January 23, 2008: We Broke It!We just finished a Munchkin Quest playtest session.
We broke it!
Specifically, we drove the game to a stalemate condition. A certain combination of cards created a boss monster that couldn't be defeated.
Woot! This is why we playtest, and playtest, and playtest. We've got a solution for the problem . . . it even improves the game . . . but if we hadn't played, and tweaked, and replayed and retweaked, the game might have shipped with this particular bug. And that would have been annoying.
Finding the stalemate was annoying, too, but it was also fun, in the way that the unexpected is often fun when it doesn't involve a real unkillable monster. (Yes, I saw Cloverfield.)
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