in_nomine-digest Tuesday, November 6 2001 Volume 01 : Number 2429 In this digest: IN> Word of the day Re: IN> Servants of the Fallen VII: Ibnash Re: IN> Mundane use of the Exorcism Sorcery Skill. Re: IN>SF Orc Archangel of the Computer Re: IN> Re: Fun With remnants Re: IN> Word of the day Re: IN> Use Question, again (was: Vapulan Time Travel) Re: IN> Use Question, again (was: Vapulan Time Travel) IN> GM Screen - Feast of Blades... on ebay IN> The language of the world Re: IN> Word of the day Re: IN> Word of the day Re: IN> Word of the day IN> Dallas-Fort Worth-area IN players Re: IN> GM Screen - Feast of Blades... on ebay Re: IN> Re: Fun With remnants Re: IN> This month's theme IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Why... Re: IN> Use Question, again (was: Vapulan Time Travel) Re: IN> How many Archangels does it take... ---------------------------------------------------------------------- Date: Fri, 02 Nov 2001 08:25:43 -0500 From: Daniel Sauve Subject: IN> Word of the day arbiter \AHR-buh-tuhr\, noun: 1. A person appointed, or chosen, by parties to determine a controversy between them. 2. Any person who has the power of judging and determining. You have 24 hours to make a Word-baund of this word or a close conjugation there of (ie, in this case: arbitration is fine, judges is not.) GO! - -- Your GM Daniel Sauve (in nomine, shadowrun, earthdawn, hero unlimited) ------------------------------ Date: Fri, 2 Nov 2001 05:49:01 -0800 (PST) From: Michael Walton Subject: Re: IN> Servants of the Fallen VII: Ibnash This is eeee-vil. But I can see it turning around and biting Lucifer in the *** in a big way. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Fri, 2 Nov 2001 10:00:15 -0500 From: "William J. Keith" Subject: Re: IN> Mundane use of the Exorcism Sorcery Skill. >The Warrior Ritual: Here, the exorcist attempts to beat the demon out of the >patient's body. > >Hopefully people will have fun inflicting these on Shedim, and hapless >mortals. Does anyone have a sufficiently broad knowledge of anthropology to >describe real world rituals? I like these. I recall seeing a documentary on the Yanomami Indians in Brazil, where a ritual similar to the Warrior Ritual was shown, which had the very purpose of an exorcism; however, the patient was not actually struck with the weapons. Many assistants wielding clubs, and the shaman himself, swung them slowly toward the patient in an attacking motion, but went past him. He seemd quite frightened by the whole affair, but he wasn't actually harmed. In fact, he got better. ;^) >Cheers, James. William ------------------------------ Date: Fri, 02 Nov 2001 11:45:06 -0500 From: "Jeffery Watkins" Subject: Re: IN>SF Orc Archangel of the Computer I'd expect Orc's Servitors to be able to detect >disturbance via the Net; the destrcution of terminals and people currently >connected, at the very least. > > >Cheers, James. I like that one. It would make the Net one huge Disturbance 'sensor.' Thanks! Jeffery _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Fri, 2 Nov 2001 14:09:28 -0500 From: Elizabeth McCoy Subject: Re: IN> Re: Fun With remnants At 12:09 AM +1100 11/2/01, james walker wrote: [Re: attuning to Remnants] >>Sort of like Shedim and hosts... >Rules exist for this? Where! Must know! Lemme think... Huh. This may have shown up on the list a while back and hasn't made it into a book. Feh. () Unless someone else can find it in GURPS IN, the APG (doubtful), or the IPG? - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 2 Nov 2001 14:11:17 -0500 From: Elizabeth McCoy Subject: Re: IN> Word of the day At 8:25 AM -0500 11/2/01, Daniel Sauve wrote: >arbiter \AHR-buh-tuhr\, noun: > 1. A person appointed, or chosen, by parties to determine a > controversy between them. > 2. Any person who has the power of judging and determining. > >You have 24 hours to make a Word-baund of this word or a close conjugation >there of (ie, in this case: arbitration is fine, judges is not.) > >GO! Oh, that's easy. pp. 114-115 of the core book. O:> Or the obvious chunk in Superiors 1... (Well, definition 2 just _screams_ to go to the top...) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 2 Nov 2001 16:14:26 -0500 From: "Eric Bertish" Subject: Re: IN> Use Question, again (was: Vapulan Time Travel) > We have a Sword-boy, a martial-arts Michaelite, a bad-ass Creationer serving > Zadkiel, a blaster-toting Jeanite, and . . . a Mercurian of Yves who knows > far far far too much about tactics and demon's weaknesses :) But I'm > guessing my combat-ready group would be seen as an exception to the rule?? It's been my experience that most PC groups enjoy combat. This is not necessarily a bad thing. However, if the GM finds this a problem, then it is up to that GM to enforce parameters within the game that make hoo-hah combat less appetizing to the PCs. The best way I have found to do this is to use Disturbance. Remember that 4 hits = 1 note Disturbance. Further note that when PCs are spraying lead like a garden hose, each of those bullets is going to go *somewhere*, even if only into a wall. From there on, it's only a matter of deciding at what Disturbance level a random wandering group of Calabim investigate, and what DP they serve. I'm rather fond of Infernal Fire, m'self. It's easy to make players cautious. Next time they're sloppy, spank them hard. Reward them when they're subtle. This is known as Pavlovian conditioning, and it's very effective. - -- Casca ------------------------------ Date: Fri, 02 Nov 2001 16:45:43 -0500 From: "Robb Kidd" Subject: Re: IN> Use Question, again (was: Vapulan Time Travel) Eric Bertish wrote: > It's easy to make players cautious. Next time they're sloppy, spank them > hard. Reward them when they're subtle. This is known as Pavlovian > conditioning, and it's very effective. The spankings will continue until morale improves. ------------------------------ Date: Fri, 2 Nov 2001 17:14:18 -0500 From: Elizabeth McCoy Subject: IN> GM Screen - Feast of Blades... on ebay For those wishing a nice, shiny copy of Litheroy (instead of the makeshift version at the INC)... http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1656464176 (Currently at $5, with 2 days to go.) This is, indeed, a public service announcement, since the GM screen is out of print. O:> That, and I've run out of pyramid boards to surf and am reduced to puttering around ebay for grins. - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! You say "And teeth. Ow." ------------------------------ Date: Sat, 03 Nov 2001 03:24:36 +1100 From: "james walker" Subject: IN> The language of the world An Excerpt from a paper presented during a Jeanite convention on the evolution of communication, seized and classified as militarily sensitive by Judgement: To operate in mortal society, celestials need to speak the local language. Because of this, a change in the lingua franca can cause a huge shift in the balance of power, as Celestials spend months learning a new language. It's no accident that Vapula & Alaemon were promoted when Latin was abandoned, while Fleurity and Nybbas became powerful when French was replaced by English; established Superiors could not achieve as much when their Servitors were busy learning new languages, creating a power vacuum the newcomers could step into. Of course, Celestials try to manipulate this to their own benefit. Both Dominic & Asmodeus approve, as frequent changes make it harder for the Ethereals to stage a comeback. Of course, both object to working with the other side to foster a new lingua franca. In theory, Superiors encourage languages which benefit their Words, under the watchful eyes of Kronos or Yves. As an example, Jean is on record as saying that German would make an excellent world language, due to it's technical precision: something that made him unpopular during WWII. In practice, if a Superior gains the upper hand in a nation, he will want that nations' language to spread, simplifying the spread of his Servitors. This benefits Words which build up a nation, as the increase in a nations' political or commercial power will increase the importance of the language. This is resisted by other Superiors; when it became clear that Britain's power was waning, Servitors from throughout the Empire were sent to the USA with orders to build the new nation up; how much this was responsible for the growth of the new Superpower is still being debated. Many Superiors are committed to the spread of one or more languages, sometimes even being responsible for reviving a dead language. It is unclear why Yves was so determined to revive Cornish, for example, while it will surprise no one to know that Khalid continues to encourage the spread of Arabic. Others, although openly committed to the spread of one language, have interests in another: Laurence and Dominic have both repeatedly tried to revive Latin; they have either abandoned or scaled down their efforts in recent decades. Why? Well, the revival of Hebrew is likely to be relevant here. To have a Biblical language as the language of the world would appeal to both our Roman catholic Superiors, and the spread of the Jews across the planet makes this plan feasible, especially if supported by Christian scholars. English is likely to remain the primary language of the Corporeal for some time to come, of course, but the question remains: what will be the next lingua franca? For Servitors posted to the Corporeal, the question is vitally important. The languages of the European Empires will remain tempting to the established Superiors, of course: every Major Superior has countless Servitors well versed in French, Spanish and Portuguese, while the War Faction is well supplied with speakers of German. However, younger Superiors are likely to resist these languages strenuously. The attempt to make Russian the next lingua franca has failed dismally. The great Asian languages, especially Japanese and Chinese, look tempting, but the difficulty in writing these languages make them unlikely to be successful among a race as inherently resistant to education as humans. I believe that we will finally see determined attempts by both sides to make Celestial languages the norm on Earth. There have been repeated attempts to make the Helltongue a human language. This would be a major victory for Hell, forcing angels to suffer dissonance before being able to even begin their assigned tasks in the Corporeal, and greatly increasing the likelihood of Falling while posted to Earth. Fortunately, the very hatefulness of Helltongue has restricted it's spread on Earth - although, sadly every human language has incorporated at least a few words of Helltongue: generally blasphemies, curses or insults. Nonetheless, it is apparently becoming a way for Sorcerers of different nationalities to converse; having traditionally used demons as interpreters, many have learnt the Demonic tongue to simplify the task of interpretation. This disturbing trend bods badly for our cause. More comforting is the spread of Angelic, aided, of all things, by the spread of The Media. Angelic cannot normally be spoken in the Corporeal, which has limited it's convenient spread. It's ability to be 'hummed', has allowed it to be used in the movies. Many of Eli's early movies incorporated the actors' stage queues - in angelic - into the theme music. This trend has spread, and composers are, unwittingly or no - incorporating fragments of angelic into the theme music they write for specific characters. Thus basic words, "good", "bad", "heroic", "liar" are repeated in the refrain, allowing humans to learn a very rudimentary form of angelic. True, a pet dogs will know more English that a human movie goer will know of Angelic, but this is an impressive beginning, especially as this is being aided rather than thwarted by Hell. What next? Well, it seems unlikely that Eli, an Archangel, could truly be living Outcast on Earth for so long without Dominic taking steps. Although I have never personally met the Archangel of Creation, every record of a conversation with him for the last seven decades includes references to him playing a musical instrument, and using the music to underscore his words. If, as I suspect, his aim in the Corporeal is to mould human language to incorporate Angelic, we may soon see a day when the harmonics of the human voice resonant with the eternal truths of Heaven - allowing the mortals to see through the lies which they currently surround themselves with, and crippling Hell's efforts to Damn them. =============================================================== James. ------------------------------ Date: Sat, 03 Nov 2001 00:40:32 -0500 From: Daniel Sauve Subject: Re: IN> Word of the day On Fri, 2 Nov 2001 14:11:17 -0500, Elizabeth McCoy wrote: >pp. 114-115 of the core book. O:> Or the obvious chunk in Superiors 1... >(Well, definition 2 just _screams_ to go to the top...) Uh-uh. Dommy's judgement, sweet dear he is. NOT Arbitration! :) Remembr, you can conjugate, but you can't use the thesarus. :) ------------------------------ Date: Sat, 03 Nov 2001 05:06:33 +1100 From: "james walker" Subject: Re: IN> Word of the day > arbiter \AHR-buh-tuhr\, noun: > 1. A person appointed, or chosen, by parties to determine a > controversy between them. > 2. Any person who has the power of judging and determining. > > You have 24 hours to make a Word-baund of this word or a close conjugation > there of (ie, in this case: arbitration is fine, judges is not.) > > GO! Caspar Felix Angel of Audit Review Malakite Master of Finances CORPOREAL FORCES: 3 Strength: 6 Agility: 6 ETHEREAL FORCES : 6 Intelligence: 12 Precision: 12 CELESTIAL FORCES: 5 Will: 8 Perception: 12 WORD FORCES: 6 Vessel/6, Elderly Human Male, +3 Charisma (Distinguished); Role/6 (Director of multiple firms). Skills: Detect Lies/6, Fast-Talk/6, Knowledge (Finances/6, Company Law/5, Divine Law/6), Ranged Weapon(Pistol)/1, Small Weapon(Gladius)/3. Attunements: Seraph of Trade, Elohite of Trade, Malakite of Trade, Divine Contract, Malakite of Judgement, Malakite of The Sword, Mannerliness, Master of Finances, the Angel of Audit Review. Special Abilities: Special Rites: Have an unfair audit review overturned; persuade an organisation to implement a fair audit review (+2 essence; +3 essence if the organisation is human). Triads of Judgement often find dealing with Trade - strange. True, they're moderately friendly - Marc views Judgement as an external audit team that he doesn't have to pay. The upside of this is that a triads' judgements will be included in a Trader's annual performance review - the downside is that if the Trader thinks that the Triad has been even the slightest bit unfair they will appeal to Trade's internal audit teams. That's where Felix comes in. The best audit in the world is useless if discredited, or worse, ignored. Felix is responsible for making sure that all that hard work isn't wasted, bullying organisations into using their audits, whether by cajoling, bickering, lobbying or with threats of legal action. At the same time he ensures that quality control for auditing remains high - there is no point in implementing the results of a flawed audit, after all. Felix is incredibly busy on Earth, of course, so it's quite annoying that he continually gets yanked back to Heaven to review disputes between Trade and Judgement. Although Judgement understands the necessity of maintaining a Role, they lack the understanding of the financial world necessary to fully understand what Traders must do to to protect their Superior's Word. Clearing away simple misunderstandings which could have been resolved without his intervention makes his teeth ache. Heaven help the Trader who challenges a Judgement on trivial grounds - that's the point at which he lets himself go, and will royally chew out the fellow Trader, generally imposing a fine or freezing the Trader's assets as punishment for wasting Heavenly resources. Felix is popular with both Marc and Dominic; he gets results and understands both Words. So when Laurence needed help setting up the new organisation of The Sword, both Superiors recommended Felix to Laurence. The already overworked Felix found himself clearing away a backload of complaints and protests. Felix rarely has the authority to enforce his findings - more often he has to resolve the dispute by demonstrating the strengths of the opposing sides viewpoints, and negotiate an agreement. Fortunately, as a Trader, he does this well. Of course, to a Servitor dragged up before Judgement, the stern voice of Felix can sound like the voice of God Himself, as Felix is quite happy to act as if he has more authority than he has - anything to clear the incredible backlog of work he has. 27 Minutes. I'll have to keep a template for Servitors if we're going to race. Cheers, James. ------------------------------ Date: Sat, 03 Nov 2001 04:21:20 -0500 From: Daniel Sauve Subject: Re: IN> Word of the day On Sat, 03 Nov 2001 05:06:33 +1100, "james walker" wrote: >27 Minutes. I'll have to keep a template for Servitors if we're going to >race. Good player you. Have a hershey's kiss. (no, no points for spoting who that's from) - -- Your GM Daniel Sauve (in nomine, shadowrun, earthdawn, hero unlimited) ------------------------------ Date: Sat, 03 Nov 2001 17:48:29 -0600 From: David Edelstein Subject: IN> Dallas-Fort Worth-area IN players Any IN players in the DFW area? If so, e-mail me offlist. We have a small group interested in starting a new ftf campaign, but we need a few more players. (Other games will also be considered.) - -David ------------------------------ Date: Sat, 03 Nov 2001 22:17:26 -0500 From: Mike Bruner Subject: Re: IN> GM Screen - Feast of Blades... on ebay >For those wishing a nice, shiny copy of Litheroy (instead of the makeshift >version at the INC)... >http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1656464176 >(Currently at $5, with 2 days to go.) > >This is, indeed, a public service announcement, since the GM screen is >out of print. O:> There's also one floating around my local shop I'll be happy to pick up for somebody (Days of Knights is a nice place; I'm happy to help their business and somebody else at the same time). Delaware being the rather slow to sell OOP items locale that it is (I've managed to purchase rare items from several different games that everyone screams about being impossible to find), I'm sure it'll stick around for a while yet. P.S. I'm posting this from my new cable modem service, and I had to upgrade Eudora to do so without losing all my settings and such; problem is I'm not sure whether it's posting in HTML or not. I apologize if so; let me know and I'll tinker some more to try to get rid of it. - -- Mike Bruner-- mbruner18@home.com I try to take one day at a time, but sometimes several days attack me at once. ------------------------------ Date: Sun, 4 Nov 2001 01:38:09 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Re: Fun With remnants On Fri, 2 Nov 2001, Elizabeth McCoy wrote: > [Re: attuning to Remnants] > > >>Sort of like Shedim and hosts... > > >Rules exist for this? Where! Must know! > > Lemme think... > > > > Huh. This may have shown up on the list a while back and hasn't > made it into a book. Feh. ( of things>) > > Unless someone else can find it in GURPS IN, the APG (doubtful), or > the IPG? Nope. I'm really quite sure that these rules have NOT been defined in canon, anywhere. And that's rather odd, really. PK'S HOUSE RULE: When a Cherub/Djinn attunes to a Shedite in a Host, roll a die. On a 1-3 they are attuned to the Shedite, on a 4-6 the Host. If they suspect a Shedite, they may tell the GM, "I am attempting to attune to the Host (or Shedite)." In such a case, roll the die; on a 1-4 they succeeded, on a 5-6 they got the other half instead. It's worked out very well, actually. - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! We're the only HONEST church. We tell you we want your money. The OTHER churches say "god" wants your money. It's a lie. They can't even admit they're gonna take that cash and buy hookers with it! We buy hookers AND show you the pictures! -- Sister Decadence ------------------------------ Date: Sun, 4 Nov 2001 06:59:56 -0800 (PST) From: Maurice Lane Subject: Re: IN> This month's theme - --- EDG wrote: > I haven't seen one proposed yet, so - in honor of > Guy Fawkes Day - at least > *I* will be treating this as Gunpowder, Treason and > Plots month. Take that > as you will. > > -EDG > > > Evitch > Bright Lilim of War > Angel of Personal Rebellion Against An Unfavored > Controlling Organization > (colloquially "Treason") But yet Evitch does prosper, And I'll give you the reason; Since Evitch _does_ prosper, None dare call her Treason. ;) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Sun, 04 Nov 2001 21:35:16 +0000 From: "R L" Subject: IN> Why... ....is everyone ignoring me? Was my question so unintersting, or does people just don't like me? I'll try it once more. I would like to make an IN adaption of the PSX/PS2 game Silent Hill. Does anyone have any material, maps, plothooks, mythology, ideas, pictures, background or whatever I can use, or have any idea of where to find some? Thanks in advance. Ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Sun, 04 Nov 2001 21:47:25 +0000 From: "cassandra benner" Subject: Re: IN> Why... >...is everyone ignoring me? >Was my question so unintersting, or does people just don't like me? >I would like to make an IN adaption of the PSX/PS2 game Silent Hill. >Does anyone have any material, maps, plothooks, mythology, ideas, pictures, >background or whatever I can use, or have any idea of where to find some? Your Q probly came in at the start of the weekend. It is _always_ dead quiet on the list at that time as folks go out and relaxe from the weeks worth of stuff at work or what ever. Dont take it personally, i put stuff in on fridays as well and get one, perhaps two replies about it. If folks dont like what you say they soon tell you, and if the do like what you say thay rarely tell you. (thats what it seems like here any ways, but there are times when folks are interested and will question you about it.) Perhaps silent hill or other PS/PC game cross overs just are not their thing. Cross overs are always difficult as we all perceive things differently. For instance, with the recent sending in of ORC to the list, that was a vastly different interpretation that myself and FS have been working on. Different stroke for different folks is what they say. I personally have seen the game played but never bothered with it myself as it just doesnt do anything for me. But my take on it would be soemthing along the lines of as balseraph of beleth, a bunch of samingans, and soem ethereals thrown in to the plot with a poor human soldier (perhaps a saint of either michael or blandine) caught in the nightmarish world of the desolate town struggling to find his daughter. Toodles Cas *where you come from is gone, where you're going was never there, and where you are aint no good unless you can get away from it* http://groups.yahoo.com/group/inveritas http://communities.msn.co.uk/ADD http://www.drunkendwarfinn.co.uk http://groups.yahoo.com/group/ADandD_Stuff _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Sun, 4 Nov 2001 16:06:25 -0600 From: "Prodigal" Subject: Re: IN> Why... From: "R L" > > ...is everyone ignoring me? > Was my question so unintersting, or does people just don't like me? In my case, it was because I know nothing whatsoever about Silent Hill, and thus had no ability to add anything of value to a discussion of it. ------------------------------ Date: Sun, 4 Nov 2001 15:12:41 -0700 From: "Ben Glickler" Subject: Re: IN> Why... > > ...is everyone ignoring me? > > Was my question so unintersting, or does people just don't like me? > > In my case, it was because I know nothing whatsoever about Silent Hill, and > thus had no ability to add anything of value to a discussion of it. I similarly have no idea what Silent Hill is, and had nothing to add to the discussion. I felt it would be a waste to point that out, too.... Ben ------------------------------ Date: Mon, 05 Nov 2001 06:36:13 +0800 From: Manny Nepomuceno Subject: Re: IN> Why... Hey, >I would like to make an IN adaption of the PSX/PS2 game Silent Hill. >Does anyone have any material, maps, plothooks, mythology, ideas, >pictures, background or whatever I can use, or have any idea of where to >find some? I'm familiar with Silent Hill, having played it a looooooong time ago (around 2 years ago). Sorry, I can't remember all that much about it, although I remember I was quite addicted to it when I was playing it. IIRC the game involved a hellish version of reality superimposing itself on the world, and the lead character had to...um...kill something to win the game? It had 4 endings, as I recall...can't remember what each of them were though...Cass's post helped some. Yeah, I'd go with the Servitors of Beleth...the demonic reality imposing itself on regular reality sounds like the Marches. The undead in the game are perfect Samingans, although the weird techno-stuff all over the maps (I recall that the hellish reality resembles what I imagine Vapula's little corner of Hell to be like) just screams Technology. Not sure about ethereal spirits, though. I actually don't like making/using them, but that's just me. Ooooo, twisty ideas coming into my head right around now. Go away, twisty ideas. Full plate here. Besides that, the only thing I can suggest is to check out Silent Hill-related sites and see what kind of inspiration you can draw from them. I don't remember what sites I looked at, but it's a fair bet that I checked out www.gamefaqs.com for some of the puzzles (yeah, yeah, I suck). Sorry I can't help more but I really don't remember much about the game. Thanks, ;) Manny Neps http://www.geocities.com/angeloffools "One alone is much less than half of two." -- Dave Duncan ------------------------------ Date: Sun, 04 Nov 2001 17:46:48 -0500 From: "S.D." Subject: Re: IN> Why... >I would like to make an IN adaption of the PSX/PS2 game Silent Hill. >Does anyone have any material, maps, plothooks, mythology, ideas, pictures, >background or whatever I can use, or have any idea of where to find some? Well, I don't know anything specific about Silent Hill, but a friend of mine is currently running a game based peripherally on it using the World of Darkness system. If it helps any, here's the link: http://www.dimfuture.net/elsewhere/roleplaying/night/anodi-index.html It *isn't* Silent Hill itself, but the very very general plot is the same. And if you have GURPs, you could probably convert WoD system to GURPs system to IN system. ~S.D. Ryukage http://fly.to/sd_nexus/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [grinning] "I liked it. And it means I can irritate Gamesters without even *saying* anything! Bonus." "That's always a plus." "Of course! Though it's sadly uneffective against Dominicans...they're just as fun to drive nuts." [winks] "Dominicans are like Gamesters having a 'buy two get one free' special." Jesimiel, Balseraph of Dark Humor, and a juggler (a Creationer), 'Balseraphs Have More Fun' ------------------------------ Date: Sun, 04 Nov 2001 17:55:52 -0600 From: David Edelstein Subject: Re: IN> Why... R L wrote: > ...is everyone ignoring me? > Was my question so unintersting, or does people just don't like me? You're not likely to get what you want by jumping up and down screaming and waving your fists because you don't get a response. If no one answered, it may be because no one else has any interest or knowledge in your question, and unlike ftf conversations, online it's not considered polite to flood a list with messages consisting simply of "No, sorry, I don't know." > I would like to make an IN adaption of the PSX/PS2 game Silent Hill. I, for one, have never heard of it. - -David ------------------------------ Date: Mon, 05 Nov 2001 00:03:19 +0000 From: "R L" Subject: Re: IN> Why... >You're not likely to get what you want by jumping up and down screaming >and waving your fists because you don't get a response. If no one >answered, it may be because no one else has any interest or knowledge in >your question, and unlike ftf conversations, online it's not considered >polite to flood a list with messages consisting simply of "No, sorry, I >don't know." In that case I'm sorry to disturb you... It was just that I expected someone..anyone to at least answer once... :) >I, for one, have never heard of it. I highly recommend it... ;) ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 05 Nov 2001 00:03:46 +0000 From: "R L" Subject: Re: IN> Why... >You're not likely to get what you want by jumping up and down screaming >and waving your fists because you don't get a response. If no one >answered, it may be because no one else has any interest or knowledge in >your question, and unlike ftf conversations, online it's not considered >polite to flood a list with messages consisting simply of "No, sorry, I >don't know." In that case I'm sorry to disturb you... It was just that I expected someone..anyone to at least answer once... :) >I, for one, have never heard of it. I highly recommend it... ;) ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 05 Nov 2001 00:10:29 +0000 From: "R L" Subject: Re: IN> Why... >Well, I don't know anything specific about Silent Hill, but a friend of >mine is currently running a game based peripherally on it using the World >of Darkness system. If it helps any, here's the link: > >http://www.dimfuture.net/elsewhere/roleplaying/night/anodi-index.html > >It *isn't* Silent Hill itself, but the very very general plot is the same. >And if you have GURPs, you could probably convert WoD system to GURPs >system to IN system. Thanks. I'll have a looksee. Nice anime page btw. :) I'm a fan. Ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Sun, 4 Nov 2001 22:18:19 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Why... On Sun, 4 Nov 2001, R L wrote: > ...is everyone ignoring me? > Was my question so unintersting, or does people just don't like me? For me, it was a little of both, actually. - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! We're not a mind control cult full of answers, and we're not a humor magazine that Earth ad agencies want to run ads in. We're just... us. -- Ivan Stang ------------------------------ Date: Mon, 05 Nov 2001 01:28:14 +0000 From: "R L" Subject: Re: IN> Why... >>I'm familiar with Silent Hill, having played it a looooooong time >ago >(around 2 years ago). Sorry, I can't remember all that much about it, >although I remember I was quite addicted to it when I was playing it. Me too. And now SH2 is coming for PS2. How about that? >Yeah, I'd go with the Servitors of Beleth...the demonic reality imposing >itself on regular reality sounds like the Marches. The undead in the game >are perfect Samingans, although the weird techno-stuff all over the maps (I >recall that the hellish reality resembles what I imagine Vapula's little >corner of Hell to be like) just screams Technology. Not sure about >ethereal spirits, though. I actually don't like making/using them, but >that's just me. Sounds about right. I was thinking in the lines of a quite powerful demon (the girl) discovering it's own past and nature and creating the changes of reality without much concious control. (I know... my plots usually go a bit outside cannon). I'd probably throw the characters in as humans just for good measure or maybe lesser magic users. (no flashy stuff, detection and ritualistic things). >Ooooo, twisty ideas coming into my head right around now. Go away, twisty >ideas. Full plate here. It IS a very cool game. I almost shit myself the first time the realities changed (at the school). :) >Besides that, the only thing I can suggest is to check out Silent >Hill-related sites and see what kind of inspiration you can draw from >them. Got a few of those. Not a lot to go on though. I don't remember what sites I looked at, but it's a fair bet >that I >checked out www.gamefaqs.com for some of the puzzles (yeah, yeah, I >suck). Checking now. And no you don't suck. Thanks for the help matey. :) Ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 05 Nov 2001 01:36:12 +0000 From: "R L" Subject: Re: IN> Why... >Your Q probly came in at the start of the weekend. >It is _always_ dead quiet on the list at that time as folks go out and >relaxe from the weeks worth of stuff at work or what ever. >Dont take it personally, i put stuff in on fridays as well and get one, >perhaps two replies about it. K... I guess It's jus that I'm new to this list, and on the other lists I'm on I normaly get answers within a day... :) >Perhaps silent hill or other PS/PC game cross overs just are not their >thing. >Cross overs are always difficult as we all perceive things differently. Have done a similar crossover with Resident Evil 2, but that was implemented as a WWII CoC scenario. It worked out pretty good. I guess you just have to take the ideas and general plotline and change it to make it "yours". Othervise one might get too hung up on "how it was in the game". >Different stroke for different folks is what they say. >I personally have seen the game played but never bothered with it myself as >it just doesnt do anything for me. IMO it is the best horror game I've ever played, and the main reason (together with the RE series) why horror flicks just don't scare me anymore. >But my take on it would be soemthing along the lines of as balseraph of >beleth, a bunch of samingans, and soem ethereals thrown in to the plot with >a poor human soldier (perhaps a saint of either michael or blandine) caught >in the nightmarish world of the desolate town struggling to find his >daughter. Hmmm... although I'd need one or two more main characters... Perhaps a small family? Loosing their daughter/little sister? Thanks for the input. Ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 05 Nov 2001 03:18:27 From: "Perry Lloyd" Subject: Re: IN> Use Question, again (was: Vapulan Time Travel) From: "Robb Kidd" >Eric Bertish wrote: > >>It's easy to make players cautious. Next time they're sloppy, spank them >>hard. Reward them when they're subtle. This is known as Pavlovian >>conditioning, and it's very effective. > > The spankings will continue until morale improves. Thanks! You made me laugh out-loud. :) Well, I've been working through the Mercurian of Yves, to try help the thr rest of the group to notice that with every Demon they slay, the more the combat escalates and more peril in which they're placing the city they're "protecting." We'll see. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Téléchargez MSN Explorer gratuitement à l'adresse http://explorer.msn.fr/intl.asp ------------------------------ Date: Sun, 4 Nov 2001 23:42:52 -0500 From: Whistling in the Dark Subject: Re: IN> How many Archangels does it take... Wait, you mean you *don't* reply to posts close to a month old? Really? Huh. At 11:10 AM -0400 10/11/01, Elizabeth McCoy wrote: >At 12:24 AM -0400 10/10/01, William J. Keith wrote: > >Okay, look. Khalid, Gabriel, Eli, Song, and Death are out of town at the >>moment. But people have been getting raised Archangel and granted Words. >>So, if it doesn't take the entire Seraphim Council to do it, what's the >>minimum? > >Note that it's not clear if Death is out of town, or simply not doing much >obvious on the corporeal plane -- the Grigori version of him isn't canon. >(Heck, _I_ don't know what's canon for him; I don't think SJ's decided what >he likes best for Death ideas!) So s/he might be showing up for Council >meetings. > >So, apparently, the minimum is... the Council less Khalid, Gabriel, Eli, >and Song. O:> > >Frankly, I suspect the minimum is Yves, but that's personal, not canon, >and would be only relevant as a plot point. I kind of see a state change above Superior, that gives the ability to Word by one's self. Yves has it by fiat (and Kronos likely does too, though Lucifer may have beaten the willingness to use it out of him). Lucifer also has it, and other than that Kronos bit I mentioned he's it for the Hell gang. In Heaven, I have to imagine Michael, Gabriel and Eli all have it... which can make for interesting thoughts. After all, Eli's currently wandering America with a bunch of his memories sliced out of his head. Who knows what kind of Words he's giving out, and to who? By the same token, Gabriel would likely only Word someone the Divine Spark inspired her to, which means she could be the agency for the mysterious Words granted by God that we've seen reference to. And then there's Michael. Michael, who knows the value of Words that the Host might never be willing to grant. Words like Destruction. Or The Hunt. Or Betrayal. And ways those Words can serve Heaven's cause instead of Hell's. Michael may have a cadre of Word-bound no one knows anything about, ready to be very dirty indeed for a very noble cause.... - -- Eric Alfred Burns - Impudite of Secrets -- or Mercurian of Revelation (candidate for the Word of Obscurity) ------------------------------ End of in_nomine-digest V1 #2429 ********************************