in_nomine-digest Wednesday, April 24 2002 Volume 01 : Number 2612 In this digest: IN> Re:Suicidal Words Re: IN> In Hell's pay IN> Picking up trouble IN> Seneschal Question Re: IN> Picking up trouble Re: IN> Seneschal Question Re: IN> Seneschal Question IN> Zapan, Demon Prince of Ice (10k on the nose) Re: IN> Zapan, Demon Prince of Ice (10k on the nose) Re: IN> Zapan, Demon Prince of Ice (10k on the nose) Re: IN> Seneschal Question Re: IN> Zapan, Demon Prince of Ice (10k on the nose) IN> Happy Seraphim IN> Happy Seraphim IN> Happy Seraphim IN> Sorry Re: IN> Zapan, Demon Prince of Ice (10k on the nose) Re: IN> Zapan, Demon Prince of Ice (10k on the nose) Re: IN> Seneschal Question Re: IN> Zapan, Demon Prince of Ice (10k on the nose) Re: IN> Seneschal Question Re: IN> Seneschal Question ---------------------------------------------------------------------- Date: Wed, 24 Apr 2002 00:33:23 +1000 From: "james walker" Subject: IN> Re:Suicidal Words > As many as, or more than, the number of times the Word of Irony has been > given? > > > Josh Irony is one of Kobal's Lieutenants (s2 p84). He's been around that people don't use his name any more: he's just called Irony. Cheers, James. ------------------------------ Date: Tue, 23 Apr 2002 08:21:32 -0700 (PDT) From: Michael Walton Subject: Re: IN> In Hell's pay - --- james walker wrote: > The thought struck me - most dreamshades serving the > pagan gods would have > Infernal Rites. [snip] it is in > the best interests of both Hell and the pagan gods to > have their worshippers > given an Infernal Rite each This is probably true of the Pantheons that are allied with Hell, but almost certainly not true of those that count the Horde among their enemies. As you mentioned, the Hindu Pantheon probably doesn't do this. For similar reasons, the Loa probably don't, either (remember, their bad reputation -- in the IN universe -- is due mainly to propaganda created by Nybbas). The Faerie and the August Prosperity Collective would often arrange for Infernal Rites for their Servitors (most commonly from Nightmares and the Media, respectively), and Death Rites might well be a common reward for Dreamshades in Heliopolis. Giving their Dreamshades infernal Rites isn't the only way that the Gods can deal with the situation, however. Another way to do it is to build up their bases of worshippers. If the real world is any evidence, a lot of the Ethereals are doing precisely that. The Hindu Pantheon and the Loa are doing quite well in that regard. We apparently have Asatru on this list, so its reasonable for the Aesir to have earthly worshippers in the game universe. The Faerie probably get Essence from the European pagan beliefs (at least some of them). And when you have a chance, do a web search on the keywords, "Metu Neter." You'll get a variety of websites promoting the traditional religion of Kemet (what Westerners know as Egypt) -- which seems to indicate that the Heliopolitans aren't out of the game yet. ===== Michael Walton, #US2002023848 "In film, the director is God. In documentaries, God is the director." - -- Alfred Hitchcock __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ ------------------------------ Date: Tue, 23 Apr 2002 13:31:07 -0400 From: "Brian C. Petery" Subject: IN> Picking up trouble >*speechless* Now remember, MacNorma (Free Lilim) is the current wielder. And she managed to schnur the Scabbard attunement out of Laurence by giving him reason to feel more secure about being a Malakite. I can't think of a clever tagline, BC Petery http://www15.brinkster.com/ugwump/ ------------------------------ Date: Tue, 23 Apr 2002 13:40:15 -0400 From: "Brian C. Petery" Subject: IN> Seneschal Question >>[...] Wouldn't all but the youngest celestials regard >>these as fleeting things, something you wouldn't want to be bound to? It occurs to me that Lilith's write-up in "Fall of the Malakim" states quite clearly that her tethers are very short lived. >>[...] If >>at all possible, Word-bound Seneschals would be bucking to have their Word >>expanded to some concept the Tether embodies, so they could get out of >>there and have some other poor stiff get the sword of Damocles hanging over >>their head. >Hmmm... The Old Guy as the Angel of Treaties... That's a keen idea. Makes >sense, too. A sort of Celestial golden parachute? Like the Seneschal of the Circus Maximus (Roman arena predating the Coliseum. Tether to Baal?) becomes the Word of Circuses? Yours in Virtuality, BC Petery http://www15.brinkster.com/ugwump/ ------------------------------ Date: Tue, 23 Apr 2002 16:37:40 -0400 From: Elizabeth McCoy Subject: Re: IN> Picking up trouble At 10:19 PM -0400 4/22/02, Eric Bertish wrote: >Me: "Okay, you've managed to find Meginjord in the VO4 continuum, but to >find Jarngreipr you have to travel to Eric Burns' game and get it there. And >Mjolnir? Well, David Edelstein is willing to discuss the terms of your >surrender...." Hey, if you've got anything you need to stash in Yrth, I've got some angels and demons recently imported there. I'm _sure_ the Balseraph of Fate would be _happy_ to make deals... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 23 Apr 2002 16:41:08 -0400 From: Elizabeth McCoy Subject: Re: IN> Seneschal Question At 1:40 PM -0400 4/23/02, Brian C. Petery wrote: >>>[...] Wouldn't all but the youngest celestials regard >>>these as fleeting things, something you wouldn't want to be bound to? > >It occurs to me that Lilith's write-up in "Fall of the Malakim" states quite >clearly that her tethers are very short lived. And, IIRC, either there or in the Liber Castellorum, that she rarely, if ever, does more than attune a Seneschal to one of them. Many have only a caretaker. >>>[...] If >>>at all possible, Word-bound Seneschals would be bucking to have their Word >>>expanded to some concept the Tether embodies [...] > >>Hmmm... The Old Guy as the Angel of Treaties... That's a keen idea. Makes >>sense, too. > >A sort of Celestial golden parachute? Like the Seneschal of the Circus >Maximus (Roman arena predating the Coliseum. Tether to Baal?) becomes the >Word of Circuses? Entirely possible. Logical, even. Man, I wish this discussion had come up in playtest. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 23 Apr 2002 19:58:12 -0400 From: "Patrick None" Subject: Re: IN> Seneschal Question > Entirely possible. Logical, even. Ahh, i like the ideas of words havinga finite lifespan that ends with their successful conclusion, even if that conclusion isn't at the End. > > Man, I wish this discussion had come up in playtest. O:> > sorry! i was a fruity long hair at the time. i grabbed my files and ran! and sort of, like, hahaed my non pyramid/non list subscribed friends. Patrick > > --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor > RPG links; Random name list, Art: http://www.io.com/~arcangel/ > > > ------------------------------ Date: Tue, 23 Apr 2002 20:46:11 -0400 From: EDG Subject: IN> Zapan, Demon Prince of Ice (10k on the nose) Comments welcome. Zapan, Djinn Prince of Ice "The world is hot; it moves and grinds and destroys itself. Freeze the world, preserve it, and in the cold, still silence rejoice." Zapan is a new Prince, formed of the Remnant of Vephar (former Prince of the Ocean) and several stray Forces belonging to Mariel, Princess of Oblivion. His servitors are few and far between - though even in the week since his creation, he has gathered a considerable number, his demons are insignificant compared to the forces of even new Princes such as Furfur - and most of them are old demons of Vephar, come to rejoin what is left of their master, but Zapan is not mindful of their small number. He is Djinn. He is Ice. He will wait, and they will come. Although Zapan's Principality, the Boundless Ocean, has been claimed and staked out, he has not yet moved in. Instead, he spends much of his time on its shores, freezing over the surface to create an endless field of immovable ice. When Zapan appears, it is invariably in a male body, usually a young adult, in a T-shirt, shorts, and sandals regardless of the weather. DISSONANCE Each day, a servitor of Ice must spend an hour in temperatures below the freezing point of water; failure to do this results in dissonance. Dissonance gained in this fashion may be eliminated the next day by spending two hours below freezing *in addition to the hour they need to spend to avoid that day's dissonance*. If the dissonance goes unchecked past the second day, no amount of time below freezing will remove it. This dissonance continues to rack up even if the demon is forcibly held in a temperate environment for an extended period of time. BAND ATTUNEMENTS Balseraphs: Balseraphs serving Zapan use cold logic to back up their lies. When using their resonance, or the Fast-Talk skill, they may add their Ethereal Forces to either the target number or the check digit of the roll; this must be decided before they roll. (Demons without the Balseraph resonance may still get this attunement, but add their Ethereal Forces to Lying instead of to their resonance.) Djinn (partially restricted): A Djinn of Ice can cover anything to which he is attuned - including himself - in ice with a thickness up to his Celestial Forces, plus the check digit of the resonance roll that attuned him in the first place, in feet. (For a self-covering, assume a check digit of 6.) While encased, the objects functions are slowed to the point of nonexistence - a creature (including the Djinn) need not eat, drink, or breathe, and will for all intents and purposes register as dead. In effect, the target goes into a form of stasis for the duration. Any attempt at detection (including Songs, attunements, resonances, and looking into a celestial's Heart) is at -4 to succeed due to the distorting effect of the ice. The ice is unaffected by heat of a temperature insufficient to boil water; anyone trying to melt the ice must subtract 212 degrees Fahrenheit (100 degrees Celsius) from the heat they are using to find out the rate of melting. It cannot be cracked, chipped, or otherwise disfigured except through the use of massive heat as described above, and it lasts for a number of years equal to its thickness in feet, at which point all of the ice melts at once. The Djinn can destroy the ice (in the same fashion) whenever he likes, although this has the same effects as does dispelling an attunement, and in addition takes a Will roll at a penalty equal to the thickness of the ice. (Note: this attunement is listed as partially restricted because although any demon can receive it, only those who have the Djinn resonance or can attune via a Song are able to use the attunement.) Calabim: These demons can freeze any water that they can see, and shape any ice that they can see, up to their Celestial Forces in gallons of water/cubic feet of ice per round. Habbalah (restricted): Like Habbalah of Fire, these Punishers inflict temperatures upon their victims. Instead of causing a target to feel emotion, a Habbalite of Ice can cause him to feel much colder - up to 20 degrees for every Celestial Force the Habbalite has. This effect cannot cause actual damage (such as frostbite), but it makes the victim *feel* every bit as cold as if the temperature had actually dropped. (At the GM's discretion, this attunement may cause the victim to *hallucinate* physical damage due to cold, although the damage still does not actually occur.) If this use of the Habbalite's resonance backfires, however, he suffers from its effects himself; there is no option to take dissonance from it. (This does not count toward Zapan's dissonance conditions!) Lilim (partially restricted): Lilim of Ice automatically detect those who feel too cold or too warm for their environment. Any Need they fulfill based on this detection is effectively 1 level higher for the purpose of calculating the level of the Geas-hook they get. Shedim (partially restricted): These Shedim get better at possessing people the colder it gets; for every ten degrees Fahrenheit the ambient temperature is below room temperature (70F), they add 1 to their target number to use their resonance, to a maximum of their Celestial Forces in bonuses. Additionally, if the ambient temperature is below zero degrees Fahrenheit, a Shedite does not have to roll in order to ooze between victims (although the victim still gets the standard Will roll to resist). Impudites (restricted): An Impudite of Ice who approaches a target in below-freezing temperatures may choose to alter his resonance in one of two ways: he may either automatically succeed on his Charm roll, or he may drain the target of all of its remaining Essence after successfully rolling to Charm and Drain. If the Impudite drains enough Essence that he would normally overflow, he gets to keep and spend the excess Essence as though his capacity were that much larger for as long as the ambient temperature stays below freezing. Once the temperature rises above freezing, however, the excess Essence immediately boils off. (If the Impudite is carrying excess Essence, however, he cannot use the Drain portion of his resonance until the excess is used or boils off!) SERVITOR ATTUNEMENTS Unless otherwise noted, all of Zapan's attunements cost 1 Essence to activate. The Big Freeze: A demon with this attunement may, once an hour, create a sphere of lowered temperature centered on himself. This sphere is at freezing at its center; the temperature rises ten degrees every (Celestial Forces) feet until it reaches the ambient temperature. This attunement lasts for up to (Celestial Forces) minutes. If multiple demons use this effect within the center of the sphere, the size of the gradations is increased by each demon's Celestial Forces, but the duration is equal to the highest level of Celestial Forces among the demons, *not* the total. Slick: The use of this attunement coats a number of square feet of any level surface equal to (the user's total Forces multiplied by any Essence spent) with a sheen of almost-invisible, indestructible ice. Any attempts to move on a surface so coated requires an Agility check at -2; those with Acrobatics make their Agility check at no penalty. Anyone who fails their check falls and slides for CD feet; they must then make another Agility check at -4 to get up, which takes a full round. (Those with Acrobatics roll Agility at -2 to get up, and may attempt to move (with another Agility roll) half their normal distance.) This attunement may also be used on an inclined surface. In this case, the Agility check to successfully move across the space is at -4 (with Acrobatics, -2); anyone who fails slides to the end of the icy patch, and must then roll against their Agility to stop moving! (Anyone with Acrobatics may roll that skill here instead of straight Agility.) Preservation: This attunement acts like an icehouse; it allows the demon to keep something perishable in cold stasis for a number of days equal to his Celestial Forces. Only one thing may be preserved at a time, and it must be nonliving. The demon may not end this attunement prematurely, although if the demon dies (corporeally or celestially), the attunement is dispelled immediately. There is a special use for this attunement: it may be used to "freeze-dry" a Vessel. In this case, treat the Vessel as though it were in a Body Bag, although it cannot be stolen if found, and it will behave as a standard dead human if the attunement is allowed to lapse! DISTINCTIONS Zapan offers only one Distinction this early in his career: Knight of the Frozen Waste: A Knight of the Frozen Waste can combine the effects of The Big Freeze and Slick. The thermal aura that he generates is at zero degrees Fahrenheit throughout its entire radius, and the floor in the area, whether tilted or level, are coated as per Slick, with both effects extending to their maximum radius (the Knight's total Forces plus his full Essence capacity) without the need to spend any Essence at all, beyond the 2-Essence activation cost. This effect can be identified (with a Perception roll at -2) by noticing the small ice crystals in the air and on the ground that glint with refracted light. RELATIONS Allied: Haagenti, Mariel Associated: None Neutral: All others, except: (All of the Princes are neutral to Zapan, except...) Hostile: None (Andrealphus and Asmodeus are Hostile to Zapan) Enemy: Belial (Belial is an Enemy to Zapan) RITES - - Spend an hour in sub-freezing temperatures aside from those needed to avoid or cleanse dissonance - - Create enough one-inch ice cubes to fill a space equal to your total Forces in cubic feet (+3) CHANCE OF INVOCATION: 2 It takes a decent yell to start an avalanche... INVOCATION MODIFIERS +1: a tray of ice cubes +2: nine cubic feet of ice cubes +3: a professional ice sculpture +4: an icebreaker (the ship, not a conversation piece) +5: Antarctica +6: the iceberg that sank the Titanic ------------------------------ Date: Tue, 23 Apr 2002 21:15:26 -0500 From: "JamesStein" Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) > Djinn (partially restricted): A Djinn of Ice can cover anything to which he > is attuned - including himself - in ice with a thickness up to his > Celestial Forces, plus the check digit of the resonance roll that attuned > him in the first place, in feet. (For a self-covering, assume a check > digit of 6.) While encased, the objects functions are slowed to the point > of nonexistence - a creature (including the Djinn) need not eat, drink, or > breathe, and will for all intents and purposes register as dead. In > effect, the target goes into a form of stasis for the duration. Any > attempt at detection (including Songs, attunements, resonances, and looking > into a celestial's Heart) is at -4 to succeed due to the distorting effect > of the ice. > I didn't catch it myself. Does this resonance apply as meeting the conditions for avoiding dissonance? ------------------------------ Date: Tue, 23 Apr 2002 21:21:56 -0400 From: EDG Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) At 09:15 PM 4/23/02 -0500, you wrote: >>Djinn: > >I didn't catch it myself. Does this resonance apply as meeting the >conditions for avoiding dissonance? Yup. :) - -EDG ------------------------------ Date: Wed, 24 Apr 2002 00:21:00 -0400 From: "William J. Keith" Subject: Re: IN> Seneschal Question >At 1:40 PM -0400 4/23/02, Brian C. Petery wrote: >>>>[...] Wouldn't all but the youngest celestials regard >>>>these as fleeting things, something you wouldn't want to be bound to? >> >>It occurs to me that Lilith's write-up in "Fall of the Malakim" states quite >>clearly that her tethers are very short lived. > >And, IIRC, either there or in the Liber Castellorum, that she rarely, if >ever, does more than attune a Seneschal to one of them. Many have only >a caretaker. > >>>>[...] If >>>>at all possible, Word-bound Seneschals would be bucking to have their Word >>>>expanded to some concept the Tether embodies [...] >> >>>Hmmm... The Old Guy as the Angel of Treaties... That's a keen idea. Makes >>>sense, too. >> >>A sort of Celestial golden parachute? Like the Seneschal of the Circus >>Maximus (Roman arena predating the Coliseum. Tether to Baal?) becomes the >>Word of Circuses? > >Entirely possible. Logical, even. > >Man, I wish this discussion had come up in playtest. O:> > > >--emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor >RPG links; Random name list, Art: http://www.io.com/~arcangel/ Something to put into the next printing of the Liber Castellorum, maybe. Or we could whip up a quick set of house rules and INC it. How does the part below expound on what we have been talking about? William - ------------- Seneschals may be Word-bound to their Tethers. This process grants the Seneschal significant abilities beyond that granted by simply attuning them to the Tether; however, it also afflicts them with the main disadvantage of a Word, namely, the prospect of going into decline and eventually dying with their Tether. As a Tether can be an ephemeral entity, wholly dependent on fickle human perceptions and behavior, Seneschals Word-bound to their Tethers often face considerably more danger of sudden or slow death than the average Word-bound. In particular, being Word-bound to a living Tether, which must eventually die, can be easily construed by immortal beings as a virtual death sentence. Heaven and Hell each have ways of dealing with this problem. The simplest solution is to attune the Seneschal to the Tether rather than bind them. In a canonical campaign, for most Tethers, this is an acceptable solution. Celestials chosen for Seneschal duty are frequently proven Servitors with a long record of devoted service, and their Superior will want to preserve them for future duty. The Seneschal forgoes the additional abilities of the Tether as a Word, but for minor Tethers, or short-lived Tethers, the attunement abilities are frequently strategically sufficient. For major Tethers, or Tethers under frequent attack by the Other Side, this may not be enough. However, such Tethers are often strongly perceived and celestially very stable, or otherwise long-lasting. Each of these presents a useful solution. In the case of strongly-perceived Tethers with a powerful impact on a Superior's Word, one option held out to potential Seneschals is future expansion of the Tether-Word to a more stable Word related to a concept the Tether embodies. This is most appealing to demons who seek advancement, though cautious angels may welcome the prospect as well. For example, the Word-Bound Seneschal of a major Tether of Andrealphus', La Coste (the castle of the Marquis de Sade), is widely rumored to be in line for the Word of "the Hedonist Rich" once La Coste starts fading -- presuming that Andrealphus finds the Seneschal's efforts worth the upgrade. On the other hand, Hell has a separate sort of option for this kind of situation, and said Seneschal may decide to earn the Word of Sadism itself (which would, of course, require offing the current holder of the Word). In such a case, a new Seneschal would be Word-Bound to La Coste under the expanded Word of the newly-promoted Seneschal -- probably with the same deal. Some Tethers are very long lasting. Shenir, a Malakite of Light, still keeps watch over a four-billion-year-old natural Tether which has no need of human knowledge. Heaven has by far the lion's share of such old, natural Tethers, since many of them have been around for far longer than the War. The Word of such a Tether can be as permanent as any of the major Words, and the Senseschal Word-bound to such a strong, old Tether rarely need fear for their continued existence except as a direct consequence of the War. Advancement by Word-expansion is still possible -- the current Angel of Hurricanes was once the Word-bound Seneschal of that intermittent Tether of Janus', and the current Seneschal of Hurricanes is widely regarded as a close working companion of that worthy, and a replacement should Hurricanes fall. Living Tethers present unique problems with their finite lifespans. The Corporeal Song of Entropy, or Eli's Ofanim, can be invaluable here, if the Tether is far away from Man and its agelessness will not be noticed. However, the Tether can still fail (often in a relatively short time, on the War's timescale), due to disease, accident, or malice. Attunement is the heavily-preferred solution here. If a Seneschal must be Word-bound, rapid advancement to standard Worded status is often planned. However, it must be said that some celestials accept mortality in this manner, whether from emotional exhaustion, self-destructiveness, or selfless duty. Some of all three of these might be found in the motivations of The Old Guy, Word-bound Seneschal of the Treaty Oak. In fact, whether an expansion is planned or not, angels are far more likely to volunteer for this duty, as with their selfless nature they are willing to take greater personal risks for the sake of the War. One should note that it is possible for Lucifer to give an unwilling (or even unaware!) demon a Word. In this way, an unlucky demon might find himself bound to a Tether, working desperately to earn a way out while at the same time devoted mind and soul to a concept that has just been made part of his being. The last and least-favored solution is Word-stripping. However, it is rare indeed that the Seraphim Council or Lucifer will feel a Tether important enough to require a Worded Seneschal, when it is temporary enough to require a planned Word-stripping later. Even though the two events may happen decades apart, this is energy-intensive for the overseeing entity(-ies) and painful for the celestial that must undergo such rough handling. As the Seraphim Council will take the Seneschal's concerns under greater consideration, this is more likely to happen to a demon. (An angel is more likely to volunteer to ride out the Tether's lifetime, for the good of Heaven.) ------------------------------ Date: Tue, 23 Apr 2002 22:30:54 -0800 From: "Brian Rogers" Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) Wow! This guy is dependant completely on either polar climates, or electricity. If society ever goes back to a pre-industrial stage due to some major catastrophe, he'd better pray for an ice age, otherwise, his people are stuck speading evil in Anatarctica. :) Rev. Brian - ----- Original Message ----- From: EDG > DISSONANCE > > Each day, a servitor of Ice must spend an hour in temperatures below the > freezing point of water; failure to do this results in > dissonance. Dissonance gained in this fashion may be eliminated the next > day by spending two hours below freezing *in addition to the hour they need > to spend to avoid that day's dissonance*. If the dissonance goes unchecked > past the second day, no amount of time below freezing will remove it. This > dissonance continues to rack up even if the demon is forcibly held in a > temperate environment for an extended period of time. > - -- _______________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup ------------------------------ Date: Wed, 24 Apr 2002 13:18:05 +0200 From: "Donato Ranzato" Subject: IN> Happy Seraphim At least an earthly society has been found that pleases Seraphim: http://www.ananova.com/news/story/sm_571896.html?menu=news.scienceanddiscove ry Language designed to prevent lying Story filed: 11:03 Sunday 21st April 2002 A South American tribe has developed a language apparently designed to prevent lying, new research shows. The tongue of the Trio people in Surinam is carefully constructed to avoid all ambiguity. Linguist Dr Eithne Carlin found the Trio use special word endings to ensure lawyer-like precision when making statements. - ------------------- So, I guess there must be a Seraph Angel of Trio who has managed to do the almost impossible, prevent humans from lying. Now, if he could only spread this language to other tribes and countries. Maybe he should be working with the Angel of Esperanto. If other Seraphim hear this then they will probably teach it to any Soldiers they supervise. Maybe the Tribe of Trio is a popular holiday destination for weary Seraphim :-) Donato ------------------------------ Date: Wed, 24 Apr 2002 13:18:05 +0200 From: "Donato Ranzato" Subject: IN> Happy Seraphim At least an earthly society has been found that pleases Seraphim: http://www.ananova.com/news/story/sm_571896.html?menu=news.scienceanddiscove ry Language designed to prevent lying Story filed: 11:03 Sunday 21st April 2002 A South American tribe has developed a language apparently designed to prevent lying, new research shows. The tongue of the Trio people in Surinam is carefully constructed to avoid all ambiguity. Linguist Dr Eithne Carlin found the Trio use special word endings to ensure lawyer-like precision when making statements. - ------------------- So, I guess there must be a Seraph Angel of Trio who has managed to do the almost impossible, prevent humans from lying. Now, if he could only spread this language to other tribes and countries. Maybe he should be working with the Angel of Esperanto. If other Seraphim hear this then they will probably teach it to any Soldiers they supervise. Maybe the Tribe of Trio is a popular holiday destination for weary Seraphim :-) Donato ------------------------------ Date: Wed, 24 Apr 2002 13:18:05 +0200 From: "Donato Ranzato" Subject: IN> Happy Seraphim At least an earthly society has been found that pleases Seraphim: http://www.ananova.com/news/story/sm_571896.html?menu=news.scienceanddiscove ry Language designed to prevent lying Story filed: 11:03 Sunday 21st April 2002 A South American tribe has developed a language apparently designed to prevent lying, new research shows. The tongue of the Trio people in Surinam is carefully constructed to avoid all ambiguity. Linguist Dr Eithne Carlin found the Trio use special word endings to ensure lawyer-like precision when making statements. - ------------------- So, I guess there must be a Seraph Angel of Trio who has managed to do the almost impossible, prevent humans from lying. Now, if he could only spread this language to other tribes and countries. Maybe he should be working with the Angel of Esperanto. If other Seraphim hear this then they will probably teach it to any Soldiers they supervise. Maybe the Tribe of Trio is a popular holiday destination for weary Seraphim :-) Donato ------------------------------ Date: Wed, 24 Apr 2002 13:34:54 +0200 From: "Donato Ranzato" Subject: IN> Sorry I received my message several times, so I guess something went wrong with the mail server. My appologies for the multiple posts. I will try to prevent it in the future. Donato ------------------------------ Date: Wed, 24 Apr 2002 08:53:59 -0300 From: "vez o'rama" Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) >From: "Brian Rogers" >Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) >Date: Tue, 23 Apr 2002 22:30:54 -0800 > >Wow! This guy is dependant completely on either polar climates, or >electricity. > >If society ever goes back to a pre-industrial stage due to some major > >catastrophe, he'd better pray for an ice age, otherwise, his people are > >stuck speading evil in Anatarctica. :) > >Rev. Brian Or... they could hibernate for the summer. :) Or migrate. :) Besides, if they don't like moving around, they have an extra reason to spread the word, as it were... :) Seriously, I like this guy. Nice write-up and neato attunements. Yours from the land of big snow (not Antarctica), - - vez ;) p.s. I want more. :D _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Wed, 24 Apr 2002 05:49:29 -0700 (PDT) From: Michael Walton Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) - --- EDG wrote: > Zapan, Djinn Prince of Ice > Balseraphs: Balseraphs serving Zapan use cold logic to > back up their lies. Nicely put. All it needs is a requirement that the demon must state his case in coldly logical terms. > Shedim (partially restricted): These Shedim get better at > possessing people > the colder it gets Ow. Combined with some of the Servitor Attunements, this could be really nasty. > Impudites (restricted): [snip] If the Impudite drains > enough Essence that he would > normally overflow, he gets to keep and spend the excess > Essence as though > his capacity were that much larger for as long as the > ambient temperature > stays below freezing. Once the temperature rises above > freezing, however, > the excess Essence immediately boils off. Nice touch, that. ===== Michael Walton, #US2002023848 "In film, the director is God. In documentaries, God is the director." - -- Alfred Hitchcock __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ ------------------------------ Date: Wed, 24 Apr 2002 05:55:30 -0700 (PDT) From: Michael Walton Subject: Re: IN> Seneschal Question - --- "William J. Keith" wrote: > Shenir, a Malakite of Light There were no Malakim before the Fall, so there were no Malakim of Light. ===== Michael Walton, #US2002023848 "In film, the director is God. In documentaries, God is the director." - -- Alfred Hitchcock __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ ------------------------------ Date: Wed, 24 Apr 2002 05:56:42 -0700 (PDT) From: Michael Walton Subject: Re: IN> Zapan, Demon Prince of Ice (10k on the nose) - --- Brian Rogers wrote: > If society ever goes back to a pre-industrial stage due > to some major catastrophe, he'd better pray for an ice > age, otherwise, his people are stuck speading evil in > Anatarctica. Pray for an ice age? Not likely -- he'll have his demons working on creating one. ===== Michael Walton, #US2002023848 "In film, the director is God. In documentaries, God is the director." - -- Alfred Hitchcock __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ ------------------------------ Date: Wed, 24 Apr 2002 23:14:39 +1000 From: "Shane" Subject: Re: IN> Seneschal Question On 24 Apr 2002, 5:55, Michael Walton wrote: > --- "William J. Keith" wrote: > > Shenir, a Malakite of Light > > There were no Malakim before the Fall, so there were no > Malakim of Light. Hrm. Lucifer /was/ the Archangel of Light though - there could well have been Angels of Light who turned Malakite during the clash couldn't there? (they just wouldn't have a Malakite of Light Choir Attunement, what with Lucifer being neither available nor Archangel anymore to hand one out) I think a Malakite of Light would have something of an interesting perspective on the whole Rebellion/Fall/War thing. Shane. ------------------------------ Date: Wed, 24 Apr 2002 08:08:21 -0700 (PDT) From: Michael Walton Subject: Re: IN> Seneschal Question - --- Shane wrote: > Hrm. Lucifer /was/ the Archangel of Light though - there > could well have > been Angels of Light who turned Malakite during the clash > couldn't there? > > (they just wouldn't have a Malakite of Light Choir > Attunement, what with > Lucifer being neither available nor Archangel anymore to > hand one out) Heh. Good point. ===== Michael Walton, #US2002023848 "In film, the director is God. In documentaries, God is the director." - -- Alfred Hitchcock __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ ------------------------------ End of in_nomine-digest V1 #2612 ********************************