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September 19, 2009: Nanuk!

Nanuk's prototype has arrived from the printer. There's a certain thrill when you open up the first real copy of the game, touching the components and seeing the real colors of the cards. Of course, there's the possibility of errors, but those are usually minor and easily fixed.

Will proofed this copy, and then handed it over to Fox for photographic purposes. The results of Will's actions have already gone to the printer in the form of feedback; the results of Fox's efforts can be seen to the side.

-- Paul Chapman

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Warehouse 23 News: e23: Gross Oversimplification

You have two options. Option one: let the player characters float around in a formless void without direction or gravity, forever tumbling end over end as they try to find things to fight, rescue, or loot. Option two: you buy a copy of Pyramid #3/11: Cinematic Locations. Yup, that's it. Those are the only options.  Choose wisely.



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