October 7, 2003: Now Shipping!Our October releases are en route to distributors everywhere, and should be on the shelves of your scary local game store in the very near future:
In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins . . . and the spooks get everybody else! Each suit (Spiders, Spooks, Goblins, Bones, and Bats) has a special rule, and the top card in each suit has a special power . . . so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game . . . kids will enjoy it, too!
56 full-color cards in a small tuck box.
You may think they only appear in tales, but they are everywhere: in the shadows, behind the trees, beneath the hills -- and yes, even under the bed. They have lived beside us since the very beginning. Some are pretty and delicate, with gossamer wings . . . others are 10 feet tall with a taste for human flesh, or wizened horrors with blue skin and iron claws. This book lets you incorporate them all into your GURPS game.
Keep cold iron and Scripture close to hand, believe the opposite of what you hear, and don't trust anything you see. And, whatever you do, don't eat their food.
Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history - or stop those who would - then GURPS Covert Ops is the book you're looking for.
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