Daily Illuminator

December 12, 2015: The Near-Future Of GURPS Is Now!

Pyramid #3/85: Cutting Edge

Tomorrow advances continually toward us, and with it comes the progress and promise of technological advancement. In this month's Pyramid, we look at what might be available for GURPS games set in the not-too-distant future, with Pyramid #3/85: Cutting Edge.

This issue features a guide to designing ultra-tech GURPS armor from David L. Pulver; an assortment of styles, skills, and developments for near-future shootists from Phil Masters (author of the recent Transhuman Space: Bio-Tech 2100); and a comprehensive look at zero-G environments in GURPS. The topics also cover musicians and musical tech in cyberpunk environments; some new perks suitable for netrunners; and even a vignette from Matt Riggsby that offers a sneak peak at the new Car Wars universe, and another piece of incredible artwork from Brandon Moore, the artist who brought this month's amazing cover to life.

With Pyramid #3/85: Cutting Edge, you can add the newest developments to your science fiction games, or amp up your modern-day games with a bit of the bleeding edge. Download this issue individually, or subscribe to Pyramid today and get the latest and greatest in GURPS for months to come!

-- Steven Marsh


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