Roleplayer #5, April 1987

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Writing for GURPS

When it comes to GURPS, we want only the best writers -- but many times, the best writers are the players. That means YOU! If you are interested in writing for us, follow these simple steps:
(1) Send a self-addressed, legal-sized stamped envelope to us, and ask for the GURPS Writer's Guidelines.
(2) Think about what you'd most like to see us do, then write it. Start small -- an adventure is much easier to write than a worldbook.
(3) Send us a Query Letter before you write more than a page or two. The letter -- one to five pages long (put "ATTN: Editorial" on the envelope) should include:

> a. your "proposal," the explanation of what you want to write,
> b. an outline, showing the parts of the text and an approximate page breakdown,
> c. a plot synopsis, if it's an adventure (or, better yet, several synopses -- let us choose the best),
> d. a wirting sample -- send us the intoduction and a sample of your rules, for example, to show us you can write, and
> e. a Self-Addressed Stamped Envelope (SASE).

(4) Then wait for our reply. It may take a while -- an incredible stream of mail comes through here -- but Steve Jackson Games is one place where even a regular game-player can get published. (How do you think I got started?)

--W.G. Armintrout

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