February 10, 2010: What SJ Is Up To
because Twitter is neat, but 140 characters is too short, and sending eight tweets in a row is cheating. Tweating? Ecccch. I didn't say that.
• The business office just closed the month of November. The year-end closing should be Real Soon Now. I have most of the 2010 Report to the Stakeholders drafted, but a few very important bits (like, goals for 2010) won't be final until we see the real numbers for 2009. However, exit polls indicate, to no one's real surprise, that Munchkin rules.
• Am I going to get ANY sleep tonight? Don't count on it. That slave driver Phil wants another playtest draft of Nameless Game to work on while I'm gone. But I happen to LIKE this game. The original design came from out of house, and is original, very replayable, and fun. Our mission: to put it into a package that you can open up, understand, teach to your friends, and play. It puts a lot of roleplaying mechanics to good use, but it's absolutely not an RPG. It's . . . interesting. And I'm really pretty close to that next draft (whimper). And yes, it has a name, but I'm not telling. If I have to suffer, you have to suffer.
• We may have a print buying breakthrough (and/or an excuse to accept a low profit margin in order to make a really neat game) on the new Ogre edition that I've been talking about for too long.
Randy's Road Trip Update
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