Daily Illuminator

October 7, 2003: Now Shipping!

Our October releases are en route to distributors everywhere, and should be on the shelves of your scary local game store in the very near future:

Spooks
You don't have to outrun the monsters . . . if you can outrun your friends.

In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins . . . and the spooks get everybody else! Each suit (Spiders, Spooks, Goblins, Bones, and Bats) has a special rule, and the top card in each suit has a special power . . . so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game . . . kids will enjoy it, too!

56 full-color cards in a small tuck box. Stock #1425, ISBN 1-55634-717-0. $9.95.

GURPS Faerie
They lie, steal, kidnap, maim, and kill -- and we put them in our children's nurseries. They are the Fair Folk . . . the Little People . . . the Faeries.

You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills -- and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with gossamer wings . . . others are 10 feet tall with a taste for human flesh, or wizened horrors with blue skin and iron claws. This book lets you incorporate them all into your GURPS game.


GURPS Faerie contains:

  • A guide to faeries of the world, from Alaska and Australia to Brazil and Japan.
  • Templates for many different types of faeries . . . and the mortals who know them.
  • A guide to faerie magic.
  • Campaign settings, from traditional European folklore to paranormal investigation or supernatural cyberpunk.!

Keep cold iron and Scripture close to hand, believe the opposite of what you hear, and don't trust anything you see. And, whatever you do, don't eat their food.

128 pages. Stock #6043, ISBN 1-55634-632-8. $22.95.

GURPS Covert Ops
Adventure In The Shadows . . .

Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history - or stop those who would - then GURPS Covert Ops is the book you're looking for.


GURPS Covert Ops features:

  • A comprehensive catalog of the tools of the trade, from guns and bombs to disguises and forged documents.
  • A guide to the defenses and countermeasures that operatives will have to defeat to accomplish their mission.
  • Covert operations for historical, science-fiction, and fantasy settings.
  • Templates for agents in any setting, from the street-corner thug to the secretive poisoner, from the mercenary to the religious fanatic.
  • Profiles of organizations that can be used as sponsors . . . or adversaries.
GURPS Covert Ops can be used in any roleplaying game that involves assassins, saboteurs, or terrorists, either as the heroes - or the enemy. Come play in the shadows . . .

128 pages. Stock #6549, ISBN 1-55634-658-1. $22.95.


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