Daily Illuminator

March 30, 2011: Now Shipping!

These two have left our warehouse, and should be on the shelves of your friendly local game store any day now!

Munchkin Zombies

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The ďmonstersĒ you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.

Again.

168 cards, one six-sided die, and a rulesheet, in a 6" x 9" box. Stock #1481, UPC 837654321010. $24.99.

GURPS Mass Combat

There Will Be War!

Whether youíre trying to stop the Dark Lordís invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, youíre likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include:

  • Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight.
  • Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else thatís important when the enemy is in sight.
  • Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning.
  • Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more.

Everything is fast and easy to use in play thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. Itís all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game -- every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them.

GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.

50-page B&W softcover. Stock #01-6197, ISBN 978-1-55634-800-6. $14.99.


-- Paul Chapman


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