February 16, 2004: May ReleasesSteve Jackson Games will release these titles in May, 2004:
Some Knightmare Chess cards affect a single move, while some change the entire game! Each card is assigned a point value, so you can build custom decks based on an agreed point total, or handicap the match so the better player has fewer powerful cards. The possibilities are endless - and so is the fun!
80 oversized (4-1/2" x 2-1/2") cards and a rulesheet in a 8" x 4-7/8" x 1/2" box.
This stand-alone game puts a new spin on the award-winning (and all too realistic) Chez Geek. You're still living with a bunch of roommates . . . but now you're a Goth!
Work at your dreary job. Spend your hard-earned money and precious time to accumulate Slack points . . . or collect Gloom when life turns against you. As it will! You can earn Slack for buying Clothes, Shinies, and Booze . . . or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. And if you get very lucky, there might be some Graveyard Nookie in your future.
Yes, you can combine these cards with Chez Geek and have a house full of Goths AND slackers. Fortunately, it's just a game . . . isn't it?
112 cards in a tuck box.
Now you can play your favorite races and classes from the Star Munchkin card game, including Mutants, Cyborgs, and Cat People . . . taking on Fanged Fuzzballs, Bionic Bimbos, and the fiendish Brain In a Jar with the latest in exotic and rules-abusive SF weapons, like the Vibrosword, Nova Grenade, and the ultra-powerful Laser-Maser-Bobaser-Bananafanafofaser. The Star Munchkin RPG will also include the new goodies from Star Munchkin 2 - The Clown Wars.
The Star Munchkin RPG is a little different in format from the original Munchkin RPG books. Rather than breaking the information into the now-traditional three volumes, Star Munchkin will be a single, 96-page hardback book. Star Munchkin will be produced under the Open Game License published by Wizards of the Coast.
Munchkin out . . . in SPACE!
Lords of the Stars
From the Imperial family to the lowest knight; from the fantastically wealthy duchess on her private estate world to the impoverished baronet who barely has a Free Trader's bunk to call his own; from the archduke who governs hundreds of worlds to the knight with no formal duties - in Traveller, the aristocracy plays a major role in society, in government, and in the military.
Would you like to serve one of the Imperium's nobles . . . or be one? GURPS Traveller: Nobles covers the aristocracy of the Third Imperium and beyond in detail never seen before. It details the lifestyle, fortunes, duties, and responsibilities of the nobility in the Third Imperium, the Vilani ruling class at the height of the Ziru Sirka, and the Darrian and Zhodani systems. Capsule biographies cover the Imperial family and other movers and shakers of the Imperium. Floor plans of mansions, private yachts, and vacation getaways are included.
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