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November 23, 2008: Illuminated Site of the Week: Cuttin' And Scratchin' Are Aspects Of Their Game

Ever played one of those games where you try to out-Google each other, coming up with a word combination that appears most often in a search engine? Now you've got musical and video accompaniment as DJ Battle adds imagery to an animated DJ-bot based on your choices.
-- Suggested by Gavin Coughlan
Broooom-vroom-room! Buuuuuuurrr-byruuuuuur-vurrrrrr - screeeech! Vrooom, vroom vrooom! Byuuuuuur-byooooooor-byaaaaaaaaa! Woo! Huh? Oh, sorry. Formula D. Dignity-schmignity, pushing cars around is fun. Let no one tell you differently.
By the time you read this, we'll be hip deep in the Mecca of boardgaming -- BoardGameGeekCon, organized by the founders of BoardGameGeek.com. We'll be rolling dice and moving meeples with the hardest of the hardcore gamers.
We'll be taking Munchkin Quest, the prototype of Munchkin Quest 2 -- Looking for Trouble, Revolution, and a couple of others we've got in the pipe. We'll be teaching Munchkin to anyone who will sit still for it, and we'll be looking to play some new games from around the world. (Personally, I'm looking forward to a multi-set track of Pitch Car.)
We'll also be setting up a booth, which is something of a rarity for us these days. The tables will be stocked with the entire Munchkin line, including Chibithulhu -- both the green and pink varieties.
We may have pictures or further updates (at least on Twitter) as the weekend progresses. If you're attending, stop by the vendor area between games and say hello!
-- Paul Chapman
The downturn out economy has taken seems to have even affected ninja. No longer able to find pirates to dismember, they have resorted to Ninja Versus Ninja. Still, at least this way it's a fair fight, and it will give the pirate population a chance to breed back up to a reasonable number.
As foretold by our Daily Illuminator announcement from November 7, the old version of Pyramid has closed its doors. Although it was a decision mandated by fiscal reality, it was no less difficult to say good-bye to the decade-old format. However, we believe that Pyramid's new direction gives us the best shot at fulfilling its goal of bringing readers the best in roleplaying-game goodness.
Starting today (well, late yesterday), the latest incarnation of Pyramid has begun. Each month, a new issue of Pyramid will be available as a PDF from e23.
Each issue of the new Pyramid is devoted to a theme. Our inaugural issue is entitled Pyramid #3/1: Tools of the Trade - Wizards. It features new articles from Sean Punch (GURPS Line Editor and best-selling author), Stefan Jones ("GURPS Unnight and GURPS MacGuffin Alphabet), Matt Riggsby (GURPS Locations: Tower of Octavius), and more.
Thanks, once again, to the readers of the past, present, and future incarnations of Pyramid. If you enjoyed the previous version of Pyramid, we hope you like our new approach. If you haven't tried us out before, or if it's been a while and you want to see how we've changed, we hope the new format has made it easier than ever to get just the material you want. And if you can't get enough Pyramid -- which we hope is the case! -- we also have subscriptions in three-month, six-month, and twelve-month flavors.
If you were a paid subscriber to the old version when we made the announcement on November 7, and you didn't request a refund, you should already have the first issue in your account. Log into e23, click on Account, then go to your File List. Your issue should be waiting for you! (And if you make sure your e-mail address is current, you should get notification when new issues are available.)
-- Steven Marsh
Editor of Pyramid Magazine
Find your life too safe and uncomplicated? Find you trust your friends and relatives absolutely and without question? We have a cure for that. Just play Battlestar Galactica: The Board Game. Don't get us wrong; the game is absolutely the most fun you can have before government regulation kicks in. It will, however, cause you to develop paranoid delusions before the night is out. Guaranteed. Play it often enough and you'll be accusing your dog of treachery.

This week was what we in the industry call "the street date" for Munchkin Quest. That's the day when, if everything goes right, all retailers should have the game on their shelves.
So . . . go! Buy! Play!
-- Paul Chapman
Warehouse 23 News: They Won't Really Make You Go Crazy
We got in some new Official Call of Cthulhu Dice Sets. One is beige with black markings, the other green with glow-in-the-dark markings. We're at least 99% certain that looking at them will not actually drive you to insanity. We're pretty sure that's all just a bunch of advertising hokum. Pretty sure.
Yep, we've joined the 21st century and opened a Twitter account. You can see the feed on our front page, right between the Warehouse 23 news and the search box. If you have a Twitter account, you can follow us by clicking here.
Don't worry about the stereotypical "I'm bored" posts, though. There are so many cool things going on right now that we'll be lucky to have a single moment of boredom for the next year. We'll tweet from BoardgamegeekCon this week, from playtest sessions, from that glorious moment when we open the proof copy of Munchkin Quest 2 . . .
Various staffers will be posting from wherever they are (I so wish we'd gotten everything set up before Phil and SJ went to Essen!), each with their own voices. We'll sign each entry, so you know who to look for when you read "Anybody else standing in the Convention X registration line?" or who to blame for a particularly painful pun.
-- Paul Chapman
Warehouse 23 News: On The "Offensive"
Keyrings are important. They hold keys, after all, and where would we be without our keys? Well yes, "keyless," for one. But "locked out of all our stuff" is really what we're going for. So how do you keep some unscrupulous rogue from making off with your precious door openers? Simply attach them to the Swearbears: Classic Keychain. Now anyone who maliciously grabs your keys will be accosted by such a terrible manner of vile expletives that they will be forced to abandon their key-stealing plans.

Want an early Christmas present? We're auctioning off our proof copy of the Christmas Chibithulhu. But act fast -- the bidding ends Tuesday November 18, around 3pm Central time.
If you miss out on the auction, don't worry! Warehouse 23 is taking preorders on them right now, and will be shipping them out in time to give as holiday gifts.
-- Paul Chapman
Warehouse 23 News: We Got Kobolds! This Is Not A Drill!
Wait, false alarm. It's just Kobold Quarterly. Sorry, folks, you'll have to put the ballista back in the closet. No kobold skeet today. Oooo, but these articles aren't half bad. That should help abate our bloodlust, for a time.
Last week, the digital shelves of e23 saw not one, but two giant-sized releases.
First, Fantasy Set 8 - Giants from the Cardboard Heroes series features . . . you guessed it: giants! 15 towering humanoids to fee your foe fum, if you will.
Second, perhaps not a literal giant, but certainly one that dominates its particular niche of our hobby: GURPS Classic: Traveller. This is the book that launched the GURPS Traveller line for GURPS Third Edition. In addition to more mechanics than you can shake a stick at, these 179 pages contain one of the best primers on the Traveller history and mythology ever published. Whether you're a Traveller grognard or just a space opera junkie, this book is a must have.
-- Paul Chapman
This is a blatant and unapologetic attempt to get you to purchase a copy of Monty Python: Pythonopoly. You certainly don't need the game, but we would really like it if you would purchase a copy regardless. In fact, we haven't even played the game. It could come with a free bag of The Plague for all we know. Still, we hope you find that the honesty of this statement entices you into the purchase.
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