in_nomine-digest Tuesday, November 13 2001 Volume 01 : Number 2440 In this digest: Re: IN> Project - Silence Re: IN> Project - Silence Re: IN> Project - Silence IN> Patient Zero... Re: IN> For Those Who Hate The d666... Re: IN> Seraphim Re: IN> Subject: Re: IN > David & Dissonance Re: IN> Seraphim Re: IN> Seraphim IN> In Nomine Site Updated IN> Re:Patient 0 Re: IN> In Nomine Site Updated IN> Tattered Media Storm - part 3 IN> Yet another new Ethereal discord... IN> Canon ruling please... Re: IN> Canon ruling please... Re: IN> Patient Zero... Re: IN> Subject: Re: IN > David & Dissonance Re: IN> Re:Patient 0 Re: IN> Project - Silence Re: IN> Re:Patient 0 Re: IN> Canon ruling please... Re: IN> Alternate Realities Re: IN> Alternate Realities Re: IN> Canon ruling please... Re: IN> Project - Silence Re: IN> Seraphim of Revelation Re: IN> In Nomine Site Updated IN> Marou, DP of Vanity (1 of 2) ---------------------------------------------------------------------- Date: Mon, 12 Nov 2001 22:24:04 -0500 From: "Jason F. McBrayer" Subject: Re: IN> Project - Silence On Mon, Nov 12, 2001 at 10:00:10PM -0500, Mike Bruner wrote: > About the only way I can see Project Silence working is if one of three > things is true. First, that it's brand new. Obviously in the beginning > Heaven and/or Hell will not suspect mere humans of being behind Tether > attacks, so it'll be up to the PCs to find out the real story Hmmm. Reasonable, but no campaign potential. > Second, that they do have some sort of knowledge of celestials > behind them; Ethereals, Outcasts and/or Renegades are good choices > to be at or near the head of this. Or, and this is something I thought of right after posting the previous message, Grigori. After all, their purpose was to detect Infernal involvement on the Corporeal plane. Perhaps some Grigori have decided that all Celestial involvement has to go? > Finally, it's possible Heaven and Hell have decided to try to > manipulate Silence as opposed to destroy it (i.e. point it at the > other side). In which case there will be much covert manipulating to > "reveal alien targets" and "expose the infiltrators" from the other > side; much merriment for PCs will undoubtably ensue. Also reasonable, and probably the best option if running a campaign with mortal PCs. Yes, Project Silence is riddled from top to bottom with alien infiltrators. No, no one knows how badly, and the alien menace has to be fought regardless... That said, I wouldn't be above breaking a good bit of IN canon in order to make this sort of campaign feasible. After all, the /players/ wouldn't know it was IN. Actually, the whole fun of this idea for me is that you have the basic alien conspiracy genre setup, but the GM has access to a deep understanding of the motivations and abilities of the aliens, which the players don't have. One of the problems with Delta Green is the lack of information available to the Keeper. While this helps with keeping players in the dark (going out and buying the book doesn't let them in on all the Fungi^WGreys nefarious plots), it makes it harder for the Keeper to construct meaningful plots. With this idea, you get a ready-made set of motivations for the aliens to be doing all sorts of inscrutable things, and you know the range and limits of their abilities. - -- +----------------------------------------------------------------+ | Jason F. McBrayer jmcbray@carcosa.net | | The scalloped tatters of the King in Yellow must hide Yhtill | | forever. R.W. Chambers _The King in Yellow_ | ------------------------------ Date: Tue, 13 Nov 2001 03:51:06 From: "Perry Lloyd" Subject: Re: IN> Project - Silence >The problem is, while I love the idea of a anti-celestial secret government >effort, I can't see HOW the thing would last long. I can believe Heaven and >Hell can't manipulate everything due to resource limits and the actions of >the other side, but in the case of someone outright attacking them, I can't >see them limiting the resources enough to let Silence get away, and this is >one thing which might spark one of those back-alley collusions between >Heaven and Hell to silence the Silence. And while a government agency might >have the resources to handle staging attacks, there are supposed to be >checks and balances to prevent subsections of the government from being >able to do things like wage private wars. MAYBE they could keep it secret >from the usual people, but if Heaven or Hell take the obvious tack of >alerting the rest of the government to the proceedings, you wind up with >the aforementioned "explaining you're making war on space aliens" awkward >scene. And a private organization will have similar problems explaining >stockpiling weapons to the ATF. Bottom line, if it were that easy to take >on Tethers and Celestial forces, the War would already be won by somebody. >To successfully take on Heaven and Hell takes knowledge and resources; >under the current described situation, they lack too much knowledge and >their resources are highly vulnerable. > >About the only way I can see Project Silence working is if one of three >things is true. First, that it's brand new. Obviously in the beginning >Heaven and/or Hell will not suspect mere humans of being behind Tether >attacks, so it'll be up to the PCs to find out the real story. Second, that >they do have some sort of knowledge of celestials behind them; Ethereals, >Outcasts and/or Renegades are good choices to be at or near the head of >this. That would give Project Silence a much better chance of success; if >the source is also aware of the actual celestial influence in the >appropriate government, they could direct clearance efforts enough to >protect Silence's resources for a while at least. Finally, it's possible >Heaven and Hell have decided to try to manipulate Silence as opposed to >destroy it (i.e. point it at the other side). In which case there will be >much covert manipulating to "reveal alien targets" and "expose the >infiltrators" from the other side; much merriment for PCs will undoubtably >ensue. My solution has been, well, a bit extreme. I made all the members of my anti-"Extraterrestials" members/pawns of a global Children of the Grigori conspiracy (they call themselves The Watchers, among many names). I decided that the CotG, when they did die, their souls would merely recycle back through the Symphony - their Fate/Destiny being like that of Celestials - - only readable by Yves/Kronos, if they even have either. To combat the "Aliens," their "strange powers" come from GURPS Psionics - we're talking the ability to Erase Memories, Implant Unconscious Mental Commands, Psychic Possession, Pyrokinesis, Telekinesis, Levitation/Flight, Teleportation, Psychic Healing, and all kinds of crazy stuff. Too boot, add a little Unaging and Resistance to Disease, and illico presto, an effective Third Force. With their mind-influencing abilities, they manipulate governments at multiple levels, they can mind-wipe Angels and Demons given enough time and sedatives to keep the Alien unconscious, Mind-Shields allow them to deflect the mind-bending Demonic resonances, and early detection through a telescan of an area allows them to avoid contact with Angel's information-gathering resonances. When pressed to fight, their warriors are fierce and deadly, using Healing to repair themselves quickly, Combat Teleportation to evade attacks, Combat Precognition to predict attacks before they even occur, and being ageless beings, they can have had decades, nay, centuries to perfect their abilities. Perhaps they are strongest when in the shadows, manipulating the same mortals the Celestials are trying to corrupt/help to combat the "Alien" menace. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Téléchargez MSN Explorer gratuitement à l'adresse http://explorer.msn.fr/intl.asp ------------------------------ Date: Mon, 12 Nov 2001 19:52:02 -0800 (PST) From: Maurice Lane Subject: Re: IN> Project - Silence - --- "Jason F. McBrayer" wrote: >Actually, the whole fun of this idea for me is that >you have the basic alien conspiracy genre setup, but >the GM has access to a deep understanding of the >motivations and abilities of the aliens, which the >players don't have. >With this idea, you get a ready-made set of >motivations for the aliens to be doing all sorts of >inscrutable things, and you know the range and limits >of their abilities. Yeah, this would be fun to run, result in a lot less tweaking than I had postulated earlier* and nicely fit into Mike's IN/CoC crossover, to boot. Good excuse for PCs to travel, too. Hmmm... Moe *IOW, OK, I was somewhat hasty in my pooh-poohing of the idea. I must have been looking at it sideways, or something. :| ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 09/28/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com ------------------------------ Date: Tue, 13 Nov 2001 04:49:51 +0000 From: "Fallen Seraph" Subject: IN> Patient Zero... Somewhere in mexico, a small village is destroyed by the W.H.O. to prevent the spread of Ebola Zaire. A lone figure stumbles into an albanian village, muttering incoherently. a week later, the village is wiped out by Cholera. The stranger's body is not amongst the casualties. In china, unknown pathogens in the water supply kill 160,000. Locals claim a "foreign devil" drowned in the river feeding the reservoir. No body is found. somewhere in the mid-west, a shambolic figure climbs down from a goods wagon. His companion hobos are found dead from typhoid fever. He wanders, not knowing where he is or how he got there, but feels something tugging at the back of his mind. an emptiness, or rather a loss, but one that grows less every day. He can sense something. a glimpse of former glory. Slowly, memories return, drawing him back from oblivion. A betrayal? His home stormed? Fire and wings and swords and hideous, bright, burning light? He recalls he had a purpose once. AIDs is developing resistance to treatment. Russian scientists advise global vaccination against Smallpox The western world is gripped with fear over anthrax and other biological agents. Foot and Mouth devastates Britains farming community. Cancer is rampant, and on the increase. Across the world, the Word of Disease is waxing strong. Can a resurgent Word resurrect a remnant? Pray it can't... - -FallenSeraph When the Heavenly Disco plays, You'll see God move in Mysterious Ways... http://eternalcity.freeservers.com ICQ: 110193631 _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Mon, 12 Nov 2001 21:45:48 -0800 From: "Brian Rogers" Subject: Re: IN> For Those Who Hate The d666... Palladium. Shadowrun, I think. Maybe Ironclaw. :) Brian - ----- Original Message ----- From: "Rev. Pee Kitty" To: Sent: Monday, November 12, 2001 11:05 AM Subject: RE: IN> For Those Who Hate The d666... > > > On Mon, 12 Nov 2001, Brian R. Boyko wrote: > > > If you look hard enough, of course, there's going to be similarities in all > > systems - I personally can't think of one that doesn't use one form of > > "base score + modification for skills". > > Fudge. :) > > -- > Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! > Meow! > A crash reduces > Your expensive computer > To a simple stone. > -- Sony Vaio-PC Haiku > ------------------------------ Date: Mon, 12 Nov 2001 21:49:38 -0800 From: "Brian Rogers" Subject: Re: IN> Seraphim I would think violence toward other angels would be acceptable in controlled circumstances, such as a Mercurian of War or the Sword being trained or otherwise sparring, waiting for the day he could kiss demon ass for real. Rev. Brian - ----- Original Message ----- From: "Elizabeth McCoy" To: Sent: Monday, November 12, 2001 10:41 AM Subject: Re: IN> Seraphim > At 12:40 PM +0000 11/12/01, Fallen Seraph wrote: > >The APG (faulty though it maybe) does have good things to say on heavenly > >duties. > [...] > >> > Kyriotates: able to possess corporeal creatures, but native to a > >> > plane > >> > where corporeal beings cannot come. > > > >Divine Multiplicity: A kyriotate in heaven can be in (forces) places at > >once. "conference call, Celectial style" > > Eh? Page reference? I thought this _didn't_ get put in, trumped by the > "one celestial form at a time" rule in the main book? > > >> > Mercurians: taking dissonance from harming humans, presumably even > >> > throughout the billions of years before humans appeared. > > > >Their Dissonance is not for harming humans , but for becoming violent. > > Their dissonance is for harming humans; violence is a poetic way of > putting it. Presumably, of course, violence towards other angels is going > to be nasty as well. > > (If their dissonance were for violence, they would be souped-up Servitors > of Flowers, one and all; this is not desireable.) > > Is that in the APG wrong? I need to send some errata if so. > > > --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. > arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! > You say "And teeth. Ow." > > ------------------------------ Date: Mon, 12 Nov 2001 23:54:19 -0600 From: toadpooka@juno.com Subject: Re: IN> Subject: Re: IN > David & Dissonance David's stance on group solidarity has little or nothing to do with how those groups fit in with the rest of the world. He supports political parties, revolutionaries, Boy Scouts, militias and terrorist groups. The emphasis, as stated, is on the *solidarity* with the group, not any kind of Social Attitude. My stance is basically that dissonance conditions are rules enforced by the Symphony and not by a being that can be reasoned with. If a Davidian strikes first out of fear, he gets Dissonance. If he strikes first out of protection, he gets Dissonance. He can try to make his case with David after the fact in the hopes of getting him to heal the notes, but let's not forget that sometimes rules are set in Stone too. In the Angelic Players' Guide, there's a perfect case in the section on dissonant Malakim. The character in question was faced with a choice between disobeying Laurence and violating an Oath. Either way would have gotten him a note of Dissonance. Same should go for everyone; if you're caught between a Stone and a hard place, you'll probably come out a little scratched. On Mon, 12 Nov 2001 05:41:32 -0600 "Cthulhu" writes: > Actually, one point which occurred to me about all this, but which > I haven't seen mentioned, is that Stone also stands for group > solidarity. In light of this (and here I'm being Bright), Davidians would come down > very hard on the kind of person who'd beat up and old lady - they > obviously do *not* have a Correct Social Attitude. From Whom It May Concern, Rich Ranallo "Rock and Roll will be the new planetary culture, believe it or not." - -Prof. Michio Kaku ------------------------------ Date: Mon, 12 Nov 2001 22:22:37 -0800 From: "Brian Rogers" Subject: Re: IN> Seraphim Well, that was an embarrassing typo! Brian - ----- Original Message ----- From: "Brian Rogers" To: Sent: Monday, November 12, 2001 9:49 PM Subject: Re: IN> Seraphim > I would think violence toward other angels would be acceptable in controlled > circumstances, such as a Mercurian of War or the Sword being trained or > otherwise sparring, waiting for the day he could kiss demon ass for real. > > Rev. Brian ------------------------------ Date: Tue, 13 Nov 2001 00:26:25 -0600 From: "Prodigal" Subject: Re: IN> Seraphim From: "Brian Rogers" > > waiting for the day he could kiss demon ass for real. I think you meant "kick" instead. But at least the Demon of Typos got some essence from your efforts. ;;;) ------------------------------ Date: Tue, 13 Nov 2001 06:54:27 +0000 From: "cassandra benner" Subject: IN> In Nomine Site Updated Well, i spent the last couple of hours trawling through all of my files and stuff, and i have finally updated my In Nomine WebPage. Please take a look, there is an awful lot on there, including special rules for Golems and Gargoyles. A new contender in the Heaven, Hell, Marches & Earth war. I have also included a list of some great In Nomine websites. (for those of you on this list who is on my links list, if you wish to be removed just ask and it shall be so.) Hope many of you take a look, i know i have loved all of your pages as and when i see them. Toodles Cas *where you come from is gone, where you're going was never there, and where you are aint no good unless you can get away from it* _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 13 Nov 2001 07:02:28 +0000 From: "cassandra benner" Subject: IN> Re:Patient 0 hmm DP of disease... Who was the demon of disease? Why hasnt samminga (sminga..) gone out and rescued him. Oh wait, that would be dissonant. :) And what is the Ethereal 4th horsemans (pestilence) thoughts on him? And why hasnt anyone written the 4 Horsemen as ethereals??? Toodles Cas http://www.angelfire.com/goth/psyber/i-n.html _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 13 Nov 2001 07:06:30 +0000 From: "cassandra benner" Subject: Re: IN> In Nomine Site Updated OOPS, Forgot the URL for it... http://www.angelfire.com/goth/psyber/i-n.html I was too excited about finishing the updates. Toodles Cas *where you come from is gone, where you're going was never there, and where you are aint no good unless you can get away from it* _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 13 Nov 2001 08:25:51 +0000 From: "Jonathan Walton" Subject: IN> Tattered Media Storm - part 3 Okay, so there are some days when I really, really like being the Tattered Webmaster ... for instance, the days when I get to code in something like this: Manny's "Ralphiel, Archangel of Powah!" http://www.godmachine.org/tattered/resources-ralphiel.html Okay, so it's only superficially connected to Tattered, but it keeps you smiling all the way to the bottom (and a long time afterward). Later. Jonathan P.S. Your story rocked, Cam. Makes me glad you're in my PBeM, so I get to read your prose all the time ;) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Tue, 13 Nov 2001 20:51:35 +0800 From: Manny Nepomuceno Subject: IN> Yet another new Ethereal discord... Hey, Good Lord, I'd forgotten about Ralphiel. Last I heard, the fellow who inspired him decided that gaming wasn't fun anymore ("too much roleplaying", he said) and quit. Ah, on to other material... Discord: Clueless (Ethereal) Clueless (adj): lacking understanding or knowledge. Whenever the affected celestial makes a d666 roll, if the base roll is below twice the level of the Discord, the celestial must act in a wholly inappropriate manner, as determined by the GM (with the player's input). This does not mean he automatically fails the roll. For example: Mervin, a Calabite, is rolling against his Agility while trying to dodge the hail of bullets that a team of Laurence's Malakim are sending his way. He rolls a 5. He has Clueless/3 and therefore fails (his Clueless target number was 6) but succeeds at his Agility roll (GM determined that he needed a 4 or better to escape). While crouching behind the thick concrete wall keeping death at bay, he comments to the Impudite cowering in fear beside him, "Geez, what's their problem?" Incidentally, there is no truth to the rumor that Lilim with this Discord turn into valley girls. Enjoy. ;) Manny Neps http://www.geocities.com/angeloffools ------------------------------ Date: Tue, 13 Nov 2001 21:18:13 +0800 From: Manny Nepomuceno Subject: IN> Canon ruling please... Hey, Could I get a canon ruling on what happens in the following situation, please? I'm working on a plot seed that's fairly dependent on this. Kyriotate/Shedite takes over a host, let's call him Aaron. They then proceed to wear a Force Catcher and leave the body, which (normally) would mean that the host regains control. Does the Force Catcher kick in and prevent Aaron's consciousness from re-entering his body? Thanks, ;) Manny Neps http://www.geocities.com/angeloffools ------------------------------ Date: Tue, 13 Nov 2001 07:27:16 -0600 From: David Edelstein Subject: Re: IN> Canon ruling please... Manny Nepomuceno wrote: > Kyriotate/Shedite takes over a host, let's call him Aaron. They then > proceed to wear a Force Catcher and leave the body, which (normally) would> mean that the host regains control. Does the Force Catcher kick in and> prevent Aaron's consciousness from re-entering his body? No. - -David ------------------------------ Date: Tue, 13 Nov 2001 06:15:04 -0800 (PST) From: Michael Walton Subject: Re: IN> Patient Zero... - --- Fallen Seraph wrote: > Can a resurgent Word resurrect a remnant? Pray it > can't... GAAAAAAAAH! This is a scary scenario, indeed. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com ------------------------------ Date: Tue, 13 Nov 2001 06:18:00 -0800 (PST) From: Michael Walton Subject: Re: IN> Subject: Re: IN > David & Dissonance - --- toadpooka@juno.com wrote: > David's stance on group solidarity has little or nothing > to do with how > those groups fit in with the rest of the world. He > supports political > parties, revolutionaries, Boy Scouts, militias and > terrorist groups. The > emphasis, as stated, is on the *solidarity* with the > group, not any kind of Social Attitude. Here I must disagree. A community is also a group, so anyone who acts against the interests of the community is damaging the group solidarity. As evidence of this, remember that the Word of Cities falls under Stone in canon. It's reasonable to conclude that the Word of Neighborhoods is one of the lesser Words under Cities. ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com ------------------------------ Date: Tue, 13 Nov 2001 06:22:52 -0800 (PST) From: Michael Walton Subject: Re: IN> Re:Patient 0 - --- cassandra benner wrote: > And why hasnt anyone written the 4 Horsemen as > ethereals??? It may be that the Four Horsemen are Celestials -- specifically Princes. War: Baal (duh!) Death: Saminga (duh squared) Famine: Haagenti Pestilence: the now-defunct (but replaced or revived) DP of Disease, or maybe Legion ===== Michael Walton, #9805-068 "Love is an exploding cigar which we willingy smoke." -- Linda Barry __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com ------------------------------ Date: Tue, 13 Nov 2001 09:39:32 -0500 From: Earl Wajenberg Subject: Re: IN> Project - Silence Mike Bruner wrote: > > > 6c) Hell, *any* Superior appearance and these guys are > > > on the scrap pile of history. > > > >True, but then the War is out in the open. > > What exactly are a bunch of corpses gonna tell the rest of Project > Silence about the War? If it's an Archangelic appearance, there's a chance for a more ... *interestin* outcome -- conversion of a fair number of Silence agents into agents for Heaven and moles within the Silence organization. Demon Princes might try the same thing, of course, for Hell, but the Silence guys seem to be more than a little selfless, and therefore easier for an Archangel to suborn. Earl ------------------------------ Date: Tue, 13 Nov 2001 09:54:48 -0500 From: Earl Wajenberg Subject: Re: IN> Re:Patient 0 Michael Walton wrote: > It may be that the Four Horsemen are Celestials -- > specifically Princes. > > War: Baal (duh!) > Death: Saminga (duh squared) > Famine: Haagenti > Pestilence: the now-defunct (but replaced or revived) DP of > Disease, or maybe Legion War, Death, and Famine are pretty clearly identified in Revelation, chapter 6, but the first horseman is trickier. He was identified as Plague during the Black Death, but modern Christians often identify him as the Antichrist. Myself, I think he's an abstraction like the other three, Tyranny or Conquest. In my apocalyptic "And I Feel Fine" series, I identified the first horseman as the Antichrist. I substituted Mammon for Haagenti, after arranging for Mammon to conquer Haagenti and regain his old status as a major Prince. (This is because I basically DON'T LIKE Derek Pearcy's penchant for screwing around with lots of perfectly good angel/demon mythology. Knocking Mammon back to the minors is one example. Demoting Michael, deranging Gabriel, deleting Uriel, and deceasing Raphael and Beelzebub are others.) Earl ------------------------------ Date: Tue, 13 Nov 2001 11:19:24 -0500 From: Walter Milliken Subject: Re: IN> Canon ruling please... At 7:27 -0600 11/13/01, David Edelstein wrote: >Manny Nepomuceno wrote: >> Kyriotate/Shedite takes over a host, let's call him Aaron. They then >> proceed to wear a Force Catcher and leave the body, which (normally) would> mean that the host regains control. Does the Force Catcher kick in and> prevent Aaron's consciousness from re-entering his body? > >No. I agree. On the other hand, if you need it for a plot, you could always have the Force Catcher be a variant, or defective, such that it has this effect. Vapulan tinkering is always a good excuse for this. It could also be the product of a sorcerer's experimentation. - ---Walter ------------------------------ Date: Mon, 12 Nov 2001 18:15:58 -0500 From: Elizabeth McCoy Subject: Re: IN> Alternate Realities At 3:05 PM -0500 11/12/01, Earl Wajenberg wrote: >So, if one wants to play with alternate histories, I strongly >recommend that there be only a finite number of them (though the >number may be very large) and the alteration points NOT be each and >every possible choice by any being anywhere. Let them be caused by >great metaphysical catastrophes or meddling time-travelers, instead. Or perhaps by means similiar to those which make Tethers? I.e., _usually_ somehow dramatic, but occasionally enigmatically small, and by means ineffable. ("What do you mean, the only difference between this world and ours is that someone bought a newspaper here, and didn't there? And why is everyone wearing sunglasses all the time now?") - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 13 Nov 2001 12:08:51 -0500 From: Earl Wajenberg Subject: Re: IN> Alternate Realities Elizabeth McCoy wrote: > Or perhaps by means similiar to those which make Tethers? I.e., > _usually_ somehow dramatic, but occasionally enigmatically small, > and by means ineffable. Yeah. That's sort of like adding chaos theory to the "metaphysical catastrophe" category. Going on with Jeffery's "Echos," with my idea of Ethereals "auditioning" to get roles in an echo-world, the correlary might be that all the echos of people and animals that don't become Ethereal roles act rather like Remnants, being nothing but conglomerations of Ethereal (and Corporeal?) forces, cruising along, doing the most obvious thing at any given time. So a visitor from the real world might, after a LOT of observation, notice that people here in this "parallel world" are usually very uneccentric and predictable, but occasionally VERY eccentric and UNpredictable. Earl ------------------------------ Date: Tue, 13 Nov 2001 12:02:36 -0500 From: Elizabeth McCoy Subject: Re: IN> Canon ruling please... At 11:19 AM -0500 11/13/01, Walter Milliken wrote: >At 7:27 -0600 11/13/01, David Edelstein wrote: >>Manny Nepomuceno wrote: >>> [...] Does the Force Catcher kick in and> prevent Aaron's consciousness from re-entering his body? >> >>No. > >I agree. On the other hand, if you need it for a plot, [...] What Walter said. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 13 Nov 2001 12:38:21 -0500 From: Elizabeth McCoy Subject: Re: IN> Project - Silence At 10:00 PM -0500 11/12/01, Mike Bruner wrote: >A substantial number of Tethers are located in places which are NOT good to >drop a bomb into; the source of Tethers is some sort of fame among humans, >after all. You start blowing up monuments and such, the government will not >be amused by the "fighting space aliens" excuse... Take that to a logical and paranoid extreme, by an extremist, and you have Sep. 11 as an attack on Marc... O:/ >The problem is, while I love the idea of a anti-celestial secret government >effort, I can't see HOW the thing would last long. Leave no witnesses, don't get attuned to, don't get caught. If the whole thing is run by someone who has a strong Will (natural Soldier? Child of the Grigori?), and enough strong-willed folk (with captured Force Catchers?) can be put in key areas, it could last a pretty long time. Depending on how hard these guys are to root out, compared to how much damage they do overall, the cost-benefit analysis may require leaving them in place. Or at least enough of them that the darned things keep coming back. (Oh, here's another good use for Remnants -- if the GM rules that they Just Don't Show Up on angelic resonances, you have one of these dudes (with 3 points in Per and Will, probably; just not a full Force) in place carefully...) Computer/phone contacts are also good for keeping cells distinct -- a Mercurian can't track a resonated associate like a Cherub. (Mind, a Kyrio of Jean can scroffle this -- which is why you need Force Catchers.) (Having it be relatively new -- or relatively recently revived -- does make sense, of course.) At 9:39 AM -0500 11/13/01, Earl Wajenberg wrote: >Mike Bruner wrote: > >> > > 6c) Hell, *any* Superior appearance and these guys are >> > > on the scrap pile of history. [...] >If it's an Archangelic appearance, there's a chance for a more ... >*interestin* outcome -- conversion of a fair number of Silence >agents into agents for Heaven and moles within the Silence organization. Why do I have this image of Laurence appearing, resonating these guys and seeing that they're "combatting an alien menace," and getting this "I _so_ want to pound my head on the wall" expression? Michael'd just smack his forehead and roll his eyes. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 13 Nov 2001 12:23:48 -0500 From: Elizabeth McCoy Subject: Re: IN> Seraphim of Revelation At 8:14 PM -0500 11/9/01, Elizabeth McCoy wrote: >At 5:54 PM -0500 11/9/01, William J. Keith wrote: >>Just glanced at this Choir Attunement. I can't even *begin* to imagine a >>GURPS conversion that would perserve the spirit of the Attunement... do any >>of the official gearheads or writers care to give it a try? Another suggestion -- let them have Luck, for some "very frequent" value (if not for every resonance roll)? Roll three times, take the best, but _any_ Intervention supercedes the rest. (If you get more than one Intervention in those three rolls, the GM gets to go nuts. O:> ) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 13 Nov 2001 17:39:57 +0000 From: "R L" Subject: Re: IN> In Nomine Site Updated >Please take a look, there is an awful lot on there, including special rules >for Golems and Gargoyles. >A new contender in the Heaven, Hell, Marches & Earth war. Sounds cool... >Hope many of you take a look, i know i have loved all of your pages as and >when i see them. I'd love to, but I couldn't find any URL in this mail.. :) Ron _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ------------------------------ Date: Wed, 14 Nov 2001 01:51:48 +0800 From: Manny Nepomuceno Subject: IN> Marou, DP of Vanity (1 of 2) Hey, Gah. Just went through David Edelstein's Marou writeup. Nearly didn't post this. Oh well. Hope you like. Part 2, with the Higher Distinctions and other material, follows tomorrow...lest I risk the wrath of the Archangel of Archives herself. ;) Manny Neps http://www.geocities.com/angeloffools Marou Impudite Princess of Vanity The world revolves around me. She served Andrealphus well and faithfully for millenia, playing the complex power games of the Beautiful Prince's court. As a favored Servitor, she earned her place in history under the names Salome and Delilah. But when the time came to ask Lucifer for her boon, she was cast down and disowned, her attunements and Distinctions stripped from her, until such time as the Lightbringer saw fit to dally with her again. She waited years for her opportunity. And Lucifer granted her his favor the second time around. She did not receive the Word of Seduction. When the First Balseraph rose from her bower, it was to bestow upon her the Word of Vanity and a Princedom. He vanished, leaving her to deal with Andrealphus and the PFD. Fortunately, the Prince of Lust was in a mood to be seduced that evening. Today she is one of the rising stars of Hell. Although a minor Princess, she is gaining Servitors by the multitudes. Marou's chosen are devoted to keeping the talking monkeys alive and happy on their way to the Pit...well, those of them who are pretty enough, of course. Her Servitors are among the most attractive in Hell, but are also among the most selfish. Marou herself goes beyond Vanity to outright solipsism -- she firmly believes, in ways that her Balseraphs and Habbalah try to emulate, that the universe revolves around her and her Word. Petty and shallow, but also selfish and utterly alluring, Marou and her demons aren't out to bring Hell to the corporeal plane. They ensure that the humans who survive the War are those who most deserve to survive...i.e. those who are most beautiful and attractive. They also make sure that they are among that crowd, and even the most disdainful Servitor of Vanity will worm his way into Earthly society -- the better to be the center of attention and have everyone else fawn all over him, of course. When she appears on Earth, it is always as an extremely attractive young woman. She has other vessels as well, all of which exude charisma and outright sex appeal, but for some reason she prefers the female form over the male. Her Servitors work alongside Andrealphus and Nybbas to ensure that humanity damns itself by its own actions and of its own free will. In the few years since she was raised to Princess, Marou has been frighteningly effective at this. And Heaven's starting to take notice. Dissonance It is dissonant for a Servitor of Marou to acknowledge a higher ideal than the self. Idealism has no place in the ranks of Vanity. It is also dissonant to pass up an opportunity to promote oneself, whether by telling the truth or by outright guile. Band Attunements Balseraphs: Balseraphs of Vanity build or destroy egos. Of course, they all firmly believe that they are the center of the universe. Balseraphs get 10 additional points that can only be spent on Roles. However, these Roles must be at Status 2 or higher. Djinn (partially restricted): Vanity's Djinn can imbue a mirror with Essence. The next being to look in the mirror must make a Will roll to avoid being enthralled by his or her reflection for a number of hours equal to the amount of Essence put into the mirror. This attunement costs 1 Essence to use and requires a minimum of 1 Essence. If the Djinn is attuned to the mirror, he becomes aware when the mirror is used! Other Bands will not be alerted to the enthrallment, even if attuned to the mirror through the use of a Song. Calabim (restricted): Unlike most Calabim, Marou's Destroyers tend to care about how they look. The field of entropy surrounding them does not affect the clothing they wear and material in contact with their vessels unless they want it to. Vanity's Calabim are never permitted to take Corporeal Discords as their starting Discord. Habbalah: Arguably the cruelest of their Band, Habbalah of Vanity winnow out the ugly and unattractive from Earth's multitudes. They receive 10 additional points to create vessels, but these vessels must have at least 1 level of Charisma (2 if the Charisma only affects one sex). Lilim (partially restricted): Marou's Daughters are her greatest sycophants. On a successful Perception roll, they can learn what a person Needs to hear someone else say about him. They earn Geases for convincing the person that they really mean what they're saying. Other Bands can learn what other people Need to hear, but cannot earn the Geases. Shedim (restricted): The Fleshless of Vanity are given makeup kits that can serve as temporary vessels while in between hosts. The makeup kits are also corporeal artifacts at (Corporeal Forces) level. Some of these kits are specially designed to show the Shedite in its celestial form instead of a normal reflection -- after all, stunned hosts are remarkably easy to enter... Impudites (restricted): On a successful Charm roll, an Impudite may force a weak-willed human to obsess over him. The human acts as a temporary servant (at a level equal to the Impudite's Celestial Forces) for CD hours. This effect may be resisted with a Contest of Wills. This can also affect other celestials! Servitor Attunements Makeover This attunement works like the Celestial Song of Form, except that this may affect others besides the Balseraph. This effect lasts for (Celestial Forces) hours, after which the target's form reverts to normal. This attunement costs 1 Essence per use. Eye of the Beholder By paying 1 Essence, the holder of this attunement can see how others perceive themselves. This effect lasts for 1 hour and can be used to detect other celestials -- especially those without Roles! Habbalah will, of course, confuse the demon with this attunement. Cult of the Self This attunement induces emotional detachment in its target. This may cause a variety of effects -- the person becomes enstranged from his or her friends, or the person begins to obsess over himself. Paranoid people will, of course, feel even more paranoid. This effect lasts for 24 hours and affects even celestials, who may make a Will roll to avoid its effects. Take note that an Elohite affected by this attunement is cut off from his resonance for 24 hours, but is safe from Choir-dissonance! This attunement costs 3 Essence and works on line-of-sight. Distinctions Knight of the Mirror Marou's Knights are known for their silver tongues. They receive bonuses to their Savoir-Faire, Fast-Talk, Seduction and Lying skills equal to their Celestial Forces...the better to dazzle the talking monkeys, of course. Captain of Ego By making eye contact, a Captain of Ego can reinforce someone else's selfishness. For the next 24 hours, the person is forced to indulge him- or herself, ignoring important tasks in favor of more venal ones. This costs 3 Essence. Celestials may resist with a successful Will roll, but with a penalty equal to the Captain's Celestial Forces. Baron of Narcissism Barons of Vanity inspire envy in everyone around them, except for those with equal or higher Distinctions from Marou. They receive an ability similar to that of Rex, The Demon of Cool (see S2 for more details). Once a day, they may choose one action they perform in public and spend 1 Essence. That action becomes "cool" and is emulated by everyone around them with Wills lower than the Baron's (GM's call as to how long this fad remains in vogue). Celestials may resist with a successful Will roll. ------------------------------ End of in_nomine-digest V1 #2440 ********************************