May 30, 2011: All You Can Eek
All right. What are the zombies doing here?! . . . "Dead, comma, walking"? Cute. Very cute.
Look, we've got a lot of threats to humanity here, and it'll be easier for everyone if we don't have any trying to jump their place in line.
Yes, I know it was my idea to have everyone face the dangers of GURPS Monster Hunters 3: The Enemy in alphabetical order. In hindsight, this might not have been the most inspired adventure design. Perhaps having untold abominations line up in an orderly queue creates more problems than it solves.
I also admit I didn't really think things through, number-wise. I mean, we're not even out of the C's yet, and already we've got more than enough material for a half-dozen adventures. (Oh, and now the alligator is eating the cultists. Fantastic.)
Even if I'd limited myself to the groupings in the table of contents, that would've still been an over-the-top adventure. I mean, battling a horde of undead -- ghosts, mummies, vampires, et cetera -- all at once? Or groups of human threats such as psis, unstable super-soldier experiments, or renegade crusaders . . . working together? Sure, it could happen, but even working alone, any of these guys would be a real threat to the high-octane heroes of Monster Hunters. (Heck, they'd provide awesome adversaries for any high-powered supernatural GURPS game.)
Still, I'm trying to sort this out. Monster Hunters 3: The Enemy is a great supplement, and I want to use as much of it as I can, as soon as I can. Has anyone seen the witches? Witches, anyone? No? All right; fine. Let's break for lunch. What's that? The werewolves and weretigers are no longer hungry? Terrific. Yes, the alphabetical queue was definitely a bad idea.
-- Steven Marsh
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