April 26, 2014: A Pyramid So Meaty And Mighty, There Ought To Be A Law!
Unleash your inner power, true believers . . . but do so carefully, for your magic tampers with the laws of the universe. Such are the eldritch energies explored by Pyramid #3/66: The Laws of Magic, the latest issue of Pyramid that looks at matters magical through a lens of bringing order from chaos.
This issue's most senses-shattering feature -- one of the biggest pieces we've ever had in Pyramid -- is an optional expansion for GURPS Thaumatology: Ritual Path Magic that combines Ritual Path magic with other GURPS systems, including Book magic, Divine Favor, effect shaping, and much more. In addition, this Pyramid includes optional rules for specialized Ritual Path mages from that supplement's author, Jason "PK" Levine.
But that's not all! Pyramid #3/66 also features Sean "Kromm" Punch's alternative enchantment system that will let you create enchanted items faster than ever before in GURPS . . . provided you go on adventures to accumulate appropriately awesome accoutrements. And there's still more glittering greatness here: new Book magic from David L. Pulver, an update of the mass-production enchantment system from GURPS Technomancer, and other arcane articles. This issue of Pyramid lays down the law like never before. Pick it up individually, or start your subscription today for many more months of magic.
-- Steven Marsh
Copyright © 2014 by Steve Jackson Games. All Rights Reserved.