June 25, 2012: Play By Your Own Rules!
Pyramid has always been the home of material that's 20 minutes into the future of GURPS. Every so often, though, we like to push the boundaries even farther -- which is just what we've done with Pyramid #3/44: Alternate GURPS II.
This issue features radical revisions of the core GURPS fatigue rules: now your heroes will need to watch their energy reserves as they try to stay one step ahead of zombies, robots, and other things that don't. It also includes a tactical board game-style expansion for the GURPS Mass Combat rules by David L. Pulver, a character-creation option by Sean Punch to add limited cinematic feats to a realistic game, a skill-based language system, an abstract means of tracking (and spending) money with a Wealth attribute, and more!
Whether you're looking for a minor rule option to spice up an adventure or something fresh and radical to take your GURPS campaign somewhere it's never been before, this month's issue is sure to please. Pick up this issue individually, or subscribe today to get this issue plus many more months of imaginative mayhem.
-- Steven Marsh
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