in_nomine-digest Monday, March 11 2002 Volume 01 : Number 2568 In this digest: Re: IN> New Lustie. Well, sorta. Re: IN> New Lustie. Well, sorta. Re: IN> This maps frighteningly well (Crossposted to Pyramid) IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> Demon of Hot Sauce IN> Good vs. Evil Re: IN> prey they never see the light of day IN> Moe *gasp* you *wheeze* are... Re: IN> This maps frighteningly well (Crossposted to Pyramid) Re: IN> [IRON REV] The House By The Sea Re: IN> prey they never see the light of day Re: IN> Good vs. Evil Re: IN> Good vs. Evil Re: IN> Good vs. Evil IN> In Nomine Online Game IN> Two Gamesters (crossposted to Pyramid) Re: IN> Moe *gasp* you *wheeze* are... Re: IN> prey they never see the light of day Re: IN> prey they never see the light of day Re: IN> Moe *gasp* you *wheeze* are... IN> Hey, Beth, remember 'Malakats'? ---------------------------------------------------------------------- Date: Mon, 11 Mar 2002 13:39:34 +0000 From: "Fallen Seraph" Subject: Re: IN> New Lustie. Well, sorta. >From: Maurice Lane >Tahariel >Habbalite of Lust >Angel of S u b limation > immediately brings to mind a possible previous victim (for those wierd IN:Poison Elves games that you might be running)... The Purple Marauder almost certainly bumped into Tahariel at ome point... - -FallenSeraph "NYAR!!!!!!!" http://www.geocities.com/archangel_nine ICQ: 110193631 _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Mon, 11 Mar 2002 13:45:35 +0000 From: "Fallen Seraph" Subject: Re: IN> New Lustie. Well, sorta. >From: Mike Bruner >>>There's a certain savor to those particular souls, too: >>>a taste and smell to their emotions that isn't present in >>>those that had unabashedly given in to their lusts on >>>Earth. It's not a drink that Andrealphus would want >>>to drink every day, but it does make a nice change, >>>now and again. >> >>Great. Now my brain is stuck trying to come up with labels and logos for >>Diet Lust and Cherry Lust... ;) > >There are some terribly sick one which pop to mind for Cherry Lust ("It's >no longer just oil that comes in extra-virgin!" :)). As for Diet, maybe >"Thin is In (so let's get In Thin)"? Heh. we brits don't even need to start imagining.... thanks to Richard Branson, we've got Virgin Cola.... - -FallenSeraph "Nothing I enjoy than a nice, sweet Virgin.... Cola. Yummy" http://www.geocities.com/archangel_nine ICQ: 110193631 _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Mon, 11 Mar 2002 05:50:57 -0800 (PST) From: Michael Walton Subject: Re: IN> This maps frighteningly well (Crossposted to Pyramid) - --- Maurice Lane wrote: > I had fun writing this: hope you all have equal > amounts of fun reading it. :) Sick and brilliant, Moe. ===== Michael Walton, #US2002023848 "The other beattitude that's not in the book is this: 'Blessed are those who are pleasant to live with.'" - -- Rev. Claudette Copeland __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 14:23:56 +0000 From: "cassandra benner" Subject: IN> prey they never see the light of day Ok, after a breif chuckle session, here's some in titles i hope never make it on to the drawing board. IN: Muppet. Miss piggy as a malkite of gabriel, and Kermit as a hapless servitor of Yves, Animal as the vessel of Harcore... IN: D&D. "So, my +5 holy avenger is also a relic that has fireballs and stuff that shoot fromit in the celestial realm, while my antique armour of urial (100% mag resistance, possibly cursed) will work in all three realms at the same time? Can i Planar shift to sigil and go kill all the demons there please?" Nuff said? IN: Sunnydale. Demons, bad angels, vampires, oh and a soldier who can whup them all? Oh, and the whole town is a portal to hell... IN: Nephilim. Dont even go there, not even Lucifer allows his guys to play that game... IN: Star Trek (pick a series). So, you have an elohite on every ship (vulcan), the ship is actually a Ofanite vessel, a Creationer in engeneering, a malakite (some times discordant) as tactical officer... IN: M:TG. "i'll tap my sixteen land and summon hagentii, who will require me to sacrifice 8 of my lesser monsters, but i'll use the Binding rune card to make sure that only thier bodies get eaten and they dont go to limbo, then i'll attack that tether of michael with my 8 zombie solder cards..." and so it goes on. IN: Judge Dredd. "i am The Law" and that malakite means it too. IN: Smurfs Nooooooooooooooooooooooooooooooooooo............ IN: CyberGeneration. "We get to play creationers in kiddy vessals? in a grown up world.. groovy" Toodles Cas _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Mon, 11 Mar 2002 16:14:31 +0100 (CET) From: =?ISO-8859-1?Q?Unni_Sol=E5s?= Subject: Re: IN> prey they never see the light of day On Mon, 11 Mar 2002, cassandra benner wrote: > Ok, after a breif chuckle session, here's some in titles i hope never make > it on to the drawing board. > > Toodles > Cas > IN: Amber. Superiors = Elder Amberites => Mayhem Ensues. A Lot. Need I say more....?:) __ "Pain! Lots of pain!" Unni ------------------------------ Date: Mon, 11 Mar 2002 16:06:50 +0000 From: "cassandra benner" Subject: Re: IN> prey they never see the light of day >IN: Amber. Superiors = Elder Amberites => Mayhem Ensues. A Lot. Need I say >more....?:) > >Unni Actually one of the list members has done a amber cross over i think. Not sure who it was, might have been D.Edlestein, not sure however. Sites called Amadan. Check it out, theres lots there... Cas *Knowledge is power. Power corrupts. Study hard. Be Evil.* In Nomine @ http://www.angelfire.com/goth/psyber/i-n.html In Nomine yahoo @ http://groups.yahoo.com/group/inveritas ADnD forum @ http://www.drunkendwarfinn.co.uk ADnD stuff @ http://groups.yahoo.com/group/ADandD_Stuff _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Mon, 11 Mar 2002 08:15:12 -0800 (PST) From: Michael Walton Subject: Re: IN> prey they never see the light of day And yet you left out IN: Sweet Valley High. ===== Michael Walton, #US2002023848 "The other beattitude that's not in the book is this: 'Blessed are those who are pleasant to live with.'" - -- Rev. Claudette Copeland __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 17:34:25 +0100 (CET) From: =?ISO-8859-1?Q?Unni_Sol=E5s?= Subject: Re: IN> prey they never see the light of day On Mon, 11 Mar 2002, cassandra benner wrote: > Actually one of the list members has done a amber cross over i think. > Not sure who it was, might have been D.Edlestein, not sure however. > > Sites called Amadan. > Check it out, theres lots there... > Checked it out, didn't see any Amber/IN crossovers. Lots of other neat stuff, though:) __ "Pain! Lots of pain!" Unni ------------------------------ Date: Mon, 11 Mar 2002 11:10:31 -0600 From: David Edelstein Subject: Re: IN> prey they never see the light of day Unni Sol峠wrote: > > Actually one of the list members has done a amber cross over i think. > > Not sure who it was, might have been D.Edlestein, not sure however. > > > > Sites called Amadan. > > Check it out, theres lots there... > > > Checked it out, didn't see any Amber/IN crossovers. Lots of other neat > stuff, though:) I've done IN Nobilis and FUDGE IN, but not IN Amber. - -David (http://www.amadan.org/Innomine.htm) ------------------------------ Date: Mon, 11 Mar 2002 10:25:10 -0700 From: Timothy Groth Subject: Re: IN> prey they never see the light of day IN: Unknown Armies That's one heck of a cosmological clash. The ultimate exercise in dangerous bisociation. Archetypes are Words, the Invisible Clergy is the Host and the Cruel Ones reputation as angels is slightly inaccurate. IN: Little Fears Actually might work. A little corner of Beleth's realm where other Princes have thrown in to assault humanity at its source. ------------------------------ Date: Mon, 11 Mar 2002 12:36:20 -0500 From: "Robb Kidd" Subject: Re: IN> prey they never see the light of day IN: Madness Dossier (from setting from GURPS Horror 3rd Ed.) Angels and demons as irruptors trying to bring the world (and humanity) back in line. History B pragmaclasts exist as archaeological framents and mythological survivals of a time when celestials and ethereals walked the earth, openly inspiring or oppressing the nations. Hite's Project Sandman becomes Powers' Operation Declare. ... Actually, I'd like that to see the light of day. ------------------------------ Date: Mon, 11 Mar 2002 17:50:12 From: "Charles Glasgow" Subject: Re: IN> prey they never see the light of day >From: Unni Sol峠 >Reply-To: in_nomine-l@lists.io.com >To: >Subject: Re: IN> prey they never see the light of day >Date: Mon, 11 Mar 2002 17:34:25 +0100 (CET) [snip] >"Pain! Lots of pain!" No, that's IN-Buffy. *eg* - -- Chuckg _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Mon, 11 Mar 2002 18:58:35 -0000 From: "Genevieve Cogman" Subject: Re: IN> prey they never see the light of day I actually had a plan for an IN/Amber crossover scenario (PCs would be Amberites) which I've mentioned on the list before now, but I'm not sure I ever gave full details about it. This could be what the confusion's about. (Oh, all right, for those who are curious -- Random was crossing Shadow and found that he was missing the Jewel of Judgement after a game of cards with this fellow called Vale, or Valley, or something. The PCs will "do him a little favour" by getting it back. Now. Meanwhile, it's being passed around between Superiors faster than a Malakite in Hades, so they'll get a good tour of Heaven, Earth, and Hell...) Genevieve Cogman ------------------------------ Date: Mon, 11 Mar 2002 22:41:31 From: "Perry Lloyd" Subject: Re: IN> Demon of Hot Sauce > >Hot sauce is considered evil? Doesn't matter. In Nomine is the battle between Selflessness and Selfishness. You don't go to Hell for being Evil, you go to Hell for being Selfish. Likewise for Heaven, "evil" people can go to Heaven, so long as they're selfless about it. After all, from a hard-line American point of view, Communism has been considered Evil for decades, yet I'm sure there are plenty of selfless communists who would go to Heaven in the IN universe, despite being Evil. It's hard to present a game about the War between Good and Evil when you're unwilling to declare are Good and Evil actually are in the eyes of God in game. Or even portray God in game. Funny that the French have little problem doing so ... then again, they view the "PC" movement here in the states as being pretty silly. "Why don't you just say what you mean to say?" Then again, they don't live in a "law-suit at the drop of a hat" culture (yet?). Slipping on your neighbor's unsalted sidewalk is unfortunate, but not a lawsuit. And portraying God in America _might_ result in a lawsuit, exactly what SJGames *doesn't* need. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Discutez en ligne avec vos amis, essayez MSN Messenger : http://messenger.msn.fr ------------------------------ Date: Mon, 11 Mar 2002 18:14:03 -0500 From: "Robb Kidd" Subject: IN> Good vs. Evil Perry Lloyd wrote: >>Hot sauce is considered evil? > > Doesn't matter. In Nomine is the battle between Selflessness and > Selfishness. You don't go to Hell for being Evil, you go to Hell for being > Selfish. Likewise for Heaven, "evil" people can go to Heaven, so long as > they're selfless about it. After all, from a hard-line American point of > view, Communism has been considered Evil for decades, yet I'm sure there are > plenty of selfless communists who would go to Heaven in the IN universe, > despite being Evil. It's hard to present a game about the War between Good > and Evil when you're unwilling to declare are Good and Evil actually are in > the eyes of God in game. Or even portray God in game. Er, is it not a fair extrapolation that the game calls "selflessness" "good" and "selfishness" "evil"? ------------------------------ Date: Tue, 12 Mar 2002 00:14:56 +0100 (CET) From: =?ISO-8859-1?Q?Unni_Sol=E5s?= Subject: Re: IN> prey they never see the light of day On Mon, 11 Mar 2002, Charles Glasgow wrote: > [snip] > >"Pain! Lots of pain!" > > No, that's IN-Buffy. *eg* Heh.. No it's the group of PC's in my game when their (in some cases former) bosses get their hands on them. (Andre, Nybbas, Mikael and since the demons are very old and we have kidnapped the Anti-Christ and he was our Archangel: Lucifer). The PC's: A balseraph (ex-Media) and a djinn (ex-Lustie), a cherub of War and an mercurian of War The NPCs: Two Flowerangels (we don't know which choirs), one female Anti-Christ, one balseraph of the War And an old, rebuilt and furnished schoolbus. On the run. In America. No paddles whatsoever...:) My favourite quotes so far: "What have we done to deserve to play house with four angels..?" Balseraph Liriel, who then remembered that some people think that demons deserve a lot of unpleasent things "Could you please tell me why I _can't_ be an ugly Polish nun?!" Warangel (mercurian) Philetus is upset by the other PC's lack of trust in his acting skills "But.. We can't bury the guy in the _cemetary_!" Philetus is thinking alternatively about how to get rid of a body "I think it might be wise..." An unhappy cherub of War, Amana, with a very alternate use of the term 'wise' regarding getting a guardian djinn attuned to herself. (Amana is the Anti-Christ's gurdian angel:) __ "Pain! Lots of pain!" Unni ------------------------------ Date: Mon, 11 Mar 2002 18:16:29 -0500 From: Archangel Beth Subject: IN> Moe *gasp* you *wheeze* are... *choke* a twisted, twisted, twisted... Okay, the "I knock" did it. Totally. - --Beth, weeping, yes, WEEPING... ------------------------------ Date: Mon, 11 Mar 2002 23:16:34 From: "Perry Lloyd" Subject: Re: IN> This maps frighteningly well (Crossposted to Pyramid) >http://www.stormloader.com/users/moelane/innomine/stories/Game.htm > >...at least, I THINK that it maps frighteningly well. >I had fun writing this: hope you all have equal >amounts of fun reading it. :) > >Moe I love it !!!! - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ T鬩chargez MSN Explorer gratuitement ࠬ'adresse http://explorer.msn.fr/intl.asp. ------------------------------ Date: Mon, 11 Mar 2002 23:34:07 From: "Perry Lloyd" Subject: Re: IN> [IRON REV] The House By The Sea >Well, that's the deadline, and we received exactly one entry. Not much >point in voting on that, I suppose. > >I am yet reluctant to call Iron Rev dead, though -- the ingredient this >time was admittedly weird. I tried for creativity, maybe I broke the >concept. Perhaps in a couple of months or so we can give it another go and >see how it flies. Sorry, but it's the end of the quarter! Crunch time! This is finals week, need I say more! - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Rejoignez le plus grand service de messagerie au monde avec MSN Hotmail. http://www.hotmail.com/fr ------------------------------ Date: Mon, 11 Mar 2002 16:04:07 -0800 (PST) From: Maurice Lane Subject: Re: IN> prey they never see the light of day - --- cassandra benner wrote: > Ok, after a breif chuckle session, here's some in > titles i hope never make > it on to the drawing board. > > IN: Muppet. Too late. > IN: D&D. Have to finish that IN Fantasy stuff... > IN: Sunnydale. Do ethereal Vampyres count? > > IN: Nephilim. OK, that one you've got me on. Never played it. > > IN: Star Trek (pick a series). I really must finish that Elohite Angel of Vulcans... > > IN: M:TG. Watch this space. > > IN: Judge Dredd. Dodged a bullet: I've never really gotten into it. > > IN: Smurfs > Nooooooooooooooooooooooooooooooooooo............ Again, too late, but feel free to keep screaming. Sometimes, the only thing there is to do is to scream. > > IN: CyberGeneration. > "We get to play creationers in kiddy vessals? in a > grown up world.. groovy" OK, that's three. Damn, I'm slipping. Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 02/24/02(this is usually way out of date) __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 20:12:26 -0500 From: Matthew Gerber Subject: Re: IN> Good vs. Evil Just in case it's not clear, I don't work for SJG and my thoughts on this aren't canon, they're just my thoughts. Dissect, consume, enjoy, ignore, or fire from magnetically accelerated cannons at will. Robb Kidd wrote: > Er, is it not a fair extrapolation that the game calls "selflessness" > "good" and "selfishness" "evil"? Nope, not really. One of the ideas of IN is that you're supposed to be able to set the tone yourself. Want to play a game where good is good, evil is evil, angels smile beatifically and demons chew scenery? Go for it. Want to play a game where angels and demons face mirrors of the same nasty moral choices humanity does? Enjoy. Want to play a game with grim, hardened angels against fun-loving antiheroic demons? C'mon in. Want to play a game where the two sides are essentially indistinguishable? Have fun. Heck, want to play a game where the demons are the good guys? It takes a bit of thought and tweaking, but it's not too hard to work out given the world as presented. I'd find it very hard to enjoy a Backwards game myself, but they're entirely *possible.* I'll note as an aside that, given that I find C.S. Lewis' philosophy accurate far, far more often than not, *I* would essentially call selflessness good and selfishness evil. _The Screwtape Letters_ is, among other things, a lovely exposition of this concept, if you're interested (and I think it's on one or more of the recommended reading lists for IN). But IN itself doesn't make this decision. In my opinion, this ability to be flavored to taste is one of the greatest strengths of the game; this is arguable, and has been argued here. A lot. IMHO, YMMV, HTH, HAND, Matt ------------------------------ Date: Tue, 12 Mar 2002 01:13:23 From: "Perry Lloyd" Subject: Re: IN> Good vs. Evil > Er, is it not a fair extrapolation that the game calls "selflessness" >"good" and "selfishness" "evil"? If you like, but try to get your Angelic PCs to act in a selfless manner ... our of selflessness, not because they're supposed to. I've settled for them acting in a selfish manner, but doing Good in the process. (Okay, so if I work to help these people learn to become stronger (Stone PC), then I can get the attunement I want? okay!) And worse, a human who decides to say Yes because he wants a sure seat in Heaven? Good lord! That's -extremely- selfish! Or worse yet, being Worded for an Angel : how can you promote your Word (which is yourself) without promoting yourself over other things, especially over other Words? Dominic supporting his Word over Michael's? Laurence supporting his Word over Novalis's? Sounds sneakingly selfish to me ... - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Discutez en ligne avec vos amis, essayez MSN Messenger : http://messenger.msn.fr ------------------------------ Date: Tue, 12 Mar 2002 01:23:46 From: "Perry Lloyd" Subject: Re: IN> Good vs. Evil >Just in case it's not clear, I don't work for SJG and my thoughts on >this aren't canon, they're just my thoughts. Dissect, consume, enjoy, >ignore, or fire from magnetically accelerated cannons at will. > >Robb Kidd wrote: > >>Er, is it not a fair extrapolation that the game calls "selflessness" >>"good" and "selfishness" "evil"? > >Nope, not really. One of the ideas of IN is that you're supposed to be >able to set the tone yourself. > ... But IN itself doesn't make this decision. In my >opinion, this ability to be flavored to taste is one of the greatest >strengths of the game; this is arguable, and has been argued here. A lot. > >IMHO, YMMV, HTH, HAND, > > >Matt I find that I have to agree with you! But personally, I think I would prefer that the two sides were just called "Good" and "Evil", that way the terms (which are perfectly vague enough) could be twisted and played with. At least selflessness can be twisted into "mindless slavery to the High God's whims" and selfishness can be described as "healthy self-interest that allows us to contribute to the community as individuals" And IN backwards would a fabulously *easy* if it were not for the Bands. But they could be rewritten. Hrm ... project .. no! must wait till break! - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Rejoignez le plus grand service de messagerie au monde avec MSN Hotmail. http://www.hotmail.com/fr ------------------------------ Date: Mon, 11 Mar 2002 18:54:07 -0700 From: "Kenneth Green" Subject: IN> In Nomine Online Game Hey, I'm new to the list,however i am starting a new game online. It will be ran via bulletin boards and a list server via email. This game's setting is in the Great Tribulation spoken of in the bible, i have some new players, and new people to in nomine are always welcome, i am also looking for some experienced players. Check out www.playbyweb.com and look under "In Nomine" were the only game, it's title "Project Megiddo." Please help me out, i'm also looking for a AGM email me if your interested. Thanks, Kenny _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Mon, 11 Mar 2002 18:08:43 -0800 (PST) From: Maurice Lane Subject: IN> Two Gamesters (crossposted to Pyramid) Well, that takes care of the A's. Comments welcome, as always... Moe Mr. Alpu and Mr. Beytu Calabim of the Game Mr. Alpu Corporeal Forces: 6 Strength: 12 Agility: 12 Ethereal Forces: 4 Intelligence:6 Precision: 10 Celestial Forces: 6 Will: 12 Perception: 12 Vessel: large man/6 Mr. Beytu Corporeal Forces: 4 Strength: 8 Agility: 8 Ethereal Forces: 6 Intelligence:12 Precision: 12 Celestial Forces: 6 Will: 12 Perception: 12 Vessel: Small man/6 Skills, Songs, Attunements, Discord: No one has ever reported seeing Mr. Alpu and Mr. Beytu performing any Songs, demonstrating any Attunements or using any Skills besides Artistry (Origami) for Mr. Alpu and Singing (Mr. Beytu). Distinctions are irrelevant to them. Freakishly, they both seem to have the Discord of Selfless/6. No one has ever reported receiving an answer as to why Asmodeus tolerates this Discord in Mr. Alpu and Mr. Beytu. Roles: No one has ever reported seeing Mr. Alpu or Mr. Beytu in any other task than the one assigned to them by their Prince. Artifacts: Mr. Beytu always carries with him a small carpetbag. No one has ever reported seeing the contents, or even seeing him open it. Do you really want to know what is capable of scaring a Gamester? The answer to that question is 'no', by the way: you really, really don't want to know. If you ever do know, then it's probably already too late. No one ever meets Mr. Alpu and Mr. Beytu unless it's probably already too late. That's why the pair is there in the first place. Mr. Alpu and Mr. Beytu have been serving Asmodeus for a long, long time. If the Prince of the Game were ever so insane as to promulgate an organizational chart, there would be the usual hierarchy of Distinction, modified by Word. But at the very top, right next to the main trunk, would be a neat little box with the neat little words "Mr. Alpu and Mr. Beytu" inscribed into it. They report directly to the Prince: the rest of Asmodeus' organization is irrelevant to them. All Servitors of the Game would that the reverse was true as well. So, what do they do? Well, every so often a Servitor of the Game will be tapped on the shoulder; when he turns around, there they are, dressed in neat suits with neat clipboards and neat, merciless smiles. When that happens, that Servitor goes with them. It doesn't matter what he's doing, or what his rank is; Mr. Alpu and Mr. Beytu preempt all missions and tasks short of Armageddon. The Servitor will not look around for help, beg, whine, bluster, flee and/or (most assuredly) attack. He will just go. Sometimes the Servitor comes back. Assessing the personality of this pair is fairly difficult, as nobody wishes to spend any time with them. This is probably wise, as it's a furtive rumor among the Game that Mr. Alpu and Mr. Beytu can only be seen when they want to be - and that the mere act of perceiving them is an indication that Asmodeus is personally displeased with everyone doing the seeing. Not as displeased as he would be with the Servitor being led away, of course, but still... Demons not of the Game (and the Host) seem to be immune to the attentions of Mr. Alpu and Mr. Beytu: they seem to be utterly indifferent to the War, or indeed anything except the Servitor of the Game that they are currently approaching. They tend not to be interfered with, anyway: demons are understandably nervous (after all, sometimes your Prince will trade you to another and forget to tell you first). As for the Host... well, if accounts are true, there's a very good chance that Mr. Alpu and Mr. Beytu are going to do things to the target that you would never, ever be allowed to do. If they won't, well, they'll put him back when they're done with him: why not wait and see? Those who return do not talk about their experiences much, but some things are known about a 'session' with Mr. Alpu and Mr. Beytu - mostly in terms of negatives. No one has ever reported seeing Mr. Alpu and Mr. Beytu raise their voice. No one has ever reported seeing Mr. Alpu and Mr. Beytu stop smiling. No one has ever reported seeing Mr. Alpu and Mr. Beytu commit an act of overt violence, or even make a threat. Mr. Alpu and Mr. Beytu are even reputed to have a certain sense of humor, idly joking with each other as they cheerfully ask questions of the Servitor of the Game sitting in front of them. Indeed, sometimes they do not even ask questions: some Servitors come back from a session with Mr. Alpu and Mr. Beytu with news of a reward, or a promotion. The Game has collectively noted that such lucky individuals rarely live for very long afterwards, for some reason. Of course, the fact that no one has ever seen them do any of the above does not mean that they do not do such things: it merely means that no one (on either side) has ever reported differently. Ever. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 02/24/02(this is usually way out of date) __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 18:13:50 -0800 (PST) From: Maurice Lane Subject: Re: IN> Moe *gasp* you *wheeze* are... - --- Archangel Beth wrote: > *choke* a twisted, twisted, twisted... > I really should make that a Rite for the DP of Heresy.* > Okay, the "I knock" did it. Totally. > > --Beth, weeping, yes, WEEPING... > Modesty (and federal disclosure laws) dictate that I admit that the basic idea for the Lilith bit came from my girlfriend - including the "I knock" line. (pause) No, actually I _don't_ have any intention of letting her get away from me. Why do you ask? ;) Moe *BTW, I _am_ pleased that people thought that I had posted an actual game log: I was worried about getting the tone and dialog just right. :) ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 02/24/02(this is usually way out of date) __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ Date: Mon, 11 Mar 2002 21:33:03 -0500 From: Jason Schneiderman Subject: Re: IN> prey they never see the light of day on 3/11/02 9:23 AM, cassandra benner at casiopia@hotmail.com wrote: > IN: Nephilim. > Dont even go there, not even Lucifer allows his guys to play that game... Hey, I *liked* Nephilim. I even liked it before LIBER KA. > IN: M:TG. > "i'll tap my sixteen land and summon hagentii, who will require me to > sacrifice 8 of my lesser monsters, but i'll use the Binding rune card to > make sure that only thier bodies get eaten and they dont go to limbo, then > i'll attack that tether of michael with my 8 zombie solder cards..." and so > it goes on. Sounds more like Yu-Gi-Oh! to me. Hey, David E. -- did you ever get back to working on that Jyhad IN thing, or did that fall way by the wayside? Jason S. ------------------------------ Date: Mon, 11 Mar 2002 22:13:23 -0600 From: David Edelstein Subject: Re: IN> prey they never see the light of day Jason Schneiderman wrote: > Sounds more like Yu-Gi-Oh! to me. Hey, David E. -- did you ever get back to> working on that Jyhad IN thing, or did that fall way by the wayside? Way, way by the wayside. I assume you all would prefer me to be working on the EPG if I'm working on anything IN-related, and right now I barely have time for that. - -David ------------------------------ Date: Mon, 11 Mar 2002 22:27:25 -0600 From: "Charles Glasgow" Subject: Re: IN> Moe *gasp* you *wheeze* are... - ----- Original Message ----- From: "Maurice Lane" To: Sent: Monday, March 11, 2002 8:13 PM Subject: Re: IN> Moe *gasp* you *wheeze* are... > *BTW, I _am_ pleased that people thought that I had > posted an actual game log: I was worried about getting > the tone and dialog just right. :) Hey it was a perfectly understandable mistake. No, *really*. I'm sure that all of us have had at least *one* real-life gaming experience approximating that... *eg* - -- Chuckg ------------------------------ Date: Mon, 11 Mar 2002 21:12:15 -0800 (PST) From: Maurice Lane Subject: IN> Hey, Beth, remember 'Malakats'? ...cuz I did. :) Moe "Yeah, the only point to this is to have an excuse to shout 'MALAK! (swoosh) MALAK! (swoosh) MALAKATS! HOHHH!!!!!' so as to startle your neighbors" Lane Malakats Corporeal Forces: 3 Strength: 6 Agility: 6 Ethereal Forces: 2 Intelligence: 4 Precision: 4 Celestial Forces: 2 Will: 4 Perception: 4 Starting Malakats may also increase one of the above Characteristics by 2, or two Characteristics by 1. Vessel: equivalent of vessel/3, with Toughness +1 Skills: Acrobatics/3, Dodge/3, Fighting/3, Move Silently/3, Tracking/3 Songs, Attunements and/or Distinctions: none (see below) Reaction modifiers: regular humans will either react at -2 ("MONSTER!") or +2 ("Wow, a talking cat-guy! Neat!") when meeting a Malakat for the first time. Which response occurs in a particular human depends on GM whim: Malakats may buy Charisma normally (many do, especially the 'to the opposite sex' version). Disadvantages: Malakats start with three levels worth of Disadvantages. Common ones include: Addiction (Catnip), Angry, Berserk, Celestial Blindness, Fear (Crowds, Demons, Technology), Lustful, Merciful, Murderous, Slothful and Vulnerability (Celestial Resonance). They can be a varied lot. Total Cost: 16 points. Malakats are effectively cat-men: they come in a variety of colors and patterns evocative of various types of domestic and great felines. All Malakats sport tails, whiskers and retractable claws (+2 to Power in punches or kicks). Despite their coloration, Malakats are all one species, and can thus interbreed without problems. Their current life expectancy is unknown: none of them have died of old age yet, but they don't seem to be aging faster than normal - presuming that 'normal' has any meaning when Vaputech's involved. Their reproductive cycle is bizarre: it's just like humanity's, except that twins are more common. The species is currently crammed squarely on whatever metaphorical line it is that separates human beings from other animals. Like animals, they automatically go to Heaven when they die; unfortunately, also like animals they are unable to become Symphonically Aware. For that matter, they are incapable of manifesting more than 7 Forces. However, Malakats are sentient tool users with the capacity for free will, which might suggest that this condition might evolve along with the species. Servitors of Destiny, Fate and Animals are going to find this race very interesting, once they get around to discovering them. As for personalities - well, they have them, and it's usually decidedly feline. They tend to be fairly polarized in their personalities. The ones that like to fight can be starkly terrifying, the ones that like to sit in the sun tend to be fairly dusty, the ones that like to mate - well, let's just say that the book of Leviticus is going to require serious updating. One thing that most Malakats share is a profound dislike of both technology and Technology (for reasons mentioned below), which has led to a certain distrust of celestials - no doubt reinforced by the above racial inability to tap into the Symphony. Still, they would make good semi-Soldiers (Animals and War seem the most likely, although the War's also a possibility), provided that one can work around the problem of their appearance. Of course, what with the potentials of biotechnology looming on the horizon, they may end up being practically prosaic... History Really, considering the amount of things hiding in Manhattan's sewers, it's amazing that no one's made a formal complaint. Giant ants, albino alligators, rogue constructs, lost tribes of relievers, albino dragons, sentient dimensional vortices, libertarian sewer flukes, killer emperor penguins, albino alligator/dragon hybrids, sewer octopi, tool-using rats ... and now the Malakats have moved in. True, they don't particularly want to hang out underground, but they don't precisely see any alternatives right now. There probably aren't, really. Malakats are yet another in a long line of probably unwise ideas brought to life by Vaputech's infamous Biological Research department (motto: "We'll infect you with our enthusiasm. Well, infect you enthusiastically, at least"). The researchers there are dedicated: they have to be, considering that Sparky keeps them under control by regularly setting off tactical nukes underneath their laboratories. He'd love to shut down the department completely, but Vapula takes an interest now and then. The particular 'then' that is of specific interest here was the time that one of the bright boys in the lab decided that Hell really, really needed anthropomorphic cat-men super soldiers. So, he made some. Unfortunately, what he hadn't considered was the possibility that said cat-men might have had a somewhat different opinion about the desirability of their future job prospects. After the inevitable screaming, explosions and burning buildings, the first litters of Malakats were off and running - right into the sewers. They are not amused. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 02/24/02(this is usually way out of date) __________________________________________________ Do You Yahoo!? Try FREE Yahoo! Mail - the world's greatest free email! http://mail.yahoo.com/ ------------------------------ End of in_nomine-digest V1 #2568 ********************************