Roleplayer #30, January 1993
In This Issue
Short Notes
GURPS
Q&A
Zo Do Wabda and the Water Woman:
A Tale From GURPS Fantasy II: The Mad Lands
(Robin D. Laws)
New For GURPS
Errata
GURPS Mass
Combat: Generic Land Battle Rules for GURPS
(Brett Slocum)
Black Dogs, Church Grims and Hell Hounds:
Supernatural Canines in British Folklore (Graeme Davis)
The Sultan's Turret in a
Noose of Light: Writing GURPS Arabian Nights
(Phil Masters)
Building Better Battles:
Five Optional Rules for Advanced Combat (Steffan O'Sullivan)
Coming Attractions
-30-
That's the reporter's way of saying "finished." A "30"
at the bottom of a page means "Last page." This is issue 30 of
Roleplayer. and it's the last one.
That doesn't mean that SJ Games is getting out of the magazine business.
But we're closing down our two existing magazines and starting a new one.
(The last issue of
Autoduel
Quarterly has already gone out It was numbered
10-4 . . .
and "Ten-Four" is the traditional CB slang for "goodbye."
I promise, we didn't plan this in the beginning, but it's interesting the
way it worked out!)
The new magazine will be called
Pyramid.
It will be a general gaming magazine, with -- no surprise, I hope --
a heavy emphasis on
GURPS,
Car Wars and
our other top products. But its purpose will be to cover the best of gaming,
no matter who published it. There will be articles and scenarios for
Traveller,
Shadowrun, Cyberpunk 2020, Runequest, CoC and other top RPGs.
There will be reviews, too. We will
not try to review every new
release; that way lies madness. Instead, we'll offer "Pyramid Picks,"
in capsule form, of the very best new releases in RPGs, boardgames, miniatures
and miniature rules, and even the occasional computer game. And when we
see something really great, we'll write a "Wish We'd Done That"
featured review.
The new zine will need even more writers, reviewers and artists -- on all
subjects -- than
Roleplayer and
ADQ
put together. We'll create specific writer and artist guidelines soon;
if you're interested, send a SASE and ask for them. We
will become
a market for individual freelance art submissions, just as we were in the
good old
Space Gamer days.
Pyramid will be at least 72 pages, from the beginning. If it grows,
fantastic; if not, 72 pages allows enough coverage to keep everybody interested.
The cover, and part of the interior, will be full-color, so we can include
good photographs. It will appear bimonthly, with a $3.95 cover price. Subscriptions
will be $23.70 per year, or $45 for two years. Of course, it will be available
in retail stores. (Frankly, since it will be a thick magazine with a color
cover, we expect the stores will order a lot more than they did of the old
magazines.)
However, if you're already subscribing to
Roleplayer. we'll honor
your complete subscription with issues of
Pyramid. Unless, of course,
you want your money back. We hope you'll like the new magazine even better
than this one . . . bigger and better and all that . . . but if not, we'll
refund the unused portion of your
Roleplayer subscription any time
before June 1, 1993.
Get The Lead Out?
As this issue goes to press, lead miniatures have been banned, by summary
action of the Commissioner of Health, in New York State. The stated reason
translates to "Children might lick them." Speculation is rampant
about the real reason why this administrator would suddenly ban,
by
emergency order and with no advance hearings, this one particular type
of item. Both the Game Manufacturer's Association and individual miniature
companies are attempting to appeal the order.
Lead is a poison, yes. But we deal with dozens of dangers every day. If
you don't swallow them and don't let your children swallow them, you can
have gasoline, cleaning fluids, shoe polish, paints, antifreeze, razor blades
. . . and lead miniatures. It's not the government's job to outlaw everything
that could ever do harm.
Especially when there's no popular vote,
but just one political appointee in a New York office.
If you live in New York State and want to protest this unfair bureaucratic
snap-judgment, you can write to your state representative, state senator
or the office of the governor. Letters to the Commissioner of Health are
probably a waste of time, since this sort of office usually feels it's much
wiser than the citizens and can ignore what they want. So . . . write to
the people you elected!
-- Steve Jackson
My Short (but Sweet) Command
I have always envied Steve Jackson for his good fortune to edit a magazine
devoted entirely to articles that he
enjoys reading. It was my
pleasure for these last two issues to step in and do the job that he finds
so refreshing, but that time and circumstance have conspired to keep him
from.
Fortunately, I share Steve's love for
GURPS, a
game I played for four years before even considering applying for a job
here -- and which I still play weekly. I can honestly say that I have always
believed
GURPS to be the best game system in existence.
It is a system that, while not requiring them, encourages modification and
enhancement by its players, which is what
Roleplayer is all about.
The writers of these articles are not just professional writers; they are
roleplayers, with a passion for the game. I know that passion will extend
into the pages of
Pyramid. And although I won't be editing
Pyramid,
I will have considerable influence on its direction and content, and
I will bring my love for
GURPS into that endeavor,
full force.
Notes on the Final Issue
This issue marks the publication of something we've been trying to get into
print for a while now: the revised mass combat rules for
GURPS.
Originally published in worldbooks like
GURPS
Conan, Japan
and
Vikings,
these rules have been revised and expanded by Brett Slocum,
whom I think has done an excellent job.
Although it's generally not a good idea to take up half of an issue with
one article, we felt this material was a good feature article for the final
issue. When
GURPS IV comes out, mass combat will
get its own section.
-- Jeff Koke
Editor: Jeff Koke
Managing Editor: Jeff Koke
Product Development Manager: Loyd Blankenship
Layout and Typography: Diane Siler
Production: Laura Eisenhour
Cover Art: John Hartwell
Illustrations: Donna Barr, Angela Bostick, Butch Burcham, Dan Carroll, John
Hartwell, Topper Helmers, Sam Inabinet and Ruth Thompson.
Roleplayer (ISSN 1050-3609) is published bimonthly by Steve
Jackson Games Incorporated, PO Box 18957, Austin TX 78760. Roleplayer AADA,
Illuminati,
GURPS, Autoduel
and the all-seeing pyramid are registered trademarks of Steve Jackson Games
Incorporated. Other product names mentioned herein are trademarks of Steve
Jackson Games Incorporated or their respective publishers. Copyright ©
1993 by Steve Jackson Games Incorporated. All rights reserved. Printed in
the USA.
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