Roleplayer
Roleplayer #26, October 1991

Demons!

New Summoning Spells and Expanded Generation Tables

by Scott Paul Maykrantz

Need stronger demons? How about weaker demons? Then use these two new spells, a brand-new demon generation table, and two expanded tables (based on those on p. 103 of GURPS Magic). And be sure your pentagram is in good shape . . .

Summon Minor Demon . . . . . Special

This spell works like the Summon Demon spell, except as specified. All rolls on the Speed and Size Table, Basic Abilities Table, and Special Abilities Table have a -6 modifier.

Minor demons are conservative in appearance (compared to other demons). Most look like gray-skinned, midget reptile men with tiny, useless wings. Each summoning results in 1d +2 minor demons, not just one. They may all have identical stats and appearance, or you can roll up each demon separately.

Minor demons under control of a mage can be given any number of commands until the duration of the spell is over. If the mage cannot control a minor demon, it will simply vanish.

College: Necromantic

Duration: 1 hour
Cost: 15
Time to Cast: 2 minutes
Prerequisites: Magery, and at least one spell from each of ten different colleges.
Item: As for Summon Demon (see p. M65).

Summon Major Demon . . . . . Special

This spell works exactly like the Summon Demon spell, except that a modifier of +10 is added to rolls on the Size and Speed Table, Basic Abilities Table, and the Special Abilities Table. Every major demon has a unique name.

College: Necromantic

Duration: Until the demon's task is done, or one day, whichever is less.
Cost: 50
Time to Cast: 1 hour
Prerequisites: Magery 3, Summon Demon, Enchant
Item: As for Summon Demon (see p. M65).

Size and Speed Table

Roll 1d for each column. Alternately, the GM can roll once, using all statistics in that line for the demon. Use the unmodified table for normal demons; roll at -6 for minor demons and +10 for major demons. Modify the die roll, not the resultant score or weight.

RollSpeedMoveHexes in SizeWeight
-51111 lb.
-42112 lbs.
-332110 lbs.
-243130 lbs.
-143150 lbs.
054180 lbs.
1541110 lbs.
2651150 lbs.
3651200 lbs.
4761250 lbs.
576/32350 lbs.
677/42450 lbs.
7884600 lbs.
8896700 lbs.
98108800 lbs.
1091110900 lbs.
11912121,500 lbs.
121012/7143,000 lbs.
131012/9195,000 lbs.
141113/12247,000 lbs.
151113/14299,000 lbs.
161214/163712,000 lbs.

Split Move indicates the demon can fly – either by wings or another means devised by the GM. The second score is flying Move.

Basic Abilities Table

[Roll 3d for basic abilities. Use the unmodified table for normal demons; roll at -6 for minor demons and +10 for major demons.]

RollSTDXIQHTPD/DRAttacks
-336450/0none
-237460/0none
-137570/0none
048580/0ST-1 crush
148690/0ST-1 crush
249690/0ST crush
3597100/0ST crush
45107120/0ST crush
56108140/1ST crush
6810815/161/2ST+1 crush
71011815/181/2ST cut
81211915/201/3ST cut
914121015/221/3ST+1 cut
1016121015/242/4ST+1 cut
1118131015/262/5ST+2 cut
1220131115/283/6ST crush/wpn
1322131215/303/6ST crush/wpn
1424131215/353/7ST cut/wpn
1526141315/404/8ST cut/wpns
1630141315/454/9ST cut/wpns
1735151415/505/10ST cut/wpns
1840151515/506/12ST cut/wpns
1945161616/557/14ST cut/wpns
2055161716/607/16ST imp/wpns
2165161816/657/18ST imp/wpns
2275171916/708/20ST imp/wpns
2385172016/758/25ST+1 imp/wpns
24100182116/809/30ST+1 imp/m. wpn
25110192216/859/35ST+2 imp/m. wpn
26125202317/909/45ST+3 imp/m. wpn
27140222417/1009/55ST+4 imp/m. wpn
28160252517/11010/70ST+5 imp/m. wpn

Wpn indicates the demon has (and knows how to use) a weapon at skill equal to its DX. This weapon can be used in addition to its normal ST attacks in hand-to-hand combat.

Wpns indicates the demon has (and knows how to use) two or more weapons at skill equal to its DX (including at least one ranged weapon). These weapons can be used in addition to its normal ST attacks in hand-to-hand combat.

Crush, cut and imp indicate the damage type of the demon's natural attacks. Impaling and cutting attacks mean the demon has claws (unless the GM can come up with another appropriate natural weapon).

M. wpn indicates the demon has a magic weapon.

Special Abilities Table

Roll 3d for special ability. Use the unmodified table for normal demons; roll at -6 for minor demons and +10 for major demons. Ignore any "roll again" result for minor demons. Roll twice for major demons.

RollSpecial Ability
-3Damage from magic weapons or spells is doubled
-2Odorous: detectable by smell at 30 feet
-1Goes berserk in the presence of fire3
0Very hungry: if unfed, will try to eat anything
1Has no sense of sight
2-1 HT/turn when away from spot where it appeared
3Beautiful, unearthly human shape
4Regenerates 1 HT per turn; roll again
5Unaffected by weapons
6Skill 21 with all Fire Spells
71d-3 extra arms (at least 1), each with weapon-16
8Invisible (see p. M12)5
9Roll again
10Amphibious
11Roll twice more
12Magic Resistance 5; roll again
13Mass Daze spell, skill 251
14Anyone who sees it must make a Fright Check at -5!
15Teleport-212
16Magic Resistance 10
17Deathtouch-214
18Invulnerable to physical attacks
19All Elemental spells at level 25
20Regenerates 4 HT per turn; roll again
21Breathes fire: 5d6, SS 12, Acc 01
22Has second form (roll second set of stats/size)
23Can destroy any enchanted item by touch!2
24Has 1d minor demon servants
25Worshipped as a god by as-yet-undiscovered evil coven
26Can transform into any creature it sees3
27Enchanter: all Enchantment spells at 30
28Has Great Wish-154
  1. Costs 5 energy.
  2. Costs 10 energy.
  3. Lasts 2d minutes.
  4. Once per appearance on this plane.
  5. Lasts 4d hours.

(Back to Roleplayer #26 Table of Contents)


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