Leviathan, Prince of Pain
(Created by: Andrew Getting <email@example.com> )
The world is in pain. All is as it should be.
Leviathan was the Prince in charge of retrieving Forces from the dead
souls of Hell. His minions, the Cenobites, continue onward in their master's
Leviathan was a Habbalite, and delighted (in his cold way) in the terror
and agony he put his charges through. He appeared as a gigantic, floating
sliver of beauteous machinery floating over the mazes of Stygia, though
he decided that all his servants would bear the Habbalite appearance as
well as their own (and, after gaining a point of Discord, this extends to
mortal vessels as well). He was a great and mighty power in Hell.
Nearly a decade ago, two Soldiers of God infiltrated Hell and used one of
Leviathan's own devices to render him inert. The Cenobites' main duty, apart
from gathering and punishing souls, is now to restore their prince to his
former power. Some few are beginning to offer services to other Demon Princes
The Cenobites gain dissonance for abandoning one of their charges. If a
mortal soul escapes a Cenobite, the Cenobite will gain dissonance if they
can find him but refuse to do so. Mortals who have the misfortune of summoning
a Cenobite are considered their charges.
Balseraph Cenobites are in charge of maintaining the mortal servitors of
Leviathan, the Order of the Gash. The Order is a global organization, with
a handful of members in most major cities. Balseraphs have at least one
Servant of the Order (free level 5 human Soldier).
Djinn Cenobites are usually charged with making a handful of people suffer
especially - the same people they are attuned to. They gain NO Dissonance
for harming the people they are attuned to. If, however, one of his charges
escapes, he gains Discord instead of Dissonance (though the Discord will
leave if and when he retrieves his wayward pupils).
Calabim Cenobites can, should they so choose, take their time in applying
their Resonance towards mortals. They gain 2 Essence for killing a mortal
as slowly as possible.
The Habbalah are the favored servants of Leviathan. In addition to holding
more status in the eyes of their Superior than another of similar rank,
Habbalah can use their Resonance on as many people as they have Celestial
Forces at once, but must gain the Dissonance if it fails.
Lilim Cenobites can ignore any Geasa upon them if it interferes with their
work for Leviathan. Lilim are generally sent as advance agents to earthly
mortals who would deal with Leviathan, and are the mortal's "familiar".
The Shedim Cenobites can enter any mortal vessel that has just died of extreme
pain; the soul of the mortal remains in the body as though it were alive,
but will die as soon as the Shedim abandons the host.
Impudites, upon being sent to the mortal realm, are given a copy of Lemarchand's
Configuration (which can be used to Invoke, as below), with the express
demand that it be given to the first mortal that requests it. Impudites
gain no Dissonance for mortals who kill themselves or others with the box.
Answering the Call
By spending a point of Essence, the Cenobite can teleport to the nearest
mortal who has used the puzzle box. If the mortal has used the box with
the express intent to Invoke a Cenobite, the cost is free. All Cenobites
who have this attunement will know when a box has been used.
Remaking the Destroyed
Sometimes Cenobites have bad days. If their mortal vessel is destroyed,
and they can reach a place where many people have died painfully and recently,
they may spend three Essence to make a new vessel in the image of one of
those recently killed. If the mortal would have any still-surviving roles
and/or Status that the Cenobite is aware of, the Role is maintained afterward.
Shedim do not have to spend any Essence to possess a victim killed in this
Note that no Distinctions can be granted whilst Leviathan is inert.
Knight of Hooks
A Cenobite of this distinction is given a potent artifact (not necessarily
a hook). This weapon can inflict either Corporeal, Ethereal or Celestial
damage, but it costs 2 points of Essence to change the type. It cannot be
taken from the Cenobite, and is destroyed if its master is. Its power is
equal to half the Forces of its wielder.
Captain of Agony
At this distinction, a Cenobite can spend an hour on a mortal and convert
the mortal to a Cenobite of the same Band as the creator. This requires
a minimum of eight Essence and either a successful invocation of other Cenobites
(who can give the newly-created creature the new Forces necessary), or several
hundred dead and tormented humans (who have these Forces ripped from their
souls). These new Cenobites will have the memories and general personalities
of the souls they were created from, but both are twisted to their new life.
Baron of Violations
As with the Captain distinction, but this may be used on Discordant Angels
and Demons, should they have a level 4 or greater Celestial Discord. Most
other Demon Princes have no idea that the Cenobites are capable of this,
and will openly war on the servitors of Leviathan if they do find out. Consequently,
this power is rarely used and rarely given.
The relations in parentheses are how the Demon Prince views Leviathan.
Allied: Asmodeus (Associated), Baal (Allied), Beleth (Allied),
Kronos (Associated), Vapula (Allied)
Associated: Andrealphus (Neutral), Haagenti (Associated),
Kronos (Neutral), Valefor (Neutral)
Neutral: Belial (Neutral), Nybbas (Neutral)
Hostile: Malphas (Hostile), Saminga (Enemy)
Enemy: Kobal (Neutral)
- Observe humans inflicting horrible pain on others for personal enjoyment.
- Tear a piece of Forces from a soul (2 Essence).
- Defile a Church or other holy place (4 Essence).
Chance of Invocation: 1
Note that Invoking Leviathan will actually bring Cenobites; even if Leviathan
is healed, this will not change. Mortals who want to talk to Leviathan badly
enough will soon enough find themselves in thrall of the Cenobites. Invoking
the Cenobites does not count as invoking a Superior for determining false
notes in the Symphony.
These bonuses are cumulative, up to two bonuses. Cenobites summoned in this
manner will not fight for the summoner unless they are attacked or if they
find an escaped charge.
+1 A mortal child torturing a small animal
+2 A pint of human blood
+3 A mortal child torturing another human
+4 A Medieval torture chamber, perfectly preserved.
+5 Solving a puzzle box, a copy of the original Lemarchand Configuration
+6 Solving the original Lemarchand Configuration
+7 A living male descendent of Lemarchand, the man who designed the box
(yes, the men in the Merchant family lead very interesting lives)
(Back to Demon Princes)