in_nomine-digest Monday, November 4 2002 Volume 01 : Number 2845 In this digest: IN> Ethereal Combat IN> Novalis, Dominic, who served who Re: IN> Ethereal Combat Re: IN> [INverse] Litheroy (part 1) Re: IN> [INverse] Litheroy (part 2) Re: IN> Wisdom as an attribute Re: IN> Ethereal Combat RE: IN> [INverse] Litheroy (part 2) RE: IN> [INverse] Litheroy IN> The Demon of Undying Love IN> INverse Superior: David (Djinn Version) Re: IN> The Demon of Undying Love RE: IN> INverse Superior: David (Djinn Version) Re: IN> The Demon of Undying Love Re: IN> INverse Superior: David (Djinn Version) RE: IN> Novalis, Dominic, who served who Re: IN> Novalis, Dominic, who served who RE: IN> Novalis, Dominic, who served who IN> Ethereal Song of Falling RE: IN> The Demon of Undying Love Re: IN> The Demon of Undying Love RE: IN> INverse Superior: David (Djinn Version) Re: IN> INverse Superior: David (Djinn Version) Re: IN> Ethereal Song of Falling Re: IN> INverse Superior: David (Djinn Version) Re: IN> INverse Superior: David (Djinn Version) Re: IN> INverse Superior: David (Djinn Version) ---------------------------------------------------------------------- Date: Sun, 3 Nov 2002 07:31:27 -0800 (PST) From: Jennifer Shih Subject: IN> Ethereal Combat How does one engage in Ethereal combat? The description in my rulebook (the blue hardcover) says that one needs an appropriate Song or attunement, but the only one'd I've found are the Ethereal Song of Entropy and Numinous Corpus: Tongue. Are there any others? What if one is in the Marches? I'm working on designing a character now, and I would like it to be able to hand NPCs their asses in Ethereal combat. (It makes me feel better when comparing my wimpy Corporeal stats with the party Malakite's, you see.) Jennifer __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 03 Nov 2002 17:17:43 +0000 From: "nick sands" Subject: IN> Novalis, Dominic, who served who > > He became the AA of Judgment after the Fall if he was the > > Angel of Judgment before. If he was though, who did he serve if anyone? > >Unknown. Speculation: Yves, Uriel...or Lucifer. Lucifer would be the one i'd place him with. "light of truth" and all that gubbins. > > Novalis: > If not, who did she serve? > >Unknown. I think, though this might be something from a dream... She was a child of David. Thats why she doesnt like him being a malakite, she knew him when he was a cherub, and it was when he was a cherub that he made her. Nick Sands www.angelfire.com/goth/psyber icq: 60645575 *MAN WAS BORN TO LOVE, THOUGH OFTEN HE HAS SOUGHT, LIKE ICARUS, TO FLY TO HIGH, AND FAR TO LONELY THAN HE OUGHT, TO KISS THE SUN OF EAST AND WEST, AND HOLD THE WORLD AT HIS BEHEST, TO HOLD THE TERRIBLE POWER, TO WHOM ONLY GODS ARE BLESSED, BUT ME… I’M JUST A MAN* _________________________________________________________________ Unlimited Internet access for only $21.95/month.  Try MSN! http://resourcecenter.msn.com/access/plans/2monthsfree.asp ------------------------------ Date: Sun, 3 Nov 2002 14:29:01 -0500 From: "William J. Keith" Subject: Re: IN> Ethereal Combat >How does one engage in Ethereal combat? The >description in my rulebook (the blue hardcover) says >that one needs an appropriate Song or attunement, but >the only one'd I've found are the Ethereal Song of >Entropy and Numinous Corpus: Tongue. Are there any >others? What if one is in the Marches? "An appropriate Song or Attunement" means the ability to run around in the Marches to begin with: you need Lucid Dreaming skill (if you're a human), or Blandine or Beleth's Dreamwalking Attunement, or some version of the Song of Dreams. There are two fiddly bits which get answered in the upcoming Ethereal Players' Guide that I can't quite recall at the moment; one is whether you need any of these things to attack or defend if you are a celestial that used a Tether to get to the Marches; I'm pretty sure a "native" Ethereal or a human in his dreamscape can do this without any of the above, but don't quote me on that yet. Presuming you're a celestial, grab a few levels in a Song of Dreams. The Ethereal and Celestial version work well for combat in a dreamscape. As for engaging in ethereal combat on *Earth,* NC: Tongue at high skill, and Ethereal Entropy, are the only Common Songs I can locate, and you've already mentioned those. >I'm working on designing a character now, and I would >like it to be able to hand NPCs their asses in >Ethereal combat. (It makes me feel better when >comparing my wimpy Corporeal stats with the party >Malakite's, you see.) High Mind Hits, of course, combined with the ability to deal a lot of damage and avoid it -- Intelligence and Perception work wonders. Weapon skills also translate if you visualize using those weapons; a talisman whose physical form is a weapon has a certain independent reality and does an extra +1 damage in ethereal combat. See _The Marches_ and the upcoming EPG for more information on all of this. >Jennifer William ------------------------------ Date: Sun, 3 Nov 2002 14:37:08 -0800 (PST) From: Michael Walton Subject: Re: IN> [INverse] Litheroy (part 1) Thanks, Julian! I will revise INverse David's DP Relations to accomodate this. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 3 Nov 2002 14:49:24 -0800 (PST) From: Michael Walton Subject: Re: IN> [INverse] Litheroy (part 2) YIKES! You weren't kidding about making INverse Roy nasty. These are great Attunements. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 3 Nov 2002 14:53:58 -0800 (PST) From: Michael Walton Subject: Re: IN> Wisdom as an attribute - --- G N E Z D A wrote: > Okay, I'm making a shamanistic type character in IN, and > I have a question > for you all. He's meant to be very much the typical > Native American > shaman-type who has a very spiritual and peaceful > 'understanding' of the universe and is very wise. That view of the Native American shaman may less typical than stereotypical. Remember that many of the tribes were warlike. The tribes also weren't any more eco-conscious than modern Westerners; they simply had less ability to despoil the environment. Besides which, agricultural and hunter-gatherer economies are inherently more ecologically sound than industrial ones. > Just wondering, which attribute do you think > would reflect wisdom more; intelligence or perception? My opinion would be Perception. Wisdom is less about smarts than about the ability of how -- and when -- to apply knowledge. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 3 Nov 2002 15:00:52 -0800 (PST) From: Michael Walton Subject: Re: IN> Ethereal Combat - --- Jennifer Shih wrote: > How does one engage in Ethereal combat? The Marches, pp. 81-82 details this further. Short version: anybody who knows a Song of Dreams or has the Dreamwalking (or an equivalent) Attunement can engage in Ethereal combat. Ethereal Entropy is one of the most potent weapons available in the Marches. All Ethereals are combat-capable in the Marches. Unless using Songs or other abilities with preset mechanics, Ethereal attacks are made with Intelligence + EthF. Ethereal dodging uses Perception instead of Agility. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 03 Nov 2002 16:37:00 -0700 From: Julian Mensch Subject: RE: IN> [INverse] Litheroy (part 2) > YIKES! You weren't kidding about making INverse Roy > nasty. These are great Attunements. Thanks for the kind words, Michael. - -- Julian ------------------------------ Date: Sun, 03 Nov 2002 16:36:59 -0700 From: Julian Mensch Subject: RE: IN> [INverse] Litheroy > Sounds like he'd be happy with "zero tolerance," where just being accused > leads to punishment. Yup! Zero tolerance should really be mentioned in the writeup somewhere; I wish I'd thought of that. - -- Julian ------------------------------ Date: Mon, 04 Nov 2002 12:24:05 +1100 From: "james walker" Subject: IN> The Demon of Undying Love Not my best, but then I'm out of practice. Hope people enjoy - James. ======================================================================== LEANDER, Demon of Undying Love Impudite Knight of Death "Perhaps...or possibly, you would not have sworn undying love if you knew what Undeath was really like". CORPOREAL FORCES: 4 Strength : 9 Agility: 7 ETHEREAL FORCES : 5 Intelligence: 8 Precision: 12 CELESTIAL FORCES: 5 Will : 12 Perception: 8 WORD FORCES: 10. Vessels: Human/4, Charisma+2(Consumptive 19thC poet) - Has both Male & Female versions. Skills: Artistry(Poetry)/6, Climbing/3, Dancing/6, Dodge/4, Emote/6, Enchant/4, Fast-talk/6, Fighting/4, Meditation/2, Move Silently/3, Necromancy/6, Running/2, Savoir-Faire/6, Seduction/6, Singing/6, Swimming/1, Tactics/3, Throwing/1. Songs: Attraction(All/6), Blood(All/6), Charm (All/6), Form (Corporeal/3, Ethereal/5, Unlife/5), Possession/4. Attunements: All non-Restricted attunements of Death; Impudite of Dark Humor Knight of Death, the Demon of Undying Love. Servants (from Lilim of Death): A selection of zombis & vampires, all of whom have chosen Undeath to remain with their "true love" - Leander. Also, two angelic Remnants. Artifact: Talisman(Emote)/6, in the form of an (indestructible) red rose. Special Rites: Turn a mortal into an undead so that they can remain with their loved one(s); drive a human to commit suicide to escape an undead/ghostly lover [+2 essence]; tempt a human to damnation so that they can be with their (Damned) lover[+2 if the human then commits suicide, +3 if they make it to the Soul Yards]. Tania(The Demon of Suicide) has also granted him her special Rite. Special Abilities: Leander adds his Corporeal Forces to any Necromancy ritual performed on a human who wishes to cheat death to remain with a lover; and adds his Celestial Forces to any social skill used on a bereaved human. Special Attunement (Only useable by mortals): Eternal Love. When the mortal with this attunement dies, they may make a Will roll to "cheat death" if they have a "true love" they wish to remain with. If successful, they rise the next sunset as a vampire. If they fail, they still rise, but in this case as a zombi - and their Need is for their "true love's" heart. Literally. Leander does not need to tell a mortal what will happen if they fail the Will roll, or even the one is necessary - a mortal need only know that in return for the chance to spend eternity with their love, they are sacrificing any chance of reaching Heaven. - --------- Not caring - hurts. Andre's demons often stumble, and The Game is waiting for those who might seek Redemption. Leander offers the Demons of Lust a different choice: join with Death, and keep those humans who have touched your heart safely with you forever. Kept in camps on the plains of Abaddon, these special Damned souls strive to keep the 'love' of the demons who have abandoned Andre's service 'for them' - knowing that Harvesting awaits them if they fail. Of course, over the centuries, desire often palls, and ex-Lusties inevitably end up turning on the mortal who they "gave everything for!" Hell is like that. Of course, Leander (and the underlings he has stolen from Andre) spend most of their time on the Corporeal Plane, teaching humans about Undying Love. As deserters from the Word of Lust, they are very skilled at playing with human hearts, and have little difficulty driving mortals to their (un)deaths. Leander has also had some success dealing with angels - he gained his Distinction after persuading a Malakite to suicide: the Malakite's angelic lover had Fallen, and Leander "explained" that "the honourable thing to do" was for the Malakite to soul kill the Fallen lover and then soul kill himself, so that their Remnants could be together forever. Both Remnants are now his Servants. Saminga is (moderately) pleased with Leander, although he doesn't really understand the Word of Undying Love. Kobal, of course, finds the Word delightful, and has granted Leander his Band attunement. ------------------------------ Date: Sun, 3 Nov 2002 18:02:59 -0800 (PST) From: Michael Walton Subject: IN> INverse Superior: David (Djinn Version) This is about half of a 16k file, so I think it's OK. DAVID, DJINN PRINCE OF ASSIMILATION "The world is fragmented and without direction. We must unify it and give it purpose." Many who followed Michael did so because they fell victim to the first Balseraph's Resonance. David followed him out of personal loyalty. The former Archangel of Stone had long admired how Heaven's Champion had inspired others to achieve their best. David also liked the way that Michael had no time for pretense or false modesty. Michael's assertion about how Humans and their abuse of free will caused the worst problems of the Corporeal Realm were, in David's mind, the most convincing argument of all. Nor is the appreciation one way; Michael's rebellion enjoyed much of its success because David was just a good at inspiring loyalty as he was at feeling it. When a third of the Host Fell, more than a few did so in order to follow David. This fact keeps the Prince of Assimilation in Michael's good graces. David was Michael’s first general and one of the first demons to be given a Principality. With the unifying aspects of Stone subsumed into the Word of Assimilation David was the perfect choice to monitor Hell’s unity. Michael gave the Unifier broad enforcement powers and the power of life and death over any demon short of a Prince (this naturally makes Assimilators very unpopular with the rest of the Horde). David organizes his demons into a paramilitary Collective with a strict chain of command. The bedrock of this organization is not fear but something even stronger -- loyalty. David expects rank-and-file Servitors to respect those of higher station and higher-ranking demons to motivate their underlings with inspiration rather than intimidation. David leads by example; he is the most charismatic being in Hell after Michael himself. Those who won’t get with the program are sometimes invited to transfer into the service of one of David’s allied Princes but more often have their Forces transferred into David’s person. He is, after all, the Prince of Assimilation. David’s method of dealing with humanity is simple. There are far too many Humans for Hell to effectively reach them one at a time. It’s more efficient to influence groups. Assimilators give Humans reasons to band together and then corrupt the groups. Having larger groups assimilate smaller ones is a logical extension of this process. Eventually David plans to unify the entire world under one banner. When all Humans are marching to the same drummer, it will only take one drum to lead them into Hell. DISSONANCE An Assimilator cannot encourage individuality by leading others to be themselves. The demon must lead others to conform to the ways of a group. It is also Dissonant to disobey the spirit or the letter of an order given by a superior officer within the Collective. In the case of conflicting orders it is Dissonant to disobey the orders of the highest ranking Assimilator. David routinely destroys any of his demons who accumulate too much Dissonance or Discord and rewards his Servitors for policing each other in this manner. For this reason Assimilation has the lowest Redemption rate in Hell. BAND ATTUNEMENTS Balseraphim David's Liars are his evangelists and demagogues. They add their Celestial Forces to the TN of any attempt to persuade a group of people to espouse an opinion, join an organization or support a cause. Djinn (Partially Restricted) A Stalker of Assimilation inspires loyalty. The demon has a +1 Charisma bonus that only applies to dealing with a being whom he is Attuned to or has purchased as a Servant (the bonuses are cumulative if the demon Attunes to a Servant). David enjoys a larger Charisma bonus when dealing with his demons. Calabim (Restricted) Destroyers of the Collective have the frightening power to destroy individuality. When using her Resonance the demon can choose to suppress personality instead of doing damage. The target of a successful attack will be incapable of original thought. All traces of behavior -- speech patterns, body language, food preferences, morals, etc. -- that are outside the norm for whatever group the target is currently surrounded by are erased. This effect persists for a number of hours equal to the CD of the Calabite's Resonance roll. The target can resist with a Will roll (Celestials and Ethereals add their Ethereal Forces). This technically destructive use of Resonance does not Disturb the Symphony. Habbalah (Restricted) These Punishers can overwhelm their victims with a powerful desire to belong; the target of this emotion will want to be part of a group and will have an intense fear of being alone. Inflicting Belonging follows the normal game mechanics for the Habbalite Resonance except that the duration is doubled. Habbalah of Assimilation don't suffer backlash if an attempt to inflict Belonging fails. Honorium (Restricted) This power is why Hell's inquisitors are so rightly feared. In addition to the information normally gained from their Resonance David's Honorium know how loyal the subject is to the group that he owes primary allegiance to. The CD is the guide for how much detail the demon gets; on a 1 he may only get, "the subject is dissatisfied with the group," while a 6 might reveal that, "the subject will kill to get free of his boss." David uses his Honorium to monitor the loyalty of the Horde in general and the Collective in particular. Dark Lilim (Restricted) A Daughter of Assimilation has the ability to make a joiner out of anybody. When she uses a Geas to make someone join a group the target resists at a penalty equal to the Lilim's Celestial Forces. If the target would've considered joining that group anyway the Lilim's arguments are even more persuasive; the victim's player must make a second resistance roll and keep the less favorable result. There are very few Tempters in the Collective because of the innate conflict between their free-spirited nature and the Word of Assimilation. Shedim (Restricted) David's Shedim need not corrupt a Host if they can get him to join a group. Instead they can drive him to progressively greater acts of conformity. These Shedim can ride a Host for a very long time, but they prefer to jump between members of a group and make them one-up each other with acts of loyalty. Impudites While David's Liars know how to work a crowd, his Takers operate one on one. An Impudite of Assimilation can play the Celestial Song of Opening on a single person without disturbing the Symphony (effecting additional targets creates a normal Disturbance). The demon gets free levels of the Song equal to her Celestial Forces. Most of David's Impudites prefer female Vessels. Dark Grigori As the demons who are closest to the material world the Collective's Skulkers embody the material aspect of Assimilation. They can permanently meld two items into a single item with a successful skill roll (Artistry: Sculpture for most items, Engineering for machines). The hybrid item has the combined functions and Body Hits of both components and looks like whichever component is larger -- the bigger item assimilates the smaller one. Some traces of the smaller item's appearance may remain. This power doesn't work on Artifacts, living things or anything larger than a car but it does work on items that have already been combined in this fashion. Every item included in the meld after the first two imposes a -1 penalty to the TN of the sculpting roll. Melding takes (10 - - CD of the sculpting roll) x 5 minutes to complete. A failed sculpting roll ruins both items beyond repair. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 3 Nov 2002 18:07:55 -0800 (PST) From: Michael Walton Subject: Re: IN> The Demon of Undying Love Icky guy, that Leander. One quibble; soul-killing doesn't leave Remnants, it destroys the entity completely. A Remnant is the result of losing the last Celestial Force. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Sun, 03 Nov 2002 20:50:09 -0700 From: Julian Mensch Subject: RE: IN> INverse Superior: David (Djinn Version) Nice. One of the things I'm finding that I like the most about these INverse writeups is how much of the original Superior remains intact. You can still see David's personality, even after having Fallen, and his reasons make a lot of sense (for David). I like. Two comments. First, the words 'Assimilation' and 'Collective' used together have slightly laughable connotations thanks to the Borg, but of course In Nomine can be a whimsical game. Is this intentional? I can imagine it promoting a lot of OOC jokes if this setting ever reaches someone's gaming table*. Other good names might be the Hive, the Foundry, etc. Secondly, is David at all concerned with cultural genocide, stamping out 'archaic' religions, and the various real-life instances of Assimilation? It seems right now like his Word is more conformity-oriented then it is cultural conquest-oriented in the sociological sense. - -- Julian Mensch * Not that I'm one to complain about cheesy referances, having made my Backwards IN Asmodeus indirectly res- ponsible for the existance of D&D Asmodeus. :) ------------------------------ Date: Sun, 3 Nov 2002 23:09:52 -0500 From: "Josh Moger" Subject: Re: IN> The Demon of Undying Love > Icky guy, that Leander. One quibble; soul-killing >doesn't leave Remnants, it destroys the entity completely. >A Remnant is the result of losing the last Celestial Force. > Which is also known as being soul-killed. He's technically right, when an angel is soul-killed, but has a vessel, there's a chance of materializing as a Remnant. It's just so rare because usually celestials don't let themselves get soul-killed, they instead let themselves go to Trauma or simply flee once in Celestial form. Josh ------------------------------ Date: Sun, 3 Nov 2002 23:22:55 -0500 From: "Josh Moger" Subject: Re: IN> INverse Superior: David (Djinn Version) >Dark Grigori > As the demons who are closest to the material world the >Collective's Skulkers embody the material aspect of >Assimilation. They can permanently meld two items into a >single item with a successful skill roll (Artistry: >Sculpture for most items, Engineering for machines). The >hybrid item has the combined functions and Body Hits of >both components and looks like whichever component is >larger -- the bigger item assimilates the smaller one. >Some traces of the smaller item's appearance may remain. >This power doesn't work on Artifacts, living things or >anything larger than a car but it does work on items that >have already been combined in this fashion. Every item >included in the meld after the first two imposes a -1 >penalty to the TN of the sculpting roll. Melding takes (10 >- CD of the sculpting roll) x 5 minutes to complete. A >failed sculpting roll ruins both items beyond repair. ::walking along, notices Skulker attunement... leans over... SWIPE runs away...:: So... you want to let them meld things, eh? No living things? Fine fine... He he hee... I'm assuming that some of you have played Vampire: The Masquerade. Now, as those of you who have looked into this game know, there is a clan of vampires known as the unprouncable word- Tzimisce. Tzimisce have a power called Vicissitude. This ability allows you, through learning it and the expenditure of blood, to reshape bodies, meld bodies together, that sort of thing. One of the more practical uses of this discipline is a lost art known as crafting a vozhd- a quite literal organic war machine. Usually formed out of a dozen or so humans who are enslaved to the Tzismce, the vozhd would be let loose on the vampire's enemies (and any vampire that did this usually had a great many enemies). So... damned souls aren't technically alive, are they? ~_o Josh P.S.- on that note... neither are the Undead... ::evilest of grins:: ------------------------------ Date: Sun, 3 Nov 2002 23:29:31 -0500 From: "Chris Bergstresser" Subject: RE: IN> Novalis, Dominic, who served who > -----Original Message----- > From: nick sands > > > > He became the AA of Judgment after the Fall if he was the > > > Angel of Judgment before. If he was though, who did he serve > if anyone? > > > >Unknown. Speculation: Yves, Uriel...or Lucifer. > > Lucifer would be the one i'd place him with. > "light of truth" and all that gubbins. This kind of contradicts canon. Both Dominic's and Asmodeus's writeups in Heaven and Hell mention Dominic sending Asmodeus to see what Lucifer was up to. If Lucifer was his superior, that wouldn't make much sense. - -- Chris ------------------------------ Date: Sun, 03 Nov 2002 20:38:07 -0800 From: Kish Subject: Re: IN> Novalis, Dominic, who served who Chris Bergstresser wrote: > > > -----Original Message----- > > From: nick sands > > > > > > He became the AA of Judgment after the Fall if he was the > > > > Angel of Judgment before. If he was though, who did he serve > > if anyone? > > > > > >Unknown. Speculation: Yves, Uriel...or Lucifer. > > > > Lucifer would be the one i'd place him with. > > "light of truth" and all that gubbins. > > This kind of contradicts canon. Both Dominic's and Asmodeus's writeups > in Heaven and Hell mention Dominic sending Asmodeus to see what Lucifer was > up to. If Lucifer was his superior, that wouldn't make much sense. I would say if Dominic /had/ a Superior (other than God) before he became an Archangel, his Word-responsibilities required him to be willing to investigate his Superior if necessary. ------------------------------ Date: Mon, 4 Nov 2002 00:40:32 -0500 From: "Chris Bergstresser" Subject: RE: IN> Novalis, Dominic, who served who > -----Original Message----- > From: Kish > Subject: Re: IN> Novalis, Dominic, who served who > > I would say if Dominic /had/ a Superior (other than God) before he > became an Archangel, his Word-responsibilities required him to be > willing to investigate his Superior if necessary. Sure. But I think if Dominic was investigating his superior he'd do it in person, especially pre-Fall. - -- Chris ------------------------------ Date: Mon, 04 Nov 2002 17:43:38 +1100 From: "james walker" Subject: IN> Ethereal Song of Falling I'm sure you can guess which Superior is irresponsible for these: Falling These Songs can only be used if the target is a minimum distance above the ground. The minimum depends on the level at which the Song is known: 1 - a mile 2 - 100 hundred yards 3 - six feet 4 - 3 feet 5 - one foot 6 - three inches All versions of this Song last for a number of rounds equal to the CD. Corporeal - This Song allows the performer to run across thin air to another level surface. The Song does not permit a change in height. Anyone detecting the Disturbance will be able to follow the performer across the "bridge", and will realise this. A CD of 6 on the Perception check is needed to realise that only the performer can gain any traction on the bridge; anyone else will travel for their maximum Jump distance before running out of momentum. Anyone still on the bridge when the Song ends takes falling damage as if they have been affected by the Ethereal version of this Song. Ethereal - If the target fails a Will roll while falling they cease falling for a number of rounds equal to the CD of the Will roll; at the conclusion of the Song the target continues falling, and on hitting the ground) takes additional damage caused by the momentum acquired(but not used) during the duration of the Song. The damage taken is Song CD body hits for every round the target was hanging in the air. The Will roll is to overcome the panic of hanging midair - characters who are immune to fear (eg Friend of the Fighters) or to emotional outbursts (eg Vassal of The Sword) are immune to this version of the Song. Others tend to test the air with their toes, turn panicked looks to their friends, and otherwise look foolish. As the damage caused is real, collateral damage to whatever the target lands on tends to be spectacular. Celestial - This Song alters the direction of 'down' for the target. Unless the target makes a successful Will roll, they will fall in the direction chosen by the performer for a number of rounds equal to the Song CD, or until they hit a solid object, whichever comes first. (The performer can take a penalty equal to the target's Corporeal Forces to have the Song continue after hitting a solid object; if he does so, he may change the direction of 'down' after the object has been hit. This can be done repeatedly - if the performer is skilled enough to overcome the multiple penalties. This is known as "hamstering" due to the normal victim of this). Rumours continue to speak of a variant which allow the performer to prevent an object he is standing on from falling, while the structure it was previously attached to plunges earthwards. Bonus: Dark Humor Available: Kobal, Haagenti, Lilith, Malphas. Essence Required: 1 (10 for the rumoured Celestial variant) Disturbance: The CD; characters in pursuit of the performer *may* add their Corporeal Forces to the roll; if they choose to do so, reduce the maximum CD is equal to their Ethereal Forces. ================================================ Cheers, James. ------------------------------ Date: Mon, 4 Nov 2002 7:41:28 -0500 From: "Cameron McCurry" Subject: RE: IN> The Demon of Undying Love I can see Novalis and Yves sitting together to discuss methods of killing this demon that are so gruesome even Michael would blanch. -:-) The whole thing was wonderfully written. I espeically appreciated him switching Superiors instead of Redeeming. Nice touch. ------------------------------ Date: Mon, 4 Nov 2002 07:09:17 -0600 From: "Charles Glasgow" Subject: Re: IN> The Demon of Undying Love - ----- Original Message ----- From: "Cameron McCurry" To: Sent: Monday, November 04, 2002 6:41 AM Subject: RE: IN> The Demon of Undying Love > I can see Novalis and Yves sitting together to discuss methods of killing > this demon that are so gruesome even Michael would blanch. -:-) Dare we say... Beyond The Pale? *g* - -- Chuckg ------------------------------ Date: Mon, 4 Nov 2002 05:29:15 -0800 (PST) From: Michael Walton Subject: RE: IN> INverse Superior: David (Djinn Version) - --- Julian Mensch wrote: > Nice. You can still > see David's personality, even after having Fallen, > and his reasons make a lot of sense (for David). I > like. Thank you. > Two comments. First, the words 'Assimilation' and > 'Collective' used together have slightly laughable > connotations thanks to the Borg I intended to use the Hive first, then went with Collective. I'm ashamed to say that I didn't think of the Borg reference until after I hit "Send." 0:> =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Mon, 4 Nov 2002 05:34:09 -0800 (PST) From: Michael Walton Subject: Re: IN> INverse Superior: David (Djinn Version) - --- Josh Moger wrote: > I'm assuming that some of you have played Vampire: The > Masquerade. I've played it in LARP, not TT. > Now, as > those of you who have looked into this game know, there > is a clan of > vampires known as the unprouncable word- Tzimisce. Zim-EE-see is the pronunciation that I've heard most often, but SHOM-ee-say is another popular one. That's one of my beefs with WW products; no pronunciation guides. > Tzimisce have a power called Vicissitude. D'oh! That's precisely what I wanted to avoid with the "no living things" qualifier. Technically, Damned souls aren't alive, but neither are they material (and the Attunement specifies a tie to the material world). No worries there. But Undead, hmmm... OTOH, maybe I should leave that alone... =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Mon, 4 Nov 2002 05:48:13 -0800 (PST) From: Michael Walton Subject: Re: IN> Ethereal Song of Falling Nah, I never would've blamed these on Janus. };> =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

__________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ ------------------------------ Date: Mon, 4 Nov 2002 08:57:17 -0500 From: Christopher Pipinou Subject: Re: IN> INverse Superior: David (Djinn Version) On Mon, 4 Nov 2002 05:34:09 -0800 (PST) Michael Walton writes: > > Zim-EE-see is the pronunciation that I've heard most > often, but SHOM-ee-say is another popular one. That's one > of my beefs with WW products; no pronunciation guides. > I've been told by WW staffers at a Con that it's actually "Bob." (And there IS a pronunciation guide stuffed somewhere, I believe -- it appears in one of the LARP books, actually. I lucked into it a long time back.) ------------------------------ Date: Mon, 04 Nov 2002 09:22:55 -0500 From: EDG Subject: Re: IN> INverse Superior: David (Djinn Version) At 08:57 AM 11/4/2002 -0500, Christopher Pipinou wrote: >I've been told by WW staffers at a Con that it's actually "Bob." Well, yes, but WW staffers also claimed, albeit briefly, that the company had been bought by a Libertarian organization. >(And there IS a pronunciation guide stuffed somewhere, I believe -- it >appears in one of the LARP books, actually. I lucked into it a long time >back.) Tzimisce is also given a pronunciation in Vampire Revised, if I'm not mistaken. ObIN: "Sorry, what?" (Celestial Discord) This Discord appears most frequently in servitors of the Media and Judgment. It manifests as quiet, wordless, mildly soothing music - similar to what you'd find in a supermarket or an elevator - that is only audible to the victim, and that causes the victim difficulty in hearing. Any time the victim must make a Perception roll to hear something, that roll is penalized by the level of the Discord. In addition, the GM should subtract (Discord level - 3, treat negatives as 0) from the character's Perception for the purposes of determining whether the character needs to make a Perception roll to hear something. However, because of the generally soothing quality of the music, the character rolls as though his highest Celestial Discord were 1 level lower to determine whether he regains Essence! - -EDG ------------------------------ Date: Mon, 4 Nov 2002 08:12:23 -0800 (PST) From: Michael Walton Subject: Re: IN> INverse Superior: David (Djinn Version) - --- EDG wrote: > Tzimisce is also given a pronunciation in Vampire > Revised, if I'm not mistaken. Of course it's in a product that I don't own. Otherwise it would be too easy. > "Sorry, what?" (Celestial Discord) This is sooo appropriate for demons with the Soundtrack Attunement. =====

Michael Walton, #US2002023848

"There are two kinds of selfishness: the kind that says, 'I must do what will make me happy,' and the kind that says, 'You must do what will make me happy.' The first is good, the second is bad." - -- Kenton E. Sinner

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