Daily Illuminator

January 31, 2016: Delving Into A Dungeon? Better Have Backup

GURPS Dungeon Fantasy 17: Guilds

GURPS Dungeon Fantasy doesn't care too much about civilization . . . but sometimes, it's the best way to get the extra edge you need to survive -- or win -- in the world's deadliest dungeons. Fortunately, help is available with GURPS Dungeon Fantasy 17: Guilds.

This supplement -- from GURPS Dungeon Fantasy Treasures 1: Glittering Prizes author Matt Riggsby -- provides the rules you need for all things organizational in Dungeon Fantasy. Sign up with a group to get info and supplies; throw your weight around to enjoy the benefits of society; or join one of the myriad groups, including thieves' guilds, merchant houses, noble courts, secret societies, wizards' guilds, and more.

Sometimes you need more help than just the other folks you convinced to go along on your adventures. With GURPS Dungeon Fantasy 17: Guilds, you'll have ample opportunities in society for advancement, aid, allies, and more. Download it today, only from Warehouse 23!

-- Steven Marsh


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