in_nomine-digest Friday, August 30 2002 Volume 01 : Number 2758 In this digest: Re: IN> Why do we have wings? RE: IN> Why do we have wings? Re: IN> Re:Grigori Re: IN> Introduction and Yves. Re: IN> Introduction and Yves. IN> New Discord IN> Introduction and Yves. IN> Azrael, AA of Passage Re: IN> Re:Grigori Re: IN> Re:Grigori RE: IN> Introduction and Yves. Re: IN> Azrael, AA of Passage IN> Nephallite Death Curse RE: IN> Nephallite Death Curse Re: IN> Nephallite Death Curse Re: IN> Re:Grigori IN>Osiphem, Demon Princess of Destruction Re: IN> Nephallite Death Curse ---------------------------------------------------------------------- Date: Thu, 29 Aug 2002 11:29:59 -0400 From: Elizabeth McCoy Subject: Re: IN> Why do we have wings? At 10:39 PM -0500 8/28/02, Gregg Forge wrote: >>No one said that demons can't be hot-blooded... > > But Bats don't fly alone, said the lone educated mule...so >if they're not alone, and not cold, then what's the meaning? Ah, but they FLY alone. The metaphor is that a bat flys on naked wings -- no symbology of unity, of many working together. It rises on the power of skin and bone alone. Feathers have the symbology -- as the vignette worked out -- of many small elements working together to do a big thing. Think of the bird as Heaven, and the feathers as angels or something. Anyway, it's not my vignette. I mean, I wrote it, but it's not my fault, y'know? Some Elohite. Darn space aliens. - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 30 Aug 2002 00:14:57 +0300 From: "Bergeron, Robert F., DS1(SW)" Subject: RE: IN> Why do we have wings? - -----Original Message----- From: Elizabeth McCoy [mailto:arcangel@io.com] Anyway, it's not my vignette. I mean, I wrote it, but it's not my fault, y'know? Some Elohite. Darn space aliens. - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ That's why I wear aluminum foil on my head. DS1 ------------------------------ Date: Thu, 29 Aug 2002 16:23:24 -0500 From: "Gregg Forge" Subject: Re: IN> Re:Grigori > >Note that the Grigori are excommunicate and Outcast -- but not >demons. > >However, it would be unjust to destroy one without cause -- the >judgement against them was *exile* > > This is quite true, and the main reason why the few Grigori NPCs I run in my campaign are able to avoid most of the anticipated antipathy that they expect, particularly from the PCs in question. However, there's still one batch of Servitors they avoid like the plague... >(besides, between you and me, there's at least one Archangel I know >of that would consider throwing away the ultimate early warning demon >detectors just because the Hyena doesn't think them worthy of heaven >a really dumb tactical move -- and Mike is not known for dumb >tactical moves...) This is true, as well; however, there IS a certain Malakite Archangel who was responsible for the creation of the Grigori in the first place, who feels that they must all be destroyed in order to right he wrong that he induced. Mind you, it doesn't implicitly state that the Trogs won't suffer a Grigori to live, but David's views on them tend to lend weight to the theory that the survivors are either very, VERY lucky, or are dropping like pants in a house of ill-repute... Kamika-Z, with a few uber-heretical CotG writeups... _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Thu, 29 Aug 2002 16:26:36 -0500 From: "Gregg Forge" Subject: Re: IN> Introduction and Yves. >Yes, and we all know to be careful when Moe starts "Yive-talking." > >Hmmm...Sounds like a good Discord to me.... > Someone evidently needs to read my silly little 'casting' of visual references for IN Da Hood, written in the greatest fit of sarcasm I'd felt in some time. Kamika-Z, who still sees Novalis more as a Flower Child than Earth Mamma... _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Thu, 29 Aug 2002 16:41:24 -0500 From: "Gregg Forge" Subject: Re: IN> Introduction and Yves. > [groan] I'm in serious pain because of that pun. The >more so because I didn't think of it first. 0:> > > Accent/2. Not sure if it's in the archives. > Dischord; Speaks in Gibberish. Because I'm supposed to have some sort of natural default, but it still repulses even me. It's like having Habbalah who refuse to speak in Helltongue, I suppose, but there you have it. Kamika-Z ...does anyone here speak jive? "Yo." _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Thu, 29 Aug 2002 21:32:43 -0400 From: BC Petery Subject: IN> New Discord > Yes, and we all know to be careful when Moe starts "Yive-talking." Gibberish (aka Malapropism, aka Mush mouth, aka Use Your Damn Spell checker Already!) Any trying to comprehend the one sulfering of this discourse must make an Intelligence role at a penalty equal to the level of the dischord. Protracted exposure to the victim will grant a temporary immunology, every dae's exposition will allow an accomplice to reduce the penalty by one. (Just gettin' used to it.) On the off hand, lack of contract will result in the resuscitation of the penalty at the same rate. This Dis-Ad can manifest in any realm, and is disguised only by the slang terms used. Giving a PC/Mac a six of all three Force types would be just plain silly. =-=-=-=-=-=-=-= "To be proud and inaccessible is to be timid and weak." -Jean Baptiste Massillon BC Petery http://www15.brinkster.com/ugwump/ ------------------------------ Date: Thu, 29 Aug 2002 21:32:43 -0400 From: BC Petery Subject: IN> Introduction and Yves. >> That's interesting, if they were only two beings, >> why would either think to name the other? Who did >> they have to distinguish one another from? Squeakers, Reliever of Flowers: "Because calling someone 'Hey You!' is impolite." >Maybe they were thinking ahead. MacNorma (Free Lilim): "Yeah! Yves is a Ys guy! He wanted to know when God was talking to him or just talking to Himself again." Squeakers: "Hey! You're mean!" MacNorma: "Yeah. But I'm cute, so I get away with it." Pete, Demon of Misinformation http://www15.brinkster.com/ugwump/IN/index.html ------------------------------ Date: Thu, 29 Aug 2002 21:32:40 -0400 From: BC Petery Subject: IN> Azrael, AA of Passage >> Body and Soul > [Reverse a zombification] <> > I second > Jeff's feelings about the guaranteed soul-annihilation thingy being too > harsh. At least in a lightish game. :) As far as Undead go, I've had it so that they've already lost their souls, they just seem to be annihilated. Actually they've been enjoying scenic Abaddon since their conversion. To be specific, they're that goo that's been building up in The Chasm. I still haven't decided what to do with all that soul-sludge, tho. <> ------------------------------ Date: Thu, 29 Aug 2002 18:35:07 -0700 From: "Marcus Evenstar" Subject: Re: IN> Re:Grigori Archangel Beth told us about the Grigori: > They WATCH. Or maybe, LISTEN. O:> > > And if they don't know what caused it, or if it's infernal, they can't > let that pass -- they must report it to someone. The scouts must report. > To someone. As the Grigori (and their Children) are immensely interested in the welfare of mortals, they could be the source of functional arcane knowledge claimed by various Mystic Conspiracies. The information must be reporte so why not tell those knightly monks or those wandering scholars? Better than getting the attention of Celestials from either side. And who do the Skulkers report to? The Voyeurs, as I call them, make bad videos, magazines and web-sites, losing money to clever humans. Their pathetic distribution and peculiar fans justifies their depressed view of mortal life. BTW, in my IN: Buffyverse game, the Watchers' Council was set up by the Children, to watch over their more powerful cousins. Keeping the vampire population down keeps their Chosen One in fighting trim. When the Big Bad happens, she's destined to sacrifice herself to save the world. (The current one has many wondering what she's being saved for.) We don't like talking about the Grigori who shaved their heads and wore pleated togas. Marcus "Behold!" Evenstar - -- | MIB 2404 - NW Regional Director | [Site undeveloped] | | RPG Chair - Dragonflight XXIII | www.dragonflight.org | "You can't kill a man for trying to save the human race from Nutrasweet, Pokemon, and Governor George W. Bush." - Dr. Krigstein [The Authority] ------------------------------ Date: Thu, 29 Aug 2002 22:33:39 -0400 From: Michael Bruner Subject: Re: IN> Re:Grigori A(besides, between you and me, there's at least one Archangel I know of >that would consider throwing away the ultimate early warning demon >detectors just because the Hyena doesn't think them worthy of heaven a >really dumb tactical move -- and Mike is not known for dumb tactical >moves...) Gets more than that; remember, EVERY Archangel had these guys as Servitors. I imagine among those were many that were liked quite a bit by their fellows and their Archangels, even if they were justly exiled. If one of those came by, especially to do the duty originally they neglected by telling about a Disturbance source, I can't see them being pounded. They'd probably even be quietly rewarded for their help. There does seem to be a certain trend among many angels to put friendship above Judgement's pronouncements; the older ones who knew the Grigori could certainly have been friends with them way back when. Besides, since canon has established that all Archangels, even Dominic, are known to work with the Demon Princes on occasion, I can't see them turning away all dealings with folks who are merely Outcast. One thing the whole Grigori sentence brings up though; are none of them ever permitted to repent their sins and return unless all of them do? I find it hard to believe there are absolutely NO Grigori who didn't try to repent after being cast out; Dominic barring such individuals despite sincere intent and efforts at atonement purely because of who they are would seem to be unfair judgement against them. There certainly doesn't seem to be any crime they committed as a whole that would be completely unforgivable, and they've had a LONG time to work to fix themselves since their banishment if they desired. ------------------------------ Date: Thu, 29 Aug 2002 20:29:45 -0700 (PDT) From: Michael Walton Subject: RE: IN> Introduction and Yves. - --- Roger Williby wrote: > That's interesting, if they were only two beings, why > would either think to > name the other? Who did they have to distinguish one > another from? All of the other beings whom two beings who knew the future realized would be showing up soon. 0;> =====

Michael Walton, #US2002023848

"There are two things that stand in the way of happy marriages

-- men and women." -- Rev. David Moore

__________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com ------------------------------ Date: Fri, 30 Aug 2002 11:44:11 +0800 From: Manny Nepomuceno Subject: Re: IN> Azrael, AA of Passage Hey, Thanks to everyone for their comments and feedback. *chuckle* I'm getting mistaken for Moe again. A quick response: From: Michael Walton > I like this Azrael -- unlike me you avoided repeating too >much stuff for earlier versions. Thanks. I tried to avoid it where I could, but some of the earlier attunements and concepts were too good to pass up just for the sake of being original. > > Seraphim: In addition to having a sense of how much time > > a person has left > > (see Borrowed Time, below), Azrael's Seraphim have a > > sense of the manner of their appointed passing. > > As long as it's kept vague this is a good Attunement. >It's game-breaking if it's too exact. I agree. I wanted a way to allow for even celestials to be affected by this. I don't want Borrowed Time and the Seraph of Passage attunement to be overly abused. > > Mercurians: By spending 2 Essence and gazing at a > > person's dead body, a > > Mercurian of Passage can relive the last five minutes > > before his death. > > Which makes Mercurians of Passage a double headache; this >plus their Resonance, owwww... True. I kept it to five minutes to keep it from getting cheesy. Destiny, if I'm not mistaken, has a similar Servitor attunement, but I can think of several ways to get around the attunement. And IIRC Mercurians can't resonate dead people, so I thought it wouldn't be too bad if I gave them this ability. :) > > Body and Soul > > An angel with this attunement may attempt to reverse the > > effects of > > zombification, returning an undead being back to mortal > > life. > > Gaaaaaah! This is much too powerful for a Servitor >Attunement -- it's more like a Master level Distinction. >It also takes much of the poignance out of the fate of >Undead; part of their pathos is the fact that their >condition can't be reversed. I agree with the pathos part and that the effects are powerful. There's a hint of what I originally intended in the wording; I wanted it to be an attempt (meaning, a die roll would be involved somewhere) instead of an Essence expenditure plus some other stuff. But I decided that the roll was asking for too much. As it is, the effects are powerful but the cost is worth thinking about. Take your average Mummy, at 6 Forces. That's an expenditure of 6 Essence on the part of the angel -- almost as much as for Dominic's Heavenly Judgment attunement. In addition to that, the Mummy loses a Force, bringing him back to normal human level (5 Forces), and the angel loses a Force. It gets worse for vampires, who drop to 4 Forces, and zombis, who drop to 3. It's also possible that the attunement would strip away the creature's last Celestial Force, annihilating it. Now, if you've got a 15-Force Mummy, it's not likely that he'll be easily un-mummified, but he might _want_ to be...hey, that's a plot hook right there. Granted that this won't keep players from abusing it, but it should make them think twice. Thanks again. It's always nice to get your feedback. :) ;) Manny Neps http://www.geocities.com/angeloffools ------------------------------ Date: Fri, 30 Aug 2002 11:23:34 +0800 From: Manny Nepomuceno Subject: IN> Nephallite Death Curse Hey, What can I say? Amber inspired me. ;) Manny Neps http://www.geocities.com/angeloffools The road behind Anne was a patch of dark fog merging into a greater greyness, but somewhere on it were the men who had broken into her home and killed Gran, so she ran faster and deeper into the swamp than she had ever done before. Her sneakers and socks were wet and squishy. Every other step sank her deeper into the muck and mire, until at last she tripped over something and sprawled, gasping, in ankle-deep waters. She was tired. If she could avoid her pursuers, she might be able to find someone who could help her. Somewhere above her, the sun was a hazy smear of orange struggling to burn off the fog. Her knee hurt; she'd bruised it somewhere, and her arm still tingled from where one of the men had touched her -- his very touch had seemed to violate her, and she knew without knowing how that somehow she had been marked. At any other time, Anne would have vigorously scrubbed it with soap and water. She wondered if she would ever know the joy of a hot bath again. When she finally rose, the nightmare began anew. Standing not ten feet from her were her tormentors: three men, large and intimidating, and not one of them was smiling. "Nephallite bitch," one of them spat, and his voice had something of contempt in it. She remembered him as the one she'd poured the boiling water on. When they came she'd been preparing tea for Gran. "What do you want?" It was more of a whimper than anything else. "Nothing you can give us." That was the one who had spoken before. Anne tried her best to glare at him. And then she noticed that they hadn't even broken a sweat. Rage filled her: rage at the futility of her flight, at the callous way in which they had dispatched every stable thing in her life, and at how smug they were, standing so close to her and unafraid. She lurched forward, swinging her too-big, too-long arm, the one that made her different, and irrationally she knew that she hated them for having arms that were even and for their two good eyes and their smooth skin. But she was as nothing to them, and the one she swung at caught her easily. Momentum took her beyond him; she stumbled and fell facedown in the muck. One of her captors kicked her. Pain flooded into her, and she knew without a doubt that the moment of her death was near. As the last of her life leaked out into the rancid waters, she prayed, and it was the last thing she ever did. And no one ever saw the three men again, not even the Superior who had sent them. Nephallite Death Curse Because so few Children of the Grigori and Nephallim are known to Heaven, organized information gathering on this phenomenon has so far been limited. This ability surfaces in roughly four out of five Nephallim and in five out of ten Children of the Grigori, but the conditions under which it surfaces are difficult to duplicate. In moments of great duress, a Nephallite may curse his tormentors, unconsciously working his Will in one final, desperate act. When the death curse is successfully invoked, his tormentors will suffer from a suddenly-hostile Symphony: this can occur in any manner the GM wishes, from simply inconvenient (i.e. walls bleeding, animals shunning the Nephallite's killer) to outright destructive (a massive, Symphony-racking explosion). Secondly, this ability only appears in Nephallim who are not Symphonically aware, or who are aware but unable to manipulate Essence. No instances of this curse's taking effect have been recorded in Nephallim who die peacefully; apparently, an essential component of the death curse is the stress and desperation brought about by an imminent violent death. In game mechanics terms, a dying Nephallite or Child of the Grigori who fulfills the requirements (unable to consciously control Essence or not Symphonically aware) may attempt a death curse against _anyone_ who they perceive has been hostile to them -- this is usually their tormentor or killer, but it may include mankind as a whole! However, the more people affected by the curse, the weaker the curse's effects per person. The curse's effects are always different, but not necessarily unique -- a GM is encouraged to be creative with the effects of a Nephallite death curse. At the moment of his death, the Nephallite must make a Will roll against double his regular Will, spending all of his Essence to improve the roll. There is no known cure for a Nephallite death curse, but their effects have been known to fade with time. How much time is, of course, dependent on the strength of the curse and on the GM's needs. Plot Seed Ten years ago, a team of earthbound Servitors serving different Words executed three siblings, all believed to be Nephallim or Children of the Grigori. Now, on the eve of the tenth anniversary of their deaths, the angels find that they are having trouble assuming celestial form. As night falls, they find themselves stalked by an unseen creature straight from Beleth's side of the Marches. ------------------------------ Date: Fri, 30 Aug 2002 08:35:23 +0300 From: "Bergeron, Robert F., DS1(SW)" Subject: RE: IN> Nephallite Death Curse - -----Original Message----- From: Manny Nepomuceno [mailto:darkness@i-manila.com.ph] The road behind Anne was a patch of dark fog merging into a greater greyness, but somewhere on it were the men who had broken into her home and killed Gran, ** ** ** ** Great bit of fiction. I think I like vignettes like this almost more than the excellent efforts like the Triad stories because it evokes such a strong feeling in a condensed snippet. On the other hand, is this really the way Heaven treats the Grigori and Nephallim? If they don't even know who or what they are, is this not a guarantee that they are driven to their Fate instead of their Destiny? Even Dominic, who could arguably be the one who has the worst relations towards them, has Dissonance conditions which read "While the Servitors of Judgment condemn with heavy hands, with an Old Testament "eye for an eye" philosophy, it's dissonant for them to inflict a punishment greater than the crime, or to stand by while the innocent are punished unfairly." Someone earlier said that the Grigori had already received banishment from Heaven as their punishment. The small bit about the Grigori states that "Angels are strictly forbidden to associate with the Children of the Grigori or, God forbid, any actual remaining Grigori they might run across in the course of a mission." Sounds like the Angels are the ones that need to avoid the Grigori, not the other way around. It does further state on the same page that "But while they shun demons almost instinctively, they have little love for the angels." which is attributed to their bitterness over their exile. Certainly angels would hunt down Nephallim who are monstrous in their souls and nature and are, knowingly or unknowingly, working for Hell. Not a problem really, any more than a human who is Hellsworn is pretty much a free target for most angels. I just don't see any gain for Heaven by sending innocents to Hell. But the attitude implied by the vignette and other comments in the last week about the Watchers gives me the impression that the physical shell of a Nephallim makes them automatically damned. It reminds me strongly of all the bad things that the Purity Crusade stood for. Or is this a matter of "If I kill the twisted little thing now it goes to Heaven because it hasn't sinned yet." sort of an attitude? Again, I want to say it was an excellent story bit and frankly makes me want to get a game where I could play a Grigori of some kind because I like the underdog. DS1 ------------------------------ Date: Fri, 30 Aug 2002 10:30:27 -0700 (PDT) From: Michael Walton Subject: Re: IN> Nephallite Death Curse - --- Manny Nepomuceno wrote: > At > the moment of his death, the Nephallite must make a Will > roll against > double his regular Will, spending all of his Essence to > improve the roll. As in, the Nephallite gets double Will to determine the TN? That plus the Essence expenditure almost guarantees a success. Did you perhaps mean half of normal Will instead? =====

Michael Walton, #US2002023848

"There are two things that stand in the way of happy marriages

-- men and women." -- Rev. David Moore

__________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com ------------------------------ Date: Fri, 30 Aug 2002 19:52:41 +0000 From: "Janet Anderson" Subject: Re: IN> Re:Grigori >Besides, since canon has established that all Archangels, even Dominic, are >known to work with the Demon Princes on occasion, I can't see them turning >away all dealings with folks who are merely Outcast. I'd like this clarified. I think Canon has established that all Archangels, even Dominic (or Laurence), are known to work (through their Servitors) with *demons* on occasion. Canon has also established that Dominic (in particular) will work with Asmodeus, and that some other Archangels (Michael, Marc, Novalis) will work with Demon Princes if it's advantageous to their Word. But would, for example, Laurence or David, who are Malakim, work directly with a Demon Prince? (I'm assuming the Legion incident was a once-in-a-millennium occasion; I'm talking about a general policy.) Janet Anderson _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Fri, 30 Aug 2002 20:40:31 +0000 From: "Sirea Theyal" Subject: IN>Osiphem, Demon Princess of Destruction (Okay. This will be the last Superior I post for a while, since I don't want to "oversaturate the market" as Marc would say, and annoy the bunch of you with 50 bajillion Superiors. I go to college Wednesday, and I plan to gather up a group to play with/GM with as soon as possible. Osiphem is going to be a big player in my Wounded Earth campaign, as Eli's antagonist, and I want her to be tip top for gameplay. She has a good few weeks worth of work put into her, so please nitpick/criticise without mercy ^_^ thanks I'll try to post her history tomorrow, if I can scrounge the remains of it up. She already invoked her Word upon herself once when she was erased from disk a few weeks back >_<) Osiphem, Calabite Demon Princess of Destruction "The World is but a hut of straw before the HURRICANE that is me!" *Dissonance* It is dissonant for these demon's to not destroy something once per day. What they destroy must be something that is not usually harmed. They can't shirk dissonance by crumpling a candy bar wrapper, but they'll do fine if they smash a television set. Also, mental destruction (traumatizing a victim) or celestial destruction (ripping away a Force) also count towards fulfilling the quota. *Band Attunements* Balseraphim: For every successful use of their resonance on someone, the Balseraph may opt to do Mind hits to their target, with the damage being equal to the check digit of their resonance roll. The victim may resist this with a Will roll. Djinn: These Djinn have the power to reciprocate Body hits that they take, inflicting it instead upon their attuned. Whenever the Djinn takes damage, he may make roll against Will to transfer all of the Body hits taken to his current attuned, without incurring dissonance. What few attuned know however, is that they too hold this power. If they can succeed at a Will roll, they can inflict any Body hits -they- have upon the Djinn that attuned to them. Note that if the Djinn destroy's their attuned through this method, they will take dissonance. Calabim: These Calabim are walking death machines... they add their Corporeal Forces to their resonance roll, subtract their Ethereal Forces from their targets contest of wills, and add their Celestial Forces to the check digit of a successful resonance! Many Calabim rejoiced when their "Queen" finally came home. Habbalah: These Punishers have the power to -destroy- the emotions of their victims. When they invoke their resonance, the Habbalite may have an additional contest of Wills with their target. If the Habbalite succeeds, the target will experience the emotion inflicted upon them, with about 10 times the intensity as normal. When they finally overcome the emotion, they must make a Will roll,. or be unable to feel that emotion anymore, as it has been burned out and destroyed from their minds. If the resonance backlashes however, the Habbalite will have to make a Will roll themselves, or lose the emotion they invoked themselves! Note that a Ethereal Song of Healing will cure this. Honorium: Warrior's of Destruction can add their Corporeal Forces to any skill they are using to currently destroy something. In addition, they can add their Celestial Forces to all damage rolls when fighting a servitor of Eli. Lilim: When these Lilim place a Geas upon their victim, they have an additional power. If the victim resists when the Geas is called in, the Lilim will still gain dissonance, but the victim will take Body hits equal to the level of Geas they are resisting, that cannot be healed until it is fulfilled! Shedim: These Shedim have a terrible power... once they have totally corrupted their hosts (GM's call), they may opt to enter a final contest of Wills. If the Shedite succeeds, they may force their host to explode, killing them instantly! This causes the Shedite's total Forces x2 in Body hits to anyone within 10 feet of the host, and causes Soul hits to the Shedite equal to their hosts Celestial Forces. This also ejects the Shedite in celestial form, so they must find another host quickly or Descend. Impudite: If these Impudite's charm someone, they do not need to drain them of essence through the usual method of using their resonance. Instead, if they can convince their charmed to destroy something, they can gain one point of essence from them for every act of destruction committed. Also, if they can convince their charmed to commit suicide, the Impudite will gain all the essence that person had left in one big rush. Skulker: These demons can make something that is weak appear strong with a successful Will roll. A fragile vase will look strong enough to fall on a hard floor, a ratty rope bridge will look like it can handle the weight of a heavy person, a plank of wood hard enough to use as a weapon. This illusion can be broken with a successful Perception roll. (Maybe this should be the Balseraph attunement...?) *Servitor Attunements* In the Wake: These demons become immune to the side effects of any destruction that they directly cause. For instance, if the demon blew up a building, and it fell down on top of them, they would not be hurt. But the demon would NOT be immune to the bomb that blew up. They are only unhurt by any side effects their exploits causes. Path of Destruction: In a sick perversion of her former resonance, Osiphem made this attunement to give her demons the power of insane speed. For one essence per second, the demon may move at (their total Forces multiplied by 3) feet per second in a straight line, in any direction. But this also causes (the demons total Forces divided by 3) points of disturbance per second, as the demon creates a screaming path of fire and destruction behind them that tears through the Symphony. Entropic Equation: This power allows the demon access to a limited form of the Calabite resonance, but only to a check digit of 3. Also, if the resonance backlashes, the demon will be forced to take the damage themselves, they cannot redirect the entropy elsewhere. Disaster Area: This allows a demon to, with a Perception roll and 1 essence, know the closest nearby area that is most easily destroyed. For example, this may lead the demon to a paper factory, or a glassware store, or a playground with children. Dark Wave: Since Belial is out for Osiphem's blood, she made a attunement to deal with zealous Servitors of Infernal Fire. For 2 essence, the demon may cause all damage they do to anyone who serves the Word of Fire (this spills over into Gabriel's Servitors, coincidentally) to be doubled for the next (demons total Forces) rounds. The demon will be engulfed in an aura of watery blackness, exuding a cold air, in a Fallen version of some lost power of Osiphem's former Superior, Oannes... *Distinctions* Knight of the Broken Scepter: With a Perception roll, these demons will be able to see the weakest point in any one object. The better the roll made, the more exact the weak point the demon will know. Captain of the Coming Storm: For 4 essence, the Captain can make everything mechanical within a one block radius to stop working and shut down. Computers will turn off, electric grids power down, machines stop working, cars cease to run, etc. This will last for the demons Corporeal Forces hours, and can be used once per day. Note that Asmodeus will messily kill any demon who abuses this power near a hospital, or anything other place that has machines to keep humans alive, as the massive amounts of disturbance caused from immediate deaths makes the Game Prince turn a very pretty shade of purple. Baron of the Final Wheel: If these demons are in celestial combat and are brought to the verge of soul death from it, they may voluntarily give their lives in a sacrifice to Destruction to automatically kill their opponent, who must have Forces less than or equal to that of the demon. *Other Distinctions* Trailblazer: These demons are assigned with the duty of tracking down Eli so Osiphem can thrash him. They can invoke Osiphem at anytime, and have the ability to sense any Creationer's in the area with a Perception roll. More than one Creationer party has ended in total chaos and terror when Osiphem suddenly, ah, "crashed" it. *Relations* Allied: Vapula, Saminga, Furfur (Vapula and Saminga are associated, and Furfur is Allied/In Love) Associated: Baal, Asmodeus, Kronos (Baal and Kronos are Neutral, Asmodeus is Hostile) Neutral: Lilith, Kobal Hostile: Everyone else Enemy: Belial, Andrealphus *Rites* - -Destroy something that was precious to someone - -Cause one or more square miles of destruction - -Rip away a Force from a celestial - -Kill a Creationer (+2 essence) - -Significantly wound Eli's vessel (+4 essence) *Chance of Invocation* 4 Oh, Osiphem loves her Word, and it's found everywhere. Despite this though, she does not tolerate being summoned for no good reason, and is not afraid to turn one of her servitors into an example of her Word. But if there's some good bit of destruction going on, she'll be there... *Invocation Modifier* +1- A broken artifact +2- 50 or more pounds of explosives +3- A Creationer at the moment of it's death +4- 10 square miles of destroyed land +5- An armed weapon of mass destruction +6- Eli _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Sat, 31 Aug 2002 05:23:02 +0800 From: Manny Nepomuceno Subject: Re: IN> Nephallite Death Curse Hey, At 10:30 AM 8/30/2002 -0700, 'twas written: >--- Manny Nepomuceno wrote: > > At > > the moment of his death, the Nephallite must make a Will > > roll against > > double his regular Will, spending all of his Essence to > > improve the roll. > > As in, the Nephallite gets double Will to determine the >TN? That plus the Essence expenditure almost guarantees a >success. Did you perhaps mean half of normal Will instead? Well, no...let's see... The average Nephallite with 5 Forces should have perhaps 2 Celestial Forces...average Will of 4...double that makes it 8. Throw in the additional Essence, say 4 Essence, and we get...12. Automatic success. Oh. I think I see what you mean. How about a regular roll against Will, with an automatic all-Essence burn? That ought to make it a bit more even...let's see...regular Will of 4, plus 4 Essence, makes the target roll 8 -- with 5 Essence, it becomes 9, but that's for a 5-Force creature. Rolling against half Will...2 plus 4 is 6, making 6 the target number out of a possible 12. Since I said four out of five Nephallim and five out of ten Children of the Grigori, how about regular roll vs. Will for Nephallim and half Will for non-Nephallite Children of the Grigori? :) ;) Manny Neps <-- is lazy and doesn't like doing the math. http://www.geocities.com/angeloffools ------------------------------ End of in_nomine-digest V1 #2758 ********************************