From owner-in_nomine-digest@LISTS.IO.COM Mon Nov 10 20:17:16 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id UAA28673 for ; Mon, 10 Nov 1997 20:17:16 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id TAA28960 for in_nomine-digest-outgoing; Mon, 10 Nov 1997 19:51:47 -0600 Date: Mon, 10 Nov 1997 19:51:47 -0600 Message-Id: <199711110151.TAA28960@lists.io.com> From: owner-in_nomine-digest@LISTS.IO.COM (in_nomine-digest) To: in_nomine-digest@LISTS.IO.COM Subject: in_nomine-digest V1 #465 Reply-To: in_nomine-l@LISTS.IO.COM Sender: owner-in_nomine-digest@LISTS.IO.COM Errors-To: owner-in_nomine-digest@LISTS.IO.COM Precedence: bulk in_nomine-digest Monday, November 10 1997 Volume 01 : Number 465 In this digest: Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! Re: IN> Evangelism (for gamers) Re: IN> The honorable Rulius Advocatus, Esq. Re: IN> Evangelism (for gamers) Re: IN> Anachronistic Words Re: IN> Since I've Already Unlurked IN> ADMIN: I need proper addresses RE: IN> Kyrio Telegraph Re: IN> [DV] Kronos, Demon Prince of Fate Re: IN> Since I've Already Unlurked Re: IN> Evangelism (for gamers) Re: IN> [DV] Unusual Creatures of the Apocalypse Re: IN> Since I've Already Unlurked Re: IN> [DV] Unusual Creatures of the Apocalypse Re: IN> Kyrio Telegraph Re: IN> About Shedim Re: IN> Evangelism (for gamers) Re: IN> Pagan Soldiers Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! Re: IN> Kyrio Telegraph Re: IN> Balsy question Re: IN> The honorable Rulius Advocatus, Esq. RE: IN> Kyrio Telegraph Re: IN> The honorable Rulius Advocatus, Esq. Re: IN> Anachronistic Words IN> Tartarus.net newsgroups Re: IN> Evangelism (for gamers) Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! Re: IN> Anachronistic Words Re: IN> Balsy question RE: IN> Kyrio Telegraph Re: IN> Tartarus.net newsgroups ---------------------------------------------------------------------- Date: Sun, 9 Nov 1997 12:23:09 -0500 From: "Thomas Davidson" Subject: Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! - ---------- > From: Charybdis GreyDragon > To: in_nomine-l@lists.io.com > Subject: Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! > Date: Monday, November 10, 1997 9:47 AM > > >Next week, I start GMing IN for the first time... > > Congrats... > Thanks... I think.. :) > >And, boy, am *I* nervous about this prospect. This is the biggest group > >(about eight) of players I've *ever* GMed. And plus the fact that I will > >probably have *two* separate groups to GM.... ... > > 8 is tough... But just remember you (and they) are all in it for fun... > Oh, of course. I'm just having a little...ummm.... performance anxiety... :) > >Also, this is the first time I'll be GMing *anything* in... oh, about > >*five* years! Eeek! What am I going to do?!! > > > > :) > > Relax... Take a deep breath. Repeat to yourself over and over, > "It's only a game. It's only a game..." Then remember that you are the > chosen GM for a reason-- most likely because 1) you are the best one for > the job, and your players trust you or 2) because your players are too > cowardly to try it for themselves... :) So, just chill a bit and let > yourself have fun... The mechanics and all will follow... Or, 3) I'm the only one who has read the rulebook and the supplements and therefore familiar with the setting and the rules. Thanks for the advice. Yeah, you're right... this is just a game. I forget that sometimes. Thomas Davidson tdavidso@suffolk.lib.ny.us MUSIC: Led Zeppelin, Pink Floyd, Rolling Stones, Rush, Jimi Hendrix GAMES: Champions (old and new), In Nomine, Nephilim TV: The X-Files, The Simpsons, Superman, The Tick, The Animaniacs OTHER: Religion, Philosophy, mysticism, the runes, the Tarot, writing ------------------------------ Date: Mon, 10 Nov 1997 13:21:33 -0500 (EST) From: Emily Dresner Subject: Re: IN> Evangelism (for gamers) > Yea, oh brethern and sistern! > > *cough* Pardon. A friend of mine is currently waffling on spending > his entertainment dollars on a copy of IN. > > What encouragement/discouragement/caveats does the list have? > I love the game, but I can't seem to express the game's good > points to him succintly- at least, not thirty dollars worth. > > Any creative, pithy quotes from the list? > > -James Tell him he will burn in hell for eternity if he does not buy the game. Follow it up by pointing out that all his COOL friends have bought the game, and all of them are SAVED. They're all going to heaven to go hang out with the cool Archangels. You can even point out to him the specific parts of hell he is going to burn in from YOUR rulebook if he doesn't run out and buy it right now. *grin* Or you can tell him that it's an excellent, unique game which provides for much obsession in players and a crack-like need to play as much as possible. All of the other heaven/hell games I have found so far have either been just a bit too much in the horror department, or far too wishy washy. He's not going to find anything else like it out there. - - Em, Happy Wacky Fun Balseraph. I've been Taunted! ------------------------------ Date: Mon, 10 Nov 1997 12:53:09 -0500 From: Earl Wajenberg Subject: Re: IN> The honorable Rulius Advocatus, Esq. For a low-dice mechanic, you might consider adapting the system used in "Over the Edge," published by Atlas Games and written by Jonathan Tweet. In this, a character has hit points, "psi hits," and four characteristics -- three "traits" and a "flaw" -- defined by the player. Each characteristic is described in a short paragraph. Each characteristic has to be given a visible "sign" of its presence. The GM then assigns the number of d6's the player can roll for each trait. In play, the GM sets a level (usually privately) and tells the player to roll. If they roll at or higher, they succeed. For IN, choir/band and superior automatically supply two of the traits. A Word would supply another. You then have one or two other slots for additional character definition. Example: Ariel, Elohim of War Ariel works in Boston and has been given the task of keeping the Green Line of the Boston subway system a little safer. It is a young angel, hence the limited assignment and closely-defined "beat." It hasn't seen much of Earth outside the Boston area, but it keeps contact with other celestials, and Boston is a rich environment, so it's learning fast. At the moment, it has no Role, just a small budget given it by a Mercurian supervisor, for clothes, subway fare (a major item for it), and incidentals. Trait: Elohim, 3d6 -- Ariel is interested in passion, but untouched by it. It was given a male vessel, and wears the right clothes for it, but does nothing else to act "macho." It looks like a clean but shabbily-dressed young man, probably a student. It sometimes disconcerts people by staring long at them, especially if they were in the midst of heated or otherwise emotional discussion. Of course, it has all the standard Elohim abilities with regard to emotion. [It would roll 3d6 whenever using any of these, and pay one psi hit, or Essence, or whathaveyou.] Sign: Stares at strangers. Trait: Angel of War, 2d6 -- Ariel rides up and down the Green Line, day and night, especially night, fighting crime. For pickpockets and gropers, it may frighten them off with a cold stare or a loud "Hey!" or a sharp elbow in the ribs. For muggers, it charges to the rescue. For gang trouble, it joins in with other, senior angels to break things up, either subtly or as a third "gang." It also turns criminals in to the cops when expedient. It is taking lessons in karate and fisticuffs from a senior angel. Sign: On first-name basis with all the conductors and cops on the Green Line. [Ariel rolls against this trait for all combat rolls.] Trait: Hungry for Knowledge, 2d6 -- Ariel knows it is ignorant of Earth. It has eight free hours a day, which it uses window-shopping, browsing in bookstores, visiting museums, and people-watching. On-duty or off, it listens in on conversations and has begun learning how to gracefully insert itself in them. And it very much wants to learn from the senior celestials in the area -- far more than they want to spend time talking to it. Sign: Strikes up conversations with strangers. [You would roll against this trait to see if Ariel has some piece of area knowledge, or for social skills, or whatever else seems reasonable.] Flaw: Naive -- Being new, Ariel is fairly easy prey to trickery. Sign: Doesn't "get" many jokes or rhetorical questions. And there are no other stats except hit points and psi hits. Earl ------------------------------ Date: Mon, 10 Nov 1997 13:56:37 -0500 From: John Dye Subject: Re: IN> Evangelism (for gamers) Jamie Wilmoth wrote: > > Yea, oh brethern and sistern! > > *cough* Pardon. A friend of mine is currently waffling on spending > his entertainment dollars on a copy of IN. > > What encouragement/discouragement/caveats does the list have? > I love the game, but I can't seem to express the game's good > points to him succintly- at least, not thirty dollars worth. > > Any creative, pithy quotes from the list? > > -James It's the basics of gaming. Good vs. Evil, with big muscles and attitudes. ------------------------------ Date: Mon, 10 Nov 1997 13:27:07 -0500 From: Charybdis GreyDragon Subject: Re: IN> Anachronistic Words >>word just gets outdated, either by technology or by events? eg.. Demon >>of the Imperial Measurement System (now how many ounces are there in a >>pound again?) , Angel of Pit Ponies. >Remember, the Demon of the Imperial Measurement System is alive and well >here in America... ;) > -Loki And fighting hard to stay that way too... :) Peace, Charybdis GreyDragon charybdis@krilion.cnchost.com http://www.krilion.cnchost.com ** "The mind is a funny place. I do not even trust my own." ** ** -- Roger Zelazny ** ------------------------------ Date: Mon, 10 Nov 1997 13:31:10 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Since I've Already Unlurked On Nov 8, 12:14pm, TBretz@aol.com wrote: > Subject: IN> Since I've Already Unlurked > This is, at best a trivial question, but one that keeps coming up, and I'm > curious about the consensus opinion on this list. In short, is Kyriotate > pronounced Kee-ree-oh-tayt or Kee-ree-oh-tah-tay. I favor the latter, as it > sounds a bit more archaic. Neither, actually. Kie-ree-oh-tayt is what I use. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 10 Nov 1997 15:26:39 -0500 From: Elizabeth McCoy Subject: IN> ADMIN: I need proper addresses Will the person who sent a "please desubscribe me from the main list, I'm getting both it and the digest" with their reply-to/From headers set to "UserID@" a texas site please send their *REAL* address? Hmmmmmm....? I can't do much with "USERID". - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 11:11:09 -0800 From: "Steven Feldon (Exchange)" Subject: RE: IN> Kyrio Telegraph My character in the campaign we've been running was only marginally a Kyriotate; I was of Michael and had all nine of my forces tied up in vessels, to the point where when two of them were killed, I had to be _taught_ how to go celestial and to possess, because Michael had created me as a trinity on Earth, and I was Bound. Anyway, with my three vessels-man, cat, and falcon-I could so the Kyrio Telegraph _and_ had Ethereal Tongues at 6, as well as Celestial and Corporeal at some lower levels. Meant that if only one of us could go into a situation, they could have the counsel of all of us if there was a place for a kitty to hide or a branch for my bird to hop on. Of course, keeping track of all the different places I was got to be a bit of a pain. :) steve -----Original Message----- From: tom timberlake [SMTP:tomtimb@ionet.net] Sent: Monday, November 10, 1997 9:06 AM To: in_nomine-l@lists.io.com Subject: Re: IN> Kyrio Telegraph Earl Wajenberg wrote: > > The Kyrio telegraph is a cute idea. As for the problem of talking > with a pigeon -- how about using a crow instead? Crows, ravens, > magpies, and most other members of the Corvidae can talk. Starlings, > too, I think. And of course the parrot family, though carrying > a parakeet around with your party might be conspicuous. > The Etherial Song of Tongues, otherwise known as Instant ESP, will also solve your communication problems, though the duration is a bit short, especially if you are planning on carrying on a strategy planning session, with all contributing to the laying of plans. It works okay, though, for a quick status report or similar short message. It also is noted in the book as having a 0 degree of disturbance, but check the errata, since it does require Essence expenditure [1 Essence]. tom timberlake, Mandarin's butterfly to James the Stone Malakim ------------------------------ Date: Mon, 10 Nov 1997 16:13:49 -0500 From: Elizabeth McCoy Subject: Re: IN> [DV] Kronos, Demon Prince of Fate At 12:19 AM -0600 11/8/97, Redneck Gaijin wrote: >(Resending this for Archangel Beth, who I guess missed it last time.) Gracias. I did. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 14:53:07 -0600 From: Bob the Dancing Monkey Subject: Re: IN> Since I've Already Unlurked At 01:31 PM 11/10/97 -0500, you wrote: >On Nov 8, 12:14pm, TBretz@aol.com wrote: >> Subject: IN> Since I've Already Unlurked >> This is, at best a trivial question, but one that keeps coming up, and I'm >> curious about the consensus opinion on this list. In short, is Kyriotate >> pronounced Kee-ree-oh-tayt or Kee-ree-oh-tah-tay. I favor the latter, as it >> sounds a bit more archaic. When in doubt, I tend to follow the Latinate when speaking of them. Thus, I use the latter. Discussing the rest of them in the singular is tricky; when do you say, for example, Baseraph or Ofan as opposed to Balseraphite or Ofanite? - -Drew ------------------------------ Date: Mon, 10 Nov 1997 16:04:43 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Evangelism (for gamers) On Nov 10, 1:56pm, John Dye wrote: > Subject: Re: IN> Evangelism (for gamers) > Jamie Wilmoth wrote: > > > > Yea, oh brethern and sistern! > > > > *cough* Pardon. A friend of mine is currently waffling on spending > > his entertainment dollars on a copy of IN. > > > > What encouragement/discouragement/caveats does the list have? > > I love the game, but I can't seem to express the game's good > > points to him succintly- at least, not thirty dollars worth. > > > > Any creative, pithy quotes from the list? Not per se, but _I_ got hooked on In Nomine from a short story in Pyramid. It detailed the plan for some mortals who wanted to make a bargain with Hell and Lucifer's involvement with the same. It was _awesome_. Sorry I can't come up with the title or issue#. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 10 Nov 1997 16:33:02 -0500 From: Elizabeth McCoy Subject: Re: IN> [DV] Unusual Creatures of the Apocalypse At 12:24 AM -0600 11/8/97, Redneck Gaijin wrote: >(again, re-sent for the convenience of Archangel Beth- I owe her some major >Geasa, but if she tries to call them in in the PBEM, she's gonna have a >nasty Dissonance headache ^_-) I'm not playing a Lilim there. The only thing I might call 'em in for would be "To Die In A Blaze Of Glory"... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 16:50:56 -0500 From: Elizabeth McCoy Subject: Re: IN> Since I've Already Unlurked At 12:14 PM -0500 11/8/97, TBretz@aol.com wrote: >This is, at best a trivial question, but one that keeps coming up, and I'm >curious about the consensus opinion on this list. In short, is Kyriotate >pronounced Kee-ree-oh-tayt or Kee-ree-oh-tah-tay. I favor the latter, as it >sounds a bit more archaic. I don't know... I pronounce it the latter way, sort of... KEER-ee-oh-TAH-tay. Or "KEER-ee-oh" for convienent. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 16:43:07 -0500 From: Elizabeth McCoy Subject: Re: IN> [DV] Unusual Creatures of the Apocalypse At 2:53 AM -0500 11/8/97, Casca wrote: >On Sat, 8 Nov 1997, Redneck Gaijin wrote: > >> (again, re-sent for the convenience of Archangel Beth- I owe her some major >> Geasa, but if she tries to call them in in the PBEM, she's gonna have a >> nasty Dissonance headache ^_-) > >>From now on, Archangel, please ask one of your servitors if he has the >file you're looking for before pestering the poor writer. I didn't pester him -- he did it on his own! Maybe one of the relievers go overly enthusiastic... >No sense in inconveniencing mortals when you've got willing servitors... > >;:;) Quite true. () - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 16:32:05 -0500 From: Elizabeth McCoy Subject: Re: IN> Kyrio Telegraph At 12:49 AM +0000 11/8/97, Nathaniel Eliot wrote: >> [The Kyrio] actually has *more* to do than the rest of >> the people in his group who are sitting there not doing anything. > >There is actually a lot of the Kyrio multitasking going on with my >character. Fortunately, it makes sure that I know where everybody >is. Unfortunately, it's because my Kyrio is a semi-paranoid >sumbitch... Nobody here but us Aware Humans, yeah, that's the ticket. Soldier. You betcha. Funny how she never says that when the Seraph is around. And then there's the kitty-vessel (Renegade Lil) toting around the mouse-Kyriotate so that the group can keep in communication when the kitty goes out to scout unobtrusively. "Don't bite!" "C'mon, I'm in service to your boss. I won't hurt a fellow Servitor." (It's so nice, when you're being pursued by the demon cop-car from Hell (Bound Discord. Demon car. Never let the Theft-Servitors get a 666 when trying to call for backup during a car-chase), to be able to hide under the seat and say, "I'm *so* glad I'm not arrestable!") - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 16:54:57 -0500 From: Elizabeth McCoy Subject: Re: IN> About Shedim At 1:28 PM -0500 11/8/97, Michael C. Nutt wrote: >>>Basically, does the Shedim go celestial, THEN jump into a new >>>host, or does he leap from host to host without actually being Celestial? >>>If the former, does that mean it takes two actions, or one? >> >>Canon on that is in minor flux, but looks to be stabilizing as: >>"A Shedite can 'jump' from one host to another without going >>celestial in-between." More detail will be gone into in the >>Infernal Player's Guide. (Since Kyrios can do it, it was >>deemed that it was unfair to Shedim not to manage it.) > >Hey, that's just the price they pay for indefinitely long possessions and >"full knowledge of their host's thoughts, feelings and memories" (IN, p. >151). They *aren't* Dark Kyrios, and looking for symmetry where it ought not >be is unfair to anybody who has to *deal* with the damn things. Can we start >making arguments for *Kyrios* to get the aforementioned neat stuff just >because *Shedim* get it, and it isn't fair for it to not work both ways? With a resonance roll at a minus to the target number, Kyrios can indeed get memories, similar to the automatic Kyrio of Destiny attunement. Unless that changes from my draft copy of the APG to the actual printed version. At least Shedim have to make resonance rolls to make the host do something "evil." This may well include "shoot that person over there (who happens to be an angel)".... >>Whether they wind up celestial if they "bounce" off a strong- >>Willed host, or not, is still in flux. I think it may be leaning >>to "no, only if they went celestial for some daft reason of >>their own," but don't quote me yet. (Yes, I know about p. 152. It >>*IMPLIES STRONGLY* that Shedim must go celestial between hosts, >>but does not *state* that. All it *states* is that the Shedite >>*may* go celestial, at will, and may then look for another host. >>It doesn't say he can't swap hosts without going celestial.) > >Hmmmm. Let me quote the section I'm thinking of, then. "The demon can leave >his host at any time, manifesting in his celestial form, but must make a >successful resonance roll to enter another vessel." (IN, p. 152) Yes. It implies strongly that they must go celestial. However, it doesn't say he *MUST*. As I said, though, it's still in flux. When you read it in the IPG (Infernal Player's Guide), then it will no longer be in flux. And if it is, I loose the Calabim of Line Editing on the culprit. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:42:25 -0500 From: Elizabeth McCoy Subject: Re: IN> Evangelism (for gamers) At 10:23 AM -0500 11/10/97, Jamie Wilmoth wrote: >Yea, oh brethern and sistern! > >*cough* Pardon. A friend of mine is currently waffling on spending >his entertainment dollars on a copy of IN. > >What encouragement/discouragement/caveats does the list have? >I love the game, but I can't seem to express the game's good >points to him succintly- at least, not thirty dollars worth. > >Any creative, pithy quotes from the list? I'd send him to the INC pages, and see if what he finds there interests him, myself. It's the product of a lot of people who like the system enough to create things for it... The organization of the main book *is* awful, though. I read the vignettes, up to the d666 part of the mechanics, then skipped to the Angels/Archangels/Demons/Princes section, then skimmed the section with imps & relievers and characters, then went back and plowed through the mechanics. I'd advise that approach for anyone who likes flavor more than fiddly bits. (My spouse read it straight through...) The good points... Gee, I dunno -- being able to do good and evil, selfishness and selflessness... What more can I say? The characters lend themselves to certain archetypes that just grab me deep in and don't let go. (I begin to see why my Renegade likes Gaby...) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:45:14 -0500 From: Elizabeth McCoy Subject: Re: IN> Pagan Soldiers At 11:23 AM -0600 11/10/97, John L Veazey wrote: >I know this has already been asked and answered, but can Ethereal Solders learn >Corporeal Songs? As far as I know from the Powers Higher Than I, yes. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:33:11 -0500 From: Elizabeth McCoy Subject: Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! At 2:26 AM -0500 11/9/97, Thomas Davidson wrote: >Next week, I start GMing IN for the first time... > >And, boy, am *I* nervous about this prospect. This is the biggest group >(about eight) of players I've *ever* GMed. And plus the fact that I will >probably have *two* separate groups to GM.... ... > >Also, this is the first time I'll be GMing *anything* in... oh, about >*five* years! Eeek! What am I going to do?!! Fly by the seat of your pants, keep the pace fast (hopefully), and don't let the Kyrios get you down! Have fun! - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:47:00 -0500 From: Elizabeth McCoy Subject: Re: IN> Kyrio Telegraph At 11:05 AM -0600 11/10/97, tom timberlake wrote: >The Etherial Song of Tongues, otherwise known as Instant ESP, will also >solve your communication problems, though the duration is a bit short, >especially if you are planning on carrying on a strategy planning >session, with all contributing to the laying of plans. It works okay, >though, for a quick status report or similar short message. It also is >noted in the book as having a 0 degree of disturbance, but check the >errata, since it does require Essence expenditure [1 Essence]. It has 0 disturbance of it's *own*. The Essence required to power it causes disturbance normally. (So those Disturbance listings are how much the *Song* causes, on its own, even if you managed to use 0 Essence to make it work.) That needs to be a FAQ... OTOH, there's always celphones. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:21:47 -0500 From: Elizabeth McCoy Subject: Re: IN> Balsy question At 3:52 PM -0500 11/8/97, Pee Kitty wrote: >When a Balseraph uses their Resonance successfully, the victim makes a >Will roll. On a successful Will roll, they are immune to the Balsy for CD >hours (if CD = 6, Balsy gets a note of Dissonance). On a failure, they >believe 'em. > >What happens when the Resonance roll fails? The Bal had better not have spun out a really implausible story... >This doesn't appear to be covered anywhere. The mechanics for all the >other demons seem to suggest that a failed Resonance roll is treated as a >successful resistance roll, but is that right? If the Balsy fails with a >CD of 4, is the victim automatically immune to 'em for 4 hours? Does a CD >of 6 generate dissonance? I would say Sure, Yes, and No. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:28:55 -0500 From: Elizabeth McCoy Subject: Re: IN> The honorable Rulius Advocatus, Esq. At 7:40 PM +0200 11/9/98, Ijon Tichy wrote: >Good evening. > >Is it only my imagination, or are most of you playing with all the petty >rules of +1 and -1 presented in In Nomine and accessories? Hrm? >I thought this >is the nineties and RPGs have gone a step further. We're not in it for the >dice! We're not in it for stat-wars. We're in it for role-playing. Roles. >Drama. Passionate monologues cast in the name of your character! Who cares >about +1 modifiers? There are some people who play IN diceless. There are some who use dice. There are some who have long long discussions (to 3am, even, which is where the Choir/Band and Lightbulb jokes came from) about the nature of good and evil and redemption and what it is to be a demon or an angel... And never touch the dice except for the occasional resonance roll from the Seraph NPC. ("I don't even know if I'd survive redemption!" "You don't know, that's true. But the Truth is you would.") So we'd roll the dice, but we don't do things that require die rolls. >My point: In Nomine, in my humble opinion, calls for too many die rolls, >involves too many modifier tables to be looked up, Modifiers? Few enough of those, really -- 3 tables. Now, RESONANCE tables, *those*... Nevermind. Anyway, if you have hackarounds for avoiding dice without the simple "Do it by the seat of your GMing pants," those would be good, yes! But let's make very sure that any dice-versus-diceless discussions aren't just a rehash of the one I've seen so many times on rec.games.frp.*... And if you don't want to use dice... Don't. The Archive Malakim don't go looking for people using house rules... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:51:00 -0500 From: Elizabeth McCoy Subject: RE: IN> Kyrio Telegraph At 11:11 AM -0800 11/10/97, Steven Feldon (Exchange) wrote: >Of course, keeping track of all the different places I was got to be a >bit of a pain. :) Our Kyrio of Jean keeps scrap paper, listing what he's in at any given time... But you don't want to see the acid-spitting pants. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 17:32:26 -0500 (EST) From: Raoul Duke Subject: Re: IN> The honorable Rulius Advocatus, Esq. On Mon, 10 Nov 1997, Earl Wajenberg wrote: > For a low-dice mechanic, you might consider adapting the system > used in "Over the Edge," published by Atlas Games and written by > Jonathan Tweet. In this, a character has hit points, "psi hits," > and four characteristics -- three "traits" and a "flaw" -- defined by > the player. Each characteristic is described in a short paragraph. > Each characteristic has to be given a visible "sign" of its presence. > The GM then assigns the number of d6's the player can roll for > each trait. In play, the GM sets a level (usually privately) and > tells the player to roll. If they roll at or higher, they succeed. See, this is a beautiful mechanic which encourages creative character choices (which is why I'm running an OTE game right now), but I can't see how to integrate it with the some of the bits of IN I like best; the Symphony and Interventions. Would Essence just be spare bits of psychic pool? What about the d666? I could see a really good devils/angels game of OTE happening, but reducing the IN-specific bits to chrome kinda removes the IN-specific feel. Joe ------------------------------ Date: Mon, 10 Nov 1997 17:51:19 -0500 From: Elizabeth McCoy Subject: Re: IN> Anachronistic Words At 10:37 AM +0000 11/10/97, Hart, Joanna wrote: >Is it possible to give out temporary words, in the knowledge that they >will one day be outdated but in the meantime they can still be useful? >Or can you apply to have your word updated (to version 1.1)? If your Word wanes, so does your power... Unless you can stretch the concept to encompass something bigger/different-but-related... For instance, the Demon of Spam never used to be much... Until... Meanwhile, the Angel of Horse-drawn Carriages (one of Janus' very old Ofanim?) is reduced to a shadow of its former self... Words can be changed, yes, but generally nobody *does* -- the Word becomes so much a part of one, that few celestials could conceive of changing their nature that much! (Furfur was asking for it, but apparently didn't much believe it would happen; he was just being obnoxious.) So the Seraphim Council generally sadly looks on as an angel wanes in power and "retires" somewhat, while Lucifer just doesn't bother caring one way or the other. Renegades and Outcasts keep Words. Fallen or Redeemed loses it. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 22:32:44 GMT From: maya@tcp.co.uk (GR Cogman) Subject: IN> Tartarus.net newsgroups Blame for this lies somewhere between the Bixlers, Archangel Beth (or perhaps KK), Mark Allen, and myself. And I refuse to answer to the Game as to whom I was channeling. - --- vap.alt... vap.alt.sex.balseraph.never.had.one.as.big.as.mine.baby vap.alt.sex.djinn.mine.mine.mine vap.alt.sex.habbalite.i.deserve.it vap.alt.sex.impudite.schluuuurp vap.alt.sex.lilim.yes.please.mistress vap.alt.sex.shedim.drip.drip.drip vap.alt.sex.gremlins.vibrators vap.alt.sex.andre.yes vap.alt.sex.asmodeus.handcuffs vap.alt.sex.baal.size.of.my.gun vap.alt.sex.baal.spurs vap.alt.sex.beleth.YYYEEAAAAAAAHHHHGGGGGGG! vap.alt.sex.belial.burning.for.you vap.alt.sex.fleurity.spice.it.up.a.little vap.alt.sex.haagenti.eat.you.alive.baby vap.alt.sex.kobal.hee.hee.hee vap.alt.sex.kobal.that's.not.a.sword.laurence vap.alt.sex.kronos.no.good.of.course vap.alt.sex.Legion.we.are.many vap.alt.sex.lilith.worth.it vap.alt.sex.malphas.where.your.partner's.getting.it vap.alt.sex.mammon.make.money.fast vap.alt.sex.nybbas.latest.XXX.buy.today vap.alt.sex.ralph.who.cares vap.alt.sex.saminga.nearly.new.corpses vap.alt.sex.valefor.man.in.the.leather.mask vap.alt.sex.vapula.definitely.archangel vap.alt.sex.cherubim.sit.on.me vap.alt.sex.elohim.who.are.you.kidding? vap.alt.sex.kyriotate.orgy vap.alt.sex.malakite.oooooooooooh vap.alt.sex.mercurian.party.line vap.alt.sex.ofanim.never.stop.moving vap.alt.sex.seraph.celtic.knot.away.baby vap.alt.sex.relievers.underage vap.alt.sex.archdean.only.the.cats.know.the.truth vap.alt.sex.beth.archives.corridor.nine.section.twelve.shelves.five.to.fifty vap.alt.sex.blandine.in.your.dreams vap.alt.sex.christopher.not vap.alt.sex.david.hard.angel.is.good.to.find vap.alt.sex.dominic.handcuffs vap.alt.sex.eli.i.was.first vap.alt.sex.gabriel.burning.for.you vap.alt.sex.janus.menage-a-trois vap.alt.sex.jordi.all.the.world.loves.you vap.alt.sex.khalid.old.faithful vap.alt.sex.laurence.straight.and.true vap.alt.sex.laurence.sheath.that.sword vap.alt.sex.marc.worth.it vap.alt.sex.michael.kick.your.ass vap.alt.sex.novalis.outdoors vap.alt.sex.uriel.wash.wash.wash vap.alt.sex.yves.are.you.kidding? vap.alt.sex.zadkiel.condoms - --- Maya, Elohim of Eli in service to Blandine maya@tcp.co.uk - -- "There are those who say that wizards are subject to temptations and addictions beyond the understanding of ordinary men: the addiction to shape-changing, or to meditation under the influence of certain herbs and conditions of the stars; the obsession with knowledge, and the development of power. Yet this is not so. Temptation is temptation, obsession is obsession, and choice is choice." - Isar Chelladan, Precepts of Wizardry. -- "Dog Wizard", Barbara Hambly. ------------------------------ Date: Mon, 10 Nov 1997 18:39:58 -0500 From: Elizabeth McCoy Subject: Re: IN> Evangelism (for gamers) At 4:04 PM -0500 11/10/97, John Karakash - Lucent ASCC wrote: >> > Any creative, pithy quotes from the list? > > Not per se, but _I_ got hooked on In Nomine from a >short story in Pyramid. It detailed the plan for some mortals >who wanted to make a bargain with Hell and Lucifer's involvement >with the same. It was _awesome_. Sorry I can't come up with >the title or issue#. It's in the in-nomine pages -- the official ones, IIRC. Yes, http://www.sjgames.com/in-nomine/lucifer-tale.html (from: http://www.sjgames.com/in-nomine/resources.html and there's always http://www.sjgames.com/in-nomine/articles/ of course) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 16:08:25 From: Jeff Miller Subject: Re: IN> [FLUFF] Next week... GMING!!! Eeep!!! At 05:33 PM 11/10/97 -0500, you wrote: >At 2:26 AM -0500 11/9/97, Thomas Davidson wrote: >>Next week, I start GMing IN for the first time... >> >>Also, this is the first time I'll be GMing *anything* in... oh, about >>*five* years! Eeek! What am I going to do?!! > >Fly by the seat of your pants, keep the pace fast (hopefully), >and don't let the Kyrios get you down! > Fun thought: The entire party is made up of Kyriotates of various AAs. Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Mon, 10 Nov 1997 18:34:15 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> Anachronistic Words >Renegades and Outcasts keep Words. Fallen or Redeemed loses it. Um, isn't it also possible for angels and demons to be stripped of their Words as well? I know of at least one canonical example of the latter in Night Music... Redneck Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Mon, 10 Nov 1997 19:31:56 -0500 (EST) From: Pee Kitty Subject: Re: IN> Balsy question On Mon, 10 Nov 1997, Elizabeth McCoy wrote: > >This doesn't appear to be covered anywhere. The mechanics for all the > >other demons seem to suggest that a failed Resonance roll is treated as a > >successful resistance roll, but is that right? If the Balsy fails with a > >CD of 4, is the victim automatically immune to 'em for 4 hours? Does a CD > >of 6 generate dissonance? > > I would say Sure, Yes, and No. That's exactly how I've been running it, but I'm hoping Karakash can set my mind at ease on how close to canon I'm coming.... Rev. Pee Kitty, of the order Malkavian-Dobbsian (Married to Rev. Unibomber on 11/15/96 - be jealous ;) Meow! - -= Windows 95 =- A 32-bit patch for a 16-bit GUI shell running on top of an 8-bit operating system written for a 4-bit processor by a 2-bit company who cannot stand 1 bit of competition. ------------------------------ Date: Mon, 10 Nov 1997 16:04:59 -0800 From: "Steven Feldon (Exchange)" Subject: RE: IN> Kyrio Telegraph Total braindeath set in as I sent the post that ArchBeth is replying to. . . We ruled that a Kyrio is present at the location of _all_ his bodies, which means that I could use Ethereal Tongues with _each_ of my bodies as a base to count distance from. This is good. However, having your two other bodies unable to fight because one of you is near the Seraph of Novalis and you have a Will of two. . . this isn't good. It's a house rule-don't shoot. steve -----Original Message----- From: Elizabeth McCoy [SMTP:emccoy@nh.ultranet.com] Sent: Monday, November 10, 1997 2:51 PM To: in_nomine-l@LISTS.IO.COM Subject: RE: IN> Kyrio Telegraph At 11:11 AM -0800 11/10/97, Steven Feldon (Exchange) wrote: >Of course, keeping track of all the different places I was got to be a >bit of a pain. :) Our Kyrio of Jean keeps scrap paper, listing what he's in at any given time... But you don't want to see the acid-spitting pants. --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 10 Nov 1997 19:00:17 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> Tartarus.net newsgroups >vap.alt... > >vap.alt.sex.beth.archives.corridor.nine.section.twelve.shelves.five.to.fifty Fool! That group has been closed out in favor of vap.alt.sex.beth.archives-corridor-nine.section-twelve.shelves-five-to-fifty .inclusive! }:-{D You also left out: vap.alt.sex.jean.you-are-not-ready vap.alt.sex.bondage.ofanim vap.alt.sex.malakim.tickle-me-with-a-feather vap.alt.sex.mercurians.tickle-me-with-a-feather vap.alt.sex.impudites.tickle-me-with-a-feather vap.alt.sex.seraphim.tickle-me-with-a-feather vap.alt.sex.balseraphs.tickle-me-with-a-feather vap.alt.sex.kyrotiates.tickle-us-with-a-feather vap.alt.sex.litheroy.voyeur vap.alt.sex.furfur.discord-is-sexy vap.alt.sex.kobal.size-doesn't-matter vap.alt.sex.david.teach.me vap.alt.sex.blandine-and-beleth.catfight vap.alt.sex.haagenti.hmmmmmm.tuna vap.alt.sex.haagenti.hmmmmmm.sausage vap.alt.sex.valefor-janus.one.night.stands vap.alt.sex.dominique.hubba.hubba.hubba vap.alt.sex.eli.five-glasses-of-water.and.a.lawnchair vap.alt.sex.lilim.level-6.performance and of course vap.alt.sex.lucifer.please Redneck Kris Overstreet, will write for food... | Do not taunt Happy Fun Belial. http://www.txdirect.net/users/redneck | * * * c/o White Lightning Productions | "I love the sweet smell of http://www.jurai.net/~redneck/wlp/ | humiliation in the morning!" Webmaster for Antarctic Press | --- Kobal reaffirms himself http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ End of in_nomine-digest V1 #465 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.