson Games GURPS – Generic Universal RolePlaying System

Moray

Aquatic Super-creature

Total: 250 points
[Created by Ian Turner]

Attributes (130 CP):

ST: 15 (60)
DX: 12 (20)
IQ: 12 (20)
HT: 13 (30)

Advantages (15 CP):

High Pain Threshold (10), Absolute Direction (5)

Super Advantages (193 CP):

Amphibious (10), Gills (10), Super-Swimming x1 (10), Pressure Support (15), Extra Flexibility (10), Constriction Attack (SE: ST is tripled for Constriction purposes only +200%) (45), DR: 10 (30), Lightning Power 5 (Instant +20%, Touch Only -20%, Explosive Effect +40%, SE: Explosive Effect is only usable in water or other conductive media, radius is doubled in salt water + /-0%, Doesn't Harm User +20%, Link to Flash Power +10%) (51), Flash Power 1 (Instant +20%, Touch Only -20%, NE: Radius effect only in water or other conductive media at 1/5th radius (2x that in salt water) -10%, Link to Lightning +10%, Doesn't Harm User +20%, SE: Creates no light, only penalties through stunning current, total blindness is instead a physical stun +20%) (6), Chameleon x1 (Only underwater -30%) (5)

Disadvantages (-100 CP):

Dependency: Salt Water, Daily (-10), Sense of Duty: Sea life (-10), Duty: Coast Guard, 15 or less (-15), Mild Acrophobia (-10), Miserliness (-10), Impulsiveness (-10), Gluttony (-5), Berserk (-15), Bad Sight (-10), Unattractive (-5)

Quirks (-5 CP)

[Undetermined]

Skills (35 CP):

Judo 4-12
Stealth 2-12, Wrestling 2-12, Boating 1-11, Climbing 1/2-10
Swimming +1-13, Jumping 1/2-11, Brawling 8-15
English 0-12, R/W: English 0-11
R/W: Spanish 1-10, History: Carribean 1-10, Naturalist 4-12, Oceanography 4-12
Tracking 2-12, Survival: Island / Beach 1-11, Survival: Underwater 1-11, Scuba 1-11
Area Knowledge: Carribean Waters 2-13

Superskills (16 CP):

Flash 8-12, Lightning 8-12


The creature known only as Moray tends to haunt the waters of the Carribean, but seems to prefer Jamaica. Computer analysis of his features suggest that he was most likely a young black male at one point, but he no longer bears much resemblance to humanity. His attractive blue and green coloration is effective camouflage and he can change colors at will underwater. His electrical blasts hinder, stun and damage their prey, and he then closes in to constrict, usually attacking from surprise and jolting his prey whilst constricting them! Few can resist this combination.


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