Daily Illuminator

September 25, 2008: Also Coming in January!

In addition to Munchkin Quest 2 -- announced earlier this week -- we'll also be shipping another bit of munchkinly goodness in January.

+6 Bag O' Munchkins

Official Munchkin Plastic Bag!

Extra bonus -- free Munchkins!

These six Munchkin pawns are identical to those found in Munchkin Quest . . . the four colors found in the initial set, plus the Purple and Orange that you'll see in the first expansion. The obvious thing to do would be to keep this set around for the day one is lost.

But if you're truly evil, and your friends let you get away with it, you'll show the world just what a munchkin you really are by using these pawns in other games.

In Munchkin

Any time you are entitled to go up a level -- or when you do something that WOULD earn you a level if you weren't already Level 9 -- you may, instead, place a munchkin pawn in front of you. In any combat, you may discard it for a 1d6 bonus. You may only have one in front of you at a time. Unless, of course, you "lose" these rules and tell the other players that you're allowed to have more. Six is a good number.

In Other Games

Because you're a munchkin, you may claim a munchkin advantage for using these pawns in ANY game. For instance:

  • In any roll-and-move game, if you use the munchkin as your pawn rather than one that came with the game, then once per game you may add or subtract 1 space to the move you roll.
  • In any game in which you start with money, then if you use the munchkin as your pawn, you start with 10% extra. Round up, of course.
  • In chess, a munchkin pawn can move forward two spaces at any time.

If you create your own official rules for using the Munchkin pawn in other games, please share your rules with us at the Steve Jackson Games forums.

Six plastic Munchkin Quest pawns, in six different colors, polybagged with a punched header card. Stock #5504, ISBN 978-1-55634-794-8. $5.95.

-- Paul Chapman


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