August 23, 2003: New In Warehouse 23Got some great new products available in Warehouse 23. Check 'em out!
W A R E H O U S E 2 3 O N L Y
The biggest war machine created by the Combine was the culmination of the Ogre line, the Ogre Mk. VI. This behemoth is 3 5/8 inches long and 1 7/8 inches wide. The chassis stands 15/16 of an inch tall (the tower adds an additional inch). It adds 250 points to your army.
The Mk. VI was designed to be a terror to all who encountered it -- infantry, armor, and even other cybertanks. It was never produced in large numbers, and the designers suspected that they had reached the point of diminishing returns in terms of the optimum number of weapons to load onto any one platform. Nevertheless, it performed admirably whenever it was involved in a battle.
1 unpackaged Ogre Mark VI.
An assortment of parts to repair or customize a Mark VI.
1 unpackaged Ogre Mark VI repair kit.
Radars are used for both communication and detection. Normally, a radar structure is merely a target in a scenario, but it can also function as an optional army enhancer. Buildings in Ogre do not generally have point costs, except as determined by the scenario.
This figure stands 34mm tall. The base is 30mm at its widest.
1 unpackaged Combine Radar.
Officers in the Ottermen Empire are highly trained in the finer points of tactics and warfare. Many spend hundreds of hours honing their skill with boardgames designed to simulate battles. On the field of combat, they stay on the move, directing their troops from the midst of the fray. Their chain armor and swords keep them nimble and combat-effective.
Off The Wall Armies is a new collection of old figures, improbable and hilarious. Sculpted in 28mm scale, each set features anthropomorphic animal figures - sometimes known as "furries" - with weapons and gear from different historical periods. They’re great as the foundation of a "furry" campaign, as high-tech bioroids, or just as weird new encounters for adventurers from any time or place.
The Otterman are based on the Canadian river otter, with a culture from the 14th thru 17th century Ottoman Turks.
1 unpackaged Otterman Infantry Officer.
Archery is held in high regard in the Ottermen Empire, a fact this warrior takes pride in. In training or friendly battles, he uses blunt arrows and targets the body for non-lethal hits. In serious combat, he often aims for unarmored limbs, and is capable of making trick shots.
1 unpackaged Otterman Infantry Bowman.
While the stereotype of an Otter is quick and lithe, this race does produce its share of bruisers. The Heavy Infantryman is one such fighter, covering his body with heavy scales and swinging a vicious war axe.
1 unpackaged Otterman Heavy Infantry.
While the standard archer is an effective warrior on his own, when the bowman is mounted, his mobility threatens even more targets. Not only does the bizarre saddle keeps the rider steady when the giant maned weasel-mouse is stationary, but it makes firing during a charge possible.
1 unpackaged Otterman Light Cavalry Bowman.
For heavy-hitting fast strikes, the Ottermen have the Heavy Cavalry. Although the extra layers of armor slow the weasel-mouse down, their "poinging" gait allows the Heavy Cavalry to wade into the thickest battle. The Heavy Cavalry rely on maces and the sheer mass of their armored mounts to break through an enemy's defensive line.
1 unpackaged Otterman Heavy Cavalry.
The Ottermen place a high value on archery. Even the most heavily armored cavalry units include some archers. Sporting heavy armor on both the rider and mount, the Heavy Cavalry Bowman works close to the front lines of the battle, alternating between his bow and his sword.
1 unpackaged Otterman Cavalry Bowman.
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