in_nomine-digest Friday, January 31 2003 Volume 01 : Number 2952 In this digest: RE: IN> Cavalry (A Forgotten Pasts continuation) Re: IN> [fiction] Photographs in Time 4/? Re: IN> [fiction] Photographs in Time 4/? Re: IN> [fiction] Photographs in Time 4/? Re: IN> How much of the game system is visible to characters? Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) RE: IN> Angel (or Archangel) of Freedom? IN> [ADMIN] Re: Cavalry (A Forgotten Pasts continuation) IN> Answers make more questions Re: IN> Answers make more questions Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) IN> House rules I use, plus a question. IN> [Attunement] Training Sequence Re: IN> [Attunement] Training Sequence Re: IN> House rules I use, plus a question. Re: IN> House rules I use, plus a question. Re: IN> House rules I use, plus a question. Re: IN> House rules I use, plus a question. Re: IN> House rules I use, plus a question. Re: IN> Plot seed: Word Competition Re: IN> [fiction] Photographs in Time 4/? Re: IN> [fiction] Photographs in Time 4/? RE: IN>Answers make more questions (was Re: IN> Ascending Headaches) IN> Word of Stereotypes Re: IN> Word of Stereotypes Re: IN> House rules I use Re: IN> House rules I use Re: IN> [ADMIN] Re: Cavalry (A Forgotten Pasts continuation) Re: IN> House rules I use Re: IN> How many days to work off dissonance? Re: IN> House rules I use, plus a question. Re: IN> House rules I use Re: Re: IN> House rules I use Re: IN> Word of Stereotypes Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) ---------------------------------------------------------------------- Date: Thu, 30 Jan 2003 14:02:32 -0500 From: "Wajenberg, Earl" Subject: RE: IN> Cavalry (A Forgotten Pasts continuation) Ryan M Roth wrote (along with much else): "Do you know who or what 'Valefor' is?" *snerk* *cough* *cough* This is like watching a celestial version of "The Wrong Box," or better yet, "What's Up Doc?" I am definitely staying tuned for the next exciting episode. Earl ------------------------------ Date: Thu, 30 Jan 2003 12:43:17 -0800 (PST) From: Michael Walton Subject: Re: IN> [fiction] Photographs in Time 4/? Nice. Makes me hungry for green peppers. 0:> =====

Michael Walton, #US2002023848

Smart knows what. Intelligence knows how. Wisdom knows why. __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Thu, 30 Jan 2003 20:56:48 GMT From: Christopher Pipinou Subject: Re: IN> [fiction] Photographs in Time 4/? Re: Green peppers - I have sudden, horrible images of 'Chairman Jean' holding *ahem* 'Culinary Science' competitions, pitting his best against challengers from all over... 'Allez cuisine!' ------------------------------ Date: Thu, 30 Jan 2003 16:08:07 -0800 From: Harukami Subject: Re: IN> [fiction] Photographs in Time 4/? >Re: Green peppers - > >I have sudden, horrible images of 'Chairman Jean' holding *ahem* 'Culinary Science' competitions, pitting his best against challengers from all over... > >'Allez cuisine!' [laughs] Oddly, you're the third person to mention that today... [little grin] Harukami - ---- "A masterful plan. Not at all overblown, uninteresting, irrational, or completely guaranteed to fail." * Erik smiles innocently. "Why /thank/ you." http://haru_in.tripod.com/ Haru's IN page: Game logs, art, and fiction. ------------------------------ Date: Thu, 30 Jan 2003 16:43:31 -0500 From: Elizabeth McCoy Subject: Re: IN> How much of the game system is visible to characters? At 7:47 PM +0000 1/29/03, John Dallman wrote: >[...] So >are experience points character-visible, and if so, how does a character >experience them? I'd say _experience points_ are not character-visible, quite. Lilim have a fair idea of how big a _Geas_ is needed to get things, which sort of translates, but that's for them, and in Hell. It's probably closer to Sim's "bloops" in skills -- you know that you have X bloops (probably), but you don't know exactly how much time/energy it takes to go from one state to another, entirely. How many "experience points" does it take to have half-a-bloop? How much time? One can assume that they have a vague idea of when they're in enough favor to try asking for a big boon, little boon, trivial boon, etc. - -- - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 30 Jan 2003 17:06:24 -0500 From: Elizabeth McCoy Subject: Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) At 6:34 PM -0800 1/29/03, zombi_bobb@muchneededrest.com wrote: >> "Descending" means traveling from Heaven >> OR >> Hell to the corporeal, and you can only do so to either the spot you >> ascended from most recently, or you can travel down a Tether to a fixed >> endpoint. > >I didn't know about that first portion, I assumed one could descend >anywhere, where did I miss that? Hmmm. I'm pretty sure it's implicit in the material in the core rules -- you can descend to any point on Earth you've ascended from, you can descend down a Tether, and you can follow someone else. You can also be _put_ somewhere by your Superior. I don't have my book with me (and the lights are off) or I'd quote page numbers. The Liber Castellorum _does_ bring all that stuff together, and explain why it's hard to attack a Tether. >> Many PCs don't >> really think about how much their actions risk exposing the War; that's >> just one of the ways that Judgment and The Game can serve to rein in >> overeager PCs. >How do you convey the importance in not exposing the War, and what kind of >punishments are suitable for when PCs do so(Judgement or otherwise)? I'd suggest doing it out of character, when you have newbies. "God and Lucifer have both let it be known that this must be a secret war. The Princes and Archangels have given you your marching orders in this case. Too much overt celestial action would have humans losing free will to choose (angelic) or deciding to shape up and be better people so they don't go to Hell (demonic)." Continue with, "If your own Superior doesn't bust your character back to scrubbing celestial latrines or the equivalent (yes, removing it from play) for being too overt, then Judgment or the Game will remove your character from play." Then, if you have cabbages for players, DO IT. O:> >Other questions, since I'm asking them: A lot of these are "This is up to the GM." But here's my answers... >What would demons do with Divine technology? specifically medical tech? Use it for their own benefit! Some Vapulans might want to release it, no matter where it came from -- some of them are really into the notion that they're _helping_ the stupid monkeys (in a way that keeps the monkeys their loyal pets), even as they promote Technology. Those stupid Sparkies are all Luddites... >If a Mercurian essentially frenzies, for role-playing purposes, should you >allocate the dissonance one kill at a time or wait for the bloodbath to >end? Me, I'd nail 'em per HIT. (Frenzy is That Other Game, though, really. If a Mercurian has Berserk or Angry or Bloodlust, he's going to turn into a rather Discordant Impudite soon enough...) >How often do you have PCs talk with their Superiors? Depends on if it's a con game (a oneshot) or a live game. Con games, expect that everyone will invoke his Superior at LEAST once... (The Arisia Bright Lilim game had Laurence, Novalis, Eli, and Yves present by the end of it, and swapping their attitudes while the toddler demanded to ride on my back was... interesting.) In a live game, point to the Invocation Bonuses box in the front of the AA section -- you get bennies if you don't call your Boss much. Be draconian about enforcing the CD=mood stuff -- if you don't have a GOOD reason to be calling your Boss, you are at the mercy of the dice. Dominicans and Asmodeans, of course, see their Bosses at the usual intervals (1 week/~1 month, respectively). >How would a Superior respond to a request for healing a vessel's body hits? That depends. Did you get them in the course of advancing the assignment that your Superior gave you, or promoting/protecting the Word? Is your Superior the sort of person who believes in healing minions? Is your Superior in a good mood? Pleased with you? Would healing you be less trouble than leaving you to Trauma and assigning someone more competent? Is your Boss an Archangel? The more of those which are answered "yes," the more likely it is that you get healed. The more which are answered "no," the more likely it is that you suffer till you can find someone who knows Healing. >How would a Superior respond to a request for replenishing Essence? See above. >How is Essence-transferring handled? Where is it possible? Where isn't it? You have to be Symphonically Aware to learn how to manipulate your Essence. I generally require touch to transfer it. The Celestial Song of Tongues also works. >How would a Superior respond to a request for a new vessel? an extra vessel? See the "healing body hits" one. If you have the character points, though, the GM should try to manufacture a time when you can ask for one with a decent chance of getting same. (This may be something that can get passed up the chain of command -- you tell your immediate superior, who tells a Seneschal, who tells someone in administration, who compiles a list which your Superior looks at and determines who gets a vessel. This is best done during downtime...) That sort of question is one that's answered in the Game Master's Guide, too. O:> >If character points are sort-of like "favor" with one's Superior, does >that mean celestials can't advance without their help? Including skills? Depends on the GM. Some GMs might do that! Others rule that skills and Songs can be taught, learned, and otherwise increased by practice. Only Superiors -- or some Word-bound -- can hand out the attunements, Distinctions, Rites, etc. Character points (this is another thing that's in the GMG, in greater detail) are partly favor from one's Superior, and partly the reward mechanism that keeps players happy and keeps the GM from having to figure out Time Use To Skill Levels rules. (If you prefer those, GURPS IN would work nicely!) >If not, why does a vessel cost so much Essence (GM's Guide), but not >nearly as many equivalent character points? Because Essence doesn't equal character points anymore. (There was an earlier draft of IN in which Essence and character points WERE the same!) - -- - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 30 Jan 2003 16:40:13 -0500 From: Elizabeth McCoy Subject: RE: IN> Angel (or Archangel) of Freedom? At 7:21 PM -0500 1/29/03, Chris Bergstresser wrote: [...] > Am I the only one who plays Lilith brightly? Heh... Let's not go into THAT snakepit... Lilith is, by decree of SJ, to be a "gray" character. Ambiguous. (Whether this is accomplished in the canon writings is up to other people to decide. I'm not going to get into THAT either.) She's also about the only topic who was forbidden for a week... There are people who see her as "misunderstood, really!" and people who think she's Really Dark (and both sides complain that the canon isn't close enough to THEIR view). It comes and goes in cycles, whether "light gray Lilith" or "Lilith Queen of Darkness" is the one most heard from. And then, of course, there's me trying to do stuff with the SSO. - -- - --Beth's SSO .sig: (Want to hear more about the Superior Soap Opera? http://groups.yahoo.com/group/IN-SoapOpera ) ------------------------------ Date: Thu, 30 Jan 2003 17:25:41 -0500 From: Elizabeth McCoy Subject: IN> [ADMIN] Re: Cavalry (A Forgotten Pasts continuation) At 1:21 PM -0500 1/30/03, Ryan M Roth wrote: >The fiction duel continues... Er, this phrasing should ring alarm bells. While a bit of fiction, and even fiction that plays off of other people's fiction is okay (so long as it's under 10K per day)... But one of the things forbidden is "roleplaying," and if people are picking favorite characters and trying to play Calvinball in text with them... I'd rather that went to private email, with a URL for updates to it and for the final version. (A la "Hunt" in the fiction part of the INC.) Just a friendly warning. I like reading this as much as many -- but if it's a DUEL and not co-authoring, then it doesn't belong on the list. - -- - --Beth, List Admin http://www.sjgames.com/in-nomine/listrules.html ------------------------------ Date: Thu, 30 Jan 2003 18:45:24 -0500 From: BC Petery Subject: IN> Answers make more questions >How often do you have PCs talk with their Superiors? Depends on the Superior. Dominic, weekly. Eli maybe not since the celestial fledged. (Or not even then, depending on your campaign.) ------------------------------ Date: Thu, 30 Jan 2003 18:56:27 -0500 From: Walter Milliken Subject: Re: IN> Answers make more questions At 18:45 -0500 01/30/2003, BC Petery wrote: >>How often do you have PCs talk with their Superiors? > >Depends on the Superior. Dominic, weekly. Eli maybe not since the celestial >fledged. (Or not even then, depending on your campaign.) For Eli, it's more likely to be, "At some random time that appears to be total happenstance." And he probably just asked the character if they knew any good places locally to find pistachio ice cream, or made some other non-sequitur comment. - ---Walter ------------------------------ Date: Thu, 30 Jan 2003 17:04:54 -0700 From: "Rampaging Crypto-Man" Subject: Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) > How often do you have PCs talk with their Superiors? It depends on the game. Sometimes frequently, sometimes more rarely. In modern games, I try to convey how busy their Superiors are, so they often go find someone lower-ranking to get help from. In my ancient game, the characters went years at a time without talking to their Archangels. One of them, in service to Judgement, went seventy years without seeing Dominic. And one time it was over a hundred million years. > How would a Superior respond to a request for healing a vessel's body hits? > How would a Superior respond to a request for replenishing Essence? Positively, if they haven't been squandaring it and it's for a good reason. Ben ------------------------------ Date: Thu, 30 Jan 2003 17:11:49 -0700 From: "Rampaging Crypto-Man" Subject: Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) > around them, you'll have no issues. If instead, they're searching all > the books for ways to talk you into letting them carry plasma rifles... > well, maybe you should play something else. Or maybe it's time to play In Nomine. The game is extremely well-suited to playing Superheroes from Heaven. I consider a game I run that has no explosions to be a failure, and the characters love the feeling of being powerful servants of the Lord raining death upon their foes. I make this work with a bit of gaming fakery -- we just assume that nobody notices when folks are on the roof-tops sprouting wings and shooting machine guns at each other. Humans run screaming but it doesn't come together for society at large. Stuff gets blown up, stuff gets shot, and society assumes that it's just "normal" explosions and shootings. Angels and demons don't exist, didn't you know that? This has worked just fine for my players and it works for me, and we have fun. Ben ------------------------------ Date: Thu, 30 Jan 2003 17:17:42 -0700 From: "Rampaging Crypto-Man" Subject: IN> House rules I use, plus a question. Angels and demons can only get to Earth through a tether. No going down to wherever you left. Any essence you spend on a song after the first point not only raises your chance of success, but it also counts towards powering the song in terms of damage, distance, and anything else that essence boosts. Any instantaneous ability is instantanous. Know a Song at 6? Sing it and then stab your foe. Four points of damage is enough to badly would a human. It looks the same on a Celestial's vessel. If you have 32 body hits and you're down to 8, you may be as sturdy as a normal human but you look like you've taken 24 points of damage -- enough wounds to kill three men. Disturbance is automatically heard if you're within range (or further if your perception is high), but to find out what, when, where and how, you have to make a roll. You can hit stuff in the ethereal realm with your ethereal fists and it does ethereal damage. - -------------------- I'm curious -- what house rules do ya'all use? - -------------------- I also have a question. If you fail a dodge roll, does your armor still subtract from any damage done? Ben ------------------------------ Date: Thu, 30 Jan 2003 16:16:50 -0500 From: Neelakantan Krishnaswami Subject: IN> [Attunement] Training Sequence Training Sequence - ----------------- Angels of Stone usually enjoy taking the time to properly train other people, whether human or angel. The combination of a deep bond between master and apprentice, combined with the student growing stronger and more capable is just so *right* to them. But sometimes an angel doesn't have the decade or two it takes to teach the rudiments of kung-fu (or accountancy or programming) and develop a lifetime friendship. Sometimes rival martial artists, money launderers, or Microsoft won't wait while the angel teaches. David recognizes that once in a while even his angels will have to hurry, and created this attunement. This is what the Training Sequence permits: an angel with this attunement can teach someone any skill it has mastered extremely quickly. The angel can teach 1 skill level per hour of intensive training. The angel can only train someone in a skill it has mastered to a full level 6. The character points can come from either the student or the angel, but they must be spent. - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Thu, 30 Jan 2003 18:21:12 -0700 From: "Rampaging Crypto-Man" Subject: Re: IN> [Attunement] Training Sequence > Training Sequence This attunement feels so *right*. I've got an angel who I know will give up his left wing to get his hands on this one. > Neel Krishnaswami > neelk@alum.mit.edu Ben ------------------------------ Date: Thu, 30 Jan 2003 17:29:17 -0800 From: Kish Subject: Re: IN> House rules I use, plus a question. Rampaging Crypto-Man wrote: > > I'm curious -- what house rules do ya'all use? Let's see. Not many. 1) A Cherub's attunement will wear off each month unless the Cherub chooses to renew it--this is to prevent every Cherub from either having to sever each attunement, or inevitably suffer dissonance when attuned humans die of old age. 2) It's easier for Impudites to drain charmed victims of Essence, though the actual charming is no easier...however, both the Impudite's Charm roll and the victim's resistance roll get bonuses, making it less likely that the Impudite will simply fail. 3) Jordi's Malakim are cats, and Cherubim are dogs, rather than the other way around. ------------------------------ Date: Thu, 30 Jan 2003 20:54:03 -0800 From: "Joey's mail" Subject: Re: IN> House rules I use, plus a question. > > 1) A Cherub's attunement will wear off each month unless the Cherub > chooses to renew it--this is to prevent every Cherub from either having > to sever each attunement, or inevitably suffer dissonance when attuned > humans die of old age. > I believe a Cherub's attunement only lasts (Check Didgit) days unless he chooses to renew it anyway. ------------------------------ Date: Fri, 31 Jan 2003 10:20:49 +0800 From: "Janet Anderson" Subject: Re: IN> House rules I use, plus a question. > I believe a Cherub's attunement only lasts (Check Didgit) days unless he > chooses to renew it anyway. I believe that's Djinn. Cherub attunements can only be removed by physical contact and a Will roll from the Cherub, i.e., "Only physical contact and force of will can remove the divine attention of a Cherub." Janet Anderson ************************************************* Seraph: What do we want to do if he turns out to be an infernal? Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Thu, 30 Jan 2003 20:29:35 -0600 From: MasonK Subject: Re: IN> House rules I use, plus a question. From: "Joey's mail" >I believe a Cherub's attunement only lasts (Check Didgit) days unless he >chooses to renew it anyway. No, that's Djinn. A Cherub's love is forever (or until he ends the attunement), a Djinn's caring doesn't last long at all. Mason Angel of... um... I forget. ------------------------------ Date: Thu, 30 Jan 2003 21:50:05 -0500 From: "William J. Keith" Subject: Re: IN> House rules I use, plus a question. >-------------------- > >I'm curious -- what house rules do ya'all use? > >-------------------- Divine Logic doesn't exist. Coffins of Undeath don't exist. I'm trying out some GURPS Sorcery rules (mum on source). I use my own GURPS conversions for Songs not in the Liber Canticorum. William ------------------------------ Date: Thu, 30 Jan 2003 21:53:27 -0500 From: "William J. Keith" Subject: Re: IN> Plot seed: Word Competition > Comments? I do plan on doing write-ups for the three demons in the near >future. Rock on. I'd also like to add that if you use it as a one-shot con scenario, three players could in fact be the demons. Like Michael said, into the possible-adventure file it goes. William ------------------------------ Date: Thu, 30 Jan 2003 23:54:31 -0800 From: Harukami Subject: Re: IN> [fiction] Photographs in Time 4/? > Nice. Makes me hungry for green peppers. 0:> [Glutton] My insidious plan is *working*... [/Glutton] Harukami - ---- "A masterful plan. Not at all overblown, uninteresting, irrational, or completely guaranteed to fail." * Erik smiles innocently. "Why /thank/ you." http://haru_in.tripod.com/ Haru's IN page: Game logs, art, and fiction. ------------------------------ Date: Thu, 30 Jan 2003 23:57:13 -0800 From: Harukami Subject: Re: IN> [fiction] Photographs in Time 4/? >> ~ Laurence and Blandine - Courtly Not-Love ~ >> http://haru_in.tripod.com/courtly.html > >:blink: >:blink: THANK you. ^_______^ >I'd be more eloquent, but I'm currently wrestling with >the idea given to me by this snapshort. Thanks! I gave Moe an idea. O_O I am simultaneously delighted, scared, filled with anticipation, and wondering which border I should flee for. Thank you *very* much - and I *really* look forward to seeing what your idea is! Harukami - ---- "...hmm, that's interesting. 'He filled the car with jugs of gasoline mixed with gunpowder and drove it into the wall at 120 mph, with his seatbelt buckled...'" http://haru_in.tripod.com/ Haru's IN page: Game logs, art, and fiction. ------------------------------ Date: Fri, 31 Jan 2003 02:14:28 -0500 From: "Chris Bergstresser" Subject: RE: IN>Answers make more questions (was Re: IN> Ascending Headaches) > -----Original Message----- > From: Elizabeth McCoy > Sent: Thursday, January 30, 2003 5:06 PM > > Hmmm. I'm pretty sure it's implicit in the material in the core rules -- > you can descend to any point on Earth you've ascended from, you can > descend down a Tether, and you can follow someone else. You can also > be _put_ somewhere by your Superior. Oh, er, is that *any* point you've ascended from, or the *last* point you've ascended from? - -- Chris ------------------------------ Date: Fri, 31 Jan 2003 21:11:30 +1030 From: "G n e z d a" Subject: IN> Word of Stereotypes This is a multi-part message in MIME format. - ------=_NextPart_000_0038_01C2C96D.535D31F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hey, I was wondering, if there was a Word of Stereotypes, would it be = angelic or infernal? The notion of steroetyping generally has negative = conotations, but wouldn't demons be too concerned with 'individuality' = to have such a Word in their repertoire? Just a thought. :) Milan - ------=_NextPart_000_0038_01C2C96D.535D31F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Hey, I was wondering, if there was a = Word of=20 Stereotypes, would it be angelic or infernal? The notion of steroetyping = generally has negative conotations, but wouldn't demons be too concerned = with=20 'individuality' to have such a Word in their repertoire? Just a thought. = :)
 
Milan
- ------=_NextPart_000_0038_01C2C96D.535D31F0-- ------------------------------ Date: Fri, 31 Jan 2003 05:55:53 -0500 (EST) From: Stephen Dunscombe Subject: Re: IN> Word of Stereotypes --- G n e z d a wrote: > Hey, I was wondering, if there was a Word of > Stereotypes, [...] but wouldn't demons be too concerned > with 'individuality' to have such a Word in their > repertoire? Just a thought. :) > > Milan Demons are concerned with their /own/ individuality. Stereotypes foster hate, prejudice, all those nasty things. If everyone /else/ can be blinded to what people are actually /like, 'cause they're too wrapped up in their /prejudices/, then people can be more easilly controlled. Not only do I figure it'd be infernal; I also think it'd be a servitor of Factions... and probably a Balseraph or a Shedite (my money's on Balseraph). ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca ------------------------------ Date: Fri, 31 Jan 2003 04:19:46 -0500 (EST) From: Cameron McCurry Subject: Re: IN> House rules I use 1. No "In Service To" angels unless it's actually one of Eli's kids. And no more than two are allowed. 2. The Horde cooperates a bit better than described in canon. 3. Stupidity is a capital offense. ------------------------------ Date: Fri, 31 Jan 2003 08:27:28 -0500 (EST) From: Ryan M Roth Subject: Re: IN> House rules I use On Fri, 31 Jan 2003, Cameron McCurry wrote: > > 3. Stupidity is a capital offense. > My God, man! How do your PC's survive?!! Ryan R. ------------------------------ Date: Fri, 31 Jan 2003 08:30:33 -0500 (EST) From: Ryan M Roth Subject: Re: IN> [ADMIN] Re: Cavalry (A Forgotten Pasts continuation) On Thu, 30 Jan 2003, Elizabeth McCoy wrote: > At 1:21 PM -0500 1/30/03, Ryan M Roth wrote: > >The fiction duel continues... > > Er, this phrasing should ring alarm bells. Sorry! Poor phrasing on my part. I do not consider this any kind of competition, and I look forward to what V. does next. It is most definately a collaborative effort, not a contest. Ryan R. ------------------------------ Date: Fri, 31 Jan 2003 05:31:03 -0500 (EST) From: Cameron McCurry Subject: Re: IN> House rules I use >>My God, man! How do your PC's survive?!! I allow them to invoke the common sense clause. ------------------------------ Date: Fri, 31 Jan 2003 14:44:59 +0100 (CET) From: Unni Solaas Subject: Re: IN> How many days to work off dissonance? On Thu, 30 Jan 2003, EDG wrote: > In Nomine, p. 59. [...] the > "one week" reference you're looking for. > Thank you EDG and thank you Michael! You may consider me enlightened. :) - -- language, n; an intangible artificial construct for obscuring one's meanings and intentions to others. -ppint. Unni Solaas ------------------------------ Date: Fri, 31 Jan 2003 14:58:58 +0100 From: "Shadur t'Kharn" Subject: Re: IN> House rules I use, plus a question. In other news for Thu, Jan 30, 2003 at 05:29:17PM -0800, Kish has been seen typing: > 1) A Cherub's attunement will wear off each month unless the Cherub > chooses to renew it--this is to prevent every Cherub from either having > to sever each attunement, or inevitably suffer dissonance when attuned > humans die of old age. The case could be made that dying of old age does not qualify as "coming to harm" since this is a natural part of a human's life. In fact, if said human has reached his Destiny and goes to Heaven I can imagine the Cherub being among the first to joyfull greet him at the Gates and welcome him home. ... And if he goes to the Bad Place, would the Cherub please care to explain how it managed to completely miss the fact that an Attuned became Fated, and why hadn't it called for assistance earlier? - -Shad. ------------------------------ Date: Fri, 31 Jan 2003 15:02:09 +0100 From: "Shadur t'Kharn" Subject: Re: IN> House rules I use In other news for Fri, Jan 31, 2003 at 04:19:46AM -0500, Cameron McCurry has been seen typing: > 2. The Horde cooperates a bit better than described in canon. I take it this has been accomplished by feeding Malphas to Haagenti at earliest opportunity? - -Shad ------------------------------ Date: Fri, 31 Jan 2003 06:06:59 -0500 (EST) From: Cameron McCurry Subject: Re: Re: IN> House rules I use Shadur t'Kharn said unto us: >>I take it this has been accomplished by feeding Malphas to Haagenti at earliest opportunity? It's more along the lines of "Being evil does not mean being stupid." And I ain't going into more detail than that since my players are also on this list. ------------------------------ Date: Fri, 31 Jan 2003 10:11:09 -0500 From: "William J. Keith" Subject: Re: IN> Word of Stereotypes > Hey, I was wondering, if there was a Word of Stereotypes, would it >be angelic or infernal? The notion of steroetyping generally has negative >conotations, but wouldn't demons be too concerned with 'individuality' to >have such a Word in their repertoire? Just a thought. :) Milan Nah, the point for a demon would be to stereotype everybody else. You, of course, are unique and special (even as you act out whatever stereotype you have in mind at the moment). As for Angels; well, stereotypes exist because they arise naturally when dealing with large numers of people. Since you can't mentally classify the individual traits of six billion entities, you categorize them and use the categories as reference points. An Angel of Stereotypes (probably a Mercurian) would likely not be a particularly powerful angel, but would have a handle (presumably an accurate one) on how large groups of people viewed each other. They would probably seek to promote nuanced and accurate use of stereotypes, in which people who know nothing, or much false information, about some group become more educated and able to deal with that group on a more evenhanded, knowledgeable basis. No individual will perfectly match a even the most accurate stereotype, but en masse they grease the wheels of communication. This reminds me a bit of the discussion about the Angel of Conformity we had a while back. Dec 14 of 2000, looks like. William ------------------------------ Date: Fri, 31 Jan 2003 12:24:03 -0500 From: Michael Nutt Subject: Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) > Oh, er, is that *any* point you've ascended from, > or the *last* point you've ascended from? Core book, p. 53 -- "When a celestial returns to Earth, he reappears near the place he left it, unless his Superior sends him somewhere else,or he is accompanying someone else to the place *they* left from." - -- Michael ------------------------------ Date: Fri, 31 Jan 2003 14:32:17 -0500 From: "Brian Rogers" Subject: Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) - ----- Original Message ----- From: Michael Nutt Date: Fri, 31 Jan 2003 12:24:03 -0500 To: in_nomine-l@lists.io.com Subject: Re: IN>Answers make more questions (was Re: IN> Ascending Headaches) > > Oh, er, is that *any* point you've ascended from, > > or the *last* point you've ascended from? > > Core book, p. 53 -- "When a celestial returns to Earth, he reappears > near the place he left it, unless his Superior sends him somewhere > else,or he is accompanying someone else to the place *they* left from." Or, obviously, if you go down a tether, you appear at the tether. Brian - -- __________________________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup ------------------------------ End of in_nomine-digest V1 #2952 ********************************