in_nomine-digest Tuesday, November 6 2001 Volume 01 : Number 2430 In this digest: Petard, meet Hoist. Hoist, Petard. (was Re: IN> Use Question, again) Re: IN> Tattered Media Blizzard pt1 RE: Petard, meet Hoist. Hoist, Petard. (was Re: IN> Use Question, again) Fwd: Re: IN> Why... Re: IN> Re: Fun With remnants Re: IN> Re: Fun With remnants Re: Fwd: Re: IN> Why... Re: IN> The language of the world Re: IN> Word of the day Re: IN> Why... Re: IN> Re: Fun With remnants Re: IN> Re: Fun With remnants Re: IN> Word of the day IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> Re: Fun With remnants Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. IN> Silent Hill IN> More Songs of Convenience Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> More Songs of Convenience Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> More Songs of Convenience Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. IN> The Obligatory Hello Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Re: IN> The Obligatory Hello Re: IN> The Obligatory Hello Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. ---------------------------------------------------------------------- Date: Mon, 5 Nov 2001 00:21:32 -0500 From: "Eric Bertish" Subject: Petard, meet Hoist. Hoist, Petard. (was Re: IN> Use Question, again) > Well, I've been working through the Mercurian of Yves, to try help the thr > rest of the group to notice that with every Demon they slay, the more the > combat escalates and more peril in which they're placing the city they're > "protecting." We'll see. You're being too subtle. Obviously their behavior is bothering you, so you need to start conditioning them immediately. As one of my players has said on numerous occasions, "Players are clueless bastards." (Hi Robb!) Next time the party gets into a meaningless combat, allow the Yvesian a Perception roll. Unless he clearly, obviously fails, tell him that he just detected the city -- or perhaps the Symphony surrounding the city -- take a step closer to its Fate. Then advance the timetables for the demons' plans just enough to really inconvenience the PCs. Then, as they're toiling to correct this problem, be sure to remind them that if they hadn't been so kill-happy they'd be having an easier time of it. - -- Casca Or maybe I'm just a bastard. But my players keep coming back, so clearly I'm doing *something* right. ------------------------------ Date: Mon, 5 Nov 2001 02:32:35 -0500 From: Whistling in the Dark Subject: Re: IN> Tattered Media Blizzard pt1 At 7:12 AM +0000 10/28/01, Jonathan Walton wrote: >New stuff's coming as fast as I can make it. Hopefully, the other >Tattered heretics will pitch in to help me out too. Maybe, Eric >will even post excerpts of the Bramswitch Folio, who knows? If all >goes well, the Netbook should be playable by mid-November, but I'm >keeping my fingers crossed until then. I'm more than happy to. Actually, technically, everything currently done on the Bramswitch Folio works equally well (since it's all allegorical and doesn't pretend to be an accurate recitation of events) for standard IN games. Of course, by the end of the Book of Sorrows that'll change, and the other Books of the Folio will be firmly Tattered. (This pretends like Fate, Dark Humor and the Game let go of my life sometime soon, so I can get back to it.) - -- Eric Alfred Burns - Impudite of Secrets -- or Mercurian of Revelation (candidate for the Word of Obscurity) ------------------------------ Date: Mon, 5 Nov 2001 09:04:32 -0500 From: "Adams, David" Subject: RE: Petard, meet Hoist. Hoist, Petard. (was Re: IN> Use Question, again) You're being too subtle. Obviously their behavior is bothering you, so you need to start conditioning them immediately. As one of my players has said on numerous occasions, "Players are clueless bastards." (Hi Robb!) Yes, we are. The main reason is that players aren't the GM. Use of disturbance as a way to bring heat on the players for screwing the pooch is good. Next time the party gets into a meaningless combat, allow the Yvesian a Perception roll. Unless he clearly, obviously fails, tell him that he just detected the city -- or perhaps the Symphony surrounding the city -- take a step closer to its Fate. Then advance the timetables for the demons' plans just enough to really inconvenience the PCs. Then, as they're toiling to correct this problem, be sure to remind them that if they hadn't been so kill-happy they'd be having an easier time of it. If that doesn't work, just give them combat to their hearts content and as they are cleaning the gore off of themselveshave the plotline pass them by and let them play catch-up. They will be in too much of a hurry to accomplish their goal to fight. Or maybe I'm just a bastard. But my players keep coming back, so clearly I'm doing *something* right. I think it's the pavlovian training. None of us really know why we show up we just do. Well, except for Moe, he's too new to be properly trained. ;-) Dave ------------------------------ Date: Mon, 5 Nov 2001 11:10:15 -0500 From: Elizabeth McCoy Subject: Fwd: Re: IN> Why... >Date: Mon, 5 Nov 2001 09:23:14 -0600 >Subject: BOUNCE in_nomine-l@lists.io.com: Non-member submission from ["Matthew B. Gerber" ] >Subject: Re: IN> Why... >From: "Matthew B. Gerber" >Date: 05 Nov 2001 10:22:19 -0500 > >On Sun, 2001-11-04 at 16:35, R L wrote: > >> I would like to make an IN adaption of the PSX/PS2 game Silent Hill. > >Navigate to http://www.dark-legacy.org/silent-hill/ and examine the Plot >Guides for both Silent Hill and Silent Hill 2. > >There *is* enough material for some rather interesting In Nomine >campaigns here. Dreams, Nightmares, Ethereals, Death, and/or the >non-canon Prince of Madness all would lend themselves particularly well >to playing in this particular sandbox. To get even darker, so would >Gabriel and/or Eli with a little thought. > > >Matt > ------------------------------ Date: Mon, 5 Nov 2001 11:02:29 -0500 From: Elizabeth McCoy Subject: Re: IN> Re: Fun With remnants At 1:38 AM -0500 11/4/01, Rev. Pee Kitty wrote: >On Fri, 2 Nov 2001, Elizabeth McCoy wrote: > >> [Re: attuning to Remnants] [...] >> Unless someone else can find it in GURPS IN, the APG (doubtful), or >> the IPG? > >Nope. I'm really quite sure that these rules have NOT been defined in >canon, anywhere. And that's rather odd, really. Clearly it was in the books the last universe over, and I've sideslipped since then. It's happened before and I really hate it. (BTW -- it's my birthday today, and I'm not going to do any real work. Muwhahahahahahahahah! Oh, right, and i'm also getting over being sick, too. O:p ) - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! You say "And teeth. Ow." ------------------------------ Date: Mon, 5 Nov 2001 12:45:46 -0400 (AST) From: Philip Vincent Barkow Subject: Re: IN> Re: Fun With remnants On Mon, 5 Nov 2001, Elizabeth McCoy wrote: > At 1:38 AM -0500 11/4/01, Rev. Pee Kitty wrote: > >On Fri, 2 Nov 2001, Elizabeth McCoy wrote: > > > >> [Re: attuning to Remnants] > [...] > >> Unless someone else can find it in GURPS IN, the APG (doubtful), or > >> the IPG? > > > >Nope. I'm really quite sure that these rules have NOT been defined in > >canon, anywhere. And that's rather odd, really. > > Clearly it was in the books the last universe over, and I've sideslipped > since then. It's happened before and I really hate it. > Good to know I'm not the only person that happens to. > > (BTW -- it's my birthday today, and I'm not going to do any real > work. Muwhahahahahahahahah! Oh, right, and i'm also getting over being > sick, too. O:p ) Happy Birthday and get well soon. ^_^ ------------------------------ Date: Mon, 05 Nov 2001 18:21:55 +0000 From: "R L" Subject: Re: Fwd: Re: IN> Why... > >> I would like to make an IN adaption of the PSX/PS2 game Silent Hill. > > > >Navigate to http://www.dark-legacy.org/silent-hill/ and examine the Plot > >Guides for both Silent Hill and Silent Hill 2. Wow! Thanks Matt. I've downladed the whole thing... Now i only have to read it all... > >There *is* enough material for some rather interesting In Nomine > >campaigns here. Dreams, Nightmares, Ethereals, Death, and/or the > >non-canon Prince of Madness all would lend themselves particularly well > >to playing in this particular sandbox. To get even darker, so would > >Gabriel and/or Eli with a little thought. Hmmm... Eli.. as Laura...? Fucking with your head...or saving you head...from the Prince of dark humor? Who would know...? I love campaigns where the players have a hard time figuring out who is the bad guys. Ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 5 Nov 2001 10:26:25 -0800 (PST) From: Michael Walton Subject: Re: IN> The language of the world Bravo! As someone who enjoys abstract thought exercises based on a game worlds background, I really appreciate this. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 10:29:10 -0800 (PST) From: Michael Walton Subject: Re: IN> Word of the day - --- james walker wrote: > Caspar Felix > Angel of Audit Review > Malakite Master of Finances That only took 27 minutes? Dang, I'm impressed. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 10:31:55 -0800 (PST) From: Michael Walton Subject: Re: IN> Why... - --- R L wrote: > > ...is everyone ignoring me? > Was my question so unintersting, or does people just > don't like me? In my case, it's because I don't play video games and know nothing about Silent Hill. I've heard of it, I just don't know enough to be of any help. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 15:20:36 -0500 From: Whistling in the Dark Subject: Re: IN> Re: Fun With remnants At 11:02 AM -0500 11/5/01, Elizabeth McCoy wrote: > >(BTW -- it's my birthday today, and I'm not going to do any real >work. Muwhahahahahahahahah! Oh, right, and i'm also getting over being >sick, too. O:p ) Then happy birthday! May all your Cherubim purr soothingly and all your Mercurians emulate your clothes sense. - -- Eric Alfred Burns - Impudite of Secrets -- or Mercurian of Revelation (candidate for the Word of Obscurity) ------------------------------ Date: Mon, 5 Nov 2001 18:15:22 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Re: Fun With remnants On Mon, 5 Nov 2001, Elizabeth McCoy wrote: > (BTW -- it's my birthday today, and I'm not going to do any real > work. Muwhahahahahahahahah! Oh, right, and i'm also getting over being > sick, too. O:p ) Well Happy Birthday, Archangel, and Hope You Feel Better Day as well! Hmm... I have no present... I'll have to get the Y!G archives working for you as my offering this year... :) - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "Ninety-nine percent of life is what you make of it, so if your life sucks, you suck." -- Mike Muir ------------------------------ Date: Mon, 05 Nov 2001 23:42:04 +1100 From: "james walker" Subject: Re: IN> Word of the day - --------- >From: Michael Walton > --- james walker wrote: >> Caspar Felix >> Angel of Audit Review >> Malakite Master of Finances > > That only took 27 minutes? Dang, I'm impressed. It would have been more impressive if I'd remembered to give him oaths! Oh well, you know the compulsory ones, so: 3) I will punish anyone who seeks to avoid a legitimate punishment for a crime which violates their moral code; 4) I will not permit a demon or Hellsworn to keep any Corporeal assets (including artifacts) if it is my choice. (Required in return for Mannerliness Attunement) 5) I will always be polite and apologise for any breach or lapse of etiquette. (after acquiring Word) 6) I will not permit my personal views to hamper an investigation; Cheers, (and thanks), James. ------------------------------ Date: Mon, 5 Nov 2001 18:01:50 -0800 (PST) From: Maurice Lane Subject: IN> Hey, I'm still alive and coming up with stuff. Fancy that. Because, sometimes, the obvious answer is the right one. :) Moe Stalingrad (Stone) Between the months of August, 1942 and February, 1943, the city of Stalingrad (now Volgograd), and the countryside around it, was the scene to quite possibly the bitterest warfare to take place in World War II. At its height, men died in terrifying numbers (total casualties have been estimated by some to top one million) to gain or defend inches of territory. The fighting was merciless, unending, and utterly intolerant towards human survival on either side ... but if there was one 'battle' that broke the Nazi war machine, this was it. With that in mind, one would think that David would have a Tether in Stalingrad. One would be wrong. David has lots. Make no mistake of it: Stone owns Stalingrad. At last count, there were five major Tethers of Stone in the city itself, at least two in the countryside and dozens of lesser Tethers, of various sizes, scattered throughout the area. There are no demonic Tethers at all: David has officially ruled that attempting to foster one within twenty miles of the city is automatically 'striking first', and every single attempt of Hell's to establish a beachhead has ended messily. So has any demon or Hellsworn foolish enough to spend too much time there. Of course, this does not apply to Heavenly Tethers, but there aren't very many, either. The sheer number of Stone Tethers interferes with the creation of those of non-aligned Words. Michael, Laurence, Dominic and Eli all have a minor Tether in Stalingrad, but the latter two preceded the Second World War. The Archangel of Stone is quite generous, however, in letting any angel freely use the known Stone Tethers here, so there aren't too many complaints. A list of known Tethers follow: it is not complete. David keeps his cards close to his vest when revealing the resources available in Stalingrad. Well, he would if he played cards. Or wore a vest, come to think of it. For the most part, Tethers in Stalingrad tend to be Celestial Harbors, Friendly and Noisy - but even marginal Tethers here were stabilized by David, so unusual examples ... aren't. Major Railroad Station Number One Site of the Red October Tractor Plant (Seneschal, Dimitry [see below]) "Pavlov's House" Main Ferry Crossing for the Volga Regular Site of the Barrikady Gun Factory Site of the Nail Factory Site of the Grain Elevator Site of the Lazur Chemical Plant Mamaev Hill And quite a few others... Minor Not quite too bloody many to count, and not quite one for every battlefield monument, but there are so many Tethers to Stone in the area already that even Trivial ones appeared without much trouble. Many of the smaller ones are associated with the German defense against the Russian counterattacks, later in the campaign. Dimitry, Malakite Master of the Granite Hand Dimitry isn't Seneschal to all the Tethers, of course: he's just the one who rules Stalingrad in David's name. The other Seneschals report to him: the situation in this city is such that a chain of command among them is vital, and Servitors of Stone are comfortable with pulling together. Dimitry's rule is an odd combination of loose and rigid. He's absolutely uninterested in keeping down disturbance, as by now the local environment is so riddled with Tethers that new ones haven't been able to form anyway lately. There isn't really a demon problem to worry about, either - Stone gangs can be very thorough, and walking into Stalingrad when you're an Infernal is automatically 'striking first'. Getting dissonance isn't particularly noteworthy, either ... but keeping it is another thing entirely. There are lots of places to work it off, no? Generally, Dimitry is fairly calm for a fanatical and unyielding Malakite Servitor of Stone. He's gone a bit native in the last few decades - to the point where he's a bit of a Marxist, and can drink any five entities under the table. Most of his energies are tied up into keeping one finger on the pulse of 'his' city, another on the complex web of relationships between his juniors and a third on outsiders (read: 'other angels') - and he's always watching for Infernal activities. No, this is not paranoia. Paranoia is the irrational fear that they're out to get you. Stalingrad is still under siege, even now: somebody from Hell is always ready to step over the line. One would have thought that they'd have learned better by now. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 18:03:43 -0800 (PST) From: Maurice Lane Subject: Re: IN> Re: Fun With remnants - --- Elizabeth McCoy wrote: > (BTW -- it's my birthday today, and I'm not going to > do any real > work. Muwhahahahahahahahah! Oh, right, and i'm also > getting over being > sick, too. O:p ) Hey, happy birthday.* Moe *I know, I know, lame ... but Angel's almost on. Something more suitably Moetic will follow. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Tue, 06 Nov 2001 02:18:42 +0000 From: "Janet Anderson" Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. >David keeps his cards close to his vest when revealing >the resources available in Stalingrad. Well, he >would if he played cards. Or wore a vest, come to >think of it. ROTFL ... Janet Anderson * * * * And they shall rebuild the old ruins, They shall raise up the former desolations, And they shall repair the ruined cities ... Isaiah 61:4 _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 06 Nov 2001 01:47:43 +1100 From: "james walker" Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. > Because, sometimes, the obvious answer is the right > one. :) > > Moe > > Stalingrad (Stone) Eep. Good thinking. Has the renaming of the city weakened the Tethers any? I'm betting that Stalingrad comes up every time Hell thinks about starting a nuclear war! Cheers, James. ------------------------------ Date: Tue, 06 Nov 2001 03:34:57 +0000 From: "R L" Subject: IN> Silent Hill Thanks to all those who have provided ideas, links and resources. The only thing I could wish for now is a page with the puzzles and clues on... I'd rather not have to go trought the game (again) with a notebook and write shit down. The search continues. Not sure whne I'll be done with this. It's a lot to consider, but VERY interesting. So fare it seems the PC's will have to be humans with extras. Both Beleth and Asmodeus has come to mind as the major protagonists, with Beleth having a slight lead so fare. Perhaps both should feature. There is also the question about the cult... The easiest part is in fact the city itself. The difficult part with these adaptions is that you have to provide a lot of ROLEPLAYING where the game has hack and slash or endless corridors running, searching for clues. An RPG has to be more and less efficient. The weight is different. And thats where the major challenge is... Again, Thanks! ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 5 Nov 2001 20:19:40 -0800 (PST) From: Maurice Lane Subject: IN> More Songs of Convenience Hey, remember these? Well... maybe not. Here's the original concept: http://www.stormloader.com/users/moelane/innomine/songs/Convenience.htm And now, here's some more. :) Moe More Songs of Convenience Alarm Clock This Song will ensure that the target (not necessarily the performer) is able to wake up at a time of the target's choosing. The effects last for (CD days). Housecleaning These are actually three related Songs: Clean Refrigerator (transports old food to garbage can, disinfects and wipes down counters and stacks salvaged Tupperware/dishes in sink); Wash Dishes (one sink's worth per Essence); and Take Out Trash (to the nearest collection point: separating recyclables costs one additional Essence). Parking When performed, this Song will provide a legal parking space within a minute. The parking space will be reasonably close to the desired entrance, and large enough for a minivan. Once a space has been cleared, it will be effectively invisible to other drivers until the singer has finished parking: entities with Symphonic Awareness get a Will -2 roll to pierce the illusion. Take-out This Song will provide a meal (four people per Essence). In order for the Song to work, there must be a take-out restaurant of the appropriate type (see below) within a mile of the performer: the food will quietly vanish from the restaurant and arrive in a suitably cooked form. The performer must also have sufficient cash on hand to pay for the meal (plus a 20% tip): coupons will not be accepted, alas. The meal will come with the usual accoutrements, plus a receipt. Performers must learn a different Song for each type of food that they wish to summon (Chinese, Mexican, a particular fast-food chain, etc.), and cannot order anything that isn't already on the menu. A variant of this (Rent Movie) will acquire a particular video for 24 hours (at the end of that time, the video will pop back, fully rewound). If the video is not available, the Song will use its best judgement and rent something else. Contrary to popular belief, there is *not* a special squad of Dominicans watching to see whether this Song is used to acquire adult movies. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 20:31:55 -0800 (PST) From: Maurice Lane Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. - --- james walker wrote: > > Stalingrad (Stone) > > Eep. Good thinking. > > Has the renaming of the city weakened the Tethers > any? I thought about that, but I decided that it hadn't. I don't know what the ratio is of people who have heard of the Battle of Stalingrad / people who can quickly, and on the first try, come up with the city's new/old name, but I wouldn't be surprised to find out that most of A wasn't also in B. :) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 21:02:40 -0800 (PST) From: scott hillman Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. There are no demonic Tethers > at > all: David has officially ruled that attempting to > foster one within twenty miles of the city is > automatically 'striking first', and every single > attempt of Hell's to establish a beachhead has ended > messily. So has any demon or Hellsworn foolish > enough I liked it to, but this concept does seem conviently out of character for him. Both from a game mechanics sence and from an elegence sence, the concept of david or any archangel or for that matter demon lifting thier restrictions for *Anything* seems a bit playing hard and fast with their rules. It whould be like a Seraphim telling a lie, or a cherub ignoring thier charge..it's just not what they do. granted archangels are just angels and limited but david as protrayed in the books whould find the concept alien, and very demonic just to react with violence unless it is perciptated with violence. just a thought, and nothing can really be done to change how anyone plays the game anyway. Play on in fair Stalingrad. Scott __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Tue, 6 Nov 2001 00:05:35 -0500 From: "William J. Keith" Subject: Re: IN> More Songs of Convenience >Hey, remember these? >And now, here's some more. :) > >Moe I do indeed remember those -- I have them filed, actually -- and these are as interesting as the previous. One thing, though: >Take-out About the only advantages this has over the Corporeal Song of Succor is that you're guaranteed food for four people, and it keeps better. Succor provides a day's nourishment for 1 person times CD per Essence, in the form of manna, which can presumably be split among two or three persons for a meal even if the CD is 1, and you'll average 3.5 (and that's if you only spend 1 Essence) per success. Now, anyone using the Songs of Convenience knows how important normality can be to a human, but manna is still, you know, manna from Heaven. I honestly can say I don't know a Chinese place that could beat it. ;^) William ------------------------------ Date: Mon, 5 Nov 2001 21:15:34 -0800 (PST) From: Michael Walton Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. [sigh] Just when I thought I'd been humbled enough by the Word of the Day, this comes along and humbles me some more. Oh, well, guess I'd better write something soon. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 5 Nov 2001 21:19:22 -0800 (PST) From: Michael Walton Subject: Re: IN> More Songs of Convenience - --- Maurice Lane wrote: > A variant of this (Rent Movie) will acquire a > particular video for 24 hours (at the end of that > time, the video will pop back, fully rewound). If the > video is not available, the Song will use its best > judgement and rent something else. > > Contrary to popular belief, there is *not* a special > squad of Dominicans watching to see whether this Song > is used to acquire adult movies. I'm debating whether or not I should sue because of injuries incurred when I fell out of my chair laughing. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Mon, 05 Nov 2001 23:43:59 -0600 From: David Edelstein Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. scott hillman wrote: > > There are no demonic Tethers > > at > > all: David has officially ruled that attempting to > > foster one within twenty miles of the city is > > automatically 'striking first', and every single > > attempt of Hell's to establish a beachhead has ended > > messily. So has any demon or Hellsworn foolish > > enough > > > I liked it to, but this concept does seem conviently > out of character for him. Both from a game mechanics > sence and from an elegence sence, the concept of david > or any archangel or for that matter demon lifting > thier restrictions for *Anything* seems a bit playing > hard and fast with their rules. Exactly. David doesn't get to "officially rule" what will and will not violate his dissonance conditions; his dissonance conditions ARE what they are. They apply even to him. Now, he might declare that he will forgive and purge of dissonance any of his Servitors who strike first under some specific condition (though even this is highly unlikely), but dissonance conditions are fundamental realities affecting even Superiors; they aren't legal codes that Superiors can amend as they see fit. - -David ------------------------------ Date: Tue, 06 Nov 2001 06:18:29 +0000 From: "Jo Hart" Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. >From: scott hillman >Reply-To: in_nomine-l@lists.io.com >To: in_nomine-l@lists.io.com >Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy >that. >Date: Mon, 5 Nov 2001 21:02:40 -0800 (PST) > > There are no demonic Tethers > > at > > all: David has officially ruled that attempting to > > foster one within twenty miles of the city is > > automatically 'striking first', and every single > > attempt of Hell's to establish a beachhead has ended > > messily. So has any demon or Hellsworn foolish > > enough > > Hell doesn't create tethers, humans create tethers. jo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 6 Nov 2001 02:09:59 -0600 From: toadpooka@juno.com Subject: IN> The Obligatory Hello Hey, yes, I am new to the list. If any of you happen to be on the Deadlands fan lists, you already know me. Try not to tell anyone else about that incident with the blue dice... Anyway, I'm starting off writing (if not running) an In Nomine campaign, and I figured some of the ideas I'm using might generate a bit of talk, or maybe someone has done a similar thing. First, the players are going to be switching between angelic and demonic characters (possibly also Soldiers), on an episodic basis. The overall plot is going to be as harmful to Hell as to Heaven, so I want them to see both sides of the story. Second, the main antagonist is going to be an Elohite who's trying to achieve the Word of Light. He's got more ambition than is good for him, however, and he's trying to get it at all costs, including doing an unhealthy amount of looking into the business of the last Angel of Light, who at this point is more than willing to set up a Fall like this. Of course, being an Elohite, he's certain that it's for the good of the Symphony... I'm wondering whether he should be a servant of Gabriel or Jean, though. The game's going to take a very different turn depending on which one he serves. I'm leaning more toward Gabriel, because her condition is going to be more conducive to having a rogue Servitor like this. Third, in the course of the game, the angelic PCs are going to learn an interesting fact (which I'm sure has been done to death here): Eli is God in disguise. This is somehow going to enable the Bad Guy to blackmail the Seraphim Council into granting him his Word. My idea is based on the Illuminatus-type belief that "communication is only possible between equals" (Hagbard Celine). God first made Eli as a way that He could communicate with the Archangels without the barriers of being omnipotent. Then, after the death/disappearance of Metatron, Eli was the only way He could talk to anyone. Now, He's sick of the War and its effects on the Symphony, and wanders the Earth trying to find a way to compromise in a situation that seems like it can only resolve in the eradication of one side. Has anyone used similar elements as foci for their games? How has it worked, beyond any sideline philosophizing? From Whom It May Concern, Rich Ranallo "Rock and Roll will be the new planetary culture, believe it or not." - -Prof. Michio Kaku ------------------------------ Date: Tue, 6 Nov 2001 04:01:58 -0800 (PST) From: Maurice Lane Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. - --- David Edelstein wrote: > Exactly. David doesn't get to "officially rule" > what will and will not > violate his dissonance conditions; his dissonance > conditions ARE what > they are. They apply even to him. This was not meant as a forgiveness of David's dissonance conditions, per se; it was more like a ruling of an ambiguous situation* (does being under siege count as being under attack?). I'll fiddle with that a little to make it clear. Moe *I figure AAs can do that. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Tue, 6 Nov 2001 04:06:50 -0800 (PST) From: Maurice Lane Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. - --- Jo Hart wrote: > Hell doesn't create tethers, humans create tethers. Yup. Hell just stabilizes, promotes, nurtures and (sometimes) connives at fostering them. No Infernal interference... almost no Tethers, and even less stabilized ones*. Moe *Well, there's gotta be at least _one_, or then your players will get bored. It'd probably just be hidden, or something. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find a job, post your resume. http://careers.yahoo.com ------------------------------ Date: Tue, 06 Nov 2001 12:56:09 +0000 From: "R L" Subject: Re: IN> The Obligatory Hello >Hey, yes, I am new to the list. Welcome! >Second, the main antagonist is going to be an Elohite who's trying to >achieve the Word of Light. Heh.. I just squirted soda trough my nose... I can't wait to get one of my players try that... *Big evil GM grin* >I'm wondering whether he should be a servant of Gabriel or Jean, though. >The game's going to take a very different turn depending on which one he >serves. I'm leaning more toward Gabriel, because her condition is going >to be more conducive to having a rogue Servitor like this. I agree with you, besides; she is one hot little vixen... ;) No seriously, she is high up on my top ten superiors list. Being half mad has always been a quality in my book... >Third, in the course of the game, the angelic PCs are going to learn an >interesting fact (which I'm sure has been done to death here): Eli is God >in disguise. I have that as a background thing, but I'm not ready for the players to figure it out yet. Sooner or later things will start to make sense to them, but so fare I'm keeping them in the dark. (You know, the power of the dark side and stuff...) Ron "A great many people think they are thinking when they are merely rearranging their prejudices." - -William James _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 06 Nov 2001 12:06:38 +1100 From: "james walker" Subject: Re: IN> The Obligatory Hello - ---------- >From: toadpooka@juno.com > Hey, yes, I am new to the list. [Friendly Wave] welcome. > Anyway, I'm starting off writing (if not running) an In Nomine campaign, > and I figured some of the ideas I'm using might generate a bit of talk, > or maybe someone has done a similar thing. > > First, the players are going to be switching between angelic and demonic > characters (possibly also Soldiers), on an episodic basis. The overall > plot is going to be as harmful to Hell as to Heaven, so I want them to > see both sides of the story. I've seen this work well in con games; it'll be interesting to see how it goes in a campaign. > [Snip Fruit Loop] > I'm wondering whether he should be a servant of Gabriel or Jean, though. > The game's going to take a very different turn depending on which one he > serves. I'm leaning more toward Gabriel, because her condition is going > to be more conducive to having a rogue Servitor like this. Jean's a micro manager; also, as an Elohite himself, he'll recognise the danger signs. Don't forget that there ARE still the occasional Servitors of Light kicking around.... > > Third, in the course of the game, the angelic PCs are going to learn an > interesting fact (which I'm sure has been done to death here): Eli is God > in disguise. This is somehow going to enable the Bad Guy to blackmail > the Seraphim Council into granting him his Word. >My idea is based on the > Illuminatus-type belief that "communication is only possible between > equals" (Hagbard Celine). God first made Eli as a way that He could > communicate with the Archangels without the barriers of being omnipotent. In this case, blackmailing ELI probably makes more sense; unless Eli/God grants him the Word of Light Bad Guy reveals all to the Seraphim Council. [Maybe letter drop to Malakite of Revelation inform him that you have vitally important information which you will share if he swears an Oath to get it to the Seraphim Council ASAP, and have mundane legal firm handle letter]. > Then, after the death/disappearance of Metatron, Eli was the only way He > could talk to anyone. Now, He's sick of the War and its effects on the > Symphony, and wanders the Earth trying to find a way to compromise in a > situation that seems like it can only resolve in the eradication of one > side. Have you got FT? The peace treaty at the end is worth reading. Looks good, have fun - James. ------------------------------ Date: Tue, 06 Nov 2001 11:56:26 +1100 From: "james walker" Subject: Re: IN> Hey, I'm still alive and coming up with stuff. Fancy that. >> There are no demonic Tethers >> at >> all: David has officially ruled that attempting to >> foster one within twenty miles of the city is >> automatically 'striking first', and every single >> attempt of Hell's to establish a beachhead has ended >> messily. So has any demon or Hellsworn foolish >> enough Scott wrote: > I liked it to, but this concept does seem conviently > out of character for him. Both from a game mechanics > sence and from an elegence sence, the concept of david > or any archangel or for that matter demon lifting > thier restrictions for *Anything* seems a bit playing > hard and fast with their rules. Agree in principle; disagree for specific example. The numerous 'tricks' which people have tried to get around David's dissonance conditions make my teeth ache; his dissonance conditions are explained quite elegantly in S1; David WON'T give up on the Fallen unless he has no choice; the need to defend oneself/ defend others is about the only thing which counts. He doesn't WANT his angels killing demons unless it's necessary. However, for a demon to enter a region completely controlled by Heaven is aggression; just as if a 'completely peaceful' army happens to enter your nation. A demon wandering through Volvograd is a) spying and b) looking for a fight; the Trogs shouldn't need to wait, any more than they need to wait while a demon assembles a machinegun. Cheers, James. ------------------------------ End of in_nomine-digest V1 #2430 ********************************