Roleplayer #6, August 1987
Writing for GURPS
If you'd like to write for GURPS, pick up the
July 1987 issue of Esquire magazine . . .
Read the article describing the gruling Paris-to-Dakar road race. Now imagine
that the year is 2037, the cars are straight out of GURPS Autoduel,
and the drivers are your own PCs! Can you build an adventure out of
this idea?
Consider this a contest. If the submited material is good enough, we might
publish a single manuscript, or an adventure built from the best parts of
all the submissions.
If you are interested, send us a complete, 54-page manuscript (typed or
computer-printed, single-spaced), including:
An adventure. Roughly 24 pages, including encounters, NPCs, vehicle
stats, and so on.
Background material. Everything the GM might need to run a campaign
in Africa, or to run other road rallies, plus detail on any organizations
included in the adventure.
Sidebars. About one for each page. Each sidebar should be no longer
than half a page.
A waiver form. If you don't have one, send us a legal-sized SASE
and we'll send you one, along with the GURPS
Writer's Guidelines.
Disks. If you are writing on a word processor, send floppies along
with your hardcopy. (If you'll send us an SASE, we'll send you our "Electronic
Submissions" guidelines.)
I'm excited to discover what dedicated GURPS players
can write for us -- who is more qualified? There are no deadlines (The competition
is over whenever we say it is . . . which will be when a reasonable selection
of manuscripts arrive.)
This should be an interesting experiment.
-- W.G. Armintrout
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#6 Table of Contents)