in_nomine-digest Thursday, May 30 2002 Volume 01 : Number 2658 In this digest: IN> That Which Begins at Home Re: Oh, so you want to PLAY, huh? (was Re: IN> IN Star Wars) IN> The next plan Re: IN> That Which Begins at Home Re: IN> The next plan Re: IN> The next plan Re: IN> Essence, the currency of the divine? Re: IN> Essence, the currency of the divine? Re: IN> Essence, the currency of the divine? IN> Essence, the currency of the divine? IN> Relic: Celshare (Peer-to-Peer Song Sharing Device) Re: IN> the Angel of Hate Re: IN> Relic: Celshare (Peer-to-Peer Song Sharing Device) Re: IN> the Angel of Hate Re: IN> the Angel of Hate Re: IN> the Angel of Hate Re: IN> Relic: Celshare (Peer-to-Peer Song Sharing Device) IN> Minor Novaline Choir [Carmelim] RE: IN> That Which Begins at Home IN> A Role of Charity ---------------------------------------------------------------------- Date: Wed, 29 May 2002 21:21:36 -0400 From: "Bergeron, Robert F., DS1(SW)" Subject: IN> That Which Begins at Home CHARITY : Gifter of Novalis CORPOREAL : 3 STR 04 AGI 08 ETHEREAL : 5 INT 10 PRE 10 CELESTIAL : 5 WIL 09 PER 11 Attunements - Lilim of Flowers - Seraph of Flowers - Mercurian of Flowers - Lilim of Trade - Crown of Joy Special Attunement - On a successful perception roll, Charity can tell if a person has received charity, in the form of money or assistance within a number of months equal to her Celestial Forces. If the person has not performed an equal act of Charity in return, then the check digit of this roll can be added to her attempt to Geas that person as long as the geas she imposes will result in a charitable act. Extra Rites Inspire (through word or deed, but not through Song or Geas) another into giving all currency that is currently on their person (not in their bank account, just what's in their pockets, wallet or purse) to a charitable institution. (+1) Spend at least four hours contributing to a charitable institution, such as working at a food bank, working or participating in a "Walkathon" or collecting change as a Salvation Army Santa. (+2) Organize an event that raises money for charitable institution. (+1/+1 more for every $250,000) SKILLS : Artistry/3, Computer Operation/2, Dancing/3, Detect Lies/3, Dodge/3, Driving/1, Emote/3, Fast Talk/3, Knowledge/2 (Bureaucracy), Knowledge/2 (Finance), Knowledge/3 (Religion), Language/3* (English), Language/3 (Hindi), Medicine/1, Meditation/2, Savior Faire/4, Seduction/2, Singing/2 *Native language is Greek. SONGS (Corporeal/Ethereal/Celestial) Affinity (2/1/3); Attraction (1/3/1); Charm (2/2/2); Sensation (3/2/2) A Gifter in Service to Novalis has always held the Word of Charity. The first to do so was also the first Lilim ever redeemed. A former Servitor of Sloth, she held the word for five centuries before she was caught by surprise and annihilated by The Game. After losing one of her Wordbound to the Game, Novalis assigned the succeeding heirs to the word of Charity a Malakim as a protector. The second Charity was a Lilim that made the poor choice of joining the newly crowned Prince of Death, Saminga. Eli rescued her and guided her into service with Novalis. She held the word of Charity for fifteen hundred years before she and her protector were destroyed by The Game. The third to be named Charity, a former servant of Nightmares, was soul killed by servants of Belial in Dachau while her protector was occupied with a Baalite Seraph. Created around the time that Egypt fell to the Romans, the current Charity was once named Lyrisa. She was Fated to be a Lustie dancing girl in the brothels of Greece but Destiny had other ideas. When Legion began on his rampage, Lyrisa was one of the Celestials near ground zero. A Malakim sacrificed himself to rescue her from Soul Destruction. This selfless act opened her eyes to the gift of sacrifice. Lyrisa was redeemed by Novalis and entered into the service of Flowers where (pun intended) she blossomed. Before the Industrial Revolution, her works were rarely able to extend further than a single charismatic person. Lyrisa could take the guise of a nun or friar and collect alms; she could join the court of a noble as entertainer, courtier or even bedroom companion, and inspire acts of giving. It wasn't until the advent of mass communications that she could work on a wider scale. Lyrisa helped organize the first March of Dimes Telethon, as well as George Harrison's Concert for Bangladesh. Using the tools of Nybbas against Hell won her the word of Charity and she continues to use Media to promote her word far beyond any before her. This has earned the special hatred of Nybbas. She doesn't care; Andrealphus hates her for making him look bad, Mammon hates her for being everything he despises, Malphas hates her for bringing people together and Asmodeous hates her just for continuing to exist. What's to worry if one more Demon Prince hates her? Charity's Celestial form is of an exceptionally cute woman of Mediterranean descent. Her eyes sparkle like diamonds in water, her hair shimmers like midnight and her wings and halo are the color of sunlight. ------------------------------ Date: Wed, 29 May 2002 19:04:04 -0700 (PDT) From: Maurice Lane Subject: Re: Oh, so you want to PLAY, huh? (was Re: IN> IN Star Wars) - --- Charles Glasgow wrote: >Nice Discord in theory, but how are you going to GM > it? As a PC? I become Recon Boy: all I'd need is a good way to go invisible, and all shall tremble at my l33t scouting ski11z. Of course, I can't actually attack anybody, but I can talk lots and lots of trash at them and put makeup on their spare vessels. It'll also be good for justifying angst and woe at my isolated state - - which means it's a perfect excuse for letting me brood (always suitable for a munchkin). :) As a NPC? He becomes my GM Hammer of Mighty Fun as I watch my players try to come up with some way to work around or neutralize this annoyance without running away crying to a Superior. Either way (and more seriously), I'll admit that this Discord is best suited to be either very temporary (to maximize the goofiness factor) or effectively permanent (to emphasize the essential loneliness and isolation of the character). Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/13/02(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com ------------------------------ Date: Wed, 29 May 2002 20:01:04 -0700 From: edenesque@juno.com Subject: IN> The next plan The genuises who came up with the Cage are at it again (suited for a silly campaign).... - ------------------------------------------------------------------------- - --------------------------------- Zimran winced as he limped across to where Shiloh's Heart was. He could see the pink Kyriotate slowly blinking her eyes awake as she cleared the last of her Trauma from her. It hurt even more when she spoke in that faint whisper of hers. "Did we do it? Did Lilith Redeem?" Zimran was forced to shake his head. "It should have worked though! We had her in the Cage, it should have made her dissonant enough to want to Redeem! How could she have blasted the Cage apart like that? The dissonance alone should have muddled any Song she used..." Shiloh shuddered, which was an odd thing on a Kyriotate. She didn't like to think of those last moments, as the Cage she possessed blew apart. What really made her feel bad was the fact that Zimran had been left with an unamused Princess of Freedom and three of her elder, more powerful Daughters. She did not choose to question how he'd returned in an Ugly, Pallid vessel. The two lovers held each other for a long moment, then the Mercurian smiled. "I just had a brilliant idea, love!" She melted against him. "What? "Since we can't make Lilith dissonant, let's try for another Prince! If we can Redeem even one Prince, it would help Heaven immensely. Who would be the best choice for Redemption?" Shiloh had to think for a long, long moment, then she smiled. "I know! Let's try Saminga. He's really stupid, so if we could smarten him up, I'm sure he'd join us!" "But how?" "Simple! We just feed him a lot of Ethereal Forces. That'll smarten him up in no time! And I know where to get lots of Ethereal Forces!" The two grinned as they plotted the education of Saminga... - ------------------------------------------------------------------------- - -------------------- The two angels of Flowers have a plan. They would be recruiting angelic PCs to help them find spare Ethereal Forces in the Marches, things left over from dying Ethereals. They'd most likely be hiring angelic PCs for protection purposes, especially once they had to Abbadon to smarten up Saminga. Demonic PCs (especially those of Dark Humor), might be out to make Zimran and Shiloh's plights a lot more interesting (and painful). ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/web/. ------------------------------ Date: Thu, 30 May 2002 05:36:57 -0700 (PDT) From: Michael Walton Subject: Re: IN> That Which Begins at Home Seems like the Word of Charity is a death sentence -- I can't see Gifters lining up to take it, considering what happened to the previous holders. 0:> As to the Word itself, Charity is more than giving money or goods. In fact, the word translated as charity in I Corinthians 13 is also translated as love. This suggests that Lyrisa has aspects to her Word that focus more on nurturing and relationships than on giving alms. ===== Michael Walton, #US2002023848 If your principles don't inconvenience you from time to time, you don't really have any. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com ------------------------------ Date: Thu, 30 May 2002 05:39:59 -0700 (PDT) From: Michael Walton Subject: Re: IN> The next plan Geez, Zimran and Shiloh need to keep a few of those Forces for themselves. 0:> ===== Michael Walton, #US2002023848 If your principles don't inconvenience you from time to time, you don't really have any. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com ------------------------------ Date: Thu, 30 May 2002 13:57:32 +0000 From: "Janet Anderson" Subject: Re: IN> The next plan Okay, I realize this is a Silly campaign or these two would have raised the average intelligence of the Host by getting themselves killed by now, but still ... why, after the last fiasco, hasn't Novalis given them each a Cherub keeper, er, bodyguard? Janet Anderson _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Thu, 30 May 2002 14:48:44 +0000 From: "Perry Lloyd" Subject: Re: IN> Essence, the currency of the divine? Date: Mon, 27 May 2002 12:41:05 -0700 (PDT) From: W S Subject: Re: IN> Essence, the currency of the divine? >>Besides, why should all/most Celestials have access >>to double or triple >>their essence capacity? Truly, it is a noble goal >>for any demon (especially >>Gluttons), but the typical AA probably expects their >>Servitors to be >>creative enough to work with what they've got most >>of the time. >:P > >I'll grant, on missions a Celestial is expected to >work with what they've got. But Essence is treated in >the setting like money- celestials spend it to aquire >stuff (goods and services) from other celestials. In >Commerce Park, Artifacts and such like are sold for >Essence. Celestial mercenaries work for Essence. >This /doesn't make sense/ if spare Essence just bleeds >into the Symphony. > >What I'm saying is the limited capacity celestials >have for holding Essence makes this silly- > >- vez INS/MV doesn't set a limit on your [Essence equivalent] pool. In fact, one of the common rewards from your Superior is to increase the size of your personal "essence" cache. Ultimately, this would allow for using Essence for transactions, since only the more experienced celestials would have the "ready cash" necessary for some purchases. 8) - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ MSN Photos est le moyen le plus simple de partager et d'imprimer vos photos : http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Thu, 30 May 2002 15:02:07 +0000 From: "Perry Lloyd" Subject: Re: IN> Essence, the currency of the divine? Date: Mon, 27 May 2002 16:58:42 -0400 From: Elizabeth McCoy >>What I'm saying is the limited capacity celestials >>have for holding Essence makes this silly- > >In one of the original drafts, Essence and character points were the >same thing... You spent Essence to make a vessel, and (IIRC) got that >Essence back when the vessel was toasted. Ah-ha!! Wow! What an awesome idea!! And this makes total sense, too! Good rolepaying would be automatically rewarded, for when the PC/Player acts in accordance with his/her choir-band/word, then s/he should be granted Essence automatically. Rites would serve as -known- ways to regain Essence, but, as INS/MV suggests, PCs should be encouraged to serve thier word by rewarding actions appropriate to their Word. Wow. Attunements and Distinctions would have to be earned through roleplaying (i.e. not purchased with Essence), and the point/essence costs for characteristics and skills would have to increased (likely, the players could -sink- Essence into the characteristic/skill at any time, once enough points have been sunk into it, the characteristic/skill would go up). I love this idea ... - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ MSN Photos est le moyen le plus simple de partager et d'imprimer vos photos : http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Thu, 30 May 2002 12:16:28 -0300 From: "vez o'rama" Subject: Re: IN> Essence, the currency of the divine? >From: "Perry Lloyd" Just for the record... I said this: >>>Besides, why should all/most Celestials have access >>>to double or triple >>>their essence capacity? Truly, it is a noble goal >>>for any demon (especially >>>Gluttons), but the typical AA probably expects their >>>Servitors to be >>>creative enough to work with what they've got most >>>of the time. >:P Not this: >>I'll grant, on missions a Celestial is expected to >>work with what they've got. But Essence is treated in >>the setting like money- celestials spend it to aquire >>stuff (goods and services) from other celestials. In >>Commerce Park, Artifacts and such like are sold for >>Essence. Celestial mercenaries work for Essence. >>This /doesn't make sense/ if spare Essence just bleeds >>into the Symphony. >> >>What I'm saying is the limited capacity celestials >>have for holding Essence makes this silly- I was wrongly credited with saying the above, through the uncanny absence of a >. - - vez, Not a Fan of the Demon of Taking Credit for Other People's Work _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Thu, 30 May 2002 12:44:37 -0400 From: BC Petery Subject: IN> Essence, the currency of the divine? Perhaps the dealers in Commerce Park have a variant of the Corporeal Song of Essence which allows the storage of large amounts of Essence for an indefinite length of time, but only for enchanting. This would make the manufacture of Artifacts more practical, as opposed to gathering all the assistants when it's time enchant. Yours in Virtuality, BC Petery http://www15.brinkster.com/ugwump/ ------------------------------ Date: Thu, 30 May 2002 12:45:23 -0400 From: BC Petery Subject: IN> Relic: Celshare (Peer-to-Peer Song Sharing Device) You do realize this device can tell you what Songs a User knows. If you've been taught a Secret Song by your Superior, and it leaks because you were an idiot, you may as well shatter your Heart and run. (Not that it will help.) While demons with few Songs might like it, any demon with even a small repertoire will avoid it. Lilim in particular will not use it because you cannot "charge" Geases. The system also strikes me a very vulnerable. Create a Virus Song that would wipe out all Songs accessible by the system, including those in demon's memories. Or corrupt them so that the Singer would suffer dissonance, discord or injury. Where can I find a reference for the Limbo Song of Motion? :o) "Filmore, some capers you _have_ to pull, whether you want to or not." -Dr. Tod, "Thirty Minutes Over Broadway", Wild Cards, Vol. 1 Pete, Demon of Misinformation http://www15.brinkster.com/ugwump/IN/pete.html ------------------------------ Date: Thu, 30 May 2002 17:30:50 +0000 From: "Perry Lloyd" Subject: Re: IN> the Angel of Hate Date: Sun, 26 May 2002 23:58:12 -0500 From: David Edelstein Subject: Re: IN> the Angel of Hate Perry Lloyd wrote: >While Christianity does express the idea of loving those who hate you, > >there certainly does seem to be a basis for the idea of the > Lord/God/Allah hating those who worship other Gods, as well as those who > deny his Instructions. >>Then again, this game isn't really based on religious texts. (right?) >> >>It's just Superheroes and Supervillians using Judeo-Christian-Islamic > culture as a springboard. >Tsk. Making a point with sarcasm should only be attempted by skilled >professionals. Actually, I was being serious. That's my understanding of INS/MV as well, a Good vs Evil game (minus the tights) that uses religious scripture and culture as a basis for the happens in the game world. Or, in the case of the American game, merely the metaphysics of the game world. >Doing a word-search in a Biblical database hardly addresses the >substance of the argument, which is that the "Angel of Hate," as >depicted, and using only the bald, unqualified word "Hate" as his >descriptor, doesn't fit with a Heavenly perspective very well unless one >is running a campaign with the brightness level turned way down. I have to disagree with you, just because the Good guys are Good, doesn't mean that they don't or can't Hate. Anger is a motivator, to be directly as we will. To say that Michael doesn't Hate the forces of Hell would outrageous. War requires the dehumanization of your foe, you make them less than people so that you can kill them and it's "ok." This is why Novalis' angels have a hard time slaying Demons; they see them as _people_. Laurence and Michael wouldn't; they see them as Demons, "lesser" beings to be destroyed. This is the premise of the distinction between those who would would redeem vs those who would destroy : one sees the enemy as valid people, the other doesn't. And this isn't rooted in a word search, this is rooted in social and psychological research. last but not least: hate: To feel hostility or animosity toward. To detest. To feel dislike or distaste for: hates washing dishes. Usage: Hate is the generic word, and implies that one is inflamed with extreme dislike. We abhor what is deeply repugnant to our sensibilities or feelings. We detest what contradicts so utterly our principles and moral sentiments that we feel bound to lift up our voice against it. What we abominate does equal violence to our moral and religious sentiments. What we loathe is offensive to our own nature, and excites unmingled disgust. Our Savior is said to have hated the deeds of the Nicolaitanes; his language shows that he loathed the lukewarmness of the Laodiceans; he detested the hypocrisy of the scribes and Pharisees; he abhorred the suggestions of the tempter in the wilderness. Source: Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc. An emotion that, likely, Angels could never feel towards the forces of Evil? Quite frankly, only in a low-contrast game could I see Angels -not- hating the manifestations of Evil. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Rejoignez le plus grand service de messagerie au monde avec MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Thu, 30 May 2002 10:40:26 -0700 (PDT) From: Michael Walton Subject: Re: IN> Relic: Celshare (Peer-to-Peer Song Sharing Device) - --- BC Petery wrote: > The system also strikes me a very vulnerable. Create a > Virus Song that would > wipe out all Songs accessible by the system, including > those in demon's > memories. Or corrupt them so that the Singer would suffer > dissonance, discord or injury. > > Where can I find a reference for the Limbo Song of > Motion? :o) If you mean the Song of Limbo, I believe it's obliquely refered to in LC. There's an actual write-up of it somewhere (strictly non-canonical), but I don't think I still have it. ===== Michael Walton, #US2002023848 If your principles don't inconvenience you from time to time, you don't really have any. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com ------------------------------ Date: Thu, 30 May 2002 17:56:31 +0000 From: "Perry Lloyd" Subject: Re: IN> the Angel of Hate Date: Sun, 26 May 2002 22:29:13 -0700 (PDT) From: Michael Walton Subject: Re: IN> the Angel of Hate > Interesting examples, Perry. Now tell me, how accurate >are those translations? Remember, none of the sources you >quoted are originally in English. Does the word translated >as "hate" in each source really mean that in each language? Good point ... simple searches here: http://www.olivetree.com/cgi-bin/EnglishBible.htm reveal the variety of Greek(NT) words translated at Hate. (not too many, but still) and ... http://bible.crosswalk.com/Lexicons/Hebrew/heb.cgi?search=hate&version=kjv&type=eng&submit=Find However, Words in this game are expressed in English, not Greek, Latin or Hebrew. We're also dealing with the English speaking world (assuming that the majority of IN players are Anglophones). Therefore, using an English translation of Holy texts will likely have to do. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________ Discutez en ligne avec vos amis, essayez MSN Messenger : http://messenger.msn.com ------------------------------ Date: Thu, 30 May 2002 16:03:51 -0400 From: "Eric Bertish" Subject: Re: IN> the Angel of Hate > Actually, I was being serious. That's my understanding of INS/MV as well, a > Good vs Evil game (minus the tights) that uses religious scripture and > culture as a basis for the happens in the game world. Or, in the case of > the American game, merely the metaphysics of the game world. My game is closer to the Vertigo line -- Hellblazer, Sandman, Preacher. And while I haven't been in many campaigns, the handful I've participated in seem closer to that genre than four-color Evil Smiting. Storylines I am running or have run in the past involve such themes as: * The nature of Divinity * The perception of good vs. the action of Good * Selfless does not always equal "nice" * The development of a religion from the ground up Aside from the occasional grandstanding of Swordies, there's not a lot of traditional comic-book potential there. - -- Casca "Many people hear voices when no-one is there. Some of them are called mad and are shut up in rooms where they stare at the walls all day. Others are called writers and they do pretty much the same thing." --Margaret Chittenden, writer ------------------------------ Date: Thu, 30 May 2002 13:15:09 -0700 (PDT) From: Michael Walton Subject: Re: IN> the Angel of Hate - --- Perry Lloyd wrote: > However, Words in this game are expressed in English, not > Greek, Latin or Hebrew. That's not what I was getting at. The point is, _any_ translation from the original language is losing something. The English word "hate" doesn't carry quite the same meaning as the Greek or Hebrew terms that it stands in for, much less the original Celestial Word. I agree that English is logical when dealing with an Anglophone audience, I just don't think that Hate is the best English translation for the concept that this character embodies. ===== Michael Walton, #US2002023848 If your principles don't inconvenience you from time to time, you don't really have any. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com ------------------------------ Date: Thu, 30 May 2002 16:20:21 -0400 (EDT) From: "Christopher Anthony" Subject: Re: IN> Relic: Celshare (Peer-to-Peer Song Sharing Device) BC Petery said: > You do realize this device can tell you what Songs a User knows. If > you've been taught a Secret Song by your Superior, and it leaks > because you were an idiot, you may as well shatter your Heart and > run. (Not that it will help.) Not really. The Celshare client will tell you if the Song is available, and what user has it - but not all of that user's Songs. So if nobody knows about a Secret Song, they can't very well go looking for it, and that's the point of Secret Songs, isn't it? Also, don't forget that just because you know someone's name doesn't mean you know who they *are* - and Celshare doesn't broadcast Bands or Superior affiliation. > While demons with few Songs might like it, any demon with even a > small repertoire will avoid it. Lilim in particular will not use it > because you cannot "charge" Geases. Why? I doubt any demon is going to pass up the chance to add to his repertoire. As for the Lilim comment: Celshare And The Bands Balseraphs: With a successful resonance roll, a Balseraph can disguise the Songs he knows as other Songs. Only a successful Perception roll by another user will let that user know what Song he's *really* downloading; failure means that he thinks he's found the Song he's looking for - until he actually tries to use it. Djinn: A Djinn on the Celshare network can use his client to amplify his resonance: he can attune to anyone downloading a Song from him as though he were physically touching that user. Calabim: Calabim have strange effects on their Celshare clients. Any user trying to download a Song from a Calabite must make a successful Will roll to avoid downloading the Song of Thunder at the appropriate level instead; again, the user won't know he's downloaded the wrong Song until he sings it... Habbalah: To a Punisher, anyone using the Celshare network is weak, and must be penalized. (They use it, of course, because they're pillars of strength; they don't download, they merely act as servers.) Like the Djinn, Habbalah on the Celshare network can resonate on anyone downloading a Song from him as though he were in physical contact. However, the only emotion that the network will carry is guilt. Lilim: Downloading from Lilim is dangerous: every Song downloaded carries a geas-hook of a level equal to half the level of the Song being downloaded (round up). Shedim: Shedim regain a bit of their multiplicity when they connect to the Celshare network; they are the only demons who can download multiple Songs at the same time. Impudites: An Impudite can drain Essence from anyone choosing to download a Song from him; although he gets no bonus to his resonance, he does not need to charm his victim in order to drain them. A maximum of 1 Essence per level of the Song being downloaded may be drained. > The system also strikes me a very vulnerable. Create a Virus Song > that would wipe out all Songs accessible by the system, including > those in demon's memories. Or corrupt them so that the Singer would > suffer dissonance, discord or injury. It's possible. There are risks to using any file-sharing system. - -EDG ------------------------------ Date: Thu, 30 May 2002 14:34:00 -0700 From: WonderGecko Subject: IN> Minor Novaline Choir [Carmelim] It's not over yet. ;) My first try at this, so...be gentle? Suggestions are wanted, needed, and expected! :D The Carmelim (The Harvesters; The Reapers) 'The field is white, all ready to harvest--thrust in your sickle and reap!' *** "This is never going to work," he confided to me with a sigh. "I've finished the plan, I've mapped everything out, but I just don't know how we'll ever have the project completed in two weeks." I frowned and took the papers from him, flipping through them carefully. They were complete; very thorough, in fact. That was good of him, and he shouldn't have been so hopeless as all that. "Wasn't Phyllis working on something very similar?" He looked up from studying a paperweight morosely. "I thought she was, but she never told me she had completed anything--" "That's all right, really," I interrupted. I couldn't be /too/ cheerful now, it would only get him excited and he'd waste all that ready Essence in the exuberance. We had to get the goods in /first/. "It looks to me like all you need is a few more people assigned, ah--" I riffled through the papers, and extended an outline toward him. "--Here. And some more equipment. If you scavenge from her project, you'll have everything you need and we'll be done with a day to spare." *** Having a garden is a wonderful thing, really--but where would you be if you never brought in the fruits of your labors? Sure, there's something to be said for letting fields lie fallow--but humanity doesn't like allowing the crops to rot on the vine. That's where the Carmelim come in. Resonance: The Carmelite resonance is for completion, whether it be a literal crop of fruit ready for harvest, or for a fully complete plan for a merger, or a human achieving her Destiny (or Fate!). They know, merely by looking at something (or into the eyes of someone), if it's complete and 'ready for harvest'. The degree to which they realize this is determined by the CD of their resonance roll; a failed roll gives the Carmelite no information at all about the completion or lack thereof of something. Carmelite Check Digit Results: Each CD gives the Carmelite the information of the CDs below. 1 - You know that something is complete and ready for harvest--although you may not know /why/. (E.g., a person may have reached /either/ his Destiny or his Fate; the Carmelite will not know which.) 2 - You know in what /way/ something is 'complete', and what might be required to 'harvest' it. (E.g., bring in all the fruit, kill someone to complete his Fate, etc.) 3 - You know one thing that will be vital to bringing in the harvest, person, object, or location, and a rough estimate of how long it might take to bring the harvest in. 4 - You have a better estimate of how much time a harvest will take, and two of the /nearest/ things that would be helpful or vital to getting the harvest in. 5 - You know most of what the harvest will require and where to find it, as well as an excellent estimate of how long it will take. 6 - You know the name and location of ALL the resources required for the most effective harvest, and exactly how much time the harvest will take--both with and without the needed resources. Dissonance: It is dissonant for Carmelim to /waste/ during a harvest. Using resources inefficiently or failing to bring in as much of the harvest as possible causes dissonance for these practical angels; the more they waste, the worse. Carmelim who get a taste for slap-dash jobs tend to spiral down into Hell's service as the destructive Hirami. These angels tend to be leery of destruction in the course of their jobs, as massive explosions and gross property damage tend to consume needed resources. Whenever a Carmelite expends Essence frivolously (GM discretion--blowing extra Essence to improve a roll that's not critical could be considered 'frivolous', I suppose.), they take a note of Dissonance. Destruction by itself is not dissonant for a Carmelite, but destroying a resource they need or destroying a part of a harvest is. Manner and Appearance: The Carmelim are very /practical/ angels. Perishingly so. Their resonance requires it of them, really--to be truly effective at bringing in the harvest, they can't afford to be flighty creatures. Your average Carmelite has a steadiness that many a Cherub would approve of--and there are some individuals who are even more emotionless than Elohim, though that's an unfair judgment. It's not that Carmelim don't get excited over anything--they just see it as a frivolous waste of energy. Consequently, they get along least well with the Ofanim--it would be wrong not to acknowledge that the Wheels have their place, but Carmelim simply do not understand how so much energy can be wasted on /speed/. Their dissonance conditions mean that the average Carmelite is careful to the point of neurosis about keeping paperwork and tracking resources--Marc LOVES these angels. Their vessels tend to be the most 'efficient' for the Role. Sometimes, this means extravagance, if it's needed, but more often than not, Carmiah feel the most comfortable when they appear as simple farmfolk. (An excellent example would be the painting 'American Gothic'.) Reflecting both their resonance and their Superior's Choir, Carmelim celestial forms are those of rather large, helpful garden insects--ladybugs are quite common, but so are other useful beetles, bumblebees, etc. Choir Attunements: Novalis DOES hand these angels out--they are very useful in service to Destiny, Trade, and even sometimes War. Carmelite of Destiny: Carmelim of Destiny generate no disturbance if they kill a human who has reached his Destiny. (This is NOT meant to be an encouragement to them to do the killing, however.) (I need help with this one. :|) Carmelite of Flowers: Carmelim of Flowers, as their mistress' Word implies, are especially in touch with harvests of the vegetable sort--they add their Ethereal Forces to any CD concerning a resonance roll for crops, and gain an estimate of how many people's needs the crops might satisfy. Carmelite of Trade: Carmelim of Trade, on a successful resonance roll, also receive an estimate of how much a harvest is likely to net--of course, this tends to be a very vague estimate on a marginal success, compared to an exact number on an outstanding one. Carmelite of War: Carmelim of War negate their dissonance condition, so long as any 'waste' they cause is in pursuit of destroying demons. - --Kim, Angel of Random Enthusiasm ==== "Sometimes," said Petra, "what's right is not peaceful or passive. What matters is that you do not hide from the consequences. You bear what must be borne." ==== ------------------------------ Date: Thu, 30 May 2002 17:48:06 -0400 From: "Bergeron, Robert F., DS1(SW)" Subject: RE: IN> That Which Begins at Home - -----Original Message----- From: Michael Walton [mailto:thunderdog_sa@yahoo.com] Seems like the Word of Charity is a death sentence -- I can't see Gifters lining up to take it, considering what happened to the previous holders. 0:> As to the Word itself, Charity is more than giving money or goods. In fact, the word translated as charity in I Corinthians 13 is also translated as love. This suggests that Lyrisa has aspects to her Word that focus more on nurturing and relationships than on giving alms. ===== Michael Walton, #US2002023848 Being a Bright is a Death Sentence. Sure Charity has other applications and has a deeper meaning than just giving money. And she can work in ways to promote them as well, but the current incarnation reached prominence, and created a larger venue for spreading her word by the use of charitable organizations. She's been at this less than half a century, there's plenty of time to expand. More important was something I mistyped. Should'a been a Balseraph of Baal that distracted the protector of the third incarnation, I don't think he has any Seraphs. I need my own editor. DS1 ------------------------------ Date: Thu, 30 May 2002 17:58:27 -0400 From: "Bergeron, Robert F., DS1(SW)" Subject: IN> A Role of Charity (Errata from previous Listing... A Baalite Baalseraph was responsible for distracting the third Charity's Malakim protector. To my knowledge, Baal has no Seraphs in his employ.) Charity has had many vessels with different roles that she has used as is suited to what ever might be her current project. At heart, she is still an entertainer, and her current role won some renown in human society as a recording producer and session musician. It is becoming dangerously high profile and she will likely soon abandon it. Before her salvation, her skills and songs reflected the position that Lust desired for her. She has found little need to expand her Songs, though she has taken time to learn all aspects of them and improve the ones that ease her in chasing down Geas or getting humans to listen to what she says. Her skills have taken a more business-like tone after the Industrial Revolution and she spent the eighteen hundreds working with Marc's people trying to gain an understanding of currency. Her services, freely given, were repaid with Marc's Lilim Attunement. Now, on to her current Role Hannah Louise Smith (Role 5/5) entered the American music scene via Nashville. A former gospel singer, she crossed genres during the "Summer of Love" when folk singers began to hit the Top Forty charts. She retired from public life in 1971 after a crazed fan attacked her backstage during a concert in San Francisco. Her lead guitarist was slain in the attack, but managed to take out the attacker before dying of wounds received. Since that time, Hannah has become a record producer, choosing artists who still follow the themes of world peace and harmony. A convert to Buddhism, she was a disciple of the International Society for Krishna Consciousness, which included among it's adherents another musician, George Harrison. "Inspired" by her association with the former Beatle, Hannah has continued to be an active member in popular music and celebrity fund-raising. She enjoys meeting young artists and is always ready to pull in a favor or two in order to help a new group get some exposure; funny how it almost always turns out to be a fund raising event of some kind or another. In between fund-raising extravaganzas, Hannah retreats to her home in West Virginia to meditate. Sometimes she invites other artists to meet and listen to her current yogi and hopefully promote their enlightenment. At other times, Charity uses these retreats to travel the world in different roles to promote her word in ways that her celebrity role could not. Hannah is a handsome woman in her mid-fifties. She has no pretensions and wears little make-up in her day to day life. Her clothing is sensible, jeans and a flannel shirt when working in the garden, elegant formal dresses for appearing at thousand-dollar-a-plate fund-raisers. Angelic Player Characters could encounter Charity in any of several guises. As Hannah, she might contact them to assist in protecting an event from Infernal harassment; they might stumble across a diabolic plot to assassinate her, or they might gain her favor after promoting a charitable event of their own making. Or they might encounter Charity in a different role. She might be the new housewife on the PTA who is trying to get sponsorship for a Special Olympics track meet. Maybe Charity is the young kid who puts those "get the quarter to land on the tiny disc and win a soda" water games at the local Quickie Mart. Her other vessels take the appearance that the situation requires. Given the choice, she appears of Mediterranean descent. ------------------------------ End of in_nomine-digest V1 #2658 ********************************