in_nomine-digest Wednesday, September 18 2002 Volume 01 : Number 2778 In this digest: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) IN> Item Crash Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) IN> Sword-Dance IN> Cow Re: IN> The Council of the Sword Re: IN> Ofanim angels? Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Re: IN> The Aegis Re: IN> The Council of the Sword IN> Re: in_nomine-digest V1 #2777 Re: IN> Cow. Re: IN> Cow. Re: IN>Content of GURPS IN? Re: IN> New Songs... (seven through nine) Re: IN> Item Crash IN>Song of Fusion Re: IN> Sword-Dance Re: IN> Cow. IN> Seen the light? IN> Re: Brian's last post IN>Genubath Final Draft Re: IN> Ofanim angels? Re: IN> Ofanim angels? Re: IN> Cow. IN> Galaxy Stop ---------------------------------------------------------------------- Date: Wed, 18 Sep 2002 15:46:22 +0000 From: "Sirea Theyal" Subject: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) >One possible explaination that occurs to me is this: Angels, while having >unique perceptions and insights into the nature of the Symphony, do not >have something that humans do have. Humans, by virtue of being the focal >point of God's Creation, can, through the application of their Free Will, >affect the Symphony on a fundamental level. > >So, if we see Creation as full of cosmic slipstreams which the Ofanim ride >to attain their speed, we have humans who can create and alter those >slipstreams, because of their unique realtionship to Creation. So humans, >thorough hard work, determination and desire, can bring into being the >means by which they can exceed the limits imposed on angels. And when >they do, it's just further indication that humans are as special as God >always claimed. > >Hmm. On second thought, it's probably easier just to amend the Ofanite >speed rules. :-/ *laughs* maybe they should be fixed a wee bit ^_^ But this made me have an interesting thought, on the potential of humans and why most celestials should feel Very Scared. I'll jump back to a post I read in the digests from goodness knows how long ago about Black Ops and In Nomine (I have the book, borrowed from my cousin. Nice read, but probably not my cup of RP tea. But I'm sliding off topic) Anyways, despite being very unrealistic (but then, IN itself isn't -that realistic to begin with) we see that humans, in there time at the Academy, can reach superhuman levels of power. More importantly, a normal Black Op has nearly 9 Forces in IN speak, with really veteran ones hitting over 13. I realized just then that these people hgained that many Forces in only 5-15 years of life. Most angels and demons don't gain that many Forces in - -centuries-, it takes them a huge amount of time, whereas a human (even in a non Black Op idea setting) can gain Forces in a very little amount of time given the proper motivation. It just disquieted me (jn a good way) that humans could become so -powerful- in such a small amount of time, wereas celestials take forever to grow that strong. Going along the lines of humans now being able to break the Ofanite max speed, one would wonder if the War would halt for a moment to consider just how much potential these humans/monkeys really do have. And on the Black Op note, I think many AA's and DP's would love to have beings that could be so powerful but still under their command is so little an amount of time :D Well, that's all I wanted to say. Just a passing thought. > > > >On another note, I've always wanted to see someone try to wrap up the >Johnathan Livingston Seagull's idea of Perfect Speed (perfect speed = >being there, IIRC) into the Ofanite mindset/mechanics in an intelligent >fashion, short of giving every Ofanite the Cel Song of Motion or the >Destiny Synchronicity attunement. I would try myself, but I keep getting >distracted. I'm not sure I've ever heard of this. Could you explain it? _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Wed, 18 Sep 2002 12:00:30 -0400 From: EDG Subject: IN> Item Crash The only other attunement that I can think of that humans can have and that celestials *can't* is Sorcery... and I might be wrong about that. (Both about its being an attunement and about its usability.) Special thanks to Sirea for giving me the impetus to write this up. - -EDG Item Crash (War, the War: can only be given to humans) Michael gives this attunement to any Soldier or Saint who asks; Baal reserves it for his highest-ranking human servants. It is to be noted that although Saints can use this attunement, Undead *cannot*. Item Crash, in its purest form, destroys artifacts to cause a special effect. The mechanic is simple: the artifact to be destroyed must be carried by the user of the attunement; in a moment of desperation, the user may simply concentrate (spending no Essence) and detonate the artifact, causing (the artifact's *total* levels across all three realms if a corporeal artifact, doubled if a talisman, tripled if a relic; use only the highest value) damage to everything in the blast radius (within yards equal to the artifact's *highest* level), including creatures, walls, vehicles, et cetera. This attunement can only be used on the corporeal plane, and only deals Body hits; anyone in celestial form is unaffected. In addition, the user is immune to the effects of the explosion. There is another way to use Item Crash, however: by spending Essence equal to the artifact's highest level, the user can activate a last-ditch special effect of the artifact. This should be related to the function of the artifact: a relic with three Songs might activate them all at once, at the maximum possible effect, while Stealthy Shoes might propel the user forward at (talisman level) times his normal running movement rate, absolutely silently, before dispersing. The GM should feel free to choose a suitably dramatic and/or cinematic effect for this attunement. Example: Joe R. Soldier is running from a group of demons who want to do him in. His only real weapon is a Mystical Mag-Lite, with Corporeal Light/6 and Celestial Light/3. Suddenly he encounters a brick wall, too high for him to climb. The demons are closing, and Joe decides to use Item Crash on his Mag-Lite; if he dies anyway, he doesn't want the demons to get their hands on it, and if he lives through it he can probably get another one. Joe has two options at this point. He can either simply detonate the Mag-Lite, causing (6 + 3 = 9 * 3 (since it's a relic) = 27) Body hits to everything in a 6-yard radius (since the relic's highest level is 6) - which stands a chance of knocking out at least one Vessel and might even take down the wall - or he can spend 6 Essence to generate a special effect, which the GM rules is going to be a Death Blossom effect (Celestial Light, at maximum power for the relic's level, firing ten times a second for three seconds, the target randomly chosen with each shot from the surviving demons). There are two caveats to this attunement. First, demons with Humanity *can* be given this attunement, if they ask for it while in their mortal state. However, they cannot use the attunement unless they are in a mortal state; it is "greyscaled" when they are at full power. Second, a Soldier or Saint with the Malakite of Eli attunement can use Item Crash on an item he has empowered with his choir attunement; treat the neo-weapon as a corporeal artifact, with level equal to its current Power. (When the Malakite of Eli effect wears off, the item is no longer usable unless it is charged again.) ------------------------------ Date: Wed, 18 Sep 2002 12:51:56 -0400 (EDT) From: Ryan M Roth Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) On Wed, 18 Sep 2002, Sirea Theyal wrote: > >On another note, I've always wanted to see someone try to wrap up the > >Johnathan Livingston Seagull's idea of Perfect Speed (perfect speed = > >being there, IIRC) into the Ofanite mindset/mechanics in an intelligent > >fashion, short of giving every Ofanite the Cel Song of Motion or the > >Destiny Synchronicity attunement. I would try myself, but I keep getting > >distracted. > > > I'm not sure I've ever heard of this. Could you explain it? > I'm probably not the best one to explain it, as I only have very dim recollections of the English class where I first saw it. From what I recall, though, Johnathan Livingston Seagull is a story about a seagull seeking enlightenment. The entire story is a kind of parable for Buddhist philosophy (if I remember right). The aspect I referenced is from the part of the story where the seagull tries to attain 'Perfect Speed' by flying higher and higher and then diving. Along the way, he tries to understand what is meant by 'Perfect Speed'. I think the conclusion was that, if you have to spend any time thinking about where you are going, the speed isn't perfect. The only perfect speed is when you are already there; so why work so hard to go fast when you can have perfect speed by staying still? Another way of looking at it: if you have Perfect Speed, you are there, and if you want to be somewhere else, you are there too. So if you have Perfect Speed, you are essentially omnipresent. I'm pretty sure I butchered the point of the story here, but this is what stuck with me all these years, even if it is completely wrong. Ryan R. ------------------------------ Date: Wed, 18 Sep 2002 13:02:27 -0400 From: "Josh Moger" Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) > >Anyways, despite being very unrealistic (but then, IN itself isn't -that >realistic to begin with) we see that humans, in there time at the Academy, >can reach superhuman levels of power. More importantly, a normal Black Op >has nearly 9 Forces in IN speak, with really veteran ones hitting over 13. > >I realized just then that these people hgained that many Forces in only 5-15 >years of life. Most angels and demons don't gain that many Forces in >-centuries-, it takes them a huge amount of time, whereas a human (even in a >non Black Op idea setting) can gain Forces in a very little amount of time >given the proper motivation. It just disquieted me (jn a good way) that >humans could become so -powerful- in such a small amount of time, wereas >celestials take forever to grow that strong. Going along the lines of humans >now being able to break the Ofanite max speed, one would wonder if the War >would halt for a moment to consider just how much potential these >humans/monkeys really do have. Two sides to every coin. While on the one hand I posted a bit last year (it was last... semester, yeah. Okay, good, I'm not losing my mind again) about humans eventually evolving into Malakim, someone posted a bit, don't remember when, about Saminga pumping a human serial killer full of forces, causing him to spontaneously combust with a great deal of collateral damage. Or something to that effect. Is there a canon cap to human (non undead, non saint, but definitely soldier) forces? Josh ------------------------------ Date: Wed, 18 Sep 2002 13:11:34 -0500 From: Earl Wajenberg Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Ryan M Roth wrote, of Jonoathan Livingston Seagull: > The only perfect speed is when you are already there; so why work > so hard to go fast when you can have perfect speed by staying still? My own recollactions of the book are even rustier than yours, but my impression was that, when Jonathan told his disciple, "Perfect speed is being there," he gave a demo by teleporting between the words "is" and "being." Earl ------------------------------ Date: Wed, 18 Sep 2002 13:11:42 -0500 From: Earl Wajenberg Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Josh Moger wrote: > Is there a canon cap to human (non undead, non saint, but definitely > soldier) forces? There is. I think it's 15 forces for humans, 5 in each realm, while for celestials its 18 forces, 6 in each realm. I don't know if it's canon that Adam, Lilith, and Eve were created with 15 forces, but I think there's at least a list rumor to that effect. Earl ------------------------------ Date: Wed, 18 Sep 2002 08:35:24 -0400 From: BC Petery Subject: IN> Sword-Dance > To use this skill, actual music -- preferably with a fast beat -- must > be audible. Is there a bonus for having Khachaturian's classical music piece "Sabre Dance" playing? ------------------------------ Date: Wed, 18 Sep 2002 08:35:24 -0400 From: BC Petery Subject: IN> Cow > Andrealphus: "Ooh, you kinky boy, you. Where did I > put my branding iron?" FarmBoy says: The boys are bulls. The girls are cows. > Kobal: "Heh. Heh-heh. Heh-heh-hah. > Heh-heh-hehheh-heh. Mwahh-hah-hah-hah-hahhh..." More like: "That one's older than I am. Now, THIS is funny." Servitor wakes up with in a barn, still a cow, with the Bound Discord at 6. And the bull across the way is looking a little... anxious. If you know what I mean. ------------------------------ Date: Wed, 18 Sep 2002 10:30:52 -0700 (PDT) From: Michael Walton Subject: Re: IN> The Council of the Sword Absolutely magnificent. I wish you'd done this in time to submit it for inclusion in S1. =====

Michael Walton, #US2002023848

"Don't repent. Stop sinnin'." -- old cowboy saying

__________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com ------------------------------ Date: Wed, 18 Sep 2002 10:34:13 -0700 (PDT) From: Michael Walton Subject: Re: IN> Ofanim angels? - --- Ryan M Roth wrote: > So, if we see Creation as full of cosmic slipstreams > which the Ofanim ride > to attain their speed, we have humans who can create and > alter those > slipstreams, because of their unique realtionship to > Creation. So humans, > thorough hard work, determination and desire, can bring > into being the > means by which they can exceed the limits imposed on > angels. Neatly summed up, that. > Hmm. On second thought, it's probably easier just to > amend the Ofanite speed rules. > On another note, I've always wanted to see someone try to > wrap up the > Johnathan Livingston Seagull's idea of Perfect Speed > (perfect speed = > being there, IIRC) into the Ofanite mindset/mechanics in > an intelligent fashion I'm ashamed to admit that I've never read the book. It sound very Ofanite, though (as does your continual distraction 0;>). =====

Michael Walton, #US2002023848

"Don't repent. Stop sinnin'." -- old cowboy saying

__________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com ------------------------------ Date: Wed, 18 Sep 2002 13:34:49 -0400 From: Walter Milliken Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) At 13:02 -0400 9/18/02, Josh Moger wrote: >Is there a canon cap to human (non undead, non saint, but definitely >soldier) forces? I believe canon limits humans to 15 forces, a max of 5 in each type. It may also be established somewhere that Adam & Eve (and presumably Lilith, pre-Princess) were somewhere around there, but that may have been just idle speculation, and not ever actually canonized. Lilith, presumably still human, undoubtedly breaks this rule, but then, she doesn't care about breaking rules. - ---Walter ------------------------------ Date: Wed, 18 Sep 2002 10:38:37 -0700 (PDT) From: Michael Walton Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) - --- Josh Moger wrote: > Is there a canon cap to human (non undead, non saint, but > definitely soldier) forces? 15, which is what Adam and Eve had and Lilith has not counting Word Forces. =====

Michael Walton, #US2002023848

"Don't repent. Stop sinnin'." -- old cowboy saying

__________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com ------------------------------ Date: Wed, 18 Sep 2002 10:38:42 -0700 From: Kish Subject: Re: IN>Consider something Really Scary (was Re: IN> Ofanim angels?) Earl Wajenberg wrote: > > Josh Moger wrote: > > > Is there a canon cap to human (non undead, non saint, but definitely > > soldier) forces? > > There is. I think it's 15 forces for humans, 5 in each realm, > while for celestials its 18 forces, 6 in each realm. That's the racial cap. Every human has a personal cap. For most, it's five forces. The CPG says that likely no more than half a dozen have ever had 15 Forces. > > I don't know if it's canon that Adam, Lilith, and Eve were created > with 15 forces, Yes. CPG. ------------------------------ Date: Wed, 18 Sep 2002 10:51:43 -0700 (PDT) From: Michael Walton Subject: Re: IN> The Aegis Two quibbles: 1) The Aegis is mentioned in LR as an Artifact that Zadkiel intends to wield during Armageddon. It's doubtful that she would name an organization after it. 2) This org strikes me as one that could use a lot of inter-Word cooperation. Ofanim of Trade would sure be useful in transporting supplies for medical treatment and famine relief, for example, while Seraphim of Flowers are excellent at crowd control. =====

Michael Walton, #US2002023848

"Don't repent. Stop sinnin'." -- old cowboy saying

__________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com ------------------------------ Date: Wed, 18 Sep 2002 19:01 +0100 (BST) From: jgd@cix.co.uk (John Dallman) Subject: Re: IN> The Council of the Sword In article <000e01c25f1c$f2619680$b03ac818@Vidotron.videotron.ca>, rolland.therrien@videotron.ca (Rolland Therrien) wrote: > In Heaven live the Greatest Generals History has ever known... Or at > least the ones who've accomplished their Destinies. Alexander has moved on? And is there no thought for the Admirals, as yet? - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Wed, 18 Sep 2002 15:34:35 -0400 From: Rolland Therrien Subject: IN> Re: in_nomine-digest V1 #2777 - -----Original Message----- >Date: Wed, 18 Sep 2002 14:59:19 +0000 >From: "Janet Anderson" >Subject: Re: IN> The Council of the Sword > >I like this very much, but I have two quibbles: > >1) I can't believe that Michael, who wastes nothing in the way of resources >and will even use ethereals and demons when they can help him get something >done, doesn't have a College of War with these and others involved in it. Hmm... Well, I had assumed he would have Sun Tzu teach strategy to new Angels, but otherwise, I figure Michael trusts his own judgement when it comes to military strategy. >2) Cardinal Richelieu? Alexandre Dumas' take on the Cardinal was one way to look at him. An innacurate one, considering that Dumas took strong liberties with History for the sake of drama. Another, more accurate way, is to actually look at the Historical Cardinal, who was more ambiguous. Armand Jean du Plessis de Richelieu was a duke and cardinal, with an iron will and a sharp mind, who was a master diplomat, grand schemer and the power behind the throne of Louis XIII. The two had a friendly rivalry as well as a strong friendship, and contrary to the way modern movies have portrayed him, Richelieu never plotted to overthrow King Louis. While it is true that he and Queen Anne had a strong dislike for each other, It might be because he saw the foreign woman (born in Austria, raised in Spain) as a disruptive influence on France's king. He was, first and foremost, a fierce French patriot, who would stop at nothing to remove any threat to France. I imagine that Richelieu's dedication to preserving France's political stability and independance allowed him to achieve his Destiny, as opposed to his Fate. Now in Heaven, he would gravitate to serving The Sword, serving as an advisor in human politics to the Archangel who would most benefit from a human opinion... Otherwise, you're free to imagine him as a Damned Soul bound in service to The Game... ------------------------------ Date: Wed, 18 Sep 2002 13:27:08 -0700 (PDT) From: Fade the Cat Subject: Re: IN> Cow. ...somehow, I never got the original Cow email, and while I'm getting all the replies, I would very much like to know what the heck the original said, seeing how it's inspired so much comment. Could someone send me a copy of that email? - --Fade the Cat _____________________________________________________________ Sluggy.Net: The Sluggy Freelance Community! _____________________________________________________________ Promote your group and strengthen ties to your members with email@yourgroup.org by Everyone.net http://www.everyone.net/?btn=tag ------------------------------ Date: Wed, 18 Sep 2002 16:35:38 -0400 From: EDG Subject: Re: IN> Cow. At 01:27 PM 9/18/2002 -0700, you wrote: >...somehow, I never got the original Cow email, and while I'm getting all >the replies, I would very much like to know what the heck the original >said, seeing how it's inspired so much comment. Could someone send me a >copy of that email? Done. - -EDG ------------------------------ Date: Wed, 18 Sep 2002 22:04:14 +0000 From: "Sirea Theyal" Subject: Re: IN>Content of GURPS IN? > >>GURPS IN primarily (and deliberately) duplicates the core IN rulebook >[...] > > > >Okay... so it's basically the main rulebook with a few things missing, >and a > >few things added in. > >There shouldn't be anything missing between the main rulebook for IN >and GIN. Ooops ^_^; I meant missing as in no AA of Revelations and such. You know, stuff that could be fit into the main rulebook if not for crud like $$$ and book space ;-; > > >>Those would also be in the next-gen IN core rules, > >Maybe. That's up to SJ. > > >Drat... and there isn't any legal online versions of the lesser Superiors >in > >GURPS form, huh? Oh well. Guess I'll have to go without. And I was so >eager > >to try to make a Servitor of Cruelty for my next game :/ > >Check the web page for GIN (www.sjgames.com/gurps/books and then the >In Nomine link there), and see if the conversion notes help you. > I did. Thing is, I don't have the Rev Cycle books, so I was hoping to cheat for my IN GURPS and see if there was conversions for the minor Superiors :D _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ------------------------------ Date: Wed, 18 Sep 2002 22:08:26 +0000 From: "Sirea Theyal" Subject: Re: IN> New Songs... (seven through nine) >Song of Lawyers, Gu n s and Money (Corporeal) > >This is a last ditch Song: indeed, it activates >automatically. "Performing" it costs 6 Essence (and, >if you don't have that much Essence, it'll take it out >of your hide - 1 Body Hit for every point below 6). >It does the following things: > >1) Automatic use of the Celestial Song of Tongues to >the nearest Triad, with the message of "Send Lawyers, >Gu n s and Money to X and Y" - 'X' being longitude >and 'Y' being latitude - "the shit has hit the fan." >This even happens with non-angels, amusingly enough. >2) A fully loaded set of Colt .45 revolvers will >appear in the target's hands. Hope he knows how to >use them. >3) $(CD x 500) dollars in the local currency will >appear in a sack at the targets' feet. > >Incidentally, this song is very, very LOUD. > >Bonus: Mercurians, Balseraphs, Trade, the Media >Essence Requirement: 6 >Degree of Disturbance: 6x CD Oh my God. Moe, I love you for this ^_^ all of the Songs were great, but this is just the best. If there was ever a Snatch/Lock, Stock, Two Smoking Barrels and IN crossover, or something along those lines, this would do be a used Song. I must have it! ^o^ _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Wed, 18 Sep 2002 22:10:16 +0000 From: "Sirea Theyal" Subject: Re: IN> Item Crash Yay! *claps* nice job EDG ^_^ Just don't tell them what happens when you pick up an ordinary throwing dagger and use this... :D _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Wed, 18 Sep 2002 18:13:52 -0400 From: BC Petery Subject: IN>Song of Fusion > And brings up the rather humorous > image of David, after a well aimed kick, turning into a > lopsided boulder to escape the pain. But David's all about Enduring, the big masochist. He reminds me of Col. Flag from M.A.S.H. "I trained myself to never laugh or smile. I sat through a Three Stooges marathon and every time I felt like smiling I rammed myself in the stomach with a cattle prod." ------------------------------ Date: Wed, 18 Sep 2002 22:33:41 +0000 From: "Sirea Theyal" Subject: Re: IN> Sword-Dance Wow. This is a real thing in Russia? And thanks for converting it to GURPS terms, I have to steal it for my characters :D Nice work. _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com ------------------------------ Date: Wed, 18 Sep 2002 23:12:53 +0000 From: "Sirea Theyal" Subject: Re: IN> Cow. >>...somehow, I never got the original Cow email, and while I'm getting all >>the replies, I would very much like to know what the heck the original >>said, seeing how it's inspired so much comment. Could someone send me a >>copy of that email? > >Done. Um... that's... odd. I never got the original cow email either, and I didn't get the message EDG responds to in the body of this one o.o; Is there just a flow problem with the list today? _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com ------------------------------ Date: Thu, 19 Sep 2002 00:17:34 +0100 From: "Nick Ashton" Subject: IN> Seen the light? Surely Jean and his servitors must be at least slightly half-hearted in their support of fibre-optic communications technology? Especially the Ofanim, who can't bounce down the cabling anymore... :o ------------------------------ Date: Wed, 18 Sep 2002 18:36:33 -0400 From: BC Petery Subject: IN> Re: Brian's last post > Yes. As far as I know, the digest search engine is offline. Use Gooogle. I dooogle. ------------------------------ Date: Thu, 19 Sep 2002 00:00:46 +0000 From: "Sirea Theyal" Subject: IN>Genubath Final Draft (Well, I've managed to refine and complete the first of my INverse [the official name for my alternate universe IN campaign setting, thanks to whoever suggested the name, it really stuck on me ^_^;] Superiors, which is Genubath. I'll post her stats first, and then her history, and finally her details such as her Cathedral and relations and servitors and such... enjoy, and criticism wanted :D as soon as I get a website, I'll start putting my material there for viewing and such, so I dont bore everybody and keep the list uncluttered -_-;) Genubath, Kyriotate Archangel of Healing "The World has been wounded by the forces of Hell, we are here to heal the damage." *Dissonance* To cause damage of any kind (Body, Mind, or Soul hits) to a living being, unless they are a demon, a Hellsworn human, or an evil ethereal. These angels can attack, they do not need to refrain from violence, but they cannot hurt that which is not purely Infernal. They will also incur dissonance if they do not tend to a deserving human who is in need of healing, if it is within the angel’s power to do so. Being selfless, other Angels of Healing know that their own wounds can wait until those needing of attention are treated. *Choir Attunements* Seraphim: By placing his hands on the body of a wounded individual, the angel will know exactly what caused any and all wounds his subject has, but not who caused them, and a general idea of the severity of the wound. Cherubim: These Cherubim may transfer their own Body, Mind, or Soul hits to their attuned with a simple Will roll, healing and protecting their charges from harm. Ofanim: Wheels of Healing can add their Corporeal Forces to their resonance whenever they are trying to seek out a safe haven for the wounded, and only then if they are in the presence of someone who is in need of immediate healing. They are Genubath’s ambulance riders. Elohim: These Powers receive an additional 12 points when starting play to spend on Roles as people who heal the body and mind, such as doctors, counselors, shamans, medicine men, etc. Malakim: Although they remain uncommon, a Virtue of Healing may spend 3 Essence to not create any disturbance when fighting a demon that the Malakite saw cause lasting harm to a human. This lasts for the Malakite's Celestial Forces in hours. The Malakite must spend an additional 3 Essence for every demon he wishes to not create disturbance while fighting. Lilim: These Gifters can sense what would best help someone to heal from a wound, be it mental or physical. All she needs to do is touch the subject, ask them what they are wounded with, and the Lilim will know right away what they Need to start on the road to recovery. Kyriotates: Genubath’s Kyriotates may perform the Corporeal Song of Healing for no Essence on any wounded vessel they are currently possessing. Mercurian: These Friends may use their resonance to see if their target has been hurt or healed by others, and to what general degree (very much, a little, permanently, etc). Grigori: If these Watchers hear disturbance caused by the harm of a human, they will automatically know the general direction of the offender, and whether it is a human or supernatural being. Ethereals: Healers of the Marches, any ethereal being who serves Genubath may transfer their own Mind hits to a human’s dreamscape in order to heal it of any damage typically done by evil ethereals and Servitors of Despair. If healing the dreamscape means healing another ethereal who is a part of it, then they may transfer Mind hits to the wounded ethereal. *Servitor Attunements* Full-Cure: With a successful Will roll and 5 seconds of concentration, the angel can voluntarily give up all of her current Body hit's except for one, and give them to a human she is touching. This is dangerous to do during combat though, as it makes the angel an excellent target for demonic attack... Purging: For 2 Essence, the angel can force any and all damaging substances from the body of one human he is touching. This will force the human to vomit or defecate any foreign substances she has in her body, and any bullets or broken pieces in her will force their way out. Note that the angel will not incur dissonance if the human is hurt by any of this, but only if the angel continues to heal her afterwards. Calming: With a successful Will roll and the cost of 1 Essence, these angels can make anyone who is emotionally out of control calm down for the angel’s Ethereal Forces in hours. This works on someone who is being affected by an Ethereal Discord, a Habbalite's resonance, or simple emotional distress. Anesthetic: By holding a willing human’s hand and making a Will roll, the angel can take any and all pain the human feels upon herself, making healing faster and easier. No wounds will appear upon the angel’s body, but she will feel everything that her target feels. The human will simply feel nothing, and have a soothing numb sensation until the angel lets go. *Distinctions* Vassal of Soothing: Ever close with the sacred art of healing, these angels may add their Celestial Forces to any roll made that involves physically or mentally healing another individual, be it a skill, Song, or resonance roll. Friend of Healers: With a Will roll and the cost of 5 Essence, the angel may designate an area equal to the angel’s Corporeal Forces in yards as a “safe zone”, in which people may rest and heal, and will not fight. This lasts for 24 hours. In game terms, this creates an area under the influence of a variant of the Seraph of Flowers attunement, but only in regards to physical violence. Master of Restoration: These angel's can sacrifice their own Forces to restore them to someone that has lost one, with a successful Will roll. Note that the angel must give up a Force of the same type that the target lost; the angel can't give a Celestial Force to someone that has lost a Corporeal one, and the target can never go over their original limit. Genubath has some of the lowest Force Masters you'll ever see. *Relations* Genubath focuses solely on healing, and is much beloved by her fellow Peace Faction Superiors, especially Fluerity, who's Word of Medicine goes hand in hand with Genubath's. While she approve of the Archangels who concentrate too much on fighting or promoting damaging Words, she will not treat them as enemies, and her services are open to all. Allied: Fluerity (Medicine), Makatiel (Life), Vapula (Science) Associated: Everyone else Neutral: Beleth (Fear), Belial (Fury), Baal (Valor), Valefor (Chaos) Hostile: No one Enemy: No one *Rites* - -Bring a wounded human to full recovery - -Work in a hospital for 24 hours - -Prevent the loss of a Force in another angel *Chance of Invocation* 4 Genubath is a very busy Kyriotate, her Word demands nearly constant action and attention to both humans and the War that is being fought, but she still manages to keep a smile on her face(s). She’s always willing to appear and help heal, but her Servitors would do anything to take the load off of her shoulders, and thus try to never summon her unless the is dire need. *Invocation Modifiers* +1- A tin of band-aids +2- A doctors medical bag or first-aid kit. +3- A large hospital +4- A major operation to heal someone who is severely wounded +5- The discovery of a new and powerful healing technique +6- The successful execution of an experimental healing operation, such as brain surgery, or a limb graft. _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com ------------------------------ Date: Wed, 18 Sep 2002 20:39:15 -0400 From: "William J. Keith" Subject: Re: IN> Ofanim angels? >the speed of sound at STP (about 770mph) can move faster than an Ofanite at >maximum speed (about 720mph).) > >-EDG Whoa! What's the calculation this is based on? Because, presuming accuracy, Ofanim are a lot slower in GURPS. One that had had his Move madly pumped, after resonating for speed, would be moving about 163 mph. (Move in yds/sec = (DX+HT)/4, rounded down and modified by encumbrance; resonance multiplies move by 8. An Ofanite which had paid 260 total points for a DX and HT of 20 (maximum possible natural human values, each) would thus have a Move of 10, multiplied to 80 under resonance. That's 22 seconds per 1760-yard mile, or 163 miles per hour. A more average angel would hit 114, though an Ofanite would probably up that a bit.) Mind you, there are always Ofanim of Lightning. ;^) Roughly half of lightspeed, at least momentarily; and I'd be surprised if Ofanim of Light weren't able to travel at lightspeed, at least briefly. William ------------------------------ Date: Wed, 18 Sep 2002 21:13:38 -0400 From: EDG Subject: Re: IN> Ofanim angels? At 08:39 PM 9/18/2002 -0400, you wrote: >Whoa! What's the calculation this is based on? Because, presuming >accuracy, Ofanim are a lot slower in GURPS. One that had had his Move >madly pumped, after resonating for speed, would be moving about 163 mph. Odd. The movement rate is directly based on the check digit of the roll in IN proper - CD miles in a single minute. That works out to 360 mph (I accidentally doubled it, for some reason) as an effective top speed (without regard to overdrive), *regardless of how powerful you are*. A powerful Ofanite can actually go much faster than this, if he's willing to spend Essence on it: half of a maxed-out Ofanite's Essence capacity will propel him at 900 mph for a single minute, and all of it will get him to 1440 mph for that minute. The fastest jet in the world has a top speed of 2190 mph, and an orbiting spacecraft, on average, travels about 14 times as fast as an 18-Force Ofanite who spends all of his Essence on a single minute's speed (20,000 miles per hour). Suggestion: add the Ofanite's total Forces to the check digit. An average Ofanite (9 Forces, evenly distributed) therefore will be travelling between 600 and 900 miles per hour for that minute, and a maxed-out Ofanite between 1140 and 1440 miles per hour - before spending Essence. An Ofanite in a hurry could, if he got a great check digit and dumped all of his Essence into the roll, move more than 2500 miles an hour over that single minute. (Now, I grant that that's only 42 miles in that minute, which *still* doesn't seem fast enough to me... but it's a start.) Suggestion: multiply the check digit by the Ofanite's total Forces. An average Ofanite therefore will be travelling between 9 and 54 miles per minute of travel, and a maxed-out Ofanite will be travelling at 18 to 108 miles - 342 to 432 miles in that minute, if he spends all his Essence. Even then, though, it'll take a maxed-out Ofanite who rolls *really* well *almost an hour* to cross the United States. Then again, that might be just about what we're looking for. - -EDG ------------------------------ Date: Wed, 18 Sep 2002 18:45:34 -0700 (PDT) From: Maurice Lane Subject: Re: IN> Cow. - --- Josh Moger wrote: > ::GAAAAAAASP:: > > Update? Up... date? > > sbaf--> ::sorry, random smattering of keys as I bang > my head on the keyboard > while trying to find where my jaw dropped of to:: Geez, it hasn't been THAT long... ...yeah, I guess that it has been, at that. Gimme a break: it's not like I can do this from work anymore (very wise of them, I have to admit). :) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/13/02(this is usually way out of date) __________________________________________________ Do you Yahoo!? New DSL Internet Access from SBC & Yahoo! http://sbc.yahoo.com ------------------------------ Date: Wed, 18 Sep 2002 22:03:30 -0400 From: EDG Subject: IN> Galaxy Stop I miss my copy of this game. :( - -EDG New Attunement: Galaxy Stop (Destiny) For the cost of 3 Essence, the user of this attunement may stop his enemies in their tracks, although it's only useful in an antagonistic setting (such as combat or a chase), and requires a full round of preparation. As soon as the attunement is activated, every entity involved in the antagonism which is hostile to the user must immediately roll Strength or Will (depending on whether the scene occurs on the corporeal plane - Strength - or in the Marches or the celestial plane - Will), at a penalty equal to the user's Celestial Forces, with the result of the roll determining the effect: Failure: The entity is stopped dead in his tracks for CD rounds; he cannot move or act. Success, CD < 4: The entity is slowed for 7 - CD rounds; he can move and act, but his movement is at half normal speed, and he can only act once every other round. Success, CD >= 4: The entity is unaffected. ------------------------------ End of in_nomine-digest V1 #2778 ********************************