in_nomine-digest Friday, November 15 2002 Volume 01 : Number 2861 In this digest: Re: IN> Seals Re: IN> Maybe....Saminga is right? Re: IN> Maybe....Saminga is right? Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication IN> Falling et all Re: IN> Falling et all Re: IN> Falling et all Re: IN> Falling et all Re: IN> Seals IN> Zombis and Saints, oh my! Re: IN> Maybe....Saminga is right? IN> Most difficult choir/sup combo? Re: IN> Most difficult choir/sup combo? Re: IN> Falling et all Re: IN> Most difficult choir/sup combo? Re: IN> Most difficult choir/sup combo? RE: IN> Most difficult choir/sup combo? RE: IN> Most difficult choir/sup combo? Re: IN> Seals IN> Fwd: A Note on INverse Nybbas (by Sirea) IN> Essence for Nitpicking (Re: Maybe....Saminga is right?) IN> Players wanted for In Nomine PBEM Re: IN> Most difficult choir/sup combo? IN> Professional Courtesy (part 10) ---------------------------------------------------------------------- Date: Fri, 15 Nov 2002 07:21:53 +0800 From: "Janet Anderson" Subject: Re: IN> Seals Your doom is now sealed. Or your seal is now doomed. Probably both. Janet Anderson - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Fri, 15 Nov 2002 07:26:16 +0800 From: "Janet Anderson" Subject: Re: IN> Maybe....Saminga is right? > If a human meets his destiny, goes to Heaven, returns as a Saint, > encounters his old body reanimated as a zombi, and kills it... > > ...does it count as suicide? No more than if an angel loses a vessel, goes to Heaven, returns to Earth, encounters his old vessel reanimated as a zombi (can this happen?) and kills it. In both cases, the actual person is no longer there and what remains is a corpse, a husk, etc. which should be disposed of, especially if in the meantime it's been coopted by the enemy. Janet Anderson - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Thu, 14 Nov 2002 18:55:13 -0500 From: "Brian Rogers" Subject: Re: IN> Maybe....Saminga is right? > > No more than if an angel loses a vessel, goes to Heaven, returns to Earth, encounters his old vessel reanimated as a zombi (can this happen?) and kills it. > > In both cases, the actual person is no longer there and what remains is a corpse, a husk, etc. which should be disposed of, especially if in the meantime it's been coopted by the enemy. > > > Janet Anderson I don't think Vessels can be turned into Zombis. Although it could be possessed by a Kyriotate, causing you to come back from the Marches in your spare Vessel (should you have one) and engage in Mighty Battle with your usual Vessel. Brian P.S. Is it me, or does In Nomine have too many Capital Letters? You know, like for Vessel, or Songs, or Essence? P.P.S. For any newbies out there, Mighty Battle is not a Canon Capitalization. I made that up. Oh, and I made up the capitalization of Capital Letters. And Canon Capitalization. P.P.P.S. Really! Ask Beth! - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Single & ready to mingle? lavalife.com: Where singles click. Free to Search! http://www.lavalife.com/wp.epl?a=2716 ------------------------------ Date: Thu, 14 Nov 2002 19:20:51 -0500 From: "Josh Moger" Subject: Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication >> Cherubim (Restricted): A Cherub of Communication will >> always understand the >> meaning behind the words of his attuned, and he will >> never be confused by >> what his charge says, no matter how vague or incoherent >> it may sound to others. > > Hmmm... this is kinda weak, IMO. > I don't know. If you've got a Cherub with a Role as a diplomat's translator then A: you're protecting someone rather important, B: you can stay close to her, C: you can communicate whatever she says, and D: (unless this is seriously taking it too far) you can understand her even if you haven't bought the particular language skill (though communicating back would be a bit difficult). On the other hand, you could attune to Malakim of Communication and get what they're saying, or you could attune to demons and understand any special Helltongue they've got worked out. I think it'd work great as for spying. Josh ------------------------------ Date: Thu, 14 Nov 2002 17:37:00 -0700 From: sirea@softhome.net Subject: Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Josh Moger writes: >>+6 A relic or Force from Metatron > > > This reminds me of that great "Break Moe's Brain" entry that postulated > Nybbas as the Fallen Remnant of the Metatron. Well... Nybbas has a sort of fascination with Metatron, and emulates her in much of what he does (to him, Metatron was the ultimate form of communication -- a direct link to God. Anything that belonged to her, or -was- her is very precious to him) > > > Nice writeup. Very interesting to see Nybbas painted as something other > than the Media tycoon, especially when he's shifted primarily to radio. > What was his INverse reaction to television? > > > Josh > Heh. It's still really rough... but I like him also. One BIG thing I forgot to mention (it was erased the first time though...) is that Nybbas is also like canon Marc -- a Spymaster of sorts. Communication with other humans is his top priority, but gathering of information and the destruction of Helish Communication is also a goal. As for TV? He shed a tear when humans made that, because it only reaffirmed his idea that humans where the ultimate beings when it came to ideas, communication and sharing information. He leves it alone for the most part -- radio is his love and joy -- but he supports TV and it's endeavors. There's... well not a lot, but a good amount less crap on INverse TV than canon ones. Though some of it can be depressing stuff. --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the Game, and petitioner for the Word of Pranking Tightwads) ------------------------------ Date: Thu, 14 Nov 2002 18:16:53 -0700 From: sirea@softhome.net Subject: Re: IN> INverse Superior: Nybbas, Mercurian Archangel of Communication Michael Walton writes: > --- sirea@softhome.net wrote: >> In the 1700’s, Nybbas managed to help along a few human >> friends to invent >> the telegraph, the first invention of communication > > The telegraph was the first invention of communication? > A fellow named Gutenberg might take issue with this. So > might a number of unnamed tribesmen who used drums to send > messages long distance. I know ^_^; it was a quick fill in before I posted, I plan to research the subject a -lot- more. > Are they stuck with the Dissonance or can they make up > the difference the next day? No, I'm going to put in a "erase with a makeup" clause. > > I like the concept, but I'm less sanguine about the > mechanics. Is the intent to make the Attunement more > effective as the target grows in power? What kind of bonus > would they get against Superiors? Ah, I'm going to fix it. This really got botched in the recovery. > >> Malakim (Restricted): > This is good, too. But instead of requiring a roll to > receive complex messages, it makes more sense to limit the > complexity of messages (i.e. a number of words equal to > half the sender's total Forces, round up). Good idea. > >> Lilim: Ever the influential celestials, Lilim of >> Communication start play >> with a role and Status equal to their Corporeal Forces > > How about a set number of CP to apply to a Role instead? > More standardized that way. Yeah, I plan on it. I cheaply copied the canon Lil of the Media attunement with this. > >> Because of this attunement, >> females outnumber males in media positions by nearly 3 to >> 1. > > Not at the executive level they don't, at least not in > RL. Not in technical positions, either; when I was working > as a show tech, there were never more than four women on a > crew that numbered about 30. There were no women on the > crew when I worked as a stagehand. Well, because of INverse and a Lilith fighting for Free Will, stuff like that has changed... with Individuality, Light, and Free Will (and to an extent, your own Assimilation), many factions and discrimination did not exist in INverse, and women were not nearly as badly treated throughout history. > >> Kyriotates (Restricted): A Domination of Nybbas can >> possess any object used >> for communication -- but only one at a time. > > Which takes some of the troublesome aspects out of Kyrio > of Lightning. I approve. As do I, I'm glad I included it o_o; > This is good as is. > >> Grigori: When reading or listening to something, these >> Grigori can >> intuitively notice all the subtle meanings written into >> the text or spoken >> in the words, perceiving just what the works true meaning >> is. In addition, >> anyone who attempts to use Fast-Talk on these' angel's >> must subtract their Ethereal Forces from the roll. > > Take out "in addition" and this is fine. It duplicates > the Cherub Attunement somewhat, but I think that the > Guardians need something else. Well, it got a little messy... so let me explain it. The Cherub's can understand what their attuned is talking about, as if they -were- their attuned to begin with, they gain a very deep understanding of their charges motivations and ideas. The Grigori on the other hand, can see the true meaning behind symbolism and and words in anything they see, they're like uber-English teachers, they know -why- you put X into your story or paper or whatever, and -what- X means. > >> Ethereals: If an ethereal of Communication speaks to >> someone through their >> dreamscapes, the individual will clearly remember the >> conversation when they >> wake up, and will have a strong feeling that it was not >> simply a dream. > > Lucid dreamers would remember anyway, but those are > pretty uncommon so this works. > >> Soapbox: For 1 Essence for every 10 people affected, the >> angel can shout out >> and start making a speech on the spot, and anyone who can >> hear the angel >> will stop what they are doing and listen, holding >> interest for the angel's >> Ethereal Forces in minutes, after which they can walk >> away if they desire. > > This needs a resistance roll IMO... It had one, but in my rush to recover I forgot to include it :/ > >> Voice of Metatron: > ...as does this. Same deal as above. > >> Talk is Cheap: For 2 Essence, the angel can bark a one or >> two word command >> at someone, and if they fail a Will roll, they must >> comply with what the angel ordered. > > I suggest giving a bonus to the resistance roll for any > command that could cause harm to the target. The > Attunement should fail automatically if the command is > life-threatening. Yeah, I had that originally too... look, I'll put it simply. I screwed up and have a lot of fixing to do :D > >> Babel Crumble: For 3 Essence, the angel can scramble one >> person’s ability to >> speak and understand what others are saying to them > > This impedes communication, which strikes me as inimical > to Nybbas' Word. A modified version could work as the > Cherub Attunement, though; they could prevent their enemies > from communicating. Serves that mob right for ganging up > on one's Attuned. Well, he is also working against Hell, and destroying their ability to communicate helps to serve the greater good of his Word. > >> Hey!: > Slight modification; "and unless very hostile" should > read, "Unless the subject is inclined to be hostile (as a > demon would be to a known angel), he will be willing to > talk for a while." Hostile behavior on the part of the > angel should also cancel the effect. It is added. > >> Radio Head: With a minute of concentration and a >> Perception roll, the angel >> can tune into all the radio waves that ride on the >> corporeal plane, and hear >> what is being said, with the clarity of the reception >> being equal to the check digit of the roll. > > Useful. One quibble: > >> Note that this is not limited to radio waves. >> If the angel chooses, she can receive TV waves also > > TV signals do use radio waves. It's just a different set > of frequencies. Yes! Finally someone who knows. I had no idea if that was true or not, so wrote the attunement as is and hoped to get it corrected if wrong. > Again, this seems more anti-communication to me. Not when your messing up that demons ability to cut your head off :D > I think that this would actually work better as a Gusto > Attunement. Yeah... the Hey! attunement already covers this anyways. > >> Vassal of Communication: > > Hmmm... too vague. A specific skill or set of related > skills would be more balanced. Done. > >> Friend of Language: > > The permanent Song of Tongues actually works as the > Vassal Distinction. Also done. > >> Invocation Modifiers >> +6 A relic or Force from Metatron > > !!! You didn't want PC's to get that bonus too easily, apparently. Well, Nybbas has a great love for the Voice and what she stood for, and hopes to emulate her :D --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the Game, and petitioner for the Word of Pranking Tightwads) ------------------------------ Date: Thu, 14 Nov 2002 20:43:53 -0800 From: "Joey's mail" Subject: IN> Falling et all There's a concept that's been bothering me for a while. Angels fall as a result of getting too much dissonance, fracturing their connection with the Divine Symphony and reshaping their perspectives. However, the "new" perspective doesn't always match up with the results of getting dissonance. In some cases it does; for example, a Cherub's object of attunement gets hurt, destroyed, etc. He feels incredible pain at the loss and his failure. Eventually, he begins to try to distance the pain, and as it gets worse and worse, he just stops caring; he has become a Djinn. This is similar with Seraphim, telling lies and then trying to rationalize it by making your own truth, or Ofanim, no longer wanting to keep moving constantly, and letting all that energy out. However, Elohim and Habbalah both are distant from their emotions, so how would acting on your emotions turn an Elohite into a Habbalite? Similarly, how does a Mercurian killing humans lead them to become Impudites, who love humans just as much? Can anyone clarify this? ------------------------------ Date: Thu, 14 Nov 2002 17:50:26 -0800 From: Kish Subject: Re: IN> Falling et all Joey's mail wrote: > > However, Elohim and Habbalah both are distant from > their emotions, I can answer that one. No, Habbalah are not distant from their emotions. Quite the contrary, they are completely dominated by wild, maniacal passions. Mercurians and Impudites are harder to understand--not the change in personality, but how it relates to the dissonance conditions of either. ------------------------------ Date: Thu, 14 Nov 2002 21:03:22 -0800 From: Harukami Subject: Re: IN> Falling et all >Mercurians and Impudites are harder to understand--not the change in >personality, but how it relates to the dissonance conditions of either. Well, yes, Mercurians and Impudites both love humanity - but Mercurians love humanity for *humanity*, whereas Impudites love humanity like someone loves a pet. Less so, even. If they have any affection, it's possessive. Humans are theirs; their cattle to milk, their toys to play with. Mercurians would be *horrified* at the implication of *ownership* As for dissonance, neither can *kill* humans; both are still that involved. (in a similar way, Ofanim can't stop moving and Calabim can't really stop destroying; they pick at seams or rip papers or idly kick things pretty much all the time, though it's not *dissonant* for them to stop destroying. Also, balseraphs can only use their resonance when they *convince themselves* that it's the truth; they're still caught up by something that resembles the truth, even if it's not the REAL Truth). However, Mercurians'/Impudites' dissonance reflects their *outlooks*. Mercurians can't *hurt* humans. Impudites can hurt 'em as much as they want, as long as they don't kill them. ...such a waste, after all. Haru - ---- http://haru_in.tripod.com/ Haru's IN page: Game logs, art, and fiction. ------------------------------ Date: Thu, 14 Nov 2002 21:21:11 -0500 From: "Josh Moger" Subject: Re: IN> Falling et all >However, Elohim and Habbalah both are distant from >their emotions, so how would acting on your emotions turn an Elohite into a >Habbalite? Since when did Habbalah try to distance themselves from their emotions? Admittedly, they throw emotions all over the place, but so too do they feel them. Believe me- feeling unrighteous fury when screaming that you're an angel and tearing holes in your celestial flesh is hardly distancing yourself from your emotions. > Similarly, how does a Mercurian killing humans lead them to >become Impudites, who love humans just as much? Can anyone clarify this? That was actually brought up by Sirea. She put some alternative Bands for angels to Fall into. Though, you did get the Impudites just a bit wrong- they don't love humans. They tolerate and can like humans, but humans are now a resource to be used, well sucked dry really. I think the basic idea is that the selfless nature of the Mercurians, shown in their ability to see how others interact within different social groups, gets subverted when they selfishly take a human out of society by killing them. That selfishness causes them dissonance them to Fall, eventually, and suddenly they're Impudites, who know better than to kill the stupid bags of essence. Josh ^_^' ------------------------------ Date: Fri, 15 Nov 2002 10:26:38 +0800 From: "Jeffery Watkins" Subject: Re: IN> Seals NOOOOOOOOOO! *slow motion shot of me diving to the delete button as I see what is coming* *convulsing from the pun overloads* What a thread! Very funny!!!! Jeff =) - -- _______________________________________________ Get your free email from http://mymail.operamail.com Powered by Outblaze ------------------------------ Date: Fri, 15 Nov 2002 15:16:22 +1100 From: "james walker" Subject: IN> Zombis and Saints, oh my! > He hasn't raised the question I think is most interesting, though: > > If a human meets his destiny, goes to Heaven, returns as a Saint, > encounters his old body reanimated as a zombi, and kills it... > > ....does it count as suicide? > > (Sounds like a joke, doesn't it? Now consider how many religions regard > suicide as a damning sin.) Hmm..in my first campaign, we had a PC Saint who'd managed to persuade Eli to give him a duplicate of his original body as a Vessel. He was less than pleased to discover that his body had been zombified, especially when the police started chasing him for what the zombi had done. Cheers, James. ------------------------------ Date: Fri, 15 Nov 2002 15:36:44 +1100 From: "james walker" Subject: Re: IN> Maybe....Saminga is right? > Michael Walton wrote: > Not quite. They're fighting to decide whether the > Symphony itself meets its Destiny or Fate. That's how some > Celestials describe it, anyway. Some of the Princes (Baal, > Andre, Nybbas and Lilith for sure) would be perfectly happy > to achieve an eternal stalemate. Not Baal - he's out for victory. FT lists the pro-stalemate Superiors > >> Because human souls reincarnate, >> neither side can win *both* battles. Every time a human >> meets their Fate or >> destiny, they push Earth slightly towards one side > > Not strictly true. The good or evil that a person does > in life lingers -- and possibly pushes other people toward > the appropriate side. Everyone who meets Destiny or Fate > leaves a legacy. Granted, but so do their other actions; several lifetimes of actions are going to add up to more effect than all bar the mightiest Fates & destinies. > >> Generally, angels assume that >> humans have Free Will. Assume they don't. > > Do that and you've taken a sharp left turn away from > canon. Free Will is CDaU -- that question is something > that PC's should never have a definitive answer to. As opposed to the sharp right turn taken when you assume that humans *do* have Free Will. Because the PCs - and most NPCs - don't know the answer, both Heaven & Hell need to plan for both situations. > >> just suppose, that >> after your last reincarnation, your corpse was zombified. >> Suppose that zombi >> was still around. What kind of edge would it have in >> trying to turn you away >> from Heaven? Well, you wouldn't know: you don't have the >> lifetime of memories that it has. > > Maybe not, but I would have Celestial Forces. The Zombi > wouldn't. With no Perception, how would it find me? With > no Will, how would it fare in a contest of wills against > me? The Zombi's only advantages are superior strength, its > innate Songs and its horrific aspect -- none of which is > nearly enough to stop even a mundane opponent who is > sufficiently determined. Hmm, maybe I was a bit terse. Sure, a mortal is a match for a zombi. But the zombi has a boss. The zombi can describe hopes and fears and likes and dislikes to the demon that you don't even know that you have. And if the demon doesn't have the time to deal with one crummy mortal, the zombi does have other advantages. Firstly, odds on, anytime this plan is used, the mortal will normally be found while still a child. Further, the mortal doesn't know that the zombi is Will-less, or any of the other weaknesses of the zombi, so doesn't know what to exploit. Also, the zombi isn't trying to kill you; just prevent you meeting your destiny. Because it remembers what pushed it/you towards Good, it wants to remove those influences, and encourage those that it remembers pushing it/you towards Hell. It's unlikely to need to face you, so your greater Will doesn't come into play - unless it remembers the thrill of intimidating others, and wants you to feel the joy of having defeated a monster... Thanks to everyone for comments, James. ------------------------------ Date: Fri, 15 Nov 2002 09:26:18 -0400 (EDT) From: Randy Finder Subject: IN> Most difficult choir/sup combo? What do people think the most difficult choir/sup combo is to play and slightly differently which do you think would have the most problems as a real part of a real heaven... (I separate the two because a Kyrio of Jordi would be a lot tougher to play than it would be to simply be for example) On the sjgames site there is a writeup for the Senegorim which were chosen from those most rare in Heaven. Seraph of Trade, Cherub of the Wind, Ofanite of Stone, Elohim of Fire, Malakite of Flowers, Kyriotate of Judgement, Mercurian of War. Are these tough to play/to be? - -- Leadership, Friendship and Service - Alpha Phi Omega ------------------------------ Date: Fri, 15 Nov 2002 22:44:57 +0800 From: "Jeffery Watkins" Subject: Re: IN> Most difficult choir/sup combo? > On the sjgames site there is a writeup for the Senegorim < Where did you find this write up? I even did a google search and found nothing with Senegorim. Thanks in advance. Jeff =) - -- _______________________________________________ Get your free email from http://mymail.operamail.com Powered by Outblaze ------------------------------ Date: Fri, 15 Nov 2002 07:41:15 -0700 From: sirea@softhome.net Subject: Re: IN> Falling et all Harukami writes: >>Mercurians and Impudites are harder to understand--not the change in >>personality, but how it relates to the dissonance conditions of either. This reason alone is why I made my Vilodim -- murderous demons who are Mercurians that Fell because they enjoyed hurting and killinh humans too much. It makes more sense for them to become that than a smooth charmer when they Fall (although becoming an Impudite of Death also solves the problem). --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the Game, and petitioner for the Word of Pranking Tightwads) ------------------------------ Date: Fri, 15 Nov 2002 10:05:00 -0500 From: Joe Reimers Subject: Re: IN> Most difficult choir/sup combo? I can see where all of these would be tough to play and/or be, but I can also see where some of these could be quite rewarding. For instance, a Seraph of Trade would probably be interested in ensuring that business negotiations are all done openly, honestly and fairly. Seraphim are terrible negotiators, but would do very well encouraging full disclosure or, at the very least, uncovering misleading information. Seraphim of Trade would excel as accountants and auditors; in fact, I'd consider making the Angel of Accountants or Auditors a Seraph of Trade. Cherubim of the Wind are a bit tougher, but still doable. I see them being heavily involved in travel, transportation, tourism, etc. I'll have to think about Ofanim of Stone. Malakim of Flowers are a special bunch, but I think far better suited for NPCs. Novalis doesn't like violence (which Malakim tend to excel at) but I think her Malakim would be an effective "special forces" outfit who are very good at dealing with "situations" before they escalate and more humans and celestials than necessary become involved. If I may reference another game system (specifically, 2e AD&D Forgotten Realms), I can almost see how they're like the specialty priests of Eilistraee who are charged to be joyous, treat strangers kindly, be generally benevolent and happiness-spreading, and to counter violence with swift violence so the lowest possible number is harmed. (I actually play one of these in my D&D campaign, and it's a really fun character to play. Hmmm... if I ever actually get to PLAY IN instead of running it, I may have to play one.) I'm skipping the Kyrio here... Mercurians of War are actually another very easy one. Any good military leader will tell you that battles are often won or lost before they are fought. The difference? Intel and recon. Mercurians have a way with humanity and therefore are ideally suited to gathering intelligence. At 09:26 AM 11/15/2002 -0400, you wrote: >What do people think the most difficult choir/sup combo is to play and >slightly differently which do you think would have the most problems as a >real part of a real heaven... (I separate the two because a Kyrio of Jordi >would be a lot tougher to play than it would be to simply be for example) > >On the sjgames site there is a writeup for the Senegorim which were chosen >from those most rare in Heaven. >Seraph of Trade, >Cherub of the Wind, >Ofanite of Stone, >Elohim of Fire, >Malakite of Flowers, >Kyriotate of Judgement, >Mercurian of War. > >Are these tough to play/to be? > > > >-- >Leadership, Friendship and Service - Alpha Phi Omega ------------------------------ Date: Fri, 15 Nov 2002 10:06:51 -0400 (EDT) From: Randy Finder Subject: Re: IN> Most difficult choir/sup combo? On Fri, 15 Nov 2002, Jeffery Watkins wrote: > > On the sjgames site there is a writeup for the Senegorim < > > Where did you find this write up? I even did a google search and found > nothing with Senegorim. Thanks in advance. Sorry, its listed there as the "Senegorin" (note the n rather than m, which I can't understand. You have a group in heaven like that, use the "-im" plural...) http://www.sjgames.com/in-nomine/articles/new/Gallery/Archangels/sand-senegorin.html Randy > > Jeff =) > -- > _______________________________________________ > Get your free email from http://mymail.operamail.com > > Powered by Outblaze > - -- Leadership, Friendship and Service - Alpha Phi Omega ------------------------------ Date: Fri, 15 Nov 2002 10:56:59 -0500 From: "Wajenberg, Earl" Subject: RE: IN> Most difficult choir/sup combo? Joe Reimers wrote: "Malakim of Flowers are a special bunch, but I think far better suited for NPCs. Novalis doesn't like violence (which Malakim tend to excel at) but"... The Liber Servitorum has a Flowers Malakite much as you describe. She's a specialist in precision strikes, with a fascination for pruning and bonsai... Her existence is a reminder that Novalis is not a TOTAL pacifist. "Mercurians of War are actually another very easy one. [...] Intel and recon." Doesn't Michael also use them in "wars of words," i.e. in diplomacy and negotiation? Earl ------------------------------ Date: Fri, 15 Nov 2002 11:28:12 -0500 From: Elizabeth McCoy Subject: RE: IN> Most difficult choir/sup combo? At 10:56 AM -0500 11/15/02, Wajenberg, Earl wrote: >The Liber Servitorum has a Flowers Malakite much as you describe. The Liber Servitorum also includes: a Seraph of Trade, a Kyriotate of Judgment, an Ofanite of Srone, and a Mercurian of War... O:> - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 15 Nov 2002 11:30:17 -0500 From: Elizabeth McCoy Subject: Re: IN> Seals At 3:04 PM -0800 11/14/02, Michael Walton wrote: >--- james walker wrote: >> Peh. You should join up with Jordi - then you could be a >> SEAL of God. > > Ah, yes, the Seals of God. There are seven, you know. What Janet Anderson said. Definitely. - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 15 Nov 2002 11:33:46 -0500 From: Elizabeth McCoy Subject: IN> Fwd: A Note on INverse Nybbas (by Sirea) >From: owner-in_nomine-l@lists.io.com >Date: Thu, 14 Nov 2002 18:31:46 -0600 >Subject: BOUNCE in_nomine-l@lists.io.com: Admin request of type /\buns\w*b/i at line 3 >Subject: A Note on INverse Nybbas >Date: Thu, 14 Nov 2002 17:30:29 -0700 >X-Sender: sirea@softhome.net > >Heh, I guess I should explain for my crimes. One, I realize a lot of the >write up was poorly punctuated and a few attunements were... very vague and >unsensible. I had made Nybbas, cleaned him up pretty well, and saved him. My >computer is about three years old, and has had many hard drive formatings >from poor performance (last time I let my parents pick out a computer, just >because it had high numbers and a good price...). Anyways, I don't have >Microsoft Word. At all. I use notepad, or WordPad. > >Nybbas was done, but his save file screwed up majorly (Vapula's revenge >against his alternate world son?), and I could recover said file from a >computer at my school, using Microsoft Word. He opened, but had suffered >many Soul hits as it were, since the file was majotly messed up in many >areas. I freaked out, and did my best to rewrite many parts of him from >memory, and in the rush forgot to include a lot of important stuff (like, I >dunno, Will rolls to resist stuff?). So he came out pretty shambled... but >okay. So I sent him unrevised as it where, so thanks to everyone for beating >him up, I should have waited and revisewd him again. I hate computers >sometimes :D > > --- >Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word >of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the >Game, and petitioner for the Word of Pranking Tightwads) > ------------------------------ Date: Fri, 15 Nov 2002 11:41:04 -0500 From: Elizabeth McCoy Subject: IN> Essence for Nitpicking (Re: Maybe....Saminga is right?) At 6:55 PM -0500 11/14/02, Brian Rogers wrote: >I don't think Vessels can be turned into Zombis. Yes, they can be, by Saminga's Zombi attunement. (Unless I've timeslipped again, or something.) They cost a lot of Essence... If this isn't in Sammy's writeup in the core rules, it's likely in Night Music? >P.S. Is it me, or does In Nomine have too many Capital Letters? You know, like for Vessel, or Songs, or Essence? Vessel isn't capitalized, except at the beginning of sentences. Nor is zombi. http://www.sjgames.com/general/guidelines/writers/in-nomine-style-sheet.html For that matter, triad is uncapitalized (unless you mean an Asian Mafia Triad), and so is vampire, attunement without a Choir/Band/Servitor in front of it, skill, reliever, redemption/redeem, salvation, gremlin, mundane, mummy, fate (the endpoint, not the Word), destiny (ditto), geas (the verb; the noun is capitalized), ethereal (as in spirits), disturbance, celestial (as in angels and demons), angel, demon, or any number of other things which people tend to capitalize for some obscure reason. O:> - --Beth, Demon Princess of Nitpicking http://www.sjgames.com/in-nomine/articles/INChar/Demons/Prince.Beth.html ------------------------------ Date: Sat, 16 Nov 2002 00:40:50 +0800 From: "Janet Anderson" Subject: IN> Players wanted for In Nomine PBEM I am hoping to add some new players to my (relatively) long-running In Nomine PBEM. It is a Bright, High-Contrast, angelic game with a great deal of roleplaying and problem solving, with an occasional fight. It is run online on Tuesdays and Thursdays from 9:00-11:00 pm EST. If you are interested, please contact me at dorigen@graffiti.net. Janet Anderson - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Fri, 15 Nov 2002 11:54:59 -0500 From: Cameron McCurry Subject: Re: IN> Most difficult choir/sup combo? Well, I have played a Malakite of Flowers in Deus Ex (Steampunk In Nomine setting). He was an herbalist that provided medical treatment for the immigrant population. If things got bad, he had the Song of Harmony at a good level. If things got REALLY bad, he had enough knowledge of plants to make some rather effective poisons. A Mercurian of War isn't really that odd. They can negotiate non violent solutions to problems and many demons forget that Mercurians CAN kill them. ------------------------------ Date: Fri, 15 Nov 2002 13:11:42 -0500 From: Archangel Beth Subject: IN> Professional Courtesy (part 10) **** At least the sun was setting now, instead of beating down and making it hard to touch anything metal. Not that Tebah cared, of course. But lying on top of the SUV and trying to pick out his partner with the binoculars was easier when he wasn't burning himself on the metal bands of the equipment. Not that he was getting a good view, either, but it was better than trying to ping her with his resonance every five seconds and trying to figure out if he'd failed 'cause he'd gotten bad luck, or 'cause she were curled up around her Heart in Trauma. The latter would be... annoying, even to him. Nine times out of ten, his partner's Heart was in their Prince's right pocket. Might be other Hearts in there too -- never knew, and their Prince was just as Djinn as Tebah -- but he was sure about that one. And he was sure there'd be some pointed questions for him, 'bout how she'd got that way. An' that would reveal the whole dress-up-like-angels plot, an' _that_ wasn't anything Tebah wanted to 'fess up to until he could bury it in the report, amid phrases like, "and after the subject's suspicions were lulled..." or "totally unaware of our plans..." and of course the ever-popular, "...successful completion of the mission." At least he'd been able to see that they'd both stood up again, after that little trial by combat. Stood up together, and then broke apart. Good. Always a blessed nuisance if his partner started liking the target. Never quite sure if she'd start thinking crazy thoughts, go depressive, try something suicidal... Blessed nuisance. Not to mention the potential for Balseraph brainscrews, for brand new depths and flavors of crazy. Blessed stupid idea, he'd had. Blessed stupid, insane, improbable. Lunatic enough to work. He waited, watched while Timon ducked out of sight and came back a bit later. Watched as the sun set and the evening darkened, and a spark of a low fire glimmered amid trees. Watched for a glimpse of them sitting near it, and finally gave up on that and reached out to his sense of **his partner, there** to place her, at least. Then he slid down from the roof, slow and careful, and a little more graceful than people'd think of him. Always good to have a few surprises to spring, on people who thought they knew the odds. He thought about bringing the rifle, in case he got a lucky shot, but that wasn't the plan, and it might get hung up on something. Unarmed, he'd get to talk. Get to ask him about fraternizing with angels, or ask if he had any booze, or whatever seemed plausible. Armed, it wasn't likely that Timon'd give Tebah a chance to ask the time of day. And his partner didn't think they could take him, singly or together. Tebah was inclined to agree. So he just made sure the SUV was locked up, and the keys in his pocket, and only a few useful little relics on his person. (And what a generous allotment of toys they'd gotten. Shame they'd have to give most of it back, afterward.) Then he set out, walking, crouching, crawling, and finally down on his belly like a lizard, periodically twitching his shoulders and reminding himself that he didn't have to press his wings down flat when he was in vessel. Only good thing about human vessels, far as Tebah was concerned, was that the wings didn't get in the way when his Lilim was hooking him. The moon -- fuller than he liked, but still a crescent -- moved in the sky as he crawled. But he was a Djinn, and patient like nothing else in creation. If he had to move a foot at a time, then so be it. Finally he was close enough to hear quiet voices in the night, and had to keep his eyes averted just enough to avoid looking into their small fire, and being night-blinded. The pair were swapping stories by now, seemed like. Timon with a lightweight piping tenor, talking about some running battle with flintlocks, and Betharan retaliating with a barely-glossed story about chasing a Habbalite through caves and darkness. He listened a while, marked how their voices positioned them, figured out which way his partner'd be looking and where that suggested Timon was watching. Then he backed off and started circling, checking out the Balseraph target's camp. Camouflaged stuff, camping trailer and truck. A few tripwires connected to coffee-cans and beer bottles, that might've caught someone whose nose wasn't on a level with the wire, and a few others around neck height for someone stupid enough to come in standing. A snare that could've gotten his hand, if he hadn't been slow and careful enough to spot it. A hammock, up in one tree that had a few more tripwires around it than Tebah thought it should if it weren't important, which made him exhale and nod just a little. He'd thought the camping trailer'd be too restrictive, and the truck too obvious, for this crazy Bal-target. When he figured he had the lay of the land well enough, he moved off a ways, to a place where he could watch the pair -- and hear them now and then -- without worrying that the wet of his eyes would give him away. The trick'd be calling in angels, so they'd wear him down enough for a final shot from their rifle, or a good backstab from his partner. Call in the halos, make sure neither he nor Betharan were caught, make sure Timon was. Make sure no more blessed idiots called in their blessed Archangels. He'd known Betharan's legs were long, and that she was faster'n him, but he'd never seen her move _that_ fast before, not even in the arenas. Hadn't been sure she'd wait for him. Archangels were notorious for not understanding a simple Gamester doing his job. Waste of time, thinking about that, though. He mentally shrugged, and went back to the proper topic: ways to get Timon worn down enough to nail, without getting either Betharan or Tebah nailed with him. And so it was that it took all of a minute and a half, at least, before he noticed someone was sitting on his back. He took another three minutes to deign to twitch and acknowledge there was something besides a particularly heavy mosquito or moth there, feeling the weight and mentally choosing a few choice things to think about the Corporeal Song of Motion, or Wings, or whatever it'd been to let someone land on him like a leaf. Or, more like, a feather. Blessed halos. Wasn't Timon, that was for sure, since he could still hear their voices, catch a glimpse of him and Tebah's partner. Small favors. So he shifted a little, and looked over his shoulder with annoyance instead of shock or surprise or anything like that. There was a kid sitting, crouched, on his lower back. Girl-kid, with itty-bitty breasts smooshed down by the way her arms were folded on top of her knees. She grinned maniacally at him, her eyes almost closed in happy crescent moons, and cocked her head to the side. Even though she was as silent as he, he could just imagine the short giggle sound effect to go with the motion. With an inward sigh for crazy halos (probably, though ethereal was possible too) who wouldn't leave him alone to do his job -- and do them all a favor, come to think of it -- Tebah started creeping backward through the grass, carrying the lightweight kid along with him. - --Beth (archangel@sjgames.com, arcangel@io.com) http://koti.mbnet.fi/~soldier/towboat.htm Ofanite of the Waters: Any ship you captain will NOT sink... ------------------------------ End of in_nomine-digest V1 #2861 ********************************