Roleplayer #13, February 1989
With the publication of GURPS High-Tech, many or our worldbooks need to be updated to conform with the new format. Here are the new weapon stats for GURPS Humanx.

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Humanx Ranged Weapons Table (p. HX53)

    Weapon       Type   Amount   SS  Acc  1/2D    Max   Cost  Wt. ST Rcl Shots RoF TL Legality
    Charged-     Crush   2d+1    10   4    --     100    750   1  --  -1  10   3~  8    3
    particle Pistol
    Dart         Spcl.   Spcl.   10   4    --      50    300   1  --  -1   20   3~  7   3
    Pistol
    Electro-     Spcl.   Spcl.   10   8    --      50   2,500  2  --  -1    5   1   8   3
    cution Gun
    Hornet VI    Imp.    1d+2    10   6    100    300    800   1  --  -1  100   3~  8   3
    Laser        Imp.    1d       9   7    200    500   1,000  2  --   0   20   3~  8   3
    Pistol
    Marker       --      --      10   6    --     200    500   5  --  -1    6   1   7   6
    Thranx       Imp.    2d      10   4    300    800   2,000  5  --   0   20   3~  8   2
    Needler
    Neuronic     Spcl.  Spcl.    10   6     10     20   2,250  2  --   0   25   3~  9   0
    Pistol
    Paralysis    Spcl.  Spcl.     6   8    --      25   1,500  2  --   0   15   3~  9   6
    Beamer
    Paxton V*    Expl.  3d+3     14  20    --   3,000   5,000 15   7   0    6  1/2  7   0
    Pulsepopper  Crush  2d       10   6    100    200    800   3  --   0   20   3~  9   1
    Stinger      Crush  2d+1     10   4     60    120   1,200  2  --   0   10   1   8   3
    Sikambi      Imp.  Thrust+1  10   4   STx10  STx15   200   3  --   0   1   1/4  2   4
    MHW Shocker  Crush    1d     10   6     15     25     --  --  --   0  --    3~  8   4
    MHW Needler  Imp.    3d      10   6    500  1,200     --  --  --   0  --    3~  8   4
    Skimmer      Imp.    5d      10  12    600  2,000     --  --  --   0  --    3~  8   0
    Laser

* Paxton V missiles do 3d+3 Concussion damage and 2d Fragmentation damage. There are two types of shell, HE and APX. HE explode as soon as they hit a solid target. APX penetrate DR at 7d, then explode. An explosion inside a living target does five times normal damage to that target.
(Back to Roleplayer #13 Table of Contents)