March 26, 2014: GURPS Gamers, Get Great Gonzo Goodies!
A huge number of GURPS fans are inveterate tinkerers, always seeking to push the system to new and interesting frontiers. This month's Pyramid is devoted to those intrepid souls who want more character-creation options, new ways to work together, and alternate ideas of skills and abilities. Pyramid #3/65: Alternate GURPS III is a toolkit of bite-sized temptations, featuring the most articles we've ever had in this era of Pyramid!
This issue features new looks at GURPS character creation and spending points, with articles from Sean Punch and David L. Pulver. This Pyramid also includes: a complete overhaul of the Guns skill from GURPS Tactical Shooting mastermind Hans-Christian Vortisch; new powers, abilities, and rules to team up and work together; and a bold new way to define innate abilities such as dragon's breath, hammer hands, and ultra-sharp claws.
But that's not all! Revel in William H. Stoddard's detailed examination of "everyman skills." Explore a new variant for those times where default skills are too powerful. Tinker with the thought-provoking idea of "diceless" GURPS. And that's still not all!
Don't think of these as "house rules" so much as "rock-the-house rules." Get your workshop prepped with new possibilities by picking up Pyramid #3/65: Alternate GURPS III individually, or start your subscription today for many more months of the bleeding edge of GURPS awesomeness.
-- Steven Marsh
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