August 4, 2019: Autoduel Weekly: 1/64 Scale
This is the first installment of a new sub-blog that will run here in the Illuminator, at least once a week, to talk about Car Wars as it enters the final phase of development. Most of the entries will be written by me (SJ) – except when they're not. We will try to provide photos, and maybe the occasional video, to go along with the words, so you can share our excitement as this project barrels down the road to completion.
I'll continue this blog until the Kickstarter begins. At that point, the Kickstarter updates will take over the job. Maybe someday, if the blog posts are any good, we can collect them in a book or something.
We had a four-hour CW development meeting last week. Some was just review and direction-check, but a lot of things came out of it, including:
That's a big change to make so late in development, but it is straight from your feedback. It was the one suggestion that came up at nearly every playtest: "Why don't you go up to Hot Wheels scale?" Well, there were reasons for HO, the biggest of which was that you could use all that neat model-railroad terrain for scenery. But we hashed over it, and decided to make the change. The illustration shows an HO-scale car and base (red) beside a 1/64 car and base (white).
This will cost us a bit of money. Not only will the plastic models be twice as massive, but the bases, turning key, wreck markers, and so on will get bigger. But there are advantages.
Next time, a report on our Gen Con games. Come by our booth and play Car Wars! Who knows . . . you might get your picture in the Illuminator!
NOTE: To receive email notification when the project goes live, please follow both the Steve Jackson Games and Warehouse 23 pages on Kickstarter.
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