September 18, 2008: Coming In January
Never before, as far as we can remember, have we been both confident enough and organized enough to send a supplement to the printer before the core game was even out. Well, there's a first time for everything. All the previews of Munchkin Quest went so well . . . and we were so full of perverse ideas that didn't fit in the first set . . . and our Game Development staff is so unprecedentedly large and competent . . . that we are able to announce:
Trouble Is Good!
Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 -- Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit.
And now the dungeon has Traps. Axes and arrows, flames and falling rocks . . . Maybe you can dodge. Maybe you can push your buddy in front of you.
Explore 18 new rooms . . . the Tomb Room! The Doom Room! The Chamber of Horrors! If you survive, spend your gold at Ye Swankie Donjon Shoppe . . . or Ye Cheape Donjon Shoppe, if you're not picky. Shake off those pesky monsters in the Sun Room, and get healed at the Temple of Generic Niceness.
And new monsters! Flee the stomping power of Bigfoot! Fear the tiny terror that is the Fright Sprite! Fight the sticky menace of the Gummi Golem! Plus more weapons, scrolls, and potions to equip your character, new curses to inflict on your fellow munchkins, and a new kind of passageway that lets you grab gold between rooms.
Munchkin Quest 2 -- Looking for Trouble was designed by Steve Jackson and illustrated by John Kovalic, the troublemakers that brought you Munchkin and Munchkin Quest.
5.75" x 11.75" x 3.5" box, with nine 3.5" square heavy cardstock room tiles, over two dozen link connectors, 100 full-color cards, six monster standies, dice, rulesheet, and enough tokens, level counters, and sculpted plastic pawns for two additional players. Stock #1471, ISBN 978-1-55634-780-1. $34.95.
PS - Yes, we ARE already working on Munchkin Quest 3, probably for release sometime during 2009's convention season. No title yet. No official date yet. But if you see us at conventions, ask us about it, because within a week or two we'll be playing with the first prototype set here, and OF COURSE we will bring it with us when we travel.
Share this post!
Get the latest SJ Games news via:
Copyright © 2017 by Steve Jackson Games. All Rights Reserved.