in_nomine-digest Sunday, February 16 2003 Volume 01 : Number 2966 In this digest: Re: IN> Essence Battery Re: IN> Essence Battery Re: IN> Essence Battery IN> Ehehehe...hi? Re: IN> Something for Valentine's day... IN> The last flicker Re: IN> The last flicker Re: IN> The last flicker Re: IN> Essence Battery (or maybe I should read the rulebook) Re: IN> The last flicker Re: IN> Something for Valentine's day... READ THIS NOW. Re: IN> The last flicker Re: IN> The last flicker Re: IN> The last flicker Re: IN> Angels... in... space! (Insert reverb) (Was: Something for Valentine's day...) IN> Heretic Prince -- Saminga, Shedite Demon Prince of Death Re: IN> Heretic Prince -- Saminga, Shedite Demon Prince of Death Re: IN> Heretic Prince -- Saminga, Shedite Demon Prince of Death Re: IN> The last flicker Re: IN> Soul hits. Re: IN> Something for Valentine's day... IN> A table for GM entertainment Re: IN> Angels... in... space! (Insert reverb) (Was: Something for Valentine's day...) Re: IN> The last flicker Re: IN> The last flicker Re: IN> A table for GM entertainment Re: IN> A table for GM entertainment Re: IN> The last flicker IN> Choir/Band Attunements Re: IN> The last flicker Re: IN> A table for GM entertainment Re: IN> The last flicker ---------------------------------------------------------------------- Date: Sat, 15 Feb 2003 17:49:08 -0500 From: Elizabeth McCoy Subject: Re: IN> Essence Battery At 9:34 AM -0500 2/15/03, Cameron McCurry wrote: >> The only reason I was asking was to try and work out how unleashing Essence >>against a Celestial would kill it? > > The way I read it (And would have run it for the game) is that it's not the >rush of Essence that is doing the killing. It's the fact that the two demons >had an almost unlimited source of power and could charge up their Songs without >draining their own reserves. That's certainly how I was reading it, when the stuff was being edited! I believe the people in possession of it have appropriate attack Songs? (And/or skills; though, heck, if you can spare 50 Essence just to hit someone, think of the check digit...) Edit: I wrote that before reading Michael Nutt's post. It's far more descriptive. O:> I suspect the "blasts" referred to are a descriptive term for "a lot of Symphonic disturbance of the 'MEGA ESSENCE SPENT HERE, DUDE' sort"... I'd have to re-read to be sure, and I'm in the dark here with a sleeping toddler... (And my laptop! Yay laptop!) Soul-kills... Didn't one of them have the Celestial Song of Light? And anyway, nailing someone with 30 Essence behind your strike is pretty nasty anyway, for soul hits... - -- - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Sat, 15 Feb 2003 18:00:52 -0500 From: EDG Subject: Re: IN> Essence Battery At 05:49 PM 2/15/2003 -0500, you wrote: >Soul-kills... Didn't one of them have the Celestial Song of Light? And >anyway, nailing someone with 30 Essence behind your strike is pretty >nasty anyway, for soul hits... *sigh* If only Celestial Light didn't have a 3-Essence cap for this *exact reason*. :) - -EDG ------------------------------ Date: Sat, 15 Feb 2003 18:12:56 -0500 From: Elizabeth McCoy Subject: Re: IN> Essence Battery At 6:00 PM -0500 2/15/03, EDG wrote: >At 05:49 PM 2/15/2003 -0500, you wrote: > >>Soul-kills... Didn't one of them have the Celestial Song of Light? And >>anyway, nailing someone with 30 Essence behind your strike is pretty >>nasty anyway, for soul hits... > >*sigh* If only Celestial Light didn't have a 3-Essence cap for this *exact >reason*. :) One does wonder if a GM would let someone dump mumblty Essence into the performance and get a bonus to the CD, just like for weapons? (3 Essence on the Song... and an extra 27 to make sure I get it right in the performance!) True -- the cap makes it not so useful that way. But, anyway, celestial combat when you can hit someone with 30 Essence behind each punch... O:> - -- - --Beth, arcangel@io.com / archangel@sjgames.com In Nomine Line Editor http://www.io.com/~arcangel/ ------------------------------ Date: Sat, 15 Feb 2003 15:39:40 -0800 From: Kim Kondratieff Subject: IN> Ehehehe...hi? Uh, yeah. :) I know I sorta disappeared from the list a while back (for reasons of spam and going insane under school pressure), but I'm back now! So, uhm...yes! - --Kim Highly Confused Angel of Random Enthusiasm ------------------------------ Date: Sat, 15 Feb 2003 20:00:41 -0500 From: Rolland Therrien Subject: Re: IN> Something for Valentine's day... Michael Walton wrote: >More universal? Not hardly. The BBW is pretty much >an >artifact of Western culture. Fenris and spirits like him >are far more universal (it does beg the question of who >would win a fight between Fenris and the Chimera, >though). I would say that both Fenris and the Big Bad Wolf would be mere offshoots of the Primal Wolf, the primordial fear all men have of the Wolf. And Beowolf would be the Huntsman, not a Wolf. ------------------------------ Date: Sat, 15 Feb 2003 21:32:51 -0800 From: "Joey's mail" Subject: IN> The last flicker *WARNING--MAY BE DISTURBING* He slowly took the knife out. He had to do it. The man who couldn't even remember his own name...he sharpened it, and braced himself for the pain he knew would come soon...but it was the only way to stop...seeing them. He saw them everywhere, as they walked through the streets, but he wouldn't see them walking...he would see them doing terrible things to themselves...sometimes cutting, sometimes taking pills, sometimes drinking until they were angry and bitter and beating their families...he'd see them everywhere and he'd see them all. Now he was cutting, like all the people he had seen, but not to hurt himself, to free himself, from having to wander aimlessly through the streets, every day, seeing how they did terrible things to their bodies and minds. He slowly brought the knife to his face. The man who couldn't remember his name wanted to close his eyes, but he forced the blade to his face, and with a trembling hand, he plunged the knife into his eye, shrieking in pain as he gouged the wet orb out. Blood and tears fell from the empty socket, and as he gasped for air and cried out, he brought the knife to his remaining eye, and forced the blade into the socket, and took out the other eye as well, crying out again, falling face first into the pavement. Moments later, he forced himself up, and tore a long strip of his sleave from his shirt, and tied it around the bleeding sockets, and groped his way out of the alley...he was blind now, but in some ways darkness was preferable to the searing pain of sight... The Man Who Can't Remember His Name (Alan) Remnant Mercurian of Fire FORCES Corporeal 2, Strength 4 Agility 4 Ethereal 3, Intelligence 7 Precision 5 Celestial 0, Perception 0, Will 0 Attunements: Mercurian of Fire (passively works) Skills: Small weapon (Knife)/3, Knowledge (Area: Chicago)/2, Dodge/3 (7) Songs (all passive): Ethereal Fire/2, Corporeal Healling/3 Discord: Damaged Sense (sight)/6* *Alan is completely blind, and has disadvantages as such. Alan was a Mercurian of Fire stationed in Chicago, given a usual blanket assignment. However, he ran into some bad luck, and ended up losing Forces through Celestial combat, and became a Remnant. He found himself unable to remember his own name, and took to the streets. However, his Mercurian of Fire was somehow not only fully functional, but gave him distinct visions of the self-destructive humans he saw doing their actions! This slowly drove him to insanity, and eventually he decided the only way to prevent himself from having his visions was to blind himself. Soldekai has yet to note his dissapearance, and Gabriel hasn't commented on the matter; most likely, Alan will wander the streets for years to come... ------------------------------ Date: Sun, 16 Feb 2003 12:18:02 +0800 From: "Janet Anderson" Subject: Re: IN> The last flicker Okay, am I remembering this wrong, or doesn't it say that a Remnant *can't* use any attunements because he has no Perception left? And if he has any Perception left, then is he really a Remnant? Inquiring minds want to know, Janet Anderson ************************************************* Seraph: What do we want to do if he turns out to be an infernal? Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Sat, 15 Feb 2003 23:00:07 -0800 From: "Joey's mail" Subject: Re: IN> The last flicker He does have no perception left, but it does state somewhere that Remnants may retain subconcious uses of old abilities. In this case, he can use it, but can't turn it off. The Remnant in the story in the Core Rules used Transubstantiation... - ----- Original Message ----- From: "Janet Anderson" To: Sent: Saturday, February 15, 2003 8:18 PM Subject: Re: IN> The last flicker > Okay, am I remembering this wrong, or doesn't it say that a Remnant *can't* use any attunements because he has no Perception left? And if he has any Perception left, then is he really a Remnant? > > Inquiring minds want to know, > > > Janet Anderson > > > > ************************************************* > Seraph: What do we want to do if he turns out to be an infernal? > > Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. > > > -- > _______________________________________________ > Get your free email from http://www.graffiti.net > > Powered by Outblaze ------------------------------ Date: Sun, 16 Feb 2003 11:36:21 +0000 From: "Paul Kidd" Subject: Re: IN> Essence Battery (or maybe I should read the rulebook) Thanks for the help people. I guess I'm still a newbie to In Nomine. I hadn't read up on the Automatic Success bit of the rule book (doh!). Re-reading it the Essence Battery makes alot more sense. (note to self: if I ever run Fall of the Malakim my PC's are going NOWHERE NEAR the Essence Battery!!!) Cheers again :) _________________________________________________________________ Overloaded with spam? With MSN 8, you can filter it out http://join.msn.com/?page=features/junkmail&pgmarket=en-gb&XAPID=32&DI=1059 ------------------------------ Date: Sun, 16 Feb 2003 11:50:51 +0000 From: "Paul Kidd" Subject: Re: IN> The last flicker >Now he was cutting, like all the people he had seen, but not to hurt >himself, to free himself, from having to wander aimlessly through the >streets, every day, seeing how they did terrible things to their >bodies >and minds. He slowly brought the knife to his face. The man who >couldn't >remember his name wanted to close his eyes, but he forced the >blade to his >face, and with a trembling hand, he plunged the knife >into >his eye, >shrieking in pain as he gouged the wet orb out. Blood >and >tears fell from >the empty socket, and as he gasped for air and .cried >out, he brought the >knife to his remaining eye, and forced the blade >into the socket, and took >out the other eye as well, crying out again, >falling face first into the >pavement. Glad I had an empty stomach while reading that :) In Nomine doesn't get any darker then Remnants cutting their own eyes out! Good stuff Joey. _________________________________________________________________ MSN Messenger - fast, easy and FREE! http://messenger.msn.co.uk ------------------------------ Date: Sun, 16 Feb 2003 08:53:09 -0500 From: Christopher Pipinou Subject: Re: IN> Something for Valentine's day... On Sat, 15 Feb 2003 17:50:52 -0500 Elizabeth McCoy writes: > > Nonononono. > > She's freed when the Big Bad Wolf is squished, witch-like, > beneath... > > ...Free Trader Beowulf, come in, Free Trader Beowulf... > Oh. *groan* *die* That... was... soooooooooo wrong... ObIN: Has anyone ever considered a bizarre IN/Trav crossover, either using GIN/GT or through some Unholy Hybrid of standard IN and one of the multitudinous other Traveller rules systems? I'm having sudden bizarre images of Janus having the Angel of Jump-6... Hmm. Might be something there. - - Chris ------------------------------ Date: Sun, 16 Feb 2003 10:40:55 -0500 From: EDG Subject: READ THIS NOW. Re: IN> The last flicker Hi folks, People put warnings on what they write for a reason. If you quote material upon which the author has placed a warning, please do everybody else the favor of both including the warning in the quoted text (or providing one of your own) and including plenty of space between the warning and the quoted text. That is all. - -EDG ------------------------------ Date: Mon, 17 Feb 2003 00:01:56 +0800 From: "Janet Anderson" Subject: Re: IN> The last flicker > He does have no perception left, but it does state somewhere that Remnants > may retain subconcious uses of old abilities. In this case, he can use it, > but can't turn it off. The Remnant in the story in the Core Rules used > Transubstantiation... Yes, but does Transubstantiation require perception the way the Mercurian attunement does? I suppose in game terms they both do, but the actual result of Transubstatiation is *doing* something, not *perceiving* something. (Perhaps that attunement actually ought to involve Will, since it's operating to change the Symphony, not to perceive it. ??) Janet Anderson ************************************************* Seraph: What do we want to do if he turns out to be an infernal? Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Sun, 16 Feb 2003 10:10:38 -0600 From: "Prodigal" Subject: Re: IN> The last flicker From: "Janet Anderson" > > Yes, but does Transubstantiation require perception the way the Mercurian > attunement does? Actually, the Mercurian of Fire attunement doesn't require perception at all. It works automatically. ------------------------------ Date: Sun, 16 Feb 2003 10:00:50 -0800 From: "Phillip DesJardins" Subject: Re: IN> Angels... in... space! (Insert reverb) (Was: Something for Valentine's day...) > ObIN: Has anyone ever considered a bizarre IN/Trav crossover, either > using GIN/GT or through some Unholy Hybrid of standard IN and one of the > multitudinous other Traveller rules systems? That would be at least marginally terrifying. Think of all the horrors Vapula could introduce in a setting like that? Hmmm... I'm wondering what alterations a sci-fi setting would require to the various Superiors? For example, what about Jean? Seems to me his task of controlling the flow of technology would be less important. And how do the aliens fit in? I imagine the War has been going on over there just as much as it has here? Which could be interesting, because that would suggest that just about every race has their own Yaweh-centered religion. Phillip, Mercurian of Novalis The Happy Shiny Mercurian... in Space! ------------------------------ Date: Sun, 16 Feb 2003 11:51:22 -0700 From: sirea@softhome.net Subject: IN> Heretic Prince -- Saminga, Shedite Demon Prince of Death (So everyone wonders what Saminga would be like if he was smart. So I made what I consider a smart Sammy. I think he's squandered in canon anyways... his Word is Death, not the Dead. Tell me what you think, be it through words or hurled objects :D) Saminga, Shedite Demon Prince of Death "Everything dies. Man, beast, ethereal, angel, demon -- all eventually pass away into the eternal blackness. Even the world." Saminga is one of the most powerful Princes in all of Hell, and he knows it. Cold, cruel, calculating, Saminga is an absolute genius with a top tier Word, and he has no intentions of being anyone's flunky -- not even Lucifer's. Saminga learned the secrets of the dead many millennia ago from the Sorcerers of Egypt, back when he was a lowly Shedite of Beelzebub, the first Prince of Corruption. From there, he sharpened his already dangerous intellect, and through numerous plots and coups (made lucky by Beelzebub's death at Lucifer's hands) Saminga managed to become the Demon Prince of Death, with his coronation being honored by him destroying Bifrons, a Balseraph Baron of Corruption, and his contender for the domain of Death. From there, Saminga expanded his empire, and quickly mined his Word for everything that is was worth. Death was everywhere, and all things could possibly die, be it literal or metaphorical, and Saminga knew this. His power rocketed to amazing heights in little time, but he kept this secret from the other Princes. The Legion experiment was one of Saminga's greatest achievements, and he used the War against his mad protégé to establish a permanent power base, from which no one but Lucifer himself could shake him. The years passed, and Saminga became more and more sophisticated with the execution of his Word, all while maintaining the image that he was only an average Prince that squandered his power. One of his greatest achievements was stealing the Word of Sorcery for his own organization right from under Kronos' nose, while still maintaining excellent relations with Fate. Saminga has a masterful knowledge of the Shedite nature, and Dreadalus, now the Shedite Demon of Sorcery, was the second example of this knowledge, Legion being the first. Dreadalus directly possessed the Word of Sorcery through Saminga's power, and killed Hatiphas in the process. Now Saminga has near-total domain over what concerns his Word. Saminga pushes his many intelligent Servitors to kill everything they can, finishing with the lives of anyone or anything involved in their dark tasks. Saminga's black wasteland kingdom of Abbadon swells with souls, and his Essence and resource hoard outnumbers that of many other Princes. He contracts his Servitors out to many other Princes, for when one wishes for something to die, Saminga's demons are the ones to do it. Many Princes are beginning to suspect Saminga and his ploy, but no one is ready to call his bluff yet, for fear of retribution and the tarnishing of their reputation. Truth be told, Saminga is content for now, but his slimy black tendrils still reach out all the time, getting small but firm grips on other Words -- and one day, he will own them all, and all shall be black like the Heart of the Death Prince. Corporeally, Saminga appears as either a lively man or woman with pale blue skin and red eyes, and raven black hair. When relaxing, the body rots and turns into a decayed corpse. Celestially, he appears as a massive screaming black pit of ooze and body parts, from which numerous undead crawl into and out of. *Dissonance* It is dissonant for a demon of Death to promote life, be it mental or physical in nature. However, the demon may promote life in someone -if- his eventual goal is to cause death. *Band Attunements* (Reapers, Murderers, Assassins, Enders) Balseraphim: A Balseraph of Death may command any undead within his line of sight, by winning a contest of Wills if the target is a Vampire or Mummy. If the target is a Zombi, the Balseraph need not roll. He can control no more undead than he has Celestial Forces at one time. Djinn (Partially Restricted): If the target of the Djinn's attunement dies, she may use the Dark Resurrection attunement automatically at no Essence cost (she must still succeed the Will roll however). She may also detect the dead as per the canonical Djinn of Death attunement. Calabim (Restricted): A Calabite of Death may use his wild entropy to cause death of both mind and body -- when using his resonance, he may determine if he wishes to inflict Body or Mind hits. In addition, the Calabite may kill specific and abstract things, such as a dream, desire or memory, if he rolls his resonance at a penalty of his target's Ethereal Forces. He may then chose one memory, dream, desire, or other specific mental pattern that he knows the target possesses, and destroy it. The check digit of the resonance roll determines how specific of a pattern the Calabite may destroy -- a 1 would allow the demon to damage someone's memory of a party from a month ago, while a 6 could kill the target's memory of his own name! The target may roll versus Will once per day to reconstruct the lost pattern, but three or more failures means it is truly dead. The Calabite may only use this power once on the target, until the pattern is either recovered or dead, after which he may use it again. Habbalah (Restricted): A Habbalite of Death may use her resonance to instill her target with the extreme fear of dying, to the point that the target will disregard anyone else's danger, only caring for his own life! This lasts for a number of hours equal to the Habbalite's Ethereal Forces. Lilim (Restricted): Lilim of Death can gain a Geas on someone equal to the targets Celestial Forces, -if- she saves his life from impending death that was not caused by celestial interference. Note that saving the targets life, as long as the Geas is placed, is not dissonant for the Lilim. Shedim (Restricted): Same as the canonical Shedite of Death attunement. Impudites (Partially Restricted): Impudites of Death do not incur dissonance for killing humans. Also, they may use the Corporeal Song of Draining, and Numinous Corpus: Fangs without causing disturbance in the Symphony. *Servitor Attunements* Dark Resurrection: Same as the canonical Zombi attunement. The Draining: Same as the canonical Vampire Kiss attunement. Breaking Point: Same as the canonical Calabite of Death attunement, except that it now requires a successful Perception roll to use. Lord of the Dead: Same as the canonical Lilim of Death attunement. This attunement may be purchased multiple times. Final Moments: By touching a human and spending 1 Essence, the demon may show the human a vision of her own death -- but this is not how the human will actually die, but only how she subconsciously perceives she will die. The demon can also share in this vision, and use it to his advantage. Prophetic Assassination: This attunement allows a demon to spend 3 Essence and kill without causing disturbance, granted that what he does kill is something that someone honestly believes will die in a specific manner. If the demon fulfills this "prophecy", then no disturbance will result from it's death. Example: Johan overhears a human speaking about how he sincerely believes that a friend of his will die someday from getting into a car accident. If the demon spends 3 Essence, he may actively try to kill the human in a car accident, and if he succeeds, no disturbance will be given off from his actions or the humans death -- the Symphony will be fooled into thinking it's natural. *Distinctions* Knight of the Final Vision: Same as the canonical Knight of the Dead distinction. Captain of Passage: Same as the canonical Captain of the Infernal Legion distinction. In addition, the demon may spend one Essence and cause another (sleeping, or somehow incapacitated) target to be affected the same way. Baron of the Deadlands: Same as the canonical Baron of the Undead Kingdom distinction. In addition, the demon will automatically hear anyone who dies of celestial causes in a range equal to his Celestial Forces in miles. *Relations* Saminga is very careful about who owes him what, and why. He keeps good relations with those Princes who further his Word, and whose Word he can also further and curry favor from. He appreciates the highly witty death caused by Kobal and his minions, and he considers the work of Beleth and Kronos to be masterpieces, even if he hates them both. He enjoys the destructive Princes, even if the death they cause is often too sudden and violent. Saminga is at odds with Asmodeus, mostly because the Game Prince is on the Saminga's ploy about being dumber than he really is, and the Game often harasses the ranks of Death. Andrealphus has struck one too many times at the Death Prince, despite his efforts to create an alliance, and Saminga has sworn to smash the writhing little bug beneath his many feet. Nybbas peeves him off, one because he is the son of Vapula, and two because his precious Media keeps relating ways to avoid death, despite how much it may promote it. Lastly, Saminga HATES Vapula, because the Genius Archangel has helped humanity along so much with his technological advances as much as he has killed them, and his constant meddling forces Jean to make newer and safer ways for humans to live. Saminga has numerous plans to exterminate the upstart Prince, and soon Vapula will be nothing more than a Worded Remnant, locked away in Saminga's personal chambers. Allied: Kobal, Kronos, Beleth Associated: Baal, Haagenti, Belial Hostile: Asmodeus, Andrealphus, Nybbas Enemy: Vapula *Basic Rites* -Kill ten sentient beings with 5 or more Forces (not necessarily all at once) -Spend six hours working in a morgue -Cause the death of someone's dreams and/or hopes -Cause a human to die right at the moment they think they are safe from death -Cause a human to die the same way they envisioned it via the Final Moments attunement -Sleep in a grave you dug for six hours Chance of Invocation: 1 Invocation Modifiers +1 A fresh corpse +2 A graveyard with 10 or more bodies +3 A recently slain vessel of an angel +4 The moment that someone lets their greatest hope or dream die +5 A mass murderer on a rampage +6 The moment an angel Falls because she let her faith in God die ------------------------------ Date: Sun, 16 Feb 2003 14:03:31 -0500 From: "Eric Bertish" Subject: Re: IN> Heretic Prince -- Saminga, Shedite Demon Prince of Death Given this... > his Word is Death, not the Dead. ... I don't understand why you did this... > Balseraphim: A Balseraph of Death may command any undead within his line of > sight, by winning a contest of Wills if the target is a Vampire or Mummy. If > the target is a Zombi, the Balseraph need not roll. He can control no more > undead than he has Celestial Forces at one time. On the other tentacle, I liked the history and personality, and it requires only minor edits to fit this into a canonical game. Nicely done. - -- Casca ------------------------------ Date: Sun, 16 Feb 2003 12:14:09 -0700 From: sirea@softhome.net Subject: Re: IN> Heretic Prince -- Saminga, Shedite Demon Prince of Death Eric Bertish writes: > Given this... > >> his Word is Death, not the Dead. > > ... I don't understand why you did this... Because he is Death, which subsumes the dead ^_^ in canon, almost all of his powers have to do with the dead, Zombi's, corpses, etc, and not Death in a metaphorical sense, which is why I redefined him. I still wanted to keep some of the undead flavor though, it helps make him Death. > >> Balseraphim: A Balseraph of Death may command any undead within his line > of >> sight, by winning a contest of Wills if the target is a Vampire or Mummy. > If >> the target is a Zombi, the Balseraph need not roll. He can control no more >> undead than he has Celestial Forces at one time. > > On the other tentacle, I liked the history and personality, and it requires > only minor edits to fit this into a canonical game. > > Nicely done. Thank you. I should mention that I frogot to include a snip about the AA of Death, who is bare minumum canon, and should be around. As such, Heretic Saminga feels the AA of Death very strongly (since his Word butts in more on the Divine aspect than the canon Sammy's does). As such, Saminga has to deal with constant bouts of minor madness, which help to reinforce the image that he's a raving stupid lunatic. He uses EVERYTHING to his advantage, even his own occasional unraveling. --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the Game, and petitioner for the Word of Pranking Tightwads) ------------------------------ Date: Sun, 16 Feb 2003 12:38:53 -0700 From: sirea@softhome.net Subject: Re: IN> The last flicker Geh. That fic was creepy, to say the least. Nice idea though... it's a shame Remnants can't Fall. I'd like to see how something that messy would work. --- Sirea, Free Cherub IST Destiny, Angel who Wanders, petitioner for the Word of Eternity (currently being ridden by Grapejuice, Renegade Shedite of the Game, and petitioner for the Word of Pranking Tightwads) ------------------------------ Date: Sun, 16 Feb 2003 20:07 +0000 (GMT Standard Time) From: jgd@cix.co.uk (John Dallman) Subject: Re: IN> Soul hits. In article <018501c2d3b6$6cdd5b70$d27c86cc@CAESAR>, ben@zianet.com (Rampaging Crypto-Man) wrote: > How many times can you sing the Song of Charm on someone to lower their > will? As many as you like, but only the best check digit whose duration hasn't run out yet affects the target. > If your will is reduced, do your soul hits also get reduced? No. Like the song description says, it doesn't affect the damage you can take. > What are some good tricks to get someone into their Celestial form? Really good sneezing powder? Seriously, there isn't a known way to force someone to do this except with certain obscure artifacts. If there is, it becomes too easy to tell celestials from humans, and to kill celestials permanently. - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Fri, 14 Feb 2003 14:22:50 -0600 From: "John Miller" Subject: Re: IN> Something for Valentine's day... I currently play gurps traveller and want to play gurps in nomine if you have any ideas on how to pull it off let me know. John > ObIN: Has anyone ever considered a bizarre IN/Trav crossover, either > using GIN/GT or through some Unholy Hybrid of standard IN and one of the > multitudinous other Traveller rules systems? > > I'm having sudden bizarre images of Janus having the Angel of Jump-6... > > Hmm. Might be something there. > > - Chris > ------------------------------ Date: Sun, 16 Feb 2003 20:18 +0000 (GMT Standard Time) From: jgd@cix.co.uk (John Dallman) Subject: IN> A table for GM entertainment On my way home a few days ago, I got stopped by two big Mormons. On a pitch-dark winter evening - it was worrying for a second. Putting them into IN seems only fair. In Nomine Ambiguous Encounter Table Normally, modern-day IN characters zip around city streets without interruption. When the GM is bored with this, roll two dice, reading one as tens and one as digits, and then decide if there's more to it then mundane humans: 1 1 Mormons, one-to-one 1 2 Moonies 1 3 Jehovah's Witnesses 1 4 Hare Krishna 1 5 Salvation Army (with brass band) 1 6 Scientologists 2 1 Panhandler 2 2 Charity collector 2 3 Homeless person selling something semi-useful 2 4 Homeless person selling something useless 2 5 Street preacher 2 6 Busker 3 1 Street vendor - food 3 2 Street vendor - not exactly food 3 3 Street vendor - strange "seasonal" toys 3 4 Street vendor - $10 Rolexes 3 5 Street vendor - Bootleg music 3 6 Street vendor - Own music, also busking 4 1 Crowd of school children 4 2 Stag Party 4 3 Hen Night 4 4 Party of tourists, probably Japanese 4 5 Crowd leaving sports fixture 4 6 Folk-dancers 5 1 Sandwich-board man 5 2 Actors advertising their play (in costume) 5 3 Politicians, campaigning 5 4 Preacher, shouting into bad PA 5 5 Emergency Services (Fire, Ambulance, etc) 5 6 Lots of Police for no obvious reason 6 1 Roadworks or sidewalk renewal, whichever the PCs are using 6 2 Carnival or procession 6 3 Crime in progress 6 4 Traffic jam in unexpected place 6 5 Roll twice, and combine them in one encounter 6 6 Roll twice, and they've happened to each other. - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Sun, 16 Feb 2003 12:23:39 -0800 From: Kim Kondratieff Subject: Re: IN> Angels... in... space! (Insert reverb) (Was: Something for Valentine's day...) On Sunday, February 16, 2003, at 10:00 AM, Phillip DesJardins wrote: >> ObIN: Has anyone ever considered a bizarre IN/Trav crossover, either >> using GIN/GT or through some Unholy Hybrid of standard IN and one of >> the >> multitudinous other Traveller rules systems? > > That would be at least marginally terrifying. Think of all the > horrors > Vapula could introduce in a setting like that? I have a friend (who actually introduced me to the system) who's working on a crossover of IN and TSR's Alternity. It's actually, from the snippets I hear from her, turning out rather interestingly. Maybe I should ask her about the latest progress on it. ;) As I remember, she's added a couple of Superiors to handle some of the Alternity-specific stuff like drivespace, spacecraft, et al. Fun stuff! - --Kim Angel of Random Enthusiasm ------------------------------ Date: Sun, 16 Feb 2003 15:40:18 -0500 (EST) From: Stephen Dunscombe Subject: Re: IN> The last flicker > Glad I had an empty stomach while reading that :) > > In Nomine doesn't get any darker then []! > > Good stuff Joey. > ........that sounds like a challenge. ^____^ Now where'd I put my Karavsakkan notes..... ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca ------------------------------ Date: Mon, 17 Feb 2003 05:12:28 +0800 From: "Janet Anderson" Subject: Re: IN> The last flicker > Actually, the Mercurian of Fire attunement doesn't require perception at > all. It works automatically. "Works automatically," the way I read it, means the angel doesn't decide "that guy looks suspicious, I will make a Perception roll/use my Resonance," but that when an appropriate target is present, whether the angel knows it or not, he automatically has a chance to perceive that target, i.e., the GM makes the Perception roll. But I suppose it could also be interpreted as "the angel automatically perceives an appropriate target." But either way, I think it does require that the angel *have* Perception, and therefore theoretically shouldn't work on a Remnant. By the way, does this poor unfortunate also take Dissonance the way a functioning Servitor of Fire would, from not responding to the results of his attunement? And if so, what are the results? Janet Anderson (who thinks that any angel who ran into someone like this would suggest that if he couldn't be cured, it would be the most merciful thing to kill him) ************************************************* Seraph: What do we want to do if he turns out to be an infernal? Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Mon, 17 Feb 2003 05:14:10 +0800 From: "Janet Anderson" Subject: Re: IN> A table for GM entertainment *A Servitor of Janus blows past and steals this* Janet Anderson ************************************************* Seraph: What do we want to do if he turns out to be an infernal? Malakite: I'm kinda hoping we don't find that out definitively. Leaving a long string of bodies behind us isn't a really good idea. - -- _______________________________________________ Get your free email from http://www.graffiti.net Powered by Outblaze ------------------------------ Date: Sun, 16 Feb 2003 16:20:52 -0500 From: "William J. Keith" Subject: Re: IN> A table for GM entertainment >On my way home a few days ago, I got stopped by two big Mormons. On a >pitch-dark winter evening - it was worrying for a second. Putting them >into IN seems only fair. > >In Nomine Ambiguous Encounter Table Hee hee hee. In GM'ing, I've already pulled a random street encounter or two(panhandler, an offscreen graffiti artist, and a couple of others), but this could be equally fun. Into the keepers file it goes. I also propose: Roll one more die for a "check digit" on the encounter. A 111 becomes a member of the Seagull Society (see the CPG), and a 666 becomes a streetfight in progress which may or may not be related to the plot. Results of other 1s or 6s may be decided based on whether the GM considers the players to have RP'ed the encounter successfully. ;^) William ------------------------------ Date: Sun, 16 Feb 2003 15:04:30 -0800 From: "Joey's mail" Subject: Re: IN> The last flicker > > He does have no perception left, but it does state somewhere that Remnants > > may retain subconcious uses of old abilities. In this case, he can use it, > > but can't turn it off. The Remnant in the story in the Core Rules used > > Transubstantiation... > > Yes, but does Transubstantiation require perception the way the Mercurian attunement does? I suppose in game terms they both do, but the actual result of Transubstatiation is *doing* something, not *perceiving* something. (Perhaps that attunement actually ought to involve Will, since it's operating to change the Symphony, not to perceive it. ??) > > As far as I know, Gabriel's attunements don't require Perception rolls. I could be wrong, but I thought it would make for an interesting story regardless. ------------------------------ Date: Sun, 16 Feb 2003 21:34 +0000 (GMT Standard Time) From: jgd@cix.co.uk (John Dallman) Subject: IN> Choir/Band Attunements Q: What do a Malakite of Stone and a Shedite of Fate have in common? A: Their Choir/Band attunement is only usable once per day. Now admittedly, it's a good one in both cases, too good to be usable at will, like most Choir/Band attunments, or even to be fueled with a point or two of essence, like some features of a few, but they're still a bit stuck. This seems like a reasonable case for being allowed to buy one's Choir/Band attunement again, just as someone else serving the same superior could buy it for 5 points. But do you charge them 5 point/copy, or something more complex? - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Sun, 16 Feb 2003 16:39:59 -0500 From: EDG Subject: Re: IN> The last flicker At 03:04 PM 2/16/2003 -0800, you wrote: >As far as I know, Gabriel's attunements don't require Perception rolls. I >could be wrong, but I thought it would make for an interesting story >regardless. "Most of Gabriel's angels are attuned to specific kinds of cruelty, which they can detect at a glance." As I recall, any attunement that specified "at a glance" does *not* require a Perception check. I may be mistaken, however, as I don't have the reference. Whether the celestial can do this without actually having Perception is a reference I also cannot find. It is likely that this hasn't actually been defined, and that resolution will have to wait until Beth can respond. It should be noted that it *is* usually possible for a character with Perception 0 to succeed at a Perception check; a favorable Intervention will typically allow him to succeed. - -EDG ------------------------------ Date: Sun, 16 Feb 2003 15:38:36 -0600 From: "Prodigal" Subject: Re: IN> A table for GM entertainment Nice work, John. The "not exactly food" result was my particular favorite. :) ------------------------------ Date: Sun, 16 Feb 2003 15:46:57 -0600 From: "Prodigal" Subject: Re: IN> The last flicker From: "Janet Anderson" > > But either way, I think it does require that the angel *have* Perception, and > therefore theoretically shouldn't work on a Remnant. The writeup says nothing about it requiring Perception, just that they can recognise those who delight in self-cruelty. To me, at least, this implies that all you have to do is be able to see someone to know them for what they are. ------------------------------ End of in_nomine-digest V1 #2966 ********************************