From owner-in_nomine-digest@lists.io.com Thu Nov 6 02:45:29 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id CAA04485 for ; Thu, 6 Nov 1997 02:45:28 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id CAA01155 for in_nomine-digest-outgoing; Thu, 6 Nov 1997 02:19:05 -0600 Date: Thu, 6 Nov 1997 02:19:05 -0600 Message-Id: <199711060819.CAA01155@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #459 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Thursday, November 6 1997 Volume 01 : Number 459 In this digest: Re: IN> [Pagan Victory] Introduction Re: IN> Stat Maxima for NPCs Re: IN> Yet Another Shedim Problem.... IN> Crunchies... i.e. mortals in combat Re: IN> [Pagan Victory] Introduction IN> Canon question (was: About Shedim) Re: IN> Stat Maxima for NPCs Re: Re: IN> {DARK VICTORY} In the Caverns of Stone Re: IN> [Pagan Victory] Introduction IN> Bill Gates finally did it... (fwd) Re: IN> [Pagan Victory] Introduction Re: IN> [DV] Cities After the Apocalypse Re: IN> Hebrew in IN and fluff. IN> [DV] Dark Victory PBEM Update Re: IN> About Shedim... Re: Re: IN> {DARK VICTORY} In the Caverns of Stone Re: IN> Canon question (was: About Shedim) Re: IN> [Pagan Victory] Introduction Re: IN> [DV] Cities After the Apocalypse Re: IN> [Pagan Victory] Introduction Re: IN> About Shedim... Re: IN> [DV] Dark Victory PBEM Update Re: IN> [DV] Cities After the Apocalypse Re: IN> [DV] Cities After the Apocalypse IN> Re: [DVPBEM] character submission ---------------------------------------------------------------------- Date: Wed, 05 Nov 1997 16:31:03 -0500 From: Earl Wajenberg Subject: Re: IN> [Pagan Victory] Introduction Please add Thoth, as long as we're doing Egyptians, and Athena. Earl ------------------------------ Date: Wed, 5 Nov 1997 17:43:55 -0500 From: Elizabeth McCoy Subject: Re: IN> Stat Maxima for NPCs At 2:11 PM -0500 11/5/97, Michael C. Nutt wrote: >ArchBeth wrote: >>John Karakesh wrote: >>>Emily Dresner wrote: > >>>> I made one Duke, built him out of 21 forces, and I'm wondering if that is >>>> enough. I may have to beef him up some before next session. >>> >>> You have an NPC that (probably) has over 12 in all his >>>attributes >> >> >> >>There may be things that having more than 18 Forces does, but >>it's not allowing non-Superiors to break the 12-max limits. > >Um, ArchBeth, I hate to break it to you, but there's precedent. _Heaven and >Hell_, p. 110. Beartador only has 16 Forces, and has a stat in excess of 12. >Karne, on p. 101, only has 15 Forces, and has *two* stats in excess of 12. >There's Staciel on p. 95, and Triel on p. 96, and Nurbis on p. 86, as well. >Is this going to be the subject of a lot of errata? Blessed hells yes. No gravestone. *NO* gravestone. Luficerblessed Errata. p. 86: Nurbis has Strength 12, Agility 8. p. 95: Staciel has Intelligence 12, Precision 12. And Charisma +3 (already in errata; the max). p. 96: Triel has Strength 12, Agility 12. p. 101: Karne has Strength 12, Agility 8; Will 12, Perception 12. p. 110: Beartador has Strength 12, Agility 12. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 5 Nov 1997 17:36:57 -0500 From: Elizabeth McCoy Subject: Re: IN> Yet Another Shedim Problem.... At 2:11 PM -0500 11/5/97, Michael C. Nutt wrote: >ArchBeth, I *think* I may have something here that calls for an Official >Line Editor ruling, or at the least a "clarification" in the Errata. > >Point the first: Shedim can only possess humans... not animals, and not >celestial Vessels. > >Point the second: Humans do not possess Discord as such. They can *act* in >certain ways, but they aren't considered to have Discord like a celestials do. > >Here's the problem. IN core book, p. 168, "Shedim of Gluttony": "The Shedim >who serve Haagenti may add the level of a person's Corporeal Discord to any >roll made against him as a host. And if the host is Gluttonous, his >resistance rolls are reduced by the demon's Corporeal Forces!" Humans can have Gluttony -- it's just a "Discord Mimicking" disadvantage... Adding Corp Discord... Yes, that will probably either refer to the "Human Discord" (which yet does not stain the soul, necessarily) or have to be tweaked. I'll take a look at it for some clarification. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 5 Nov 1997 14:42:27 -0800 From: "Keith Phemister" Subject: IN> Crunchies... i.e. mortals in combat I can't remember who proposed the idea, but I've run through a few damage scenarios based on the concept of having "normal" humans' body score based on Vessel X Strength rather than Vessel X (Strength + Corporeal Forces) and came up with the following stats; Strength 1 Human with 1 Corp force = 3 body by the alternate method, 6 body by IN rules (invalid, extremly young or old) Strength 3 Human with 1 Corp force = 9 body by the alternate method, 12 body by IN rules (weak, couch potato) Strength 6 Human with 2 Corp force = 18 body by the alternate method, 24 body by IN rules (tough guy, works out) Strength 8 Human with 2 Corp force = 24 body by the alternate method, 30 body by IN rules (Professional Athelete, or soldier) Strength 10 Human with 2 Corp force = 30 body by the alternate method, 36 body by IN rules (Ahnoldt, da Turmunator) I'm using 2 Corporeal forces as my benchmark by assuming that the aforementioned crun... err. Humans only have 4 total forces anyway. So, lets see what happens when (fanfare of trumpets) BOB the Wonder GOON gets into a knife fight with Officer Hal, Beat cop with a Gun. (Bob's never been to bright, bringing knives to gunfights). For purposes fo this example, Bob is a Strength 4 goon with 2 Corp forces (and, incidentally, an Intelligence of 1 with 1 Ether force), giving him 12 Body by the alternate method, or 18 Body by IN rules. Officer Hal is using his service .38 revolver. By the IN chart on page 65, Hal's revolver has no power modifier. Finally, we'll just be dealing with the instances where Bob gets shot (was anyone NOT expecting Bob to get shot in this example?), and Hal rolling a check digit of 3-4. By the alternate method, Bob passes out after being shot 3-4 times by Officer Hal, but by IN rules, Hal has to blaze away and shoot poor Bob 5-6 times to get the punk to fall over. Of course if Hal rolled a 111 or 666 depending on who was rooting for Hal at the time, Bob would probably just die right on the spot. I don't see any great game-balance problem with either method. It all depends on how tough you want your mortals to be, personally, I'll use the alternate method just to better illustrate the difference between the Celestial and the Mortal. Though I do reccomend that Soldiers of God, or Hell get to use the IN method for Body, just because they've been touched by the Divine, or Infernal. And of course Celestials should use the IN method as well. Just some thoughts.... (before anyone starts the flames, please give me a moment to put on my marshmallow suit...) Keith "Tol live by a personal code, a standard which instills pride in yourself, to define a sense of what is right and what is wrong, and then to defend that ideal in your own life. That is the basis of honor." ------------------------------ Date: Wed, 5 Nov 1997 17:48:31 -0500 (EST) From: Emily Dresner Subject: Re: IN> [Pagan Victory] Introduction > If anyone has a favorite deity they > > would like thrown into one of the stories, let me know and I'll try to > > work them in (since she seems like such a popular lady, I made sure to > > include Bast in on the fun). I hope to have the first part or two done by > > bedtime tonight (Wednesday). > > Ahem. A quick bit of fluff. Off the top of my head. > Anubis, please. Make that pretty please in tight leather covered with > Chocolate? > Sure, I can do Anubis, if people don't mind... ***************************************************** He was running from the terror. His side hurt with a stitch, his legs were numb, his arms felt heavy as lead. But he continued to run. Behind him, he could hear the rumble of combat, the sharp report of automatic weapons fire, and the occasionally sharp punctuation of a scream, cut off in mid gurgle. He scrambled around the side of a dirty building, into a dark garbage filled alley. His nose wrinkled at the putrid smell of urine as he pressed himself against the filthy wall. His breath came in gasps as his stumbled over boxes. He put his foot into something soft that squished lightly, but he didn't look down, really not wanting to know what it was, his imagination working overtime. "Oh god oh god oh god oh my god..." He refused to believe it was the End. End of the world, end of his life, whatever. He refused to believe this was the proverbial It. He had bills to pay, kids to feed, a monotonous everyday job to go to. He refused and refused and refused, and it kept him going. He slunked down to the end of the alleyway, and peered out into the dark. The wind hit his face, and the pungent stink of bloated death hit his nostrils. He fought back a gag, covering his mouth with the back of his hand, and stumbled onwards. His other hand reached out, and scraped along the rough brick which came under his touch. The walls of the buildings were reassuring, very solid, very real. He grasped them as a man drowning would a raft. He stumbled along, until the his footing shifted, and he realized that he was coming out of the alleys onto some sort of dock. He crouched there, listening for a moment, but the gunfire was behind him, deep in the City, not here on this improbable strip of water at the end of the wooden construction and the dead warehouses. He wracked his brain to try to remember where he was, but the City was unfamiliar, and he was uncertain as to his location. He stepped out into the open. He wasn't torn open by bullets or gutted by the hands of those dying feverishly from their untended wounds. He took in a deep breath, and the water smell was salty, smelly, dirty, and filled with unnamable substances. But it wasn't death. He sighed, and stared up into the darkness of the sky, imagining for a moment that he could see the stars. His sweat matted hair blew off his forehead in the faint breeze. He started jogging across the wooden boards. Suddenly his eyes, against all probability, came across the dark figure of a darker man, standing on one side between the water and the string of empty dirty warehouses. He came to a sudden stop, his hands flailing for any weapon it could find, and coming up empty. The dark figure took a step towards him. It reached up, and pulled down the hood of a cloak, revealing glittering coal black eyes and the impossibly elongated face. The man choked back a cry. "I'm armed, man! I'm dangerous! You better step back!" The figure came closer, and the man could make out the teeth, the small hairs along the snout, the short hyena ears. The man swalled back a wail of terror, and he backed away, hands flailing helplessly. The figure lifted his hands, and the sleeves slid back to its elbows, revealing long thin artists figures, perfectly human. The eyes shone in the darkness, as the figure crooked his arms at the elbows, parallel, up in the air, hands flat and palms towards its face. Then it spoke, it's voice rasping from it's throat, the accent alien and faintly arabic at the same time, yet understandable. "Great is He who Rises on the Horizon, for he has seen this cycle of your life is complete. As we harvest after great Inundation, we bring in the Souls for a time in our Service in the Am Duat." He lowered his arms. "Your Kaa? will come with me now, if you please." The man stood, staring, rooted to the spot by fear. His eyes drifted behind the figure to a small boat. He could make out the figures of people there, silent, staring off into the air, a look of slacken numbness on their faces. He wondered where they had come from, not seeing them before. He was dimly aware he was speaking. "Nooo... nooo... who are you? What are you?" "Look," the figure said, dispensing with the ceremonial nicities as he strode forward to take the man by the shoulder. "You died about two hours ago. Now, let's go." The man was unresisting, he discovered to his growing horror, to the dark figures machinations. The figure smelled strongly of some sort of chemical, something faintly Middle Eastern, he couldn't place it. He felt his feet go in front of one another, inexoribly towards the oddly shaped craft which was bobbing with the small waves created by the breakers. As he entered the boat, he could see the faces of what was once human looking uncomprehending, some holding small red talismen shaped like odd bugs, some clutching feverishly onto small action figures. "It's my Ushabti," said one is a raspy voice, as it grabbed the man's shirt when he climbed into the boat. "It'll do everything for me when I'm dead. Cook, clean... and it's even Batman." The man pushed the other off his shirt, and brushed himself down. He stared off into the dark water, feeling helpless, feeling trapped in some sort of path he couldn't escape from. As he turned to look back over his shoulder, he could see a figure, whom he realized with a start was another ghostly vistage of himself, standing there at the edge, looking forlorn and frightened. Odd, he thought. This is very odd. He didn't feel motivated to run as the dark cloaked figure picked up a pole and pushed off from the dock. As a matter of fact, he felt almost peaceful, calm. He settled down onto the dirty deck of the boat, and closed his eyes against the darkness as the gentle swaying took his thoughts deep dark inside himself. The dark cloaked figure pushed the pole into the floor of the lake and heaved, sending the boat onto it's journey into the Underworld. It looked over its shoulder to see the Baa? of the man one more time as the small sliver of soul transformed into a bird and flew off between the warehouses, still believing it was alive. "It's almost too bad it will return to the Symphony when it realizes that there are no decendants to worship it to keep it going," the cloaked figure muttered to itself. It looked down at its last acquisition of the night, a man of no real worth, no real goodness, no real Truth. A man who was an embessler, a thief. A man who was not True of Voice. Well, Anubis thought as he let the river grab the boat and take it on its way away from gunfire and human death towards the Great Osiris and the Weighing of the Heart, at least Apep will be fed this night. ***** I don't think I got the Baa? and the Kaa? (and the Ahket, which is an Old Kingdom construct) mixed up here. But if I did, well, We're Doing A Money Trick. - - Em, Balseraph of Happy Fun Stuff. Cause We Like Stuff. ------------------------------ Date: Wed, 5 Nov 1997 18:42:47 -0500 (EST) From: Pee Kitty Subject: IN> Canon question (was: About Shedim) On Wed, 5 Nov 1997, Michael C. Nutt wrote: > Anyway, according to p.152, Shedim manifest in their celestial forms when > leaving a host, and any reasonably perceptive angels ought to notice this > (mechanics on p. 53... basically, it boils down to Perception + Shedim's > Celestial Forces + 2 for the needed roll to see him leave the host). If you > allow the Shedite to attempt to posess another host on the same round that > he leaves the old one (which *I* wouldn't do, but there doesn't seem to be > canon answer either way), he's still got, in the example you gave above with > a Will of 10, a 1 in 6 chance of failing to possess the new host if he's at > least 10 yards away (-1 for distance). Not a guaranteed shot by any means. Okay, when a Shedim just leaves a host without getting into a new one, he goes Celestial, makes a big ripple, and can be spotted. That's a nobrainer. BUT, when a Shedim just possesses another host while still in a human body; i.e., jumps into another mundane; is it visible? Does it cause a ripple? Basically, does the Shedim go celestial, THEN jump into a new host, or does he leap from host to host without actually being Celestial? If the former, does that mean it takes two actions, or one? Answers would be greatly appreciated. Rev. Pee Kitty, of the order Malkavian-Dobbsian (Married to Rev. Unibomber on 11/15/96 - be jealous ;) Meow! - -= Windows 95 =- A 32-bit patch for a 16-bit GUI shell running on top of an 8-bit operating system written for a 4-bit processor by a 2-bit company who cannot stand 1 bit of competition. ------------------------------ Date: Wed, 5 Nov 1997 15:32:28 -0800 From: "Keith Phemister" Subject: Re: IN> Stat Maxima for NPCs It just occured to me that if a Celestial is packing more than 18 forces, it's going beyond the scope of the game, i.e. the mechanics aren't designed to handle something on that level. I liked one of the earlier posts regarding Barons and Dukes that mentioned something along the lines of Barons (or Masters if Divine) should be the most powerful entities that still require game definition (stats and things). Except for Dukes of Kobal, but he's always been a little loopey (HEY! you, yeah you over there with the pocket protector and the taped glasses. Congratulations, you're now Duke of Office Supplies!). In other words, if you HAVE to pump up your NPCs to 21 forces or so to make them competative, you might want to consider approaching the problem from a different angle, one that doesn't require stats or dice rolling. Keith "To live by a personal code, a standard which instills a pride in yourself, to define a sense of what is right and what is wrong, and to defend that ideal in your own life. That is the basis for honor." ------------------------------ Date: Wed, 5 Nov 1997 19:02:55 -0500 (EST) From: MarkDEddy@aol.com Subject: Re: Re: IN> {DARK VICTORY} In the Caverns of Stone In a message dated 11/5/97 2:18:39 PM, you wrote: > >> * * * * * * >> >>Any comments on this scenario? >> >(1) The two Malakim you've named here seem more likely to be of Michael's >bunch than David's... but that's just me. > Actually, look at the weapons. Guerilla Warfare is a Malakite of Laurence. Commandoes is a Malakite of David. (Neither one of them is a servant of Michael because of the "No Retreat" dissonance...) >(2) Hell is a bit better organized than to send one little squad into a >Cathederal and then wait a few days to hear from it. SOP is to *flood* the >Cathederals with a wave of troopers, clearing out every corner at once and >giving defenders no time to regroup or tend to wounds. This vignette is from some weeks after the initial fighting. The Caverns of Stone were flooded as per SOP, but no hearts were ever found. _Heaven_&_Hell_ says that even angels who aren't Servitors of Stone get lost in the Caverns, so I'm figuring that Kronos (or Saminga, possibly) thinks that the Hearts of the servants of Stone, The Sword, and War are still hidden in there, somewhere. Also, the inital size was "a troop." (i.e., something in the Platoon to Company range.) The two Malakite, staying true to their words, found a safe place for a base, and started nibbling at the enemy. Mark ------------------------------ Date: Wed, 05 Nov 1997 22:12:03 -0200 From: "Cristiano Guião de Freitas" Subject: Re: IN> [Pagan Victory] Introduction tom timberlake wrote: > Dorothy Bixler wrote: > > [snip] > > If anyone has a favorite deity they > > would like thrown into one of the stories, let me know and I'll try > to > > work them in (since she seems like such a popular lady, I made sure > to > > include Bast in on the fun). I hope to have the first part or two > done by > > bedtime tonight (Wednesday). i wish you would include Mithras... ------------------------------ Date: Thu, 6 Nov 1997 01:35:30 -0600 (CST) From: Shadowcat Subject: IN> Bill Gates finally did it... (fwd) @ An obvious plot by Vapula. Shadowcat All cats may look upon a king. No comment on the Queen ;-) - ---------- Forwarded message ---------- New Microsoft Product =-=-=-=-=-=-=-=-=-=-=-=-= Microsoft Corporation today announced its intent to purchase, copyright, and upgrade God Himself. The new product would be named, predictably enough, "Microsoft God," and would be available to consumers sometime in late 1998. "Too many people feel separated from God in today's world," said Dave McCavaugh, director of Microsoft's new Religions division. "Microsoft God will make our Lord more accessible, and will add an easy, intuitive user interface to Him, making Him not only easier to find, but easier to communicate with." The new Microsoft Religions line will be expanded to include a multitude of add-on products to Microsoft God, including: Microsoft Crusades: This conversion product will bring all worshipper accounts and prayer files over from previous versions of God, or from competing products like Buddha or Allah. Microsoft God for the World Wide Web: This product ties Microsoft God with Microsoft Internet Information Server, making our Lord accessible from the World Wide Web using a standard Web browser interface. It introduces several new Web technologies, including Dynamic Salvation and Active Prayer Pages (APP). Donations for the poor can be donated via a Secure Alms Server. Microsoft Prayers: Using a Windows-based WYSIWYG interface, this product will allow worshippers to construct effective prayers in a minimum of time. A Secure Prayer Channel technology allows guaranteed delivery of the prayer to Microsoft God servers, and Prayer Wizards enable users to construct new types of prayers with a minimum learning curve. Microsoft Savior: This product will allow worshippers to transfer their sins to its internal Vice Database. After a preset interval, the product will erase itself from the user's system and establish a clear line of secure communications to the user's Microsoft God server. Additionally, Microsoft is expected to announce a line of complimentary products for the new Religions line, which will enhance the functionality of the Microsoft God server product by providing a customized user interface. These interfaces will be based on popular religious sects, allowing worshippers to interact with the new God product in much the same way as the previous version. This line is expected to include Microsoft Islam, Microsoft Catholicism, Microsoft Judaism (incompatible with Microsoft Savior), etc. Competitor Netscape Communications denies rumors that it is planning to release a competing product, Netscape Satanism, that would attempt to render Microsoft God installations inoperable. *********************************** Notice they didn't even use Inclusive Language, so you'll have to buy the update, Microsoft God 2.0..... ------------------------------ Date: Wed, 05 Nov 1997 16:27:55 From: Jeff Miller Subject: Re: IN> [Pagan Victory] Introduction >> If anyone has a favorite deity they >> would like thrown into one of the stories, let me know and I'll try to >> work them in (since she seems like such a popular lady, I made sure to >> include Bast in on the fun). I hope to have the first part or two done by >> bedtime tonight (Wednesday). Bast would be my pick as well. Eris and Athena would be cool too. Some American Indian dieties would be nice as well. Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Wed, 05 Nov 1997 16:21:59 From: Jeff Miller Subject: Re: IN> [DV] Cities After the Apocalypse At 09:14 PM 11/4/97 -0600, you wrote: >>>Speaking of volcanoes, if you hadn't guessed, kiss off Mexico City and >>>everyone in it... they're sitting under one of the largest ashcone volcanoes >>>in the world. >>> >>They were toast anyway. The city is built on a basin just like L.A. They >>either fried or drowned. >> >True, but in a basin several thousand feet above sea level. The ocean isn't >exactly going to flow in and drown everyone, whereas if Pocapoceptl blows >its top, the whole valley's gonna be buried. > Really? I thought that it wsa coastal. Results ar the same. Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Thu, 06 Nov 1997 02:22:56 +0000 From: Sam Kington Subject: Re: IN> Hebrew in IN and fluff. Jeff Miller wrote: > > At 05:51 PM 10/27/97 -0400, you wrote: > >At 12:17 PM +0000 10/25/97, A. Nachmias wrote: > >>Andre Ribeiro wrote: > > > >>Most of the choirs are from hebrew, so we and my group can relate > >>easily. Malakim are in translation to hebrew Angels. Ofanim, are > >>actually bicycles or wheels. Cherubim are cabbages. > > > >Cabbages? > > > Just remember that if your character makes any of the likely comments she > will probably get hurt. Their real name means cabbages, artists paint them as cute chubby babies - - Kobal (or someone) *really* has it in for Cherubs ;-). Sam - -- There are *my* opinions, dammit, and let no-one say otherwise. Home page: http://www.illuminated.co.uk/ INWO Homebrew: http://www.illuminated.co.uk/cgi/illuminati Armadillo, vt.: To provide weapons to a Spanish pickle. ------------------------------ Date: Wed, 5 Nov 1997 20:10:40 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: IN> [DV] Dark Victory PBEM Update Well, I've had some sincere interest, but so far I've only recieved & approved three characters- a fairly small group. Those of you who have asked about the PBEM and haven't sent in characters should do so as soon as possible- once I have a minimum of five characters I plan on going forward with the initial adventure. By the end of tonight I hope to have a web site up for the DV PBEM at: http://www.jurai.net/~redneck/dvpbem/index.html Lurkers will be welcome for the emailing list, once the game is underway. Redneck (P. S. Do me a favor and check out the White Lightning Productions site; my new job has been put back indefinitely and I need the money) R. Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Thu, 06 Nov 1997 02:41:59 +0000 From: Sam Kington Subject: Re: IN> About Shedim... Kingsley Lintz wrote: [snip] > As was noted by the guy who > started this thread pointed out straight off; there's no sure way to KNOW > when the Shedim has jumped host, so they're likely to end up killing the > human in doing it. Assuming a standard 9-Force demon, and remembering the +2 bonus to see a Celestial leaving a host (p.53), when the Shedite leaves *everyone* gets a Perception + 11 roll to see it. Hmmm. That can't be right. Am I missing something here, or is this rule broken? > (PARTICULARLY depending on how the GM handles that > Body Hit discrepancy. A high CorpF Shedim, who had, say, 40 Hits, gets > knocked down to two and jumps out, and suddenly you've got this human host > with about 3 Body Hits that's just absorbed 38...) *Bang*. Yes, it makes noise; OTOH, if they're planning to go Celestial and wade in, they're going to be bloody noisy anyway. And a quick Celestial Shields can get around the problem for a while too. Sam - -- There are *my* opinions, dammit, and let no-one say otherwise. Home page: http://www.illuminated.co.uk/ INWO Homebrew: http://www.illuminated.co.uk/cgi/illuminati Armadillo, vt.: To provide weapons to a Spanish pickle. ------------------------------ Date: Wed, 5 Nov 1997 19:50:31 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: Re: IN> {DARK VICTORY} In the Caverns of Stone > >In a message dated 11/5/97 2:18:39 PM, you wrote: > >> >>> * * * * * * >>> >>>Any comments on this scenario? >>> >>(1) The two Malakim you've named here seem more likely to be of Michael's >>bunch than David's... but that's just me. >> >Actually, look at the weapons. Guerilla Warfare is a Malakite of Laurence. > Commandoes is a Malakite of David. (Neither one of them is a servant of >Michael because of the "No Retreat" dissonance...) Well, guerilla warfare isn't retreat, it's attacking from a new angle. }:-{D But I can accept that. >>(2) Hell is a bit better organized than to send one little squad into a >>Cathederal and then wait a few days to hear from it. SOP is to *flood* the >>Cathederals with a wave of troopers, clearing out every corner at once and >>giving defenders no time to regroup or tend to wounds. >This vignette is from some weeks after the initial fighting. The Caverns of >Stone were flooded as per SOP, but no hearts were ever found. > _Heaven_&_Hell_ says that even angels who aren't Servitors of Stone get lost >in the Caverns, so I'm figuring that Kronos (or Saminga, possibly) thinks >that the Hearts of the servants of Stone, The Sword, and War are still hidden >in there, somewhere. Also, the inital size was "a troop." (i.e., something >in the Platoon to Company range.) >The two Malakite, staying true to their words, found a safe place for a base, >and started nibbling at the enemy. Ah ha. Well, then, I guess it could be, at that. }:-{D Redneck (still don't have any use for 'em right now, but write away) Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Wed, 5 Nov 1997 22:08:49 +0000 From: "Nathaniel Eliot" Subject: Re: IN> Canon question (was: About Shedim) > BUT, when a Shedim just possesses another host while still in a > human body; i.e., jumps into another mundane; is it visible? Does it > cause a ripple? Basically, does the Shedim go celestial, THEN jump > into a new host, or does he leap from host to host without actually > being Celestial? If the former, does that mean it takes two actions, > or one? Okay - I don't profess to know or influence canon (except maybe, if Beth can be bribed) but this is my take on it. Personally, I think a Shedim would have to go celestial to try for a new host. It should normally take two rounds (IMO), unless the Shedim is willing to take a penalty to his resonance roll (say, a - -2). Attacking the Shedim during the first round works normally, but attacking him during the second round is iffy. If he fails his resonance, you may hit; otherwise, you wiff. The same should be applied similarly to Kyriotates, with a few exceptions. A Kyrio can leave one body without necessarily entering another - this takes one round, and the Kyrio can be noticed and attacked like a Shedim leaving a host. If the Kyrio has 3 or more forces available, then they can fight back the next turn; if they don't, or if they don't care to stay, the Celestial form of the Kyrio disappears at the end of the round. A Kyrio can enter a host in one round - if somebody notices, they will see the Kyrio's forces leap out of the nearest host and converge on the victim. An attack can be attempted if the Kyrio's attempt is being anticipated, although it will wiff if the Kyrio makes it into the vessel. As above, a Kyrio who has failed his resonance will not be able to remain Celestial unless it has 3 Forces free. How's that look, Beth? It fixes the Kyrio/Shedim evasion problem nicely, I think - if you're Celestial (or have Celestial Light) you can hit the Kyrio/Shedim as it's coming out, and again if it doesn't get in... Nathaniel Eliot temujin9@ix.netcom.com "It's the eternal question, really; to be a slave in Heaven, or a star in Hell. But sometimes Hell doesn't look like Hell. On a good day, it can look like LA." - Playing God ------------------------------ Date: Wed, 05 Nov 1997 21:22:29 -0600 From: tom timberlake Subject: Re: IN> [Pagan Victory] Introduction tom, responding to the Anubis story of Pagan Victory: Coolness. I had one question though. Is it okay if I edit my copy to read "long jackal's ears." in place of "short hyena's ears."? That was the only thing I saw that, IMHO, could stand some correction. Many thanks. tom timberlake, who also works the night shift. ------------------------------ Date: Wed, 5 Nov 1997 20:55:57 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [DV] Cities After the Apocalypse >>>They were toast anyway. The city is built on a basin just like L.A. They >>>either fried or drowned. >>> >>True, but in a basin several thousand feet above sea level. The ocean isn't >>exactly going to flow in and drown everyone, whereas if Pocapoceptl blows >>its top, the whole valley's gonna be buried. >> >Really? I thought that it wsa coastal. Results ar the same. > Nope. Mexico City is in the center of Mexico, in a large valley in the Sierra Madre. It was built on landfill on what used to be a huge inland lake, and between that and the huge ashcone above them (it's blowing ash right now, real life, if you haven't heard), they are definitely hosed come the Day of Reckoning. Redneck Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Wed, 5 Nov 1997 21:27:18 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> [Pagan Victory] Introduction > >> If anyone has a favorite deity they > >> would like thrown into one of the stories, let me know and I'll try to > >> work them in (since she seems like such a popular lady, I made sure to > >> include Bast in on the fun). I hope to have the first part or two done by > >> bedtime tonight (Wednesday). > Bast would be my pick as well. Eris and Athena would be cool too. How 'bout Pipi Korovu? (One of my Amber players introduced me to him. He's Polynesian. Huge butterfly, had lots of wives. I suppose he MIGHT have just been more on the hero level than a God, per se, but I got the impression he was a god..) ------------------------------ Date: Wed, 5 Nov 1997 21:04:59 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> About Shedim... > Kingsley Lintz wrote: > > As was noted by the guy who > > started this thread pointed out straight off; there's no sure way to KNOW Pee Kitty. That's who it was. > Assuming a standard 9-Force demon, and remembering the +2 bonus to see a > Celestial leaving a host (p.53), when the Shedite leaves *everyone* gets > a Perception + 11 roll to see it. Hmmm. That can't be right. > Am I missing something here, or is this rule broken? Not quite, since it's only the Celestial Forces that add there; given a munchkin-Shedim, figure it for a +6-7. Which hardly fits with their, "Only beings of high Perception can really ever possibly expect to see anything in its Celestial form," but there you are. Now, everyone with 6 or more Forces gets a +9 to HEAR a Shedim leaving a host (and assuming Celestial form...) But it still doesn't help too much for the average group of Angels to DO anything about a Shedim... > > PARTICULARLY depending on how the GM handles that > > Body Hit discrepancy. A high CorpF Shedim, who had, say, 40 Hits, gets > > knocked down to two and jumps out, and suddenly you've got this human host > > with about 3 Body Hits that's just absorbed 38...) > *Bang*. Yes, it makes noise; OTOH, if they're planning to go Celestial > and wade in, they're going to be bloody noisy anyway. And a quick > Celestial Shields can get around the problem for a while too. It's not SO much the noise, per se, that's the problem. While a couple Superiors will overlook some innocent human casualties if the Shedim gets taken down reasonably decisively, there aren't many that're going to let you take out Times Square just to get -a- Shedim. Even if he sticks his tongue out at you. ------------------------------ Date: Thu, 06 Nov 1997 03:05:22 -0200 From: "Cristiano Guião de Freitas" Subject: Re: IN> [DV] Dark Victory PBEM Update Redneck Gaijin wrote: > Well, I've had some sincere interest, but so far I've only recieved & > approved three characters- a fairly small group. Please Redneck i humbly ask you to let'me play... i will make my character right now... just tell-me what you think about an ex-Malakin of Gabriel now on service to Yves(lucifer)... - -- "Ancient spirits of evil, transform this decayed form to Mumm-ra! the ever-living!" ---Mumm-ra, the ever-living ------------------------------ Date: Thu, 6 Nov 1997 00:27:40 +0000 From: "Nathaniel Eliot" Subject: Re: IN> [DV] Cities After the Apocalypse > Nope. Mexico City is in the center of Mexico, in a large valley in > the Sierra Madre. It was built on landfill on what used to be a huge > inland lake, and between that and the huge ashcone above them (it's > blowing ash right now, real life, if you haven't heard), they are > definitely hosed come the Day of Reckoning. I hadn't heard. Okay, I won't squak much about Mexico City. Any guesses as to Guadalahara, or the rest of Mexico (esp given that most of the borders between Mexico and the US have collapsed)? Nathaniel Eliot temujin9@ix.netcom.com "It's the eternal question, really; to be a slave in Heaven, or a star in Hell. But sometimes Hell doesn't look like Hell. On a good day, it can look like LA." - Playing God ------------------------------ Date: Thu, 6 Nov 1997 01:22:04 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [DV] Cities After the Apocalypse >> Nope. Mexico City is in the center of Mexico, in a large valley in >> the Sierra Madre. It was built on landfill on what used to be a huge >> inland lake, and between that and the huge ashcone above them (it's >> blowing ash right now, real life, if you haven't heard), they are >> definitely hosed come the Day of Reckoning. > >I hadn't heard. Okay, I won't squak much about Mexico City. Any >guesses as to Guadalahara, or the rest of Mexico (esp given that most >of the borders between Mexico and the US have collapsed)? > Most (but not all) of the west coast is toasty. Tiajuana is mostly underwater or ruins. Acapulco survives as a free city, and one of the *very few* remaining seaports on the Pacific Rim. The Gulf and Carribean coasts survived much better. Ciudad Juarez, Nuevo Laredo and Matamoros have been essentially annexed by their neighbors across the river in the interests of humanity and mutual protection. Guadalajara I can't speak for at present. Redneck Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Thu, 6 Nov 1997 01:29:42 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: IN> Re: [DVPBEM] character submission >I have a character submission for your Dark Victory PBEM. I've read much >of what is available on INC, but I have to admit that I haven't kept up >with everything that has passed through the In Nomine mailing list. >Hopefully I haven't said anything which is too terribly inconsistent with >the background of the world. Let me know what you think. > >---------------------------------------------------------------------- >Jodural > >Orphaned Cherub of Trade I'd like to respond to the person who sent this character in, but unfortunately he didn't give me a valid email to reply to... By the way, folks, the first group is just about filled up on the PBEM. If you've sent me a character, it's still under consideration; if not, then you'll be put on a waiting list for a new game if you -do- send a character in. Thanks! Redneck Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ End of in_nomine-digest V1 #459 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.