I'm going to concentrate on things that would reveal a mostly "hiding"
celestial - Gabriel's Malakim can make flaming hands, Malakim of David
can "become immovable and indestructible", etc., which is a pretty good
clue about whether they're celestial, and who they serve, and what Choir
attunement they have... Though the Janus/Valefor pairings won't tell you
whether someone's demonic or angelic...
[From another message:]
- If you are a Seraph of Yves (or have that attunement), you can touch
someone and tell - I believe the minimum is whether the person is human,
angel, or demonic and/or what their true name is. With better check
digits (just roll the CD die, I guess, since the attunement seems to be
an auto-success), you can get more detail.
- p. 82: Numinous Corpus Song of Wings - "creates a pair of wings,
reflecting your celestial heritage" could be read to reveal angelic or
demonic nature when this song is invoked. (Bat-wings on demons, feather-
wings on angels.) 'Course, it only works on the Singer.
- p. 87: Aura. An angel looking at an Aura-Discordant Lilim will know
that he's looking at a demon (and, therefore, at which Band...). Don't
ask me why - I'd be more amused to say that anyone knows which
Choir/Band pair it was, but not *which* (which would leave Lilim and
Malakim as the "odd ones out" - though a slightly-tarnished Bright Lilim
could also be possible...).
- p. 94: Seraphim resonance - with the right questions, a Seraph has a
chance of spotting a celestial fibbing about their nature, their
Superior, etc. The higher the check digit, the easier it will be to
discover a person's true nature without getting into really nit-picky
- p. 99: Elohim resonance - even trickier than the Seraph one, but
it's still possible to pick up on some things. Celestial motivations are
likely to be different from human ones, and demonic and angelic
motivations are likewise often different. This only works with higher
- p. 101: Malakim resonance - demons are often selfish, and sometimes
what's noble and ignoble to someone will provide a clue to that person's
true nature. And a roll of 6 will pick up Balseraphs.
- p. 104: Mercurian resonance - on things like a check digit of 3, you
get "geographic and cultural origins"... This should probably call for a
roll against Role, to see which "origin" gets picked up, but...
- p. 106: the Children of the Grigori "shun demons almost
- p. 113: David's "Cold Touch" attunement can suggest whether someone
is celestial or not - by how quickly they escape. :) Also, if you see a
statue moving around, there's a good chance it's a Kyrio of Stone.
- p. 114: Mercurians of Judgment probably have a better chance than
normal Mercurians, since they get "a human's most deviant behavior" -
either they get celestial deviancy, or they don't get anything of that
when they expected it, and can tell they're looking at a celestial.
- Dominic's Servitor Attunement of Heavenly Judgment can also work, if
the circumstances are right, but few demons have Wills low enough to
yield to the Friend of Judgment distinction!
- p. 117: Cherubim of Eli can get basic facts about the maker of an
object: human, angel, or demon is always answered; more on better
- p. 118: All of Gabriel's servitors have Choir attunements that allow
them to detect certain kinds of cruelty at a glance - I would suspect
that demonic cruelty would register, though not necessarily that it was
demonic! Still, it's a clue. Also, if you toast someone and get 3
Essence, you just killed a demon with fire... :)
- p. 127: Seraphim of the Sword can "tell at a glance whether or not
the foes they engage in battle are *ultimately* on the side of good or
evil." (Emphasis mine.)
- p. 129: With luck and a good choice, a Malakite of Trade may be able
to divine someone's nature by what something means to that person.
Mercurians of Trade may also get lucky, if a celestial "earned" money
via some unnatural means.
- p. 133: Novalis' Crown of Joy Servitor Attunement - the duration of
its effects will reveal whether the subject is demonic or not.
- p. 134: Seraphim of Yves are obnoxious... And they get bemused by
people who won't shake hands with them. Malakim of Destiny "can tell a
divine disturbance in the Symphony from a diabolical one." A Kyrio of
Destiny who happened to possess a (likely very surprised) celestial
would have complete access to the host's memories, which would
undoubtedly provide *much* interesting data... Using Divine Destiny on a
celestial either gets a "null reading" (it does say "mortal" in the
description), or something along the lines of: "Destiny: to achieve a
Word (or higher!); Fate: to be Fallen." That last may or may not show
"current state," according to GM whim.
- p. 146: Habbalah may be able to detect Elohim - they know which
emotion would be worst for their subject's stability, after all. And
they're more vulnerable to Habbalah, too.
- p. 148: Lilim detect needs - and if the need they detect is
something like "locate and kill the demon who's around here somewhere,"
then she knows this is no ordinary mundane (though it might still be a
- p. 151: "Shedim have full knowledge of their hosts' thoughts,
feelings and memories." If they've gotten into a celestial vessel,
they'll know it. Nasty little things, Shedim.
- p. 154: "If an Impudite uses his resonance on a Cherub, an Elohite,
a Kyriotate or a Mercurian, then the angel not only gets a Will roll to
resist but a Perception roll as well. [...If made,] he realizes that
he's being attacked by an Impudite..."
- p. 160: Asmodeus' Band Attunements permit his servitors to detect
others of their own Band with a Perception roll. (And the Servitor
Attunements include "Humanity," which "lets a demon pass as human under
any circumstances, to anyone - except Lucifer.") And his Captains of
Integrity can detect liars or hypocrites, allowing careful questioning
to spot a celestial and probably the nature of said celestial.
- p. 167: You can track down the Djinn of Belial via a permanently-
attuned person's brand, if you're a Cherub, Djinn, or just know the
Celestial Song of Attraction.
- p. 168: Haagenti's Consume attunement specifies "human," which
suggests that one of his Servitors could spot a celestial via the "blank
spot" approach. ("I can't read him. Must be celestial.")
- p. 171: If you get lucky, and you're a Baron of Hysteria, then you
can tell what someone thinks would be funny - which has a chance of
being specific enough to determine nature...
- p. 173: Impudites of Fate know someone's personal history on a
successful Perception roll while touching that person. Also, the Fated
Future servitor attunement might catch something like "Worst Fate: to
- p. 174: Impudites of Factions might get the trust between an angel
and Superior... And the amount it would take to break that!
- p. 179: Saminga's Knights of the Dead know cause of death - such as
the Malakim with the Claws Numinous Corpus who's about to step out from
behind that curtain...
- p. 182: Many of Vapula's servitors have little tech-toy goodies - if
you know what to look for. (But what happens if a Kyrio of Jean tries to
possess the laptop of a Shedite of Vapula??)
- [Also, Impudites of Technology are given glasses that detect essence --
which means if they see someone with 7-9+ essence, they can be pretty
confident that is *not* a normal human. (Oops da Ogre's contribution)]
[(That's another point -- if you damage someone for 4 points of
damage, you know whether he's a celestial or not... That "4 points
of damage" thing is, I believe, intended for *any* damage, not
just to inanimate objects; this theory is enhanced by the blurb for
Malakim and the two-by-four method of Balseraph discipline.)]
I think that's the lot of 'em...
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Elizabeth McCoy <email@example.com>
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