in_nomine-digest Sunday, October 6 2002 Volume 01 : Number 2805 In this digest: Re: IN> Exactly!!! IN> New Bands Re: IN> Mechanics of Redepmtion and Falling Re: IN> [DAWN] And the Day Grows Harsh In Light Re: IN> New Superior (I'm feeling QUITE silly today) Re: IN> New Bands Re: IN> New Bands Re: IN> New Bands Re: IN> Mechanics of Redepmtion and Falling Re: IN> Mechanics of Redepmtion and Falling Re: IN> Word-bound reliever Re: IN> Word-bound reliever Re: IN> Word-bound reliever Re: IN> New Bands Re: IN> Redemption questions Re: IN> Word-bound reliever IN> Lilim and stuff IN> The Event IN> Barbie, Mercurian Angel of Entertainment IN> Those Pesky Malakim IN> The Tofu Zombi Squad RE: IN> Playing Bright Lilim (Re: The Event) Re: IN> Lilim and stuff RE: IN> Word-bound reliever Re: IN> The Tofu Zombi Squad RE: IN> Where the Darkness Knows No Dawn IN> Very sad fic Re: IN> Today is Name-Your-Car Day Re: IN> Lilim and stuff Re: IN> Very sad fic IN> New Bands II ---------------------------------------------------------------------- Date: Sat, 5 Oct 2002 17:52:42 -0700 (PDT) From: Michael Walton Subject: Re: IN> Exactly!!! - --- Whistling in the Dark wrote: > Weird. It doesn't seem that hard to me. Me, neither. I see Casca's point, I just don't agree with it. > What Casca seems to be saying, at his heart, is that > Lilim are > extremely rare when they become Angels. And when they do, > they > essentially remain demons, but with a better attitude. > Therefore, he > finds it difficult to justify giving a Bright Lilim > unique attunements > on top of their unique resonance. The thing is, Bright Lilim are not just like, say, Ofanim. If you have a unique tool, why would you use it just like you would another tool? I simply think that AA's, even more so than DP's, are likely to give Lilim jobs suited to their unique natures. And if you give somebody a job, it makes sense to insure that they have the equipment necessary to accomplish that job. To simply give Bright Lilim unrestricted Attunements from other Choirs says that they are the same as any other angels (at least to me it does). If this were the case there would be nothing special about Bright Lilim -- if Mercurians can do the same job and Mercurians are easier to come by, why put yourself out to get Brights? =====

Michael Walton, #US2002023848

"If you succeed, you will make some false friends and some true enemies. Succeed anyway." - -- Bishop David M. Copeland

__________________________________________________ Do you Yahoo!? Faith Hill - Exclusive Performances, Videos & More http://faith.yahoo.com ------------------------------ Date: Sat, 05 Oct 2002 18:54:21 -0600 From: sirea@softhome.net Subject: IN> New Bands SRAFHIM, THE ERASERS Loathsome creatures worthy of only hatred and destruction, these Fallen Seraphim are truly a Band with few redeeming qualities. They seek only to erase the Truth from existence, stemming from their sorry inability to deal with reality. *Resonance* The resonance for a Sraf is a lesser form of oblivion and erasure of the truth. They can remove the Truth from the Symphony to a small degree, and only for a limited time. They take the truth and hide it deep within their personal symphony, until it at last breaks out again. The resonance of a Seraph though, will break the oblivion-prison of the truth, and let it ring once more in the Symphony. *Dissonance* To allow offending truth to exist is dissonant for a Sraf. Anytime they encounter something that offends their personal symphony, the Sraf must either resonate to imprison the truth, or ignore it completely. For everyday that they acknowledge a truth that offends them, the Sraf will sound one note of dissonance. *Manner and Appearance* Srafhim are very pathetic creatures. They ignore that which does not please them, and are delusional fools, nearly useless in the War aside from their weak and temporary resonance. In celestial form, they appear as smaller Seraphim, with pitch black feathers that do not reflect light, and their eyes have been torn from their sockets from pretending to not see the Truth. Instrument-wise, the Srafhim like to think that they are the silent swoosh of a million blankets that gently cover the horrible Truth with a black, velvety layer of nothingness... *Game Mechanics* Srafhim resonate the Truth, and can make it disappear for a small time. They roll resonance like a Seraphim to see the truth, bu if they encounter something they do not like, they may roll their resonance again to try to hide that truth away. A 1 on the CD will hide the truth for a minute, 2 is 10 minutes, 3 is 30 minutes, 4 an hour, 5 for twelve hours, and 6 for a day. What happens is that the truth will not be acknowledged by others, it's as if the truth did not exist. A Will roll from the target will resist this erasure. Example: A Sraf resonates the truth that Mary loves Jack. Mary would then act as if she never had loved Jack, and no one else would think anything of it, since it's as if that truth never existed in the first place. Note that if a Seraph reminds an afflicted human of the truth, then the resonance stops working immediately. EFREETS, THE ABUSERS Few Bands can be truly called evil, but there are notable exceptions. Like the Shedim, Efreets are a Band that -enjoy- what they do, and few have plans for Redemption. Djinn pretend not to care, but still do, aching for the love of another. Efreets, on the other hand, do care. About getting the most pain and agony from their attuned as is humanly possible. *Resonance* The resonance for an Efreet is essentially the same as a Cherub's, with a few notable differences. They can only attune to living beings, and even then only one at a time. They then stalk their attuned, but unlike a Djinn, they actively go for a kill. They cause as much misery as possible for their attuned, until they finally slaughter them in a gruesome and ritualistic fashion. They cannot remove this link through force of will sadly. Once attuned to someone, the only way to break the link is to destroy the attuned. *Dissonance* An Efreet becomes dissonant if he does not abuse or harm his attuned once a day, or ever does something selfless for them. If their attuned dies, then fine, they die. *Manner and Appearance* The Efreets are a condescending, cruel, hateful and manic bunch, only caring for doing as much damage to their attuned as is possible before they shove them into a wood chipper. No one gets near them, lest they become the newest focus of their cruel desires. In celestial form, they look like their Djinn counterparts with two differences- one, instead of wings they have two or more massive blades of bone jutting out from their backs. Two, instead of a head, they have a mass of barbed, tentacle like protrusions from which hideous noises emit. They're not all that pretty. As for being an instrument, the Efreet's like to think of themselves as the choked cries of pain that emit from a human when you take a garrote and slowly clench it around their soft little necks... *Game Mechanics* An Efreet can only attune to one thing at a time, and it must be a living, sentient creature. The resonance is the same a Cherub's for determining distance, direction, etc. The Efreet must abuse his attuned once a day, causing some sort of mental or physical harm, or suffer a note of dissonance. The only way to remove a Efreet attunement is to either kill (vessel or soul-death) the Efreet, or kill the attuned. KIROBIM, THE ISOLATORS Fearful and pitiful creatures, the Kirobim are Cherub's who simply cannot bear the responsibility of attuning to anything anymore, and in fact fear interaction of any kind. *Resonance* A Kirob resonates to make others less and less likely to join together, or interact at all. Unlike Malphas though, this does not create factions. Instead it makes people ignore other people altogether, making everyone a lonely island of isolation. *Dissonance* To once again feel the warmth and joy of becoming intimate with another is forbidden to the Kirobim. They cannot join with others beyond the call of duty or dire need, they must stay as loners. *Manner and Appearance* Kirobim tend to either be surly loners, a little like Djinn, or isolated maniacs, fearing the presence of anything other than themselves. Unlike Djinn though, they truly do NOT want to be near anyone, and it hurts their fragile personal symphony to let it interact with others. In celestial form, they look like a Cherub, but their skin or fur glows an unearthly ice-blue, and their wings are made of fragile glass, breaking when it contacts anything else. As an instrument, a Kirob only likens himself to the noise of a lone wolf calling to a non-existent pack. *Game Mechanics* The resonance of a Kirob is for separation. They may target as many people as they have Ethereal Forces, and instill them with a feeling of loneliness and isolation, making them less and less likely to make contact with others, and eventually fear it. A 1 on the CD of their resonance will make someone uncomfortable around anyone new, a 2 around anyone except friends and family, a 3 around anyone but very close friends and loved ones, a 4 around anyone must the most intimate, a 5 will make the person avoid all contact if they possibly can, a 6 will instill a deep -fear- of contact with anybody! A Kirob is considered to have a constant level of 5 of their resonance on themselves, and if they violate this for any reason other than stark necessity, then they will sound dissonance. MAHANIM, THE FROZEN Motion. Hot, quick and fluid. It slows... becoming sluggish and bogged down. And then, it stops, soon freezing over like an eternal glacier. This is what a Mahanite embodies, the slowing of the Symphony until it stops, or at least isn't fast enough to get anything useful done. Unlike the Calabim, the Mahanim -have- no motion left, even to turn to entropy. They only want everything to STOP. *Resonance* Mahanim resonate with the antithesis of speed, slowing the currents of the Symphony until it cannot move to act upon anything. They let their frozen slowness reach out gently, firmly holding everything in it's grip, until nothing moves ever again... *Dissonance* A Mahanite gains dissonance if he ever moves more than is needed of him, or acts in anything but a totally calm and thoughtful manner. Rushing to a decision, or acting on a whim is against their frozen natures, and the fluid heat of motion burns their soul, creating dissonance. *Manner and Appearance* The Mahanim are slow, but not slothful. They simply do not act quickly anymore, and take their time with everything. One needs unlimited patience to work with a Mahanite, but they make excellent long-term planners. In celestial form, they appear as a perfect ring of black ice, large and still, hearts colder than the Lower Hells. As instruments, the Mahanim like to think they are the the swoosh of the conductors hand that tells the entire band to STOP, ending everything with sudden silence. *Game Mechanics* The resonance of a Mahanite is for slowing and stopping things, until they cannot act any longer. Divide the Agility of their target by the CD rolled. If a one is rolled for CD, then the resonance has no effect. If Agility is reduced to zero, then the target will freeze in place, unable to move! The target regains Agility at the speed of 1 point per minute. A Mahanite cannot use his resonance on a target again until he is back at full Agility. The lost Agility is represented by actual slowing down of the target, like someone hit the slow motion button on them. (That's all for now, I don't want to go over 10k. I still have Havim, the Poltergeists, Vilodim, the Murderers, and Fallen Grigori II, the Muters. Hope you all liked :D) --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ Date: Sat, 05 Oct 2002 19:01:26 -0600 From: sirea@softhome.net Subject: Re: IN> Mechanics of Redepmtion and Falling > THAT'S a quick excercise?!? Wow. Love to see what you come up with when you fully commit yourself. Ah... well... I dunno really ^_^ I just sent what I've made so far for the Bands though. > > Oh, following the tradition of Casca with renaming away from the Djinn myths, I changed the Efreets to Ma`alalim, from the Hebrew word Ma`alal-practicer of a (usually bad) deed, in this case abuse. --still working on the Grigori alternates-- > > *hoping she doesn't mind* Nah, it's cool. To be frank, nearly all the names were place holders, I didn't have time to look up meaningful names. Srafhim is just a weird perversion of Serafim, a mispelling of Seraphim. With Efreet, I thought Djinn... Genie... Efreets! Kirobim is just a weird way of spelling Cherubim (Key-ro instead of Che-Ruu). Mahanim, I just made up. It sounded like Ofa and Calab. Havim... no idea. It was late by then. Vilodim is just Vilo, like violence or villiainous. So feel free to make up any names you feel fit. As for Grigori... well, as far as I know, Skulker is just an epitaht, and so far they're just Fallen Grigori, the Skulkers. These guys are Fallen Grigori type II, the Muters. --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ Date: Sat, 5 Oct 2002 18:03:17 -0700 (PDT) From: Michael Walton Subject: Re: IN> [DAWN] And the Day Grows Harsh In Light This is taking a disturbing turn. Not that that's bad... =====

Michael Walton, #US2002023848

"If you succeed, you will make some false friends and some true enemies. Succeed anyway." - -- Bishop David M. Copeland

__________________________________________________ Do you Yahoo!? Faith Hill - Exclusive Performances, Videos & More http://faith.yahoo.com ------------------------------ Date: Sat, 5 Oct 2002 18:11:24 -0700 (PDT) From: Michael Walton Subject: Re: IN> New Superior (I'm feeling QUITE silly today) - --- sirea@softhome.net wrote: > Munchikim, the +++++++++++'s Oy vay... 0:> =====

Michael Walton, #US2002023848

"If you succeed, you will make some false friends and some true enemies. Succeed anyway." - -- Bishop David M. Copeland

__________________________________________________ Do you Yahoo!? Faith Hill - Exclusive Performances, Videos & More http://faith.yahoo.com ------------------------------ Date: Sat, 05 Oct 2002 20:14:10 -0500 From: "Brian Rogers" Subject: Re: IN> New Bands - ----- Original Message ----- From: sirea@softhome.net Subject: IN> New Bands > (That's all for now, I don't want to go over 10k. I still have Havim, the > Poltergeists, Vilodim, the Murderers, and Fallen Grigori II, the Muters. > Hope you all liked :D) > > --- > Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word > of Eternity > What about the Ha-Satanim, the Accusers, the Seraphim who lie to themselves? Brian Rogers - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup "Free price comparison tool gives you the best prices and cash back!" http://www.bestbuyfinder.com/download.htm ------------------------------ Date: Sun, 06 Oct 2002 09:18:02 +0800 From: "Jeffery Watkins" Subject: Re: IN> New Bands > (That's all for now, I don't want to go over 10k. I still have Havim, the > Poltergeists, Vilodim, the Murderers, and Fallen Grigori II, the Muters. > Hope you all liked :D) Liked?!? LOVED!!!!! Perfect! I am already figuring out ways to place them among the crew of the exploration ship. You've done a fantastic job in description, use, celestial appearances..WOW...I do look forward to the others (which I hope you do post). Thank you a million times for posting this!!! ^_^ Jeff =) Part of my insanity manifest at JCT, where In Nomine meets science fiction in the far future http://groups.yahoo.com/group/jctrinityRPG - -- __________________________________________________________ Download the FREE Opera browser at www.opera.com/download/ Free OperaMail at http://www.operamail.com/ Powered by Outblaze ------------------------------ Date: Sat, 05 Oct 2002 19:22:39 -0600 From: sirea@softhome.net Subject: Re: IN> New Bands > What about the Ha-Satanim, the Accusers, the Seraphim who lie to themselves? http://www.sjgames.com/in-nomine/articles/Settings/ha-satanim.html They were not my creation, but merely my inspiration. These were made by another author, in the Rouge's Gallery, under the new Choir and Bands section. --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ Date: Sun, 06 Oct 2002 09:25:20 +0800 From: "Jeffery Watkins" Subject: Re: IN> Mechanics of Redepmtion and Falling > THAT'S a quick excercise?!? Wow. Love to see what you come up with when you fully commit yourself. > > Ah... well... I dunno really ^_^ I just sent what I've made so far for the > Bands though.< I just read and am updating my notes and later on the files at the yahoo game group. > > > > > > Oh, following the tradition of Casca with renaming away from the Djinn myths, I changed the Efreets to Ma`alalim, from the Hebrew word Ma`alal-practicer of a (usually bad) deed, in this case abuse. --still working on the Grigori alternates-- > > > > *hoping she doesn't mind* > > Nah, it's cool. To be frank, nearly all the names were place holders,< Totally had me fooled with some of the names, in that they sounded good and really for either a magician or stage preformer, as long as the audience doesn't know and believes it, it works. And thanks for not minding. Came up with the Grigori fallen: Grigori Fall when they... -Try to avoid disturbance calls (Chaba’im, the Hiders) -Try to get rid of disturbance (Fallen Damahites, the Muters) Chaba' is to withdraw, hide--taking it further one definition is to hide oneself. While Damah means to cease, cause to cease, cut off, destroy, perish. Looking forward to the rest of the post if you are still inclined to craft them. Jeff =) Part of my insanity manifest at JCT, where In Nomine meets science fiction in the far future http://groups.yahoo.com/group/jctrinityRPG - -- __________________________________________________________ Download the FREE Opera browser at www.opera.com/download/ Free OperaMail at http://www.operamail.com/ Powered by Outblaze ------------------------------ Date: Sat, 05 Oct 2002 19:33:50 -0600 From: sirea@softhome.net Subject: Re: IN> Mechanics of Redepmtion and Falling > I just read and am updating my notes and later on the files at the yahoo game group. Cool. Hope you find them useful. Mechanics are still rough... but refine > > Came up with the Grigori fallen: > > Grigori Fall when they... > > -Try to avoid disturbance calls (Chaba’im, the Hiders) > -Try to get rid of disturbance (Fallen Damahites, the Muters) > > Chaba' is to withdraw, hide--taking it further one definition is to hide oneself. > > While Damah means to cease, cause to cease, cut off, destroy, perish. > Neat names! Actually, I messed up on the Muters... their proposed ability is to make other deaf to the Symphony and it's disturbances, not to destroy disturbance. Skulkers hide it, Skulkers II make other not able to hear it period. > Looking forward to the rest of the post if you are still inclined to craft them. I will tomorrow. I dont want to invoke DP Beth thank you o.o; --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ Date: Sat, 5 Oct 2002 23:24:56 -0400 (EDT) From: "Rev. Pee Kitty" Subject: Re: IN> Word-bound reliever On Fri, 4 Oct 2002, Joe Reimers wrote: > Eck, Reliever of Dark Humor IST the Game; Reliever of Relievers > both a Vessel and a Role. He immediately went back to Earth and suggested > to some baseball coaches that there really needed to be backup pitchers who > specialized in short-term stints toward the end of the game. The baseball Cute, but remember: In Angelic or Demonic, the terms for an unfledged celestial and a relief pitcher for baseball are two totally different things. As mentioned in the GMG, the Angel of Coke (Stone) has the Word encompassing the mineral fuel... it has NO overlap with the soda or the drug, which are totally different Words. And what's a Reliever doing in Hell? - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "When you're alive you gotta SHOUT, and MAKE A LOT OF NOISE or WHATEVER, 'cause when you're dead, you SHUT UP LIKE HELL!" -- St. Jeroen Van Braam ------------------------------ Date: Sat, 5 Oct 2002 21:10:06 -0700 (PDT) From: Jennifer Shih Subject: Re: IN> Word-bound reliever - --- "Rev. Pee Kitty" wrote: > Cute, but remember: In Angelic or Demonic, the terms > for an unfledged > celestial and a relief pitcher for baseball are two > totally different > things. As mentioned in the GMG, the Angel of Coke > (Stone) has the Word > encompassing the mineral fuel... it has NO overlap > with the soda or the > drug, which are totally different Words. But I thought that the Demon of Spam managed to expand his Word form "Canned Meat Products" to include "Unsolicited E-mail." Although Words do not automatically include their homonyms in any mortal language, they can be expanded (with considerable time and effort) by the Word-bound celestial in question. Or is this from something non-canon? Words can include metaphorical meanings. After all, Laurence's Word encompasses considerably more than "blades longer than knives." Jennifer __________________________________________________ Do you Yahoo!? Faith Hill - Exclusive Performances, Videos & More http://faith.yahoo.com ------------------------------ Date: Sun, 6 Oct 2002 00:25:34 -0400 (EDT) From: "Rev. Pee Kitty" Subject: Re: IN> Word-bound reliever On Sat, 5 Oct 2002, Jennifer Shih wrote: > But I thought that the Demon of Spam managed to expand > his Word form "Canned Meat Products" to include > "Unsolicited E-mail." This was back in the day before anyone at SJG had agreed on what Words were. It's explicitly mentioned in the GMG as a special case now. :) > Words can include metaphorical meanings. After all, > Laurence's Word encompasses considerably more than > "blades longer than knives." Yes, but there's no metaphor that stretches from "unfledged angel" to "baseball pitcher", now is there? - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "You there, stop teasing that negroe, you ruffians," I called out in my best dignified and indignant tones. They laughed at me, so naturally I shot the young mountebanks. Shot the negroe as well, they're always causing trouble. -- ICEKNIFE ------------------------------ Date: Sun, 06 Oct 2002 00:36:17 -0400 (EDT) From: jamoge@wm.edu Subject: Re: IN> New Bands Quoting sirea@softhome.net: > SRAFHIM, THE ERASERS > Well, they feel a bit like the Seraphim could easily take them apart, but, given just a bit more power, they would make PERFECT servitors of Oblivion. > > KIROBIM, THE ISOLATORS > And again- Oblivion servitors who are obviously IST Nightmares. Nicely done. > > MAHANIM, THE FROZEN So, I have fragments of an idea. Nothing completely solid, but something like a shattered seed I'm trying to put together in order to plant it in the Darker corner of my imagination (Hey, I like Bright, but I'm also a big fan of Dark Victory and Moe's Tattered stuff). The idea also is linked with Michael Cleveland's page on the Nephalim, Outsiders, etc. Basically, the idea is that the two Superiors who were taken down without a great deal of 'sniffles' on either side in a relatively short period of time (well, actually, that's a guess. Don't have the GM guidebook with me.)- Mariel and Legion [ignoring that no one really liked Meserach, probably. I just look at that as a nice bit of revenge from Haagenti. Mariel was planned (don't get out the canon cannon just yet)]- were plugged into something *else* because of their Words. Like the Nephalim in Michael's writeups, there's something inherently, unredeemably evil. Something that sees, absorbs, corrupts, conquers, and spreads. Something very Cthulhu-like. (If anyone on the list has read stuff by Lovecraft or has read the Adversary Cycle from F. Paul Wilson, that's the sort of stuff. Fitting Cosmic Horror into IN.) It can be done. It will be done. And Sirea? These bands are perfect for a Mariel that's forcing her Bands to be linked with Oblivion. > In > celestial form, they appear as a perfect ring of > black ice, large and still, > hearts colder than the Lower Hells. As > instruments, the Mahanim like to > think they are the the swoosh of the conductors > hand that tells the entire > band to STOP, ending everything with sudden > silence. > O_o. I can see a frozen circle. It's perfect. Well, I've used the word perfect too many times in one post, I'm going to bed. g'night folks. Josh ------------------------------ Date: 06 Oct 2002 15:09:07 +0200 From: Rens Houben Subject: Re: IN> Redemption questions On Sat, 2002-10-05 at 22:31, Janet Anderson wrote: > > If in fact the demon became a Reliever instead of an angel, for > > whatever reason, they would indeed be able to fledge into another > > Choir. Or so I would say. > Which would mean that a Hellspawned demon of any Band, if he survived > Redemption but lost so many forces he became a reliever, could in fact > fledge as a Malakite? Why not? As it flits around as relievers are wont to do, and sees just how horrible the damage is that Hell's minions do to all that's bright and holy and good, and then look back in horror upon their memories of their own misdeeds during their time as demons, and firmly Vow that This Shall Not Be... > (It's my belief that a demon can't fledge as a Malakite any more > than a Fallen angel could become an imp and then fledge as a Lilim, > but that's what you seem to be saying. Does anyone know whether or not > this is canon?) Apples and oranges. Lilim don't Fledge -- they get created as fully grown "adult" beings by Lilith. > Janet Anderson - -Shad. - -- Rens Houben / Shadur t'Kharn: Linux guru, programmer, geek, dreamer. GPG public key at: http://dwagon.sandwich.net/~shadur/pgpkey -- new 08/23/2000 Resume at http://dwagon.sandwich.net/~shadur/CV/ ------------------------------ Date: Sun, 6 Oct 2002 13:19:44 +0000 From: Nigel Cole Subject: Re: IN> Word-bound reliever On Sunday 06 October 2002 04:25, Rev. Pee Kitty wrote: > On Sat, 5 Oct 2002, Jennifer Shih wrote: > > But I thought that the Demon of Spam managed to expand > > his Word form "Canned Meat Products" to include > > "Unsolicited E-mail." > > This was back in the day before anyone at SJG had agreed on what > Words were. It's explicitly mentioned in the GMG as a special case > now. :) Also, the two meanings are related, since the use of spam for unsolicited email (originally mass news postings) supposedly came from the Hormel product by way of the Monty Python sketch. Therefore, it seems to me quite reasonable for the Demon of Spam to expand his word to include e-mail. This is in contrast to Coke, where the meanings are (mostly) unrelated. - -- Nigel Cole zebekia@zebekia.co.uk Dreamlyrics: Zebekia ------------------------------ Date: Sun, 06 Oct 2002 09:59:42 -0400 From: BC Petery Subject: IN> Lilim and stuff My objection to offering Bright Resonances is that you are _offering_ Brights a perk for joining your side. It seems like an appeal to a Lilim's inherent selfishness. The decision to work for Heaven should be one that overcomes this selfishness. It seems to me that it cheapens what should be a dramatic, even romantic moment. ------------------------------ Date: Sun, 06 Oct 2002 09:59:44 -0400 From: BC Petery Subject: IN> The Event > Not to fend off the nicely done, though a bit Dominic-like, Cheraphim and > Serabim. My tongue was firmly in my cheek when I started. I intended for them to be totally ineffective mooks, but my "game balance" instincts took over and they just got away from me. Originally they were to take dissonance every time their attuned lied. >;> ------------------------------ Date: Sun, 06 Oct 2002 09:59:44 -0400 From: BC Petery Subject: IN> Barbie, Mercurian Angel of Entertainment > Angel of Entertainment: In the presence of that which entertains a child, > Barbie can use Songs without expending Essence. Powerful. And interesting. Some Songs cause Disturbance based on the Essence expended. (Darkness, Empathy, Freedom, Corporeal Fruition (So you want a baby brother?), Light, Memory, Nemesis, any Numinous Corpus, Shadows, Sight, Silence, Sleep, Tongues, and (Cor & Eth) Truth) ------------------------------ Date: Sun, 06 Oct 2002 09:59:44 -0400 From: BC Petery Subject: IN> Those Pesky Malakim >> B) the apparent assumption that Malakim start out around 15 Forces >> > I think their > combat prowess simply comes from their suicidal tendenices (When it comes to > demon-slaying) and their immunity to Trauma. Say, I've been meaning to ask, what _is_ the average turn around time for a Vessel killed Malakite? ------------------------------ Date: Sun, 06 Oct 2002 09:59:44 -0400 From: BC Petery Subject: IN> The Tofu Zombi Squad Yes! Just in time for Halloween, it's the Tofu Zombie! Now the kids can have all sorts of fun at their Halloween parties and you'll know they're eating right! Who needs sticky candy from the violent destruction of Pinatas, when the kids can get nutrition and exercise by chasing down a Real Zombie made entirely from Tofu! [Marc sits in silence, looking at the Mercurian (Creation, IST Trade) for a Very. Long. Time. Eventually he replies, "Let me make a phone call."] =-=-=-=-=-=-=-=-=-=-=-=-= Slouching across the ashen wastes of Abaddon, stalking through the crowds of Shal-Mari, squelching along the corridors of Hades, they come... Tofu Zombies in HELL!!!!! [TAG LINE: "Not even the Gluttons could stop them!"] [Kobal laughs himself sick.] ------------------------------ Date: Sun, 6 Oct 2002 18:04:22 +0300 From: "Bergeron, Robert F., DS1(SW)" Subject: RE: IN> Playing Bright Lilim (Re: The Event) - -----Original Message----- From: S.D. [mailto:dragon48@mail.ptd.net] >. o O (And then there are those of us who not only aren't trying to >play a Kewl Unique Choir With Kewl Powers, but actively saddle the >character with _years_ of Geases, a backstory that contains trauma (not >Trauma, though), angst, and guilt, and a selfless love of just the >_wrong_ Superior... Without a Choir or Band attunement to speak of, >and a Song selection that makes most of them pretty useless...) > >. o O (I don't play Lilim for the fun... I play Lilim for the ANGST.) ...I believe you just stated my opinion about playing Lilim - Bound, Free, *or* Bright - better than I ever could have. ^^ (Though of course my Lilim-backgrounds usually vary a bit from that description...) ~S.D. Ryukage DS1 I did rather the same thing with a Calabim. Former Ofanim of Fire, fell in love with Lucifer during that whole debate about the hairless monkeys and joined his side because she thought she could get his favor. Now she's just about the angriest jilted lover in the universe, stomping around Hell hitting things because she lost her heart to the ultimate "bad boy", which in my mind does leave her redemption material if some angels could find a way to show her the difference between selfish love and selfless love. Mostly played for the angst of being a jilted lover as well as the fun of working up a huge history of battles and incidents that would result in being only the standard Nine Forces at "game start" though it was fun getting the other players into trouble when I took on projects with the idea of "Back when the hairless apes were still using bronze I took out three Malakim by myself, we can take these guys easy." *sigh* Back when I still knew people that would try different games. ------------------------------ Date: Sun, 06 Oct 2002 09:07:40 -0600 From: "Steven E. Ehrbar" Subject: Re: IN> Lilim and stuff BC Petery wrote: >My objection to offering Bright Resonances is that you are _offering_ >Brights a perk for joining your side. It seems like an appeal to a Lilim's >inherent selfishness. > > A perk? Every Servitor of every major Superior in the game gets a Servitor Atunement specific to that choir/band. How is giving a Bright Lilim a Lilim of Stone attunment any more an appeal to selfishness than offering a redeemed Calabite who is now an Ofanite the Ofanite of Stone attunement? Now, if you mean offering the attunement right off the bat, I agree. But Lilim don't get any privileges over any other recently redeeemed celestial; all reformed demons have to go through a probationary period before getting their Servitor Attunments (IPG 114). - -- Steven E. Ehrbar ehrbar@softhome.net stevenehrbar@elp.rr.com We have to go forth and crush every world view that doesn't believe in tolerance and free speech. - David Brin ------------------------------ Date: Sun, 6 Oct 2002 18:21:15 +0300 From: "Bergeron, Robert F., DS1(SW)" Subject: RE: IN> Word-bound reliever - -----Original Message----- From: Jennifer Shih [mailto:undauntra@yahoo.com] But I thought that the Demon of Spam managed to expand his Word form "Canned Meat Products" to include "Unsolicited E-mail." Although Words do not automatically include their homonyms in any mortal language, they can be expanded (with considerable time and effort) by the Word-bound celestial in question. Or is this from something non-canon? Words can include metaphorical meanings. After all, Laurence's Word encompasses considerably more than "blades longer than knives." Jennifer DS1 Dunno if this is useful or not. My mom sent me a news paper article last month that attibuted the naming of unwanted, mass mailed, e-mail to the Monty Python "Spam" skit, not the meat-like product. The reporter didn't say who told him this, but rather atributed it to many early internet users (ie; back when it was all dial up modems between college students and a couple of nerds working for the military) being Monty Python fans. Now, since the skit was about the meat-like product, it might have been a one time bit of inspiration from the Demon of Spam, with the help of a Lilim of Dark Humor to get it accepted. ------------------------------ Date: Sun, 06 Oct 2002 09:30:51 -0600 From: sirea@softhome.net Subject: Re: IN> The Tofu Zombi Squad > Tofu Zombies in HELL!!!!! > > [TAG LINE: "Not even the Gluttons could stop them!"] > > [Kobal laughs himself sick.] > Oh God... what have I done? >_< --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ Date: Sun, 06 Oct 2002 14:12:22 -0400 From: Michael Bruner Subject: RE: IN> Where the Darkness Knows No Dawn >In the next verse, we have: > > The cow will feed with the bear, > their young will lie down together, > and the lion will eat straw like the ox. > >which, as C. S. Lewis remarked, a normal lion would regard as a description >of Hell, not Heaven. Presumably it all seems different once you get >there... Come to think of it, not so much fun for the straw either. Maybe Hell is the same place as Heaven, only the Damned suffer there while the Saints enjoy it? Come to think of it, that's a nasty Dark Reversed game idea; the joy of Heaven requires the suffering of those in Hell to fuel it (maybe the Princes AREN'T collecting most of the Essence from the souls there...). Or if you take the "they're both the same place" tack and the Damned just aren't visibly present in human form, little elements of horror like the grass giving tiny unheard screams as Christopher's children run over it playing, Michael's troops training on disturbingly realistic combat dummies, or Jean powering his labs in a manner similar to the Matrix could make Heaven a truly creepy place, especially if the players find out about the truth of things as the campaign proceeds and see Paradise gradually change to something else. Hell in this case would literally be just a perspective shift away from Heaven, with the demons being those unfortunates who discovered the truth and were cast down to keep them from telling the rest of Heaven about it. ------------------------------ Date: Sun, 06 Oct 2002 12:47:54 -0600 From: sirea@softhome.net Subject: IN> Very sad fic I was just looking at the Collection recently, and I was reading all the cool new stuff, when I read the one fic called "Belial Victory (?)" by Josh. And well, I know it's a little late and innapropriate, but I wanted to say I really liked that fic, how short and horribly sad it was... the last image especially, got me crying. I dunno, it just really hit me hard for some reason, imagining him crying ^_^; A little late for me to say it, but good work there. Now I need something Bright before I get all depressed *laughs* ^_~ --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ Date: Sun, 06 Oct 2002 15:07:24 -0400 From: Michael Bruner Subject: Re: IN> Today is Name-Your-Car Day At 12:27 PM 10/5/2002 -0400, you wrote: > > On the bright side, if it is > > Saminga, I suppose that when it does finally die it'll just come back as > > Undead and then run great even without gas > >Depends how successful the CD is, doesn't it? > >You may find that it only works at night, when it uses it's new siphon to >feed on other cars vital fluids. > >Or if you really blow it you may have to feed it car parts every day. Considering how many bad drivers I have trouble with around here (especially the distracted idiots who like going 15 below the speed limit because they're yacking away on their cell phones or something), a car that devours their cars and/or them would probably be a perk, not a disadvantage :). ------------------------------ Date: Sun, 6 Oct 2002 14:08:04 -0500 From: "Prodigal" Subject: Re: IN> Lilim and stuff From: "BC Petery" > > My objection to offering Bright Resonances is that you are _offering_ > Brights a perk for joining your side. It seems like an appeal to a Lilim's > inherent selfishness. The decision to work for Heaven should be one that > overcomes this selfishness. It seems to me that it cheapens what should be a > dramatic, even romantic moment. Would you have the same objection to offering resonances to other redeemed demons, or only to Lilim? Because the same objection could be raised to offering a resonance to a mercurian that was originally an impudite, or to a cherub that used to be a djinn, or to a seraph that used to be a balseraph... ------------------------------ Date: Sun, 6 Oct 2002 14:17:37 -0500 From: "Prodigal" Subject: Re: IN> Very sad fic From: > > A little late for me to say it, but good work there. Now I need something > Bright before I get all depressed *laughs* ^_~ http://www.islagiatt.org/Allamagoosa/stories/IN/GTG/GTG1.htm ;:;) ------------------------------ Date: Sun, 06 Oct 2002 13:18:09 -0600 From: sirea@softhome.net Subject: IN> New Bands II HAVIM, THE POLTERGEISTS Sometimes, a Kyriotate just isn't experienced enough to know when to abandon a vessel, or they just have a terrible streak of luck. Kyriotates who Fall from their vessels getting killed too many times become Havim, sad creatures who are terrified of possessing anything anymore, lest they get killed and the pain of vessel-death cut through them once more. *Resonance* Since they fear the very thought of possession, the Havim have developed techniques of being able to interact with the corporeal plane without creating disturbance from their presence. *Dissonance* A Havite still retains it's heavenly power to possess multiple people, but the problem is that they do NOT want to do that again, lest they risk the pain of death once more. Havim sound a note of dissonance for every vessel they possess, and while they are in the vessel, the Kyriotate dissonance for taking care of the vessel applies again! *Manner and Appearance* Havim tend to be cold, quiet, and anti-social. They've lost the Kyriotate wonder for multiple viewpoints, and turn their desires inwards to taking care of themselves and no one else. Some however, still desire the warmth and wonder of possession, but their fear of what could happen to the host stops them from this. This odd mixture of selfless and selfish desires creates much tension for the average Havite. In celestial form, they appear as patches of invisible distortion, with the air around them looking like someone turned on a hot grill. As for instruments, a Havite sometimes thinks of themselves as the violent rush of hot wind through a field, pushing objects and causing chaos, with a horrible wailing screech. *Game Mechanics* Havim do not cause disturbance on the corporeal plane when in celestial form, but they cannot interact with the physical world at all unless they invoke their resonance. The Havite can affect the physical world for the check digit of the roll x 10 plus the Havite's Corporeal Forces in minutes. They will effectively be in celestial form, but can interact with corporeal objects. However, anyone who can see the Havite can hit them and do Soul hits to him! For this reason most Havim tend to not "go corporeal" unless they really need to. Also, ay anytime, A Havite may use his old Kyriotate resonance and possess multiple people. but he gains a note of dissonance for every vessel he possess, sounding a new one very 24 hours he stays in it. The old dissonance for taking care of the vessel also applies. VILODIM, THE MURDERERS When a Mercurian finds herself striking a human for the first time, it can be a mixed feeling. Some are reviled by it, others confused, and some, some (hopefully) rare few, find that they enjoy it. The stench of warm blood, the snap of fragile bones, the gurgle of a dying human. It excites the Mercurian, fills them with lust for more, until they Fall in screaming flames to become these monsters- the Vilodim, murderous demons who revel in the death of mankind and the pleasure it brings them to BREAK such weak creatures. *Resonance* The resonance for a Vilodim is for violence and murderous strength over humans. They can tap into the Symphony and coax it to make them stronger, and let them kill with little fear of disturbance or retribution. *Dissonance* Oddly enough, it is dissonant for a Vilodim to attack and kill a human who defends themselves in a direct and physical manner. A Vilodim will stop attacking immediately and flee the area, for the more damage they do to the human, the more dissonance they gain! *Manner and Appearance* Vilodim, while termed murderous beasts, like to think of themselves as cultured killers, doing what's right to thin the herd of the weak and foolish. Unlike Habbalah though, this is just a party line- the Vilodim simply wish to kill every human that doesn't lift his fleshy hand in defense. They still like to act with pride and culture however, but give them a room full of fearful humans, and that inhuman gleam of bloodlust will be evident in their eyes. Impudites HATE their murderous cousins with a burning passion, and often tag team with Mercurians to set up and get a Vilodite killed as quickly as possible. In celestial form they appear like Impudites do- humans with small horns or a black halo, and small batwings. But unlike Impudites, their wings, horns and halo's are all dark red, and their skin is covered with gore and blood. As for instruments, Vilodim think of themselves as the screaming beating of iron drums, as a human runs for it's life down a dead-end hallway... *Game Mechanics* Vilodim resonate for the destruction of humans, by masking their actions from the Symphony with their own personal one. A Vilodite may choose a human target, and roll his resonance. If he succeeds, then he has as many seconds equal to the check digit or the roll times his Celestial Forces to murder the human directly, and if killed within the "time limit", the death of the human will not cause disturbance of any kind. Every time they kill a human through this manner, the Vilodite will get any Essence that human had left. This is often little though, as many humans blow it on trying to not get murdered. The human may resist the resonance with a Will roll, and if he succeeds, or the Vilodite fails his roll, then the Vilodite may -never- attack that human at all, or incur dissonance! Also, if the human defends himself from the initial attack, the Vilodite will take dissonance equal to the Body hits he inflicts for every time he attacks after the human defends himself. FALLEN GRIGORI II, THE MUTERS Grigori... cast out by decree of Heaven, banished to wander among the humans they loved so. Some of them couldn't handle this though, and sought to hide from the disturbance, and it's terrible siren call to heavenly duty. Some of them couldn't take it and Fell, doing what they could to make the disturbance go away, so none could hear it, Skulking in the shadows. And some Grigori decided to just hit the God damn mute button on things. *Resonance* A Muter has the ability to "hit the Symphonic mute button" in a sense. They can make other deaf to disturbance, as they have made themselves so that they may never have to answer the call of duty again. Prolonged exposure can make others like the Muter, ears closed off to all sound, Divine and Infernal. *Dissonance* Muters are very, very quiet creatures. Skulkers hide, but they still must answer the call. Muters, on the other hand, are forbidden from creating the call in the first place. If they create disturbance and someone else hears it, the Muter will incur dissonance. *Manner and Appearance* To sum them up in a word: brain-dead. The Muters are manic in their hate of disturbance, they only want the clean silence of being totally deaf. They're slothful and lazy, true hedonists who are free of their responsibility to the Symphony, allowed to pursue their own selfish desires. In celestial form, they appear as tall and skinny humanoids, with their ears torn off and meal bands crossing their heads in all directions, their skin a light and sickly black color. They are not instruments. They are silence, sweet and dark, not a note of cursed disturbance about them. *Game Mechanics* Muters are all deaf to disturbance, except for Superior level kinds. They can extend this deafness to their Celestial Forces in other celestials, for a duration equal to their check digit in hours. They get dissonant if they make disturbance, and it is heard by other celestials, with one note of dissonance for each celestial that heard them. Muters tend to stay as far away as possible from known or suspected Grigori or Skulker areas. (Well, that's all of them. Hope you find them useful :D below is a quick list of Bands and how the Fallen potentially become them.) Seraphim -Lie to others (Balseraphim, the Liars) -Lie to themselves (Ha-Satanim, the Accusers) -Refuse to face reality (Srafhim, the Erasers) Cherubim -Betray their attuned (Djinn, the Stalkers) -Abuse their attuned (Efreets, the Abusers) -Fail breaking attunements (Kirobim, the Isolators) Ofanim -Turn their motion to entropy (Calabim, the Destroyers) -Stop moving altogether (Mahanim, the Frozen) Elohim -Give in to subjectivity (Habbalah, the Punishers) Kyriotate -Abuse their hosts (Shedim, the Corruptors) -Get killed too many times (Havim, the Poltergeists) Mercurian -Start using humans (Impudites, the Takers) -Start killing humans (Vilodim, the Murderers) Girgori -Try to hide disturbance/refuse it's call (Fallen Grigori, the Skulkers) -Try to become deaf to disturbance (Fallen Grigori II, the Muters) --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity ------------------------------ End of in_nomine-digest V1 #2805 ********************************