April 16, 2011: Munchkin Axe Cop Progress Report
It's coming along well. It was slow going for a while, but now we're rolling:
We're now shooting for an October release. We'd hoped for September, but that assumed that I could just sit right down and write the whole game in couple of a weeks. That didn't quite happen. Axe Cop is absolutely perfect source material; my friend Jan Hendriks called it "a rich and untapped vein of weirdness." But putting that weirdness into the Munchkin format - and, especially, keeping the cards compatible with the existing Munchkin games - took some time. It didn't help that my initial approach to character design wasn't going anywhere. (Here's a public shout-out to Will Schoonover for the "gee, I figured you'd do it THIS way" suggestion that broke the logjam.)
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