Daily Illuminator Archive for April 2006
April 1, 2006:
The winner of the secret GURPS
contest is Alessandro Vila Paredes, of Curitiba, Brazil. Alessandro spotted the F-N-O-R-D in the initial letters of five paragraphs in the GURPS Basic Set
, Fourth Edition . . . he decoded the instructions and carried them out . . . and he wins one copy of everything we release for GURPS
for the rest of his life, or as long as we're in business . . . may these both be a long, long time . . . . .
April 2, 2006:
You can quit looking now.
(2) Yes, there will be a Report to the Stakeholders soon; the only piece missing is my time to finish it.
(3) Server downtime is scheduled for next Friday, from 1 a.m. (or thereabouts) to 7 a.m. (or thereabouts). Our site will be unreachable . . .
April 3, 2006:
Michael Cule, in the latest Alarums and Excursions
, raises an interesting point: "The odd thing [about Yrth] is not that the world has the same length of year; it's that it counts the months and years according to the modern Gregorian calendar."
Got me. That is indeed odd . . .
April 4, 2006:
The details are here. We'll be posting at least one more opening at the Austin office, and maybe more than one, within a few days . . .
April 5, 2006:
SF characters' diets - for decades. But if this CTV story is to be believed, the real thing may be on the horizon . . . . .
April 6, 2006:
Toon Munchkin is the best of two great games that go great together - Toon
! All the crazy characters, silly spells, troublesome traps, mirthful monsters, wondrous weapons, and terrific treasures from the Munchkin
card game are now yours to play in Toon
, the funnest roleplaying game ever . . .
April 7, 2006:
The first Schlock Mercenary
book is available for pre-orders right here. This is NOT a Warehouse 23 or Steve Jackson Games release . . . you can only get it from the author, Howard Tayler . . .
April 8, 2006:
Those of you who follow the stirring debates carried out on America's back bumpers are well aware of the Darwin Fish. Okay, now they've found its fossil . . .
April 9, 2006:
Enough of this petty bickering. We can raise bickering to a whole new level . . .
April 10, 2006:
My current effort has eaten far more of my time than originally planned, and all the people who want me to finish various writing projects can justifiably grump at me for getting involved in a building task. So it goes . . .
April 11, 2006:
We have now posted an opening for Warehouse 23 Troubleshooter
. Trouble around here does not USUALLY shoot back, but sometimes it takes a full magazine to get it to lie down . . .
April 12, 2006:
is now in Russian! The samples just arrived, and look good, albeit very, very Cyrillic . . .
April 13, 2006:
It's out, it's out, and Warehouse 23 has it . . . here's the order link. We're very pleased and complimented to have an actual "Dummies" book for GURPS
. . . and it's good . . .
April 14, 2006:
Einstein seems to have lowballed General Relativity, to the tune of 100 million trillion. The European Space Agency General Studies Programme has (super)conducted three years worth of experiments and believes it could be on its way to the quantum theory of gravity . . .
April 14, 2006:
GURPS Thaumatology is the complete GURPS Fourth Edition
guide to magic systems, compiled by Phil Masters. A mixture of updated Third Edition
material and all-new Fourth Edition
explores variations on the basic magic system described in GURPS Magic
and presents several alternative systems -- including ritual magic, clerical magic, threshold-based magic (known to Third Edition
players as "Unlimited Mana"), and high ceremonial magic (the "ritual magic" system from Third Edition
) . . .
April 15, 2006:
I never know, when I write an Illuminator, what will draw lots of comments and what won't. This one did . . . thanks to everyone who commisserated with me on the painting . . .
April 16, 2006:
Our Las Vegas warehouse is closed, and most of its contents have been shipped to distributors or returned to Austin. It was a noble experiment, but it didn't work out . . .
April 17, 2006:
Of the "let's get this Chaos organized" type. The Chaos Machine will be at Penguicon this upcoming weekend, wrangled by Schlock Mercenary's Howard Tayler . . .
April 18, 2006:
Can anybody help me get in touch with:
Rook Steel Storage, manufacturer of metal card boxes? Yes, I know about their nice website at myrook.com, but e-mail to the address there gets no answer . . . neither do messages left on the phone number listed in the site . . .
April 19, 2006:
I spent Tuesday evening as a judge at the Game Court, a game design contest sponsored by the UT-Austin Science, Technology, and Society program and the UT Electronic Game Developers Society. Verrrry interesting! . . .
April 20, 2006:
One of the finer features of GURPS Traveller Interstellar Wars
is Chapter Ten: Starship Combat. But where do I find hexagonal counters decorated with silhouettes of Interstellar Wars Era ships? . . .
April 21, 2006:
One of the oldest roleplaying publishers of them all is in a bad way right now, and asking for fan support. Palladium Books, publisher of the classic Rifts
, reports that serious theft from within has left them unable to continue business without assistance . . .
April 22, 2006:
You can use statistics to prove just about anything, but now you can point to an official website that categorically proves your point. Just pump the numbers you need into eSolutions Data and challenge your detractors to show you're wrong . . .
April 23, 2006:
The ones at Letterhead Fonts are especially so . . .
April 24, 2006:
Well, they've finally knocked our old building down. Nothing there now but a flat spot amid the spring greenery . . .
April 25, 2006:
If you love those airport signs that warn you not to joke (about anything, apparently) under penalty of Heaven Knows What, you'll want to send all your friends this . . .-- Steve Jackson
. . .
April 26, 2006:
We are advised that the Hebrew edition of Munchkin
, from Silver Stars Publishing, is on the shelves in Israel, though we have not yet seen a copy . . .
April 27, 2006:
Kira and I have continued to hammer on UltraCorps
, with the help of a lot of dedicated playtesters. We'd hoped to have things feature-complete for launch right now, and make the new game the beta test . . .
April 28, 2006:
Why on (or off) Earth would they call it Extra-Vehicular Activity Research if they're already sitting on the prototype? Well, that's how it looks anyway . . .
April 29, 2006:
Fans of the art in our recent release, King's Blood,
may want to check out our wallpaper page. Ekatarina, Fawn, Hecato, and Helious are featured, along with one featuring the logo . . .
April 30, 2006:
We've had a number of interesting board and card game submissions recently . . . playtest nights have been busy! We're hearing from new designers, and new artists as well . . .
Daily Illuminator Archives