Daily Illuminator Archive for June 2005

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June 1, 2005:
The biggest cat in the world is not a lion or a tiger . . . but a crossbreed known as a "liger." Read the Snopes.com story. And enjoy the pictures . . . read article

June 2, 2005:
This year, getting products out the door has been like pulling teeth, except we don't get any of the nice stuff that lets you sleep through the screamy part. The Munchkin Dice have been infuriatingly delayed . . . read article

June 3, 2005:
Announcing to the Nobility, Gentry, and Public: A Revue of the Stylings of Miss Prism, songstress to the Heads of Europe. She will perform "I've Got My Tinfoil Hat On" beginning precisely at half past click . . . read article

June 4, 2005:
Researchers at the University of Zurich have discovered that a hormone nasal spray causes subjects to be more trusting and to invest more money in a proposal made by a stranger. Read about it in (of course) The Economist . . . read article

June 5, 2005:
John Kovalic writes to say: "At some point in the last two weeks, I passed the 1,000 card milestone for Munchkin. Munchkin - 168 or so cards Star Munchkin - 165 or so cards Munchkin Bites! - 165 or so cards Super Munchkin - 165 or so cards Unnatural Axe - 110 or so cards Clerical Errors - 110 or so cards Clown Wars - 100 or so cards Munchkin Blender - 110 or so cards European Munchkin cards and other promos - around 25 Munchkin Dice - 12 cards Rough total - 1,130 or so cards! It'd be fun to find out find EXACTLY what the 1,000th card was . . ." It would, indeed, and I doubt we'll ever figure it out, since we send John the art specs in long lists, and most are perfect the first try, but some get redone . . . so it will probably remain a mystery . . . read article

June 6, 2005:
For the past few weeks I have been running the new "Tiger" version of OSX on my Mac. So far I'm quite unimpressed . . . read article

June 7, 2005:
Wow. Companies are discovering the idea of official blogs . . . read article

June 8, 2005:
This time for sure, Rocky! Or at least, it really, really looks that way . . . read article

June 9, 2005:
GURPS Swashbucklers, one of our favorite out-of-print GURPS sourcebooks, has been brought back to life courtesy of e23! Pirates, Musketeers and Highwaymen all come alive in this GURPS worldbook of romantic adventure from Elizabeth I to Napoleon . . . read article

June 10, 2005:
Good news for those of you who worry someone might be smuggling iron filings into secure areas: mPhase brags they have used nanotechnological advances with batteries that will yield sensors 1,000 times more sensitive than what we've got today . . . read article

June 11, 2005:
Known around here as the "one that broke the server," GURPS Magic Spell Charts continue to be one of e23's most popular freebies. The charts show the relationships between all the spells in GURPS, making it much easier to determine what leads to what, what depends on what, and just how far you can go with what levels of Magery and which prerequisites . . . read article

June 12, 2005:
(Ordinarily we like to announce things several months in advance. Every once in a while, we have an item that sneaks up on us . . . read article

June 13, 2005:
When we announced the release of the GURPS Fourth Edition, one of the things we said was that we'd be releasing a 240-page hardcover every month, like clockwork. I actually said that. "Like clockwork." Heh . . . read article

June 14, 2005:
If you're like most Americans, 99% of what you know about Korea you learned from watching "M*A*S*H." But they have a thriving gaming culture there, and GURPS is a big part of it. Dayspring Games is our translator/licensor in Korea, and they already have a Korean version of GURPS Basic Set, Fourth Edition for sale . . . read article

June 15, 2005:
There are several persons who are due a few . . . items from the Secret Masters. Oddly, they have thus far flown under the Eye's radar (we are just as interested in their method of detection avoidance as their actual whereabouts . . . ) . . . read article

June 16, 2005:
Warehouse 23 has changed a great deal since the creation of the Top 10 Page. Our product selection has increased greatly, but in directions we couldn't have foreseen when we first selected the categories . . . read article

June 17, 2005:
Steve Jackson Games announces the following releases for October, 2005: Munchkin Bites! 2 - Pants Macabre Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born . . . the Pants Macabre . . . read article

June 18, 2005:
Sakakibara Kikai is another company that can't sit around and wait for technology to catch up to entertainment. They've developed a Gundam-style walker that will actually walk you around . . . read article

June 19, 2005:
I missed this article when it first appeared. If you missed it too, note the dateline before you run screaming out to buy DDT . . . read article

June 20, 2005:
Number of people who have written me so far to advise me that the BBC report of Zombie Malaria is in fact, a hoax: Four . . . read article

June 21, 2005:
The scurvy scoundrels at Three Rings Design brought us Puzzle Pirates (arrr!) . . . and now they've got a new project going. Game Gardens is an experiment in online game development . . . read article

June 22, 2005:
Cosmos 1, the first solar sail spacecraft, went into space yesterday atop a converted Russian ICBM. The $4 million launch is not a government project . . . it was put together by the Planetary Society . . . read article

June 23, 2005:
Armin Sykes, programmer of GURPS Character Assistant, will be chatting with Pyramid subscribers this Friday, 24 June, at 7pm Central. What will he be talking about? GURPS Character Assistant will be on shelves in scant weeks, and Armin will reveal the trials and tribulations he has experienced in programming GURPS character creation, all the way from GCA 1.0 to today's official GURPS Fourth Edition digital character generator. Pyramid is our online zine, now with more chats and sneak peeks at upcoming GURPS Fourth Edition supplements . . . read article

June 24, 2005:
Someone's been doing a lot of thinking . . . or at least a lot of collating. All the data you need about quantum physics is located on the Resonant Field Theory Education Page . . . read article

June 25, 2005:
They seem like such a good idea. But there are a few bugs in the system . . . read article

June 26, 2005:
This is our latest release, now (after ENTIRELY too many delays) on its way to distributors everywhere and soon (FINALLY) to be on the shelves of a game store near you, from which we hope you will snatch it with cries of glee: Munchkin Dice There are lots of ways to keep track of your level in Munchkin coins, pretty glass stones, even candy (which has its drawbacks if your rivals eat your levels when you look away). You could just "remember" your level, but would you trust some other player who tried that? . . . read article

June 27, 2005:
Also known as "mother-in-law's tongue" and Sansevieria trifasciata. This is one of my favorite houseplants, because it is happy with low light and weekly waterings, It grows slowly, but it does grow, and is easy to propagate . . . just take a six-inch section of cut-off leaf, let the end dry for a couple of days, stick it in potting soil and keep it damp . . . read article

June 28, 2005:
I'm sure you have all wondered what Chess would be like had it been a product of modern computer game culture. No? . . . read article

June 29, 2005:
It took us long enough, yes . . . but the first new In Nomine source material (as opposed to adventures) is now up on e23. It is the Liber Umbrarum, the Book of Ghosts, by Chris Anthony . . . read article

June 30, 2005:
GURPS Bio-Tech Playtesters Needed!
GURPS Bio-Tech is the GURPS, Fourth Edition supplement on biotechnology. Based on the original Third Edition title, it has been heavily revised and expanded for Fourth Edition by original author David Pulver and GURPS Transhuman Space: Under Pressure author David Morgan-Mar. Bio-Tech provides both real-world explanations and game statistics for medical technology, implants, genetic engineering, cloning, biological weapons, and living vehicles . . . read article

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