in_nomine-digest Tuesday, November 19 2002 Volume 01 : Number 2866 In this digest: Re: IN> Reliever Nicknames Re: IN> Dogma In Nomine Style Re: IN> Dogma In Nomine Style Re: IN> Some quick thoughts on unarmed combat Re: IN> Cowboy Bebop, IN Style IN> Music and In Nomie Re: IN> Dogma In Nomine Style Re: IN> Some quick thoughts on unarmed combat IN> The ArchAngel of Obscurity Re: IN> Professional Courtesy (Episode 11) IN> zombi hookworms Re: IN> zombi hookworms IN> Novalis' malakim (Was: Most difficult choir/sup combo?) Re: IN> Dogma In Nomine Style Re: IN> Dogma In Nomine Style IN> The Demon of Pet Rocks Re: IN> Some quick thoughts on unarmed combat Re: IN> Dogma In Nomine Style Re: IN> Some quick thoughts on unarmed combat Re: IN> Music and In Nomie Re: IN> Some quick thoughts on unarmed combat Re: IN> zombi hookworms Re: IN> The Demon of Pet Rocks IN> The Listrules Re: IN> Dogma In Nomine Style IN> IN/JSG & INS/MV IN> Resonance Abuse IN> Laurence and Catholicism IN> Mortals IN> Releiver Nicknames Re: IN> Resonance Abuse Re: IN> Professional Courtesy (Episode 11) Re: IN> Resonance Abuse ---------------------------------------------------------------------- Date: Tue, 19 Nov 2002 11:22:45 +0800 From: "Janet Anderson" Subject: Re: IN> Reliever Nicknames > I like "toy soldiers" for Chistopher's relievers, especially if you say it > right. Where as for Michael's people, it'd be a derogative toy > *soldiers*(toy being a descriptive add-on to soldiers), for Christopher it'd > be *toy* soldiers(with soldiers being a descriptive add-on to toy). Anyone > else get what I mean by that? =) Yes. Janet Anderson ************************************************* Seraph: What do we want to do if he turns out to be an infernal? Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Mon, 18 Nov 2002 23:07:38 -0500 From: "Brian Rogers" Subject: Re: IN> Dogma In Nomine Style Actually, I have the DVD with the deleted scenes. In one of the scenes, it is explained that the Stygian Triplets were three human kids who once killed a baby in its crib for fun, or something like that. So they would have to be Infernal Saints. If we are sticking to something close to canon, I would say that they are imps or gremlins who somehow got vessels. After all, they got their butts kicked by Jay and Silent Bob! > Nah, I'd say a definite Renegade Balseraph. Managed to convince Loki and > Bartelby, and he killed the bartender. As for the horns- the way he relaxed > when they jutted from his head makes them look like Discord he'd earned by > smashing his Heart, which would explain how he wasn't found by Asmodeus. As > for the hockey punks, I'd guess Djinn from the way they track, and seem to > look pathetically apathetic. > > Josh > ^_^' > > - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup ------------------------------ Date: Mon, 18 Nov 2002 23:15:09 -0500 From: "Brian Rogers" Subject: Re: IN> Dogma In Nomine Style > Jay and Silent Bob--Soldiers of Revelations--They're both prophits. They > probably don't even know they're soldiers... > Actually, I like Jay and Silent Bob best as plain old humans. Not Soldiers of anything. And there is no rule that says prophets have to serve Revelations. I believe in canon that any human can be a prophet, often only for a short period of time. I think we are getting close to putting the Dogma threads in the box with the Casting Call threads and the Appropriate Music Threads. We've all been here before. Speaking of which, the casting call and music threads were banned before I even joined, and I've been on this list at least a couple of years. A good chunk of the people here are new. Maybe we could dust off those topics for, say, a week, then box them up again. I'd like to see what people think on those things. :) Reverend Brian A. Rogers - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup ------------------------------ Date: Tue, 19 Nov 2002 04:19:02 +0000 From: "Jarrod Carmichael" Subject: Re: IN> Some quick thoughts on unarmed combat >Have to argue at that personally; I'm a 5'1", 110 lb girl who's taken out >6'3", 200 lb black belts before at her karate club simply because she's >fast and can kick *really* high (flexibility also falls under agility). > >Many martial arts aren't based on your strength; they're based on using >your agility to turn your opponant's strength against him. I've flipped a >240 guy before, and though it looked to observers as if I was bearing his >whole weight, I couldn't feel a thing. I know *I* was amazed at that >feeling, of carrying somebody and simply not feeling it, because it wasn't >my strength doing the task, just knowing where to place my body. > >I know if it comes up, I'll make it home rules to have it be 'higher of >Agility or Strength'. As i said before, agility should be used for some things such as skilled fighting. But im reasonably sure that in tight quarters you would have little chance against someone that size. Also, thats a fight where there are aggreed apon moves (karate Vs Karate). If your grappled you would be in trouble. I know this because ive spaered with a female black belt before. I took a hit, then locked her up. On the ground she was dead meat. PS. I was a brown belt at Shorinji Kempo, and wrestled at school. Skill should have a major impact on your fighting. Thats why in my games ive removed the Forces add to your attack roll rule. > >Harukami > >---- >http://haru_in.tripod.com/ >Haru's IN page: Game logs, art, and fiction. _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ------------------------------ Date: Tue, 19 Nov 2002 09:35:37 +0800 From: "Jeffery Watkins" Subject: Re: IN> Cowboy Bebop, IN Style *Thunderous Applause!!!* Bravo Sirea! Bravo! Jeff =) - -- _______________________________________________ Get your free email from http://mymail.operamail.com Powered by Outblaze ------------------------------ Date: Tue, 19 Nov 2002 04:25:50 +0000 From: "Jarrod Carmichael" Subject: IN> Music and In Nomie Do people out there use music in their games? Im a big fan of it, started using music about 5 years ago with Vampire. A friend of mine refined it for its technocracy game and now its a big part of my GMing style. No one else ive seen GM asides from me and my coeterie of close gamer fiends seems to use it. In my current campaign certain noteworthy NPC's have theme music that plays when they turn up. Certain evenst have trigger music as well. My players cant hear "What god wants part I" by roger waters without thinking the triad of Judgement is turning up. Other songs are used in suspensful bits, some in fights, and travelling songs. Just curious to see how much of an impact it has on other peoples games. Mallakai JC _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail ------------------------------ Date: Tue, 19 Nov 2002 04:27:22 +0000 From: "Jarrod Carmichael" Subject: Re: IN> Dogma In Nomine Style >Speaking of which, the casting call and music threads were banned before I >even joined, and I've been on this list at least a couple of years. A good >chunk of the people here are new. >Maybe we could dust off those topics for, say, a week, then box them up >again. I'd like to see what people think on those things. :) > This is uncanny, I just finished typing a question about music and this pops up in my mailbox after I sent it. Crazy. Mallakai JC _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail ------------------------------ Date: Mon, 18 Nov 2002 23:34:43 -0600 From: "Wade Lahoda" Subject: Re: IN> Some quick thoughts on unarmed combat A few quick words before we get too off-topic... These martial arts discussions come up on any gaming list sooner or later... Is strengh more important than agility? Training over raw physical capability? Calm and focus or wild abandon and "killer instinct"? Skill or dumb luck? I've never seen one of these debates come up with any useful answers, either. =) I do recommend a very good read in "The Hits and Myths of Martial Arts" by Chris Hepler and Jennifer Brandes. You can find the article at http://www.tasteslikephoenix.com/articles/TLPHitmyth.pdf - it's short, and it's a joy to read. It covers a lot of the myths about martial arts, and how they apply to RPGs. Bear in mind the article is *not* a "My martial art is the best, because..." article...it's more of a well-reasoned approach to looking at fighting in games in general. I'll say a few specific words about In Nomine in a second, but for the curious, here is a brief rundown of the myths they list off: 1. Taking a martial art is the same as knowing how to fight. 2. Self-defense is the same thing as fighting. 3. My martial art can make you unbeatable. -this point includes the sublist that amounts to "The 7 ways people win fights" 4. There's no difference between "fighting" or "kicking butt" and killing or maiming people. 5. Fights last ten minutes or more, at which time the hero can make an impressive comeback. 6. A fight only concerns the combatants. 7. Martial artists don't need or use weapons. 8. Fighting with two weapons is difficult or confusing. 9. Weapons are heavy. 10. You can mash someone's nose bones into their brain and kill them with a single mighty palm strike. 11. All martial arts look like Tae Kwon Do. 12. A style is a style. At any rate, how does this all apply to fighting in In Nomine? Well, there are the ways in which it applies to any RPG. But beyond that... it certainly wouldn't be a half-bad idea to allow Fighting to be the higher of Strength and Agility - or possibly even the *lower* of Strength and Agility. Take that, combat monkies. It is important to remember, though, that In Nomine's combat system has two important properties(I like lists, so...): 1) It is *very* abstract. 2) It is *very* cinematic. I tend to see fights between Celestials as very knock-down and drag out - they can potentially absoarb tremendous amounts of damage and continue to function unimpaired. I don't see In Nomine combat as being so much twirling and leaping as lots of close in endurance tests. Think Bruce Willis, not Bruce Lee. =) Celestials getting impaled on stuff, and keeping on going. Celestials getting eyes gouged out and organs removed, and keep on going. Shoving hands into wounds. Twisting blades in peoples' guts. Crushing people's skulls. That type of brutal goings ons. =) Now that's certainly Strength-based stuff. But I can see a lot of other people might prefer a more kung fuish In Nomine... Perhaps Agility would be much better for that. But Strength and Agility are both very important to brawling - Strength for Fighting, Agility for Dodging(which is more important than in many games, because in In Nomine, you get to dodge for "free"). Agility quickly becomes a little bit too powerful if allowed to be used on offense as well. Perhaps it's just best to keep things abstract...both Strength and Agility play big roles in combat as it is, and one can easily just say the system represents fairly abstract fighting... Perhaps the character is still using Agility to run all over the place with subtle, elegant leaps and kicks and strikes. They're still rolling Strength + Fighting + Corporeal forces, even if the special effects might seem counterintuitive. Simmilarily, if the juggernaut of a combatants is standing there letting weak strikes bounce off his rock-hard muscles, occasionally raising an arm to block an attack - well, he's still using Agility + Dodge, even though his feet don't move one bit. Perhaps I'm just advocating accepting that realism will never be a strength of IN's combat system. =) A. Wade "The Rambler" Lahoda ------------------------------ Date: 19 Nov 2002 01:14:44 -0500 From: Gerald Sears Subject: IN> The ArchAngel of Obscurity Here are his stats...as I was able to find them. Name: Chior: Grigori [He went unoticed when all the others where kicked out of heaven.] He's been around for a really long time, though just when he fledged is really unknown. His cathedral can be found in the depths of Yves's library, behind the shelves with those really big read and green books on them, go down that hall, and take the 23rd door on the inside of the left hall just about halfway down from that hall. You can't miss it. His cathedral is a huge warehouse of all the obscure artifacts and spells, things that are nearly, but not quite, completly forgotton. He keeps them around just in case they are needed. The ressonance that all angels of Obscurity have are well to be obscure. They know the little known, the trivial which is rarely useful. While his ressonance has helped him keep from being pushed from Heaven, though he wasn't really involved as much as the rest of his chior at the time. However it does have its dissadvantages. He can't turn it off as being unobscure is against his words nature. When he has reason to be noticed most of the times he goes through Yves, who is one of the few other angels who notices him. Of coarse angels of obscurity know the obscure and can notice their own supirior. It has been theorized that god gave this word as a punishment, but the exact cirrcumstances may have been forgotten. I'll have to look them up some time. Gerzel - -- Gerald Sears ------------------------------ Date: Tue, 19 Nov 2002 08:02:59 +0100 From: shadur@systemec.nl (Rens Houben) Subject: Re: IN> Professional Courtesy (Episode 11) In other news for Mon, Nov 18, 2002 at 12:25:50PM -0700, sirea@softhome.net has been seen typing: > trupke@captainamericafans.com writes: > I always casted Ed as A Remnanted Ofanite of Lightning :D Or if you feel like using Moe's Heresies, how about an Ofanite of SCIENCE! ? > Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word > of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the > Game, and petitioner for the Word of Pranking Tightwads) Shad, Cherub of Lightning IST Orc, Angel of Underpaid Sysadmins With Too Much Time On Their Hands. - -- Rens Houben | opinions are mine Resident linux guru and sysadmin | if my employers have one Systemec Internet Services. |they'll tell you themselves PGP public key at http://suzaku.systemec.nl/shadur.key.asc ------------------------------ Date: Tue, 19 Nov 2002 18:11:26 +1100 From: "james walker" Subject: IN> zombi hookworms Zombis are normally useless as spies. Normally without Perception and always without Celestial Forces, a Song of Cacophony can go off a foot away and the zombi won't notice. But if the zombi is touching the performer of a Song...then they can detect it. Enter the zombi hookworm. With only a single (Corporeal) Force zombi hookworms are incredibly weak; but then they don't need to fight. Typically, they are made in large batches and dumped into a bucket of blood for a few days; those that survive (and therefore have a Need for blood) are carefully youthened by Sotto Voce performances of Corporeal Entropy, washed in an alchemical preparation to age them when they encounter gastric juices, and then given to Demons of Gluttony. The Haagentians mix them into food dishes which are served to unsuspecting demons, angels, Soldiers & Saints. With continual contact with their host, the zombi hookworms will eventually learn all of the Corporeal Songs that their host uses - unless they are detected. Soldiers rarely realise what is wrong with them; the blood loss (3 body hits a day!) is normally put down to a mundane infection, and as zombis are immune to poison, the hookworms are unlikely to be hurt by normal treatment. Also, the only Songs Soldiers normally know are the Corporeal versions, so the hookworm normally learns several Songs. Of course, they're incredibly unlikely to be taught secret Songs, making the operation pointless; and if a Soldier does know a Secret Song Saminga's normal way of learning it is to zombify the Soldier's corpse and interrogate it. Demons, angels & Saints do learn Secret Songs, but are more likely to realise what is happening. The normal Hellish strategy is only use zombi hookworms in regions where food must be regularly eaten to maintain Roles & where that food is often tainted. Given that the food tastes awful anyway, needing to heal damage after eating isn't as surprising. Recovering the zombi hookworms isn't difficult - every time the angel/Saint goes celestial, the zombi is left behind. So Demons of Death and Gluttony make a point of checking any disturbance caused by going celestial in the hope that a zombi will be found. If the host goes Celestial frequently, it may be necessary to reinfect them with the hookworm, but that's rarely difficult. More often, the demons recover a zombi with an array of Corporeal Songs; a surprisingly effective strategy for Saminga. Cheers, James. ------------------------------ Date: Tue, 19 Nov 2002 01:53:05 -0600 From: "Prodigal" Subject: Re: IN> zombi hookworms From: "james walker" Subject: IN> zombi hookworms Wow. I'm impressed, James. ------------------------------ Date: Tue, 19 Nov 2002 09:19:07 +0100 (CET) From: Unni Solaas Subject: IN> Novalis' malakim (Was: Most difficult choir/sup combo?) On Mon, 18 Nov 2002, Cameron McCurry wrote: > Or not let out unless things have gotten *really* terrible. A demon with > reliable intelligence and strong Ethereal forces would know that when Flowers has > decided to send in the hit squad, you are in a bad place. > Hmmm... I kinda get a very nasty vibe from this image. Hehe. You expect the axies and the swordies to come rushing at the drop of a hat (often with head attached), but when NOVALIS finally loses her patience... Bad place indeed. Thank you for the image, Cam. Now I can snicker quietly all through my workday. >:) *snicker* - -- language, n; an intangible artificial construct for obscuring one's meanings and intentions to others. -ppint. Unni Solaas ------------------------------ Date: Tue, 19 Nov 2002 03:44:48 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Dogma In Nomine Style On Tue, 19 Nov 2002, Jarrod Carmichael wrote: > >Speaking of which, the casting call and music threads were banned before I > >even joined, and I've been on this list at least a couple of years. > > This is uncanny, I just finished typing a question about music and this pops > up in my mailbox after I sent it. Crazy. Riiiiight, which goes to show you that maybe you should actually READ the notice that you were sent when you joined this list. The "What music would you use (or Here's the music I use) in an In Nomine game" thread has been explicitly BANNED from this list, as it has been rehashed to death - along with the "What actor would play each Superior" thread (a.k.a. "Casting Call"). If you had read the email you got when you joined, you would know that. Hope this helps. - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "Human germ!" -- Shrapnel (Decepticon), _Transformers: The Movie_ ------------------------------ Date: Tue, 19 Nov 2002 10:37:02 +0000 From: "Jarrod Carmichael" Subject: Re: IN> Dogma In Nomine Style >Riiiiight, which goes to show you that maybe you should actually READ the >notice that you were sent when you joined this list. > >The "What music would you use (or Here's the music I use) in an In Nomine >game" thread has been explicitly BANNED from this list, as it has been >rehashed to death - along with the "What actor would play each Superior" >thread (a.k.a. "Casting Call"). If you had read the email you got when you >joined, you would know that. > >Hope this helps. Yes, thank you for explaining it in a non condecending manner. I will explicitly not mention any of the above things again. JC _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail ------------------------------ Date: Tue, 19 Nov 2002 22:38:32 +1100 From: "james walker" Subject: IN> The Demon of Pet Rocks Scaz, Demon of Pet Rocks Djinn of Dark Humor CORPOREAL FORCES: 3 Strength : 8 Agility: 4 ETHEREAL FORCES : 3 Intelligence:3 Precision: 9 CELESTIAL FORCES: 3 Will : 6 Perception: 6 WORD FORCES: 1. Vessel: Human male/6 Skills: Artistry(Rock Arrangement)/1, Dodge/4, Driving/1, Fighting/6, Knowledge(Geology)/2, Large Weapon(Rock)/3, Medicine/2, Move Silently/1, Ranged Weapon(Pistol)/3, Small Weapon(Knife)/2, Survival/1, Throwing/4. Songs: Lending(Corporeal/6, Ethereal/3, Celestial/3), Healing(Corporeal/2), Attunements: Djinn of Dark Humor, Demon of Pet Rocks. Special Rites: Persuade someone to kill their current pet and replace it with a pet rock. Special Abilities: Scaz can use the Songs of Lending on any rock which he has been attuned to for more than a week; while the rock possess any of his Forces, it will obey his commands. Treat the rock as a golem, but without the maximum Forces of a golem. His Forces and skills return to him when the rock is destroyed. - - Once a Cherub of Stone, Scaz Fell while trying unsuccessfully to defend the pets of his attuned humans. His cold Djinn heart told him that it was his fault for caring; and as he realised that he could not help himself from caring at least a little, tried to find something that could never leave him, never betray him, that could never be killed. By the time the other demons found him, Scaz already had a nice collection of pet rocks, all of which would sit and listen as he told them how much he loved them. Kobal petitioned Lucifer to grant Scaz the Word of Pet Rocks, and Scaz has been in his service ever since. Scaz isn't used to the cutthroat atmosphere of Hell, and hands out his Rite for quite minor services. He even grants it to demons of friendly Words; Scaz gets on with both Death & Factions. Demons of Gluttony rarely get the Rite as Scaz doesn't get on with the Demon of Eating Pets; their meeting turned ugly. A large number of Sorcerers, Hellsworn and Grey Soldiers have also earned the Rite; many have since become vets, persuading the owners of dying pets that a pet rock is the way to avoid such heartache in future. Scaz is actually having an effect; in localised areas where Scaz has been at work humane societies, pounds & (R)SPCAs are seeing the number of unwanted pets rise, as fewer people decide to get living pets. It will be a while yet before he gains Word Forces, but it could happen. Of course, angels will try to stop this, and he's not very powerful. Still, having statues start moving and attempt to beat the angels to death has saved his life before - and caused problems for the angels' Roles, as they have to explain why they're standing over the rubble of a famous statue. Scaz "loves" his pet rocks though, and usually gathers up the rubble and heals the statue. The statue is then kept, or sold to a private buyer who is told that the 'destruction' was just a cover for the theft. Scaz is also trying to add theft to his Word, and seeks to encourage people to steal statues, garden gnomes and other rocks - it's not really stealing, only being a rock, and you'll appreciate it more.. He hasn't got Kobal to laugh yet; isn't even aware that he should try. But Kobal has smirked once or twice while watching Scaz in action, so he should prosper. Cheers, James. ------------------------------ Date: Tue, 19 Nov 2002 05:37:01 -0800 (PST) From: Michael Walton Subject: Re: IN> Some quick thoughts on unarmed combat - --- Jarrod Carmichael wrote: > No it shouldn't. I have been in more than one or two > fights. being quick > gives you advantages, but strength will win everytime > unless your opponent is very skilled. As someone who has beaten larger and stronger people, I must disagree. Being strong enough to take someone down in one blow is useless if you can't land that blow. OTOH, trying to fight the way that big guys fight when you're a little guy _will_ get you mashed every time. Victory isn't about being the biggest and strongest, it's about playing to your strengths and the other party's weaknesses. That's why I prefer to have the controlling Attribute for unarmed combat skills dependent on combat style. If somone my size tries to use a Strength-based fighting style, he'll get creamed every time. Somebody as bulky as Arnold Schwarzeneggar gets the same result if he tries to use an Agility-based style. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 05:39:45 -0800 (PST) From: Michael Walton Subject: Re: IN> Dogma In Nomine Style - --- Josh Moger wrote: > As > for the hockey punks, I'd guess Djinn from the way they > track, and seem to look pathetically apathetic. They had a kind of Calabite scruffiness, though. The sound of buzzing flies that accompanied them could have been a audible manifestation of the Destroyers' entropic aura. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 05:43:18 -0800 (PST) From: Michael Walton Subject: Re: IN> Some quick thoughts on unarmed combat - --- Jarrod Carmichael wrote: > As i said before, agility should be used for some things > such as skilled > fighting. But im reasonably sure that in tight quarters > you would have > little chance against someone that size. Quite true. In tight grappling, the stronger opponent wins every time. That's why a major feature of Agility-based fighting styles is learning how to avoid getting grappled. Like I said in an earlier post, it's all about getting the other guy to fight according to your rules. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 05:44:12 -0800 (PST) From: Michael Walton Subject: Re: IN> Music and In Nomie - --- Jarrod Carmichael wrote: > Do people out there use music in their games? I've done it, but I'm not consistent with it. I have enough to keep track of what with making up the plot as I go. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 05:48:15 -0800 (PST) From: Michael Walton Subject: Re: IN> Some quick thoughts on unarmed combat - --- Wade Lahoda wrote: > Perhaps I'm just > advocating accepting that realism will never be a > strength of IN's combat system. On this we definitely agree. :) =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 05:52:24 -0800 (PST) From: Michael Walton Subject: Re: IN> zombi hookworms This is so evil! Mad props! =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 05:54:38 -0800 (PST) From: Michael Walton Subject: Re: IN> The Demon of Pet Rocks I seem to recall a post about Asmodeus getting a pet rock after hearing that Dominic had a cat. =====

Michael Walton, #US2002023848

"Common sense is the collection of prejudices acquired by age 18." -- Albert Einstein

__________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - Let the expert host your site http://webhosting.yahoo.com ------------------------------ Date: Tue, 19 Nov 2002 11:01:25 -0500 From: EDG Subject: IN> The Listrules The most current version of the listrules is located at http://www.sjgames.com/in-nomine/listrules.html. If you do not have Web access (I know that certain members, current and former, do not), the correct procedure for retrieving the most recently archived copy of the rules by email is to send an email to majordomo@lists.io.com, with a blank subject and the following line in the body of the message (remove the first two spaces): i n fo in_nomine-l This will prompt Majordomo to re-send the introductory message, complete with listrules, to the address listed as the From: address. (I have not yet found a way to get Majordomo to send to a message that is *not* the From: address.) Please note that Majordomo is *very* fast; it will mail a reply immediately upon receiving your message, and return times are typically 5-10 seconds. However, if you have not received a reply within several minutes, double-check your spelling and punctuation on all words involved (it's very easy to type in-nomine-l or in-nomine_l by mistake), and send a second request if you have misspelled anything. Please do not email anyone else asking why you haven't heard back from Majordomo; odds are that they don't know either. For reference, a list of some of the most important commands which can be used to request information from Majordomo follows (in all cases, remove the first two spaces to form a single word): * w h ich (this requests a list of all lists.io.com mailing lists to which the current From: address is s u bscribed; please use this command instead of posting to the list to ask whether or not you're still s u bscribed) * w h ich
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(this requests that
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be u n subscribed from , subject to confirmation) ALL of these commands should be sent to majordomo@lists.io.com. Sending them to the moderator or to any of the members of the list WILL NOT WORK. Sending them to the list will result in their being bounced to the moderator. (EDG puts on the Stupid Hat here. I've been wondering for two and a half hours why this message hadn't shown up, and only just now realized that - because of the volume of commands in the message - Majordomo had automatically bounced it to the moderator. Hence the spaces in the new and improved version. Sorry, Beth.) As a non-moderator but an interested party nonetheless, I encourage each member of the list to re-familiarize himself or herself with the listrules on at least a quarterly basis. The last update was on Sept. 10 of this year (to clarify some text regarding what is considered spam); updates are sporadic, but important. Please also be aware that there is a (very short) list of Dead Horse topics: they aren't expressly forbidden, but we've all seen them before. (The current members are Jack Chick In Nomine and the comic strip Rose Is Rose; candidates are In Nomine - World Of Darkness Crossovers and Dogma In Nomine, among others.) Cheers, EDG ------------------------------ Date: Tue, 19 Nov 2002 12:40:13 -0500 From: "Josh Moger" Subject: Re: IN> Dogma In Nomine Style >--- Josh Moger wrote: >> As >> for the hockey punks, I'd guess Djinn from the way they >> track, and seem to look pathetically apathetic. > > They had a kind of Calabite scruffiness, though. The >sound of buzzing flies that accompanied them could have >been a audible manifestation of the Destroyers' entropic aura. > I just figured that they were too lazy to either wash or shoo away the flies. Josh ^_^' ------------------------------ Date: Tue, 19 Nov 2002 12:49:50 -0500 From: "Josh Moger" Subject: IN> IN/JSG & INS/MV To the elder folk on the list- No, not age, but those who worked on the canon material- I've looked at some of the sites dealing with INS/MV (and using Babelfish to translate) and noticed the multiple Demon Princes/AA's that weren't brought over to IN, and I was wondering why this was decided. Josh ------------------------------ Date: Tue, 19 Nov 2002 13:08:05 -0500 From: BC Petery Subject: IN> Resonance Abuse > IMO, a resonance is being abused when: > > a) the player is deliberately trying to make the GM's life difficult; or, > b) the player is going out of his way to defuse a plot point by use of his > resonance. > > (A good example of both at once is the Malakite at a dinner party with a > demon - but the Malakite doesn't know *which* guest is the demon. "I > resonate everyone in the room, one at a time.") Make him roll each and every one. Then, before he's halfway through the guess list, throw him a red herring. (The Malkie starts in on him. *Clang* goes the Symphony.) Or, if you're really lucky, he'll roll an Infernal Intervention. (A redeemed would be a particularly evil trick. >;) Or add a second demon who has nothing to do with the Malkie's mission. I can just imagine what Dominic would have to say if the Malkie was chasing a curvaceous blond while the Supreme Court was being held hostage. Just remember to give the player a chance to make up for his bone headed actions. (Big D says, "Rescue the Supreme Court!") He feels better for being a hero, you feel better for yanking him around, it's all good. Then have that blond he was following take an intrest in _him._ ------------------------------ Date: Tue, 19 Nov 2002 13:08:06 -0500 From: BC Petery Subject: IN> Laurence and Catholicism > Laurence espouses Catholicism + medieval Catholicism espoused not-so-nice > practices != Laurence espoused not-so-nice practices. That reminds me of something about the Witch Hunts. The original policy of the Church toward witches was that there was no such thing. If someone claimed to be able to influence the weather they were either delusional or fradulent. In two centuries this policy had been turned on it's head and people were burned at the stake. A similar transformation occured with the Inquisition. Too many people were willing to take the easy out of violence instead of the path of gentle correction. And on a slightly different note: Does anyone else think that Witch Finders were government approved serial killers? Think about it, they abused small animals (cats), the helpless (old or single women) and eventually worked their way up to larger, healthier and more popular victims. Guess the Shedim were busy. Or maybe it _was_ just people. ------------------------------ Date: Tue, 19 Nov 2002 13:08:06 -0500 From: BC Petery Subject: IN> Mortals > What's the > rationale behind giving mortals 5 Forces? To insure that they are weak? Remember that although IN does have a humanocentric universe, it is a game about how celectials act in that universe. ------------------------------ Date: Tue, 19 Nov 2002 13:09:28 -0500 From: BC Petery Subject: IN> Releiver Nicknames > Litheroy - "junior reporters" Great Scott! You mean to say that Jimmy Olson, Cub Reporter is really a reliever of Litheroy? "Gosh Superman, I didn't know. I would have told you if I knew. It's my dissonance condition." Well I suppose it's better than "Junior G-Men." Or would that be Uncle Nicky's? =-=-=-=-=-=-=-=-=-= Help! I'm typing and I can't logoff! BC Petery http://www15.brinkster.com/ugwump/rpgs/in/index.html ------------------------------ Date: Tue, 19 Nov 2002 13:19:22 -0500 From: "Josh Moger" Subject: Re: IN> Resonance Abuse >> >> (A good example of both at once is the Malakite at a dinner party with a >> demon - but the Malakite doesn't know *which* guest is the demon. "I >> resonate everyone in the room, one at a time.") So be it- Am I wrong in believing that Malakim aren't demon detectors? I mean, yes, they can pick up Balseraphs on a 6, but other than that Band on that check digit, they only get readings of honor on pings. And demons can easily appear honorable. Josh ------------------------------ Date: Mon, 18 Nov 2002 13:48:22 -0500 From: Elizabeth McCoy Subject: Re: IN> Professional Courtesy (Episode 11) At 2:27 AM +0800 11/19/02, Jeffery Watkins wrote: >I LOVED THIS!!! Radical Ed...um..I mean Ed, (yes my favorite character from >that anime-and you may not have even based this one from that one) [...] Well, I had the character appearance and attitude, and I went looking in the Biblenames file, and... Ed means Witness, according to that. So I had to do it. I just had to. Don't necessarily expect any more personality influence though, of course. - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 19 Nov 2002 13:37:36 -0500 From: EDG Subject: Re: IN> Resonance Abuse At 01:19 PM 11/19/2002 -0500, Josh Moger wrote: >Am I wrong in believing that Malakim aren't demon detectors? I mean, yes, >they can pick up Balseraphs on a 6, but other than that Band on that check >digit, they only get readings of honor on pings. And demons can easily >appear honorable. No, you're not wrong. But demons do a really good job of showing up on a Malakite's radar, especially if you know keys to look for. Consider Three most ignoble: kicked a dog out of my way, embezzled from my boss, committed adultery vs. Three most ignoble: forgot to go to a meeting, accidentally broke an antique vase, told my neighbor that I ran her cat over Which one would *you* peg as a demon? :) - -EDG ------------------------------ End of in_nomine-digest V1 #2866 ********************************