in_nomine-digest Thursday, November 14 2002 Volume 01 : Number 2860 In this digest: IN> Maybe....Saminga is right? Re: IN> Maybe....Saminga is right? Re: IN> *Not* the Demon of Debt collection Re: IN> Not Really Laziness...is it?..Gabriel Request IN> Two interesting figures, non-Canon; anyone ever discussed these two? Re: IN> Maybe....Saminga is right? Re: IN> Maybe....Saminga is right? IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Re: IN> Rule Britannia, Britannia Rules the Waves... Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Re: IN> Maybe....Saminga is right? Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Re: IN> You know that you're in the Army of God when... IN> Seals ---------------------------------------------------------------------- Date: Thu, 14 Nov 2002 13:39:35 +1100 From: "james walker" Subject: IN> Maybe....Saminga is right? Is it possible that Kronos, Andre, Malphas and friends have missed the point, and that Saminga is the best chance Hell has of winning? Think about it. Heaven & Hell are engaged in a tussle for human souls. They are also fighting for control of Earth. Because human souls reincarnate, neither side can win *both* battles. Every time a human meets their Fate or destiny, they push Earth slightly towards one side - and then leave Earth forever as they're never again reincarnated, costing their side a proven ally. This permanently swings Earth towards the enemy. The Corporeal plane will eventually be held be whichever side has been least effective at helping humans decide in their favour, as only the humans they've failed (so far) to persuade remain. Saminga, on the other hand, is making it harder to make that choice. The shorter human lifespans are, the less time they have to choose. Also, zombis are still human, and definitely on the side of Hell. As far as Saminga is concerned, Damning a human is killing the goose that lays the golden eggs - the ongoing supply of zombis will dry up. If he succeeds, neither side gets the souls, and Hell gets a zombified Earth. Besides, consider Free Will & Predestination. Generally, angels assume that humans have Free Will. Assume they don't. In that case, the humans in Hell are there because God decided that they should be. And a common cause of that is murder, or some other combat related action. So if God has predestined them to Hell, maybe He's also Predestined them to suddenly rise up, and go on a killing spree through the ranks of the demons? Now you know why Saminga carefully mutilates the damned Souls he gets. Of course, Saminga isn't going to be happy with Souls going to Heaven, either. Now, think about the old cliche, "no one can Damn you except yourself". And then think about who *you* are. Suppose, just suppose, that after your last reincarnation, your corpse was zombified. Suppose that zombi was still around. What kind of edge would it have in trying to turn you away from Heaven? Well, you wouldn't know: you don't have the lifetime of memories that it has. But it knows. Now you know why Saminga and Kobal are Allied; when Kobal was thwarting Yves, Saminga was helping him. And Saminga refuses to help Kronos because Kronos actively moves humans to their Fates, rather than merely thwarting their Destinies the way Kobal did. But, you say, zombis don't last very long. Well, not normally. But the human who hang around demons are usually either Hellsworn (who head to Hell) or Soldier of God (who head to Heaven). No real point in looking after their zombis. But if a truly grey human dies...how long does that zombi last? Well, maybe not long for a different reason. How is Death going to track the soul? If they can't track the soul, no point in keeping the zombi. Well, the simplest way would be a cheap Corporeal Artifact. As mundanes cannot control their essence, they cannot give it away; they will remain linked to the artifact forever. Demons of Death can continue to use the artifact to reduce disturbance, and just use Celestial Affinity every few years to see if the human is back. Of course, Lilim of Death would just run through their Geashooks; the Need of 'let me live just a little longer' is easy to grant. And Lilim are the Samingans with the most Servants...interesting. People's thoughts? James. ------------------------------ Date: Wed, 13 Nov 2002 22:15:06 -0500 From: "Josh Moger" Subject: Re: IN> Maybe....Saminga is right? Every time a human meets their Fate or destiny, they push Earth slightly towards one side - and then leave Earth forever as they're never again reincarnated, costing their side a proven ally. This permanently swings Earth towards the enemy. The Corporeal plane will eventually be held be whichever side has been least effective at helping humans decide in their favour, as only the humans they've failed (so far) to persuade remain. - -huh? Okay, so if Heaven gets a soul, then that soul has pushed Earth towards Heaven and dies. But you're saying that because that soul is no longer on Earth, then Hell wins? Huh? What about all of the good or bad things a person can do before achieving either Fate or Destiny? For that matter, what about Saints? They've reached their Destiny, don't reincarnate naturally, but they're back on Earth and pushing it towards Heaven, and at least with Michael, thats about a thousand Saints. As for control of Earth- perhaps if Soldiers were the *only* beings from Heaven or Hell on Earth- but what about the gajillion celestials who are mucking around with the place? Now, think about the old cliche, "no one can Damn you except >yourself". And then think about who *you* are. Suppose, just suppose, that >after your last reincarnation, your corpse was zombified. Suppose that zombi >was still around. What kind of edge would it have in trying to turn you away >from Heaven? Well, you wouldn't know: you don't have the lifetime of >memories that it has. Since when does a zombi, a raised corpse who can stagger around and has trouble remembering which direction gravity moves in, isn't sentient, and is lacking in the Forces dept. have a good chance of doing anything except making a person run in the opposite direction rather quickly? Further, how does Saminga know where to point this hypothetical super-zombi that retained it's memories of it's last life? Maybe I'm just suffering from the lack of Corporeal Player's Guide, but are you sure you're not giving Zombis just a wee bit of an advantage they don't actually possess? Josh (Although this isn't to say that Saminga might not be on top of things and that the stupidity isn't just an act, but I think your logic may have been... stretched.)c ------------------------------ Date: Wed, 13 Nov 2002 19:56:46 -0800 (PST) From: Michael Walton Subject: Re: IN> *Not* the Demon of Debt collection LOL! I'm not sure whether the Spirit of Organlegging (from the Urban Legends "pantheon") would regard him as a comrade or a competitor. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Wed, 13 Nov 2002 23:19:21 -0500 From: "William J. Keith" Subject: Re: IN> Not Really Laziness...is it?..Gabriel Request >Which book can Rikbiel be found in? He is mentioned in Superiors 3 and the Angelic Players' Guide (apparently he is a well-known angel). He is given a full writeup in the Liber Reliquarum, as a living artifact. William ------------------------------ Date: Thu, 14 Nov 2002 05:23:06 -0600 From: "Gregg Forge" Subject: IN> Two interesting figures, non-Canon; anyone ever discussed these two? The roomie pointed out, while doing research on Islam for some Sci Fi we're writing, this little tidbit, which suddenly made me wonder, has anyone done any writeups for these two? From http://www.mosque.com/faith.html : Allah will not accept the belief of any one (worshiper) until he believes in that which the Prophet informed of the affairs that occur after death, the first of which is the question of the angels Munkar and Nakeer. These are two awesome and terrifying beings who will make the deceased sit up in the grave, both soul and body; they will ask him about the Oneness of Allah and about the Message, asking, "Who is your Lord, and what is your Religion, and who is your prophet?" They are also known as the two examiners of the grave and their questions are considered as the first trial after death. So, evidently, the question now is, Whodunnit, and How? Kamika-Z, back from Limbo... _________________________________________________________________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail ------------------------------ Date: Thu, 14 Nov 2002 07:17:15 -0500 From: EDG Subject: Re: IN> Maybe....Saminga is right? At 10:15 PM 11/13/2002 -0500, Josh Moger wrote: >Since when does a zombi, a raised corpse who can stagger around and has >trouble remembering which direction gravity moves in, isn't sentient, and is >lacking in the Forces dept. have a good chance of doing anything except >making a person run in the opposite direction rather quickly? I don't think you're giving zombis much credit here, Josh. A zombi is not mindless, just soulless*, and even then it isn't necessarily reduced to 0 Will, 0 Perception. (It is possible to lose all of your Celestial Forces and still retain a semblance of will and perception, if you've bought those two characteristics up with character points.) In fact, if it can get around the rotting (and there are Songs for that), a zombi who was extraordinarily perceptive and strong-willed in life can probably still interact with society fairly well, since it still has all of its memories, instincts, and intelligence. >Further, how does Saminga know where to point this hypothetical super-zombi >that retained it's memories of it's last life? All zombis retain memories of their last life. As for where to point th zombi - well, the Corporeal Song of Affinity is one way to figure out where the soul is. (In fact, it's even strongly implied in the text in Liber Canticorum that this is a known use for the Song.) >Maybe I'm just suffering from the lack of Corporeal Player's Guide Yep. I just picked mine up this weekend and am amazed by how much I'd forgotten (since the last time I had one). >but are you sure you're not giving Zombis just a wee bit of an advantage >they don't >actually possess? Actually, I think James is right on the money here. He hasn't raised the question I think is most interesting, though: If a human meets his destiny, goes to Heaven, returns as a Saint, encounters his old body reanimated as a zombi, and kills it... ...does it count as suicide? (Sounds like a joke, doesn't it? Now consider how many religions regard suicide as a damning sin.) - -EDG * Although it is not outright stated in either Create Zombi or Create Mummy, it is implied that the standard rules for zombification are followed (i.e., that the zombi's Celestial Forces disband, but are replaced by Corporeal Forces), especially given the text on CPG p.92. ------------------------------ Date: Thu, 14 Nov 2002 05:33:29 -0800 (PST) From: Michael Walton Subject: Re: IN> Maybe....Saminga is right? - --- james walker wrote: > Think about it. Heaven & Hell are engaged in a tussle for > human souls. They are also fighting for control of Earth. Not quite. They're fighting to decide whether the Symphony itself meets its Destiny or Fate. That's how some Celestials describe it, anyway. Some of the Princes (Baal, Andre, Nybbas and Lilith for sure) would be perfectly happy to achieve an eternal stalemate. > Because human souls reincarnate, > neither side can win *both* battles. Every time a human > meets their Fate or > destiny, they push Earth slightly towards one side Not strictly true. The good or evil that a person does in life lingers -- and possibly pushes other people toward the appropriate side. Everyone who meets Destiny or Fate leaves a legacy. > Generally, angels assume that > humans have Free Will. Assume they don't. Do that and you've taken a sharp left turn away from canon. Free Will is CDaU -- that question is something that PC's should never have a definitive answer to. > just suppose, that > after your last reincarnation, your corpse was zombified. > Suppose that zombi > was still around. What kind of edge would it have in > trying to turn you away > from Heaven? Well, you wouldn't know: you don't have the > lifetime of memories that it has. Maybe not, but I would have Celestial Forces. The Zombi wouldn't. With no Perception, how would it find me? With no Will, how would it fare in a contest of wills against me? The Zombi's only advantages are superior strength, its innate Songs and its horrific aspect -- none of which is nearly enough to stop even a mundane opponent who is sufficiently determined. > Well, maybe not long for a different reason. How is Death > going to track the > soul? If they can't track the soul, no point in keeping > the zombi. And tracking souls is _very_ hard to do -- the most reliable way that Heaven or Hell has of doing it is to insure that a Human meets either Destiny or Fate. > Well, the simplest way would be a cheap Corporeal > Artifact. As mundanes > cannot control their essence, they cannot give it away; > they will remain linked to the artifact forever. I'm pretty sure that reincarnation breaks that bond. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Thu, 14 Nov 2002 13:42:35 -0700 From: sirea@softhome.net Subject: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Nybbas, Mercurian Archangel of Communication "The world will hear the Word of God." Nybbas was a simple Mercurian of Science, said to have been created from the personal Forces of Vapula a long time ago. He served faithfully to his Archangel, and took a particular interest in the science of communications and speaking with other intelligent beings. In the 1700’s, Nybbas managed to help along a few human friends to invent the telegraph, the first invention of communication, and he found his calling. Nybbas closely followed the creation and use of devices like these, and eventually he witnessed the creation of the telephone, which excited him even more. Finally, in the early 1900’s, Nybbas helped to create his greatest work – the radio. For his efforts and ingenuity in the promotion of communication among humans, both Vapula and Lucifer sponsored the jubilant angel for the Word of Communication, and in 1920 Nybbas ascended to Superior status along with the granting of his Word. Nybbas works hard to promote communication on the corporeal plane, and wishes to help humans talk to each other more. He fights the forces of Jean, Oannes and other Princes who promote the evils of isolation and non-communication. Nybbas has become integral to the information front of the War, and many Superiors value his efforts to keep the world up to date and talking to each other. On the corporeal plane, Nybbas always appears as a stereotypical 50’s news broadcaster, with a tasteful brown suit, black-framed glasses, warm brown eyes and slick brown hair. Celestially he looks the same, but his wings seem to be made from radio circuitry, and his halo is made of static. *Dissonance* It is dissonant for a Servitor of Communication to not spend at least two hours a day communicating with someone they have never talked to before. *Choir Attunements* Seraphim (Restricted): When a Seraphim of Nybbas places his hands on a device for communication (a TV, radio, phone, etc), a successful Will roll will cause anything that is a lie will to come through as blaring static, and the voice of whoever is speaking will get louder the more truthfully they speak, and softer the more they twist the truth. Cherubim (Restricted): A Cherub of Communication will always understand the meaning behind the words of his attuned, and he will never be confused by what his charge says, no matter how vague or incoherent it may sound to others. Ofanim (Restricted): For 3 Essence and a successful resonance roll, these Ofanim can travel through phone wires to go from one place to another in a matter of seconds. For every 25 miles beyond the first 50 they travel, the attunement will cost another 1 Essence. For this attunement to work, someone must pick up the phone on the other end that the Ofanite is calling to. If for some reason the phone line is cut, there is a power surge, or anything that causes the phone line to be inoperative, the Ofanite will die immediately and go to Trauma! Elohim (Partially Restricted): An Elohite of Communication can read the vast language of the body, noticing even the most subtle of motions. If the Elohite chooses, when resonating he may use the Forces of his target appropriate to the plane they are on as the check digit of his roll. By proxy, the Elohite can also the Forces appropriate to the plane he is on of anyone he is fighting to his Dodge skill. For example, if the Elohite resonates someone with 4 Ethereal Forces while on the ethereal plane, he may use 4 as his check digit for his roll. If that same target attacks him, he may add 4 to his Dodge skill. Malakim (Restricted): Always the warriors, Malakim of Communication learn a secret and complicated language unique to their Choir when they serve Nybbas, consisting of subtle movements, clicking of feathers, shifting of weaponry, and so on. When two or more Malakim of Nybbas are in a room together, they may communicate as if they all had the Ethereal Song of Tongues in use on each other, without fear of interference. However, the language is simple -- any message that is complex or done in a hurry needs a successful Perception roll on the part of those Malakim interpreting the message. Lilim: Ever the influential celestials, Lilim of Communication start play with a role and Status equal to their Corporeal Forces, pertaining to people who communicate for a living, such as talk-show hosts, radio voices, news broadcasters, and so on. Because of this attunement, females outnumber males in media positions by nearly 3 to 1. Kyriotates (Restricted): A Domination of Nybbas can possess any object used for communication -- but only one at a time. When possessing the object, the Kyriotate can manipulate any of the controls, and if it is a radio, can use it to talk and communicate, or simply listen in quietly on whoever is around him. Mercurians: These Mercurians are always welcome in a media environment, they get a Charisma bonus equal to their Ethereal Forces, but only in regards to people with communication related work. In addition, they are never turned away from media related areas, they always seem to blend into the environment. Grigori: When reading or listening to something, these Grigori can intuitively notice all the subtle meanings written into the text or spoken in the words, perceiving just what the works true meaning is. In addition, anyone who attempts to use Fast-Talk on these' angel's must subtract their Ethereal Forces from the roll. Ethereals: If an ethereal of Communication speaks to someone through their dreamscapes, the individual will clearly remember the conversation when they wake up, and will have a strong feeling that it was not simply a dream. *Servitor Attunements* Subliminal: Same as the canonical Subliminal attunement. Soundtrack: Same as the canonical Soundtrack attunement. Propaganda: For 2 Essence, the angel may imbue a form of written media with a message of up to 15 words, which will come through subconsciously to anyone who reads the document and makes a Perception roll. The amount of people affected is equal to the total Forces of the angel times two. Soapbox: For 1 Essence for every 10 people affected, the angel can shout out and start making a speech on the spot, and anyone who can hear the angel will stop what they are doing and listen, holding interest for the angel's Ethereal Forces in minutes, after which they can walk away if they desire. Voice of Metatron: For 1 Essence, the angel can speak a few notes from the melody that plays in the unlimited Higher Heavens, stunning those who hear it for the angel's Celestial Forces in rounds. Talk is Cheap: For 2 Essence, the angel can bark a one or two word command at someone, and if they fail a Will roll, they must comply with what the angel ordered. However, if the action threatens the life of the target, they get a bonus to their Will roll equal to their highest area of Forces. If the action is something along the lines of "kill yourself", they automatically succeed the Will roll. Babel Crumble: For 3 Essence, the angel can scramble one person’s ability to speak and understand what others are saying to them, lasting for the angel's Corporeal Forces in hours. The target will hear non-sensical babble come from the mouths of others, and anyone who hears the target speak will hear gibberish. Hey!: The angel can start a conversation with -anyone- with this attunement; the target can roll Will to resist if he wants, otherwise the angel will have his attention, and unless very hostile, will be willing to talk for a while. Radio Head: With a minute of concentration and a Perception roll, the angel can tune into all the radio waves that ride on the corporeal plane, and hear what is being said, with the clarity of the reception being equal to the check digit of the roll. Higher Perception scores also give better reception. Note that this is not limited to radio waves. If the angel chooses, she can receive TV waves also, and if they close their eyes, they will see the channel they are receiving. STATIC: The angel can damage the senses of other people they touch. This ability confers the equivalent of the Damaged Sense Discord (Hearing and Seeing), with one level for every Essence spent, up to a maximum of six. The target will hear a faint buzzing in his ears, and see white noise overlaid everything he sees, getting worse with the more Essence spent. This lasts for the targets Corporeal Forces in hours. Cheer: This attunements acts like a very limited version of the Habbalah resonance -- it costs 1 Essence, and fills the target with Self-Esteem for their Celestial Forces in hours, banishing fears of communicating with other people and making them more open to be talked to by others. *Distinctions* Vassal of Communication: This distinction attunes the angel ever more closely to the fundamentals of communication, and he receives a bonus of his Ethereal Forces to any skill having to do with communication. Friend of Language: Same as the canonical Knight of Influence distinction. In addition, the angel can speak all earthly languages, in a permanent version of the Corporeal Song of Tongues. Master of the Voice: This distinction has two parts. One, the amount of people affected with the Soapbox attunement is multiplied by ten, with 100 people for every Essence spent. Two, the angel may use a limited form of the Habbalah resonance, costing 1 Essence for each use, and only when giving a speech. The emotions the angel can inflict are Joy, Anger, Fear or Hope, affecting up to her Forces in people at a time. *Relations* Allied: Vapula, Alaemon, Andrealphus Associated: Lucifer, Mariel Hostile: Valefor *Basic Rites* -Listen to the radio or watch TV for 2 hours -Give a speech for 10 or more people -Write an article for a media organization -Get 1,000 unique hits on a website you made Chance of Invocation: 4 Nybbas is still yet young in his career, and he allows himself to be easily summoned so that he may get used to the procedure involved in doing so. He does not have as many angels as other, older Archangels have yet, so there is not a problem of him overextending himself for the time being. Invocation Modifiers +1 A radio or TV +2 Two or more people having a friendly conversation +3 The original copy of a famous speech or document +4 50 or more people having a friendly conversation +5 A page from the teachings of Jesus Christ +6 A relic or Force from Metatron --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the Game, and petitioner for the Word of Pranking Tightwads) ------------------------------ Date: Thu, 14 Nov 2002 21:50 +0000 (GMT Standard Time) From: jgd@cix.co.uk (John Dallman) Subject: Re: IN> Rule Britannia, Britannia Rules the Waves... > The Sisterhood of the Waves Nice one, reckons this Brit. > To keep the British Isles free of foreign invaders. That is something that actually underpins our culture quite a bit. I've done some semi-serious study of the plans for Operation Sea Lion, and it never was going to work. When the defending navy has something like ten times the combat power of the the attacking one, plus better doctrine and is willing to take major losses to abort an invasion... well, it would have been pretty messy. As I wrote on sci.military.naval, one of the times they went over it, Hitler decided to invade the USSR instead. Now, that cost Germany more casualties than Sea Lion would have, but Sea Lion would have inflicted them much, much faster. The concept of large canal barges being towed in strings by any tugs they could dig up, and defended by field-pieces mounted on platforms on the barges, being attacked by proper destroyers and cruisers ... well, it's going to be really messy. The Luftwaffe's designs for landing craft were especially horrifying. For the passengers. > ... and a innocuous-looking button wired to some very illicit > high explosives embedded in the Chunnel. Everybody reckons that the Chunnel has spaces and wiring for demolition anyway. It's just sensible to have them there. These, of course, will have to be somewhere else in the tunnel, to prevent embarrassing discoveries. > The Sisterhood can be quite tolerant towards > ethereals, all things considered; after all, some of > them have been living in the British Isles for > millennia, and are willing to defend it at need. Tell me, Moe, are you familiar with the Holdstock Manuscript and Ryehope Wood? - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Thu, 14 Nov 2002 17:07:54 -0500 From: "Josh Moger" Subject: Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication >+6 A relic or Force from Metatron This reminds me of that great "Break Moe's Brain" entry that postulated Nybbas as the Fallen Remnant of the Metatron. Nice writeup. Very interesting to see Nybbas painted as something other than the Media tycoon, especially when he's shifted primarily to radio. What was his INverse reaction to television? Josh ------------------------------ Date: Thu, 14 Nov 2002 17:40:26 -0500 From: Elizabeth McCoy Subject: Re: IN> Maybe....Saminga is right? At 1:39 PM +1100 11/14/02, james walker wrote: > Every time a human meets their Fate or >destiny, they push Earth slightly towards one side - and then leave Earth >forever as they're never again reincarnated, costing their side a proven >ally. Barring Saints, from Heaven? (I'll try to read the rest some other time. *sigh* Toddlers...) - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! You say "And teeth. Ow." ------------------------------ Date: Thu, 14 Nov 2002 14:33:08 -0800 (PST) From: Michael Walton Subject: Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication - --- sirea@softhome.net wrote: > In the 1700’s, Nybbas managed to help along a few human > friends to invent > the telegraph, the first invention of communication The telegraph was the first invention of communication? A fellow named Gutenberg might take issue with this. So might a number of unnamed tribesmen who used drums to send messages long distance. > It is dissonant for a Servitor of Communication to not > spend at least two > hours a day communicating with someone they have never > talked to before. Are they stuck with the Dissonance or can they make up the difference the next day? > Seraphim (Restricted): When a Seraphim of Nybbas places > his hands on a > device for communication (a TV, radio, phone, etc), a > successful Will roll > will cause anything that is a lie will to come through as > blaring static Rather nice, this. > Cherubim (Restricted): A Cherub of Communication will > always understand the > meaning behind the words of his attuned, and he will > never be confused by > what his charge says, no matter how vague or incoherent > it may sound to others. Hmmm... this is kinda weak, IMO. > Ofanim (Restricted): For 3 Essence and a successful > resonance roll, these Ofanim can travel through phone > wires Like the canonical Ofanite of Lightning Attunement. OK. > Elohim (Partially Restricted): An Elohite of > Communication can read the vast > language of the body, noticing even the most subtle of > motions. If the > Elohite chooses, when resonating he may use the Forces of > his target > appropriate to the plane they are on as the check digit > of his roll. By > proxy, the Elohite can also the Forces appropriate to the > plane he is on of > anyone he is fighting to his Dodge skill. I like the concept, but I'm less sanguine about the mechanics. Is the intent to make the Attunement more effective as the target grows in power? What kind of bonus would they get against Superiors? > Malakim (Restricted): Always the warriors, Malakim of > Communication learn a > secret and complicated language unique to their Choir > when they serve > Nybbas, consisting of subtle movements, clicking of > feathers, shifting of > weaponry, and so on. This is good, too. But instead of requiring a roll to receive complex messages, it makes more sense to limit the complexity of messages (i.e. a number of words equal to half the sender's total Forces, round up). > Lilim: Ever the influential celestials, Lilim of > Communication start play > with a role and Status equal to their Corporeal Forces How about a set number of CP to apply to a Role instead? More standardized that way. > Because of this attunement, > females outnumber males in media positions by nearly 3 to > 1. Not at the executive level they don't, at least not in RL. Not in technical positions, either; when I was working as a show tech, there were never more than four women on a crew that numbered about 30. There were no women on the crew when I worked as a stagehand. > Kyriotates (Restricted): A Domination of Nybbas can > possess any object used > for communication -- but only one at a time. Which takes some of the troublesome aspects out of Kyrio of Lightning. I approve. > Mercurians: These Mercurians are always welcome in a > media environment, they > get a Charisma bonus equal to their Ethereal Forces, but > only in regards to > people with communication related work. In addition, they > are never turned > away from media related areas, they always seem to blend > into the environment. This is good as is. > Grigori: When reading or listening to something, these > Grigori can > intuitively notice all the subtle meanings written into > the text or spoken > in the words, perceiving just what the works true meaning > is. In addition, > anyone who attempts to use Fast-Talk on these' angel's > must subtract their Ethereal Forces from the roll. Take out "in addition" and this is fine. It duplicates the Cherub Attunement somewhat, but I think that the Guardians need something else. > Ethereals: If an ethereal of Communication speaks to > someone through their > dreamscapes, the individual will clearly remember the > conversation when they > wake up, and will have a strong feeling that it was not > simply a dream. Lucid dreamers would remember anyway, but those are pretty uncommon so this works. > Propaganda: For 2 Essence, the angel may imbue a form of > written media with > a message of up to 15 words, which will come through > subconsciously to > anyone who reads the document and makes a Perception > roll. This is OK. > Soapbox: For 1 Essence for every 10 people affected, the > angel can shout out > and start making a speech on the spot, and anyone who can > hear the angel > will stop what they are doing and listen, holding > interest for the angel's > Ethereal Forces in minutes, after which they can walk > away if they desire. This needs a resistance roll IMO... > Voice of Metatron: For 1 Essence, the angel can speak a > few notes from the > melody that plays in the unlimited Higher Heavens, > stunning those who hear > it for the angel's Celestial Forces in rounds. ...as does this. > Talk is Cheap: For 2 Essence, the angel can bark a one or > two word command > at someone, and if they fail a Will roll, they must > comply with what the angel ordered. I suggest giving a bonus to the resistance roll for any command that could cause harm to the target. The Attunement should fail automatically if the command is life-threatening. > Babel Crumble: For 3 Essence, the angel can scramble one > person’s ability to > speak and understand what others are saying to them This impedes communication, which strikes me as inimical to Nybbas' Word. A modified version could work as the Cherub Attunement, though; they could prevent their enemies from communicating. Serves that mob right for ganging up on one's Attuned. > Hey!: The angel can start a conversation with -anyone- > with this attunement; > the target can roll Will to resist if he wants, otherwise > the angel will > have his attention, and unless very hostile, will be > willing to talk for a while. Slight modification; "and unless very hostile" should read, "Unless the subject is inclined to be hostile (as a demon would be to a known angel), he will be willing to talk for a while." Hostile behavior on the part of the angel should also cancel the effect. > Radio Head: With a minute of concentration and a > Perception roll, the angel > can tune into all the radio waves that ride on the > corporeal plane, and hear > what is being said, with the clarity of the reception > being equal to the check digit of the roll. Useful. One quibble: > Note that this is not limited to radio waves. > If the angel chooses, she can receive TV waves also TV signals do use radio waves. It's just a different set of frequencies. > STATIC: The angel can damage the senses of other people > they touch. This > ability confers the equivalent of the Damaged Sense > Discord (Hearing and > Seeing), with one level for every Essence spent, up to a > maximum of six. Again, this seems more anti-communication to me. > Cheer: This attunements acts like a very limited version > of the Habbalah > resonance -- it costs 1 Essence, and fills the target > with Self-Esteem for > their Celestial Forces in hours, banishing fears of > communicating with other > people and making them more open to be talked to by > others. I think that this would actually work better as a Gusto Attunement. > Vassal of Communication: This distinction attunes the > angel ever more > closely to the fundamentals of communication, and he > receives a bonus of his > Ethereal Forces to any skill having to do with > communication. Hmmm... too vague. A specific skill or set of related skills would be more balanced. > Friend of Language: Same as the canonical Knight of > Influence distinction. > In addition, the angel can speak all earthly languages, > in a permanent > version of the Corporeal Song of Tongues. The permanent Song of Tongues actually works as the Vassal Distinction. > Master of the Voice: This distinction has two parts. One, > the amount of > people affected with the Soapbox attunement is multiplied > by ten, with 100 > people for every Essence spent. Two, the angel may use a > limited form of the > Habbalah resonance, costing 1 Essence for each use, and > only when giving a > speech. The emotions the angel can inflict are Joy, > Anger, Fear or Hope, > affecting up to her Forces in people at a time. This one's kinda "eh," if you ask me, though the enhanced speechifying is potentially quite powerful. A matter of personal taste, I suppose. > Invocation Modifiers > +6 A relic or Force from Metatron !!! You didn't want PC's to get that bonus too easily, apparently. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Fri, 15 Nov 2002 05:23:42 +0800 From: "Jeffery Watkins" Subject: Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Magnicient!!!! This is a very useful and potentially even more powerful than Nybbas of Media. For the INverse I can really see him becoming a mover and shaker. For me, I had planned on Nybbas redeeming, but placed it far down the timeline. With this, I'm really want to bump it up! The resonances and attunements, while plentiful, also are very much in keeping with the spirit of communication and I loved how you wove how he got his word. This wasn't just creative, it was art! *pours essence* *thunderous applause* Jeff =) Come visit where part of my insanity manifest at JCT; a very non-canon In Nomine is placed in the 23rd century setting of the Jovian Chronicles. http://groups.yahoo.com/group/jctrinityRPG - -- _______________________________________________ Get your free email from http://mymail.operamail.com Powered by Outblaze ------------------------------ Date: Fri, 15 Nov 2002 09:37:28 +1100 From: "james walker" Subject: Re: IN> You know that you're in the Army of God when... > > From: Cameron McCurry >> - when Goths rave on about how cool vampires are, you suggest solving the >> problem with thermite. > > I think that already makes me a Soldier (Although I prefer the term Marine > of God thankyouverymuch). Peh. You should join up with Jordi - then you could be a SEAL of God. Cheers, James. ------------------------------ Date: Thu, 14 Nov 2002 15:04:33 -0800 (PST) From: Michael Walton Subject: IN> Seals - --- james walker wrote: > Peh. You should join up with Jordi - then you could be a > SEAL of God. Ah, yes, the Seals of God. There are seven, you know. Christmas Seal: the first Seal appears on the supposed anniversary of Christ's birth (which is actually in midsummer). The Christmas Seal knows all three Songs of Succor at 6 and can play them at no Essence cost. He also knows the Songs of Healing. Easter Seal: the second Seal appears -- wait for it -- on the anniversary of Christ's death. As a powerful force for resurrection, he knows all three Songs of Healing at 6 and creates no Disturbance when playing them. Good Housekeeping Seal: the third Seal lives to help Soldiers of God keep their lives in order. She has an Attunement that acts as a specialized Ethereal Song of Motion; successful use performs a household chore (wash dishes, load laundry, take out trash, etc.) on an area CD yards in radius. She can also use this ability to balance a checkbook or write out bills. Seal of Approval: the fourth Seal possesses the Malakite Resonance and the Malakite of Destiny Attunement. She uses these powers to monitor the integrity of those who interact with her charges. The Seal of Approval is always set to guard someone who is important to Heaven's cause. Presidential Seal: the fifth Seal's Vessel is a lapel pin worn by the President of the United States. This dedicated being knows the Corporeal Song of Shields and has Zadkiel's Aura of Divinity Attunement. At the first sign of Infernal threat she will use her powers to defend the leader of the free world. Hermetic Seal: the sixth Seal is a White Sorcerer with a stunning array of rituals. He travels throughout the Earth as a Familiar to train Human Sorcerers in magics that Heaven approves of. Seal with a Kiss: the seventh Seal is a Servitor of Eli who wanders the Corporeal plane promoting love and family togetherness. His last major triumph was inspiring the invention of Viagra. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

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