April 24, 2009: The Evolution Of Revolution!
Some games spring forth from the designer's brow whole and prefect -- not often, but it happens. Most games evolve over time, absorbing playtest comments and number crunching to grow from a rough but fun idea into the product you see on the shelf. Some products, however, mutate from unexpected feedback.
Revolution! went through the normal playtesting routines, and eventually we sent a prototype to Toy Fair. We expected feedback; we didn't expect the feedback to be so uniform. Nearly everyone who saw our mockup said "The box is too dark." Back at HQ, Ben played around with a few ideas, and now you can see the result. The original black is on the right; the new classy red is on the left.
Revolution! will hit stores in late June/early July.
-- Paul Chapman
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