From owner-in_nomine-digest@lists.io.com Sat Dec 6 16:26:05 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id QAA15726 for ; Sat, 6 Dec 1997 16:26:05 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id QAA02665 for in_nomine-digest-outgoing; Sat, 6 Dec 1997 16:18:06 -0600 Date: Sat, 6 Dec 1997 16:18:06 -0600 Message-Id: <199712062218.QAA02665@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #501 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, December 6 1997 Volume 01 : Number 501 In this digest: IN> 12 Will Shedite / Cristmas Cheer IN> Fluff: In Nomine Movie Trailers IN> Nybbas Redux IN> An Awful Noise in the Name of the Lord (was Re: Achmetha) IN> Kyriotates in Celestial Form Re: IN> Kyriotates in Celestial Form Re: IN> Request for List Superiors Re: IN> Request for List Superiors Re: IN> An Awful Noise in the Name of the Lord (was Re: Achmetha) Re: IN> [DV] Second Dark Victory PBEM Group Opening Up... Re: IN> [DV] Second Dark Victory PBEM; ARGH! IN> [DV Fluff!] Scrunch & Archie Re: IN> [DV] Second Dark Victory PBEM Group Opening Up... Re: IN> [DV] Second Dark Victory PBEM Group Opening Up... Re: IN> [DV Fluff!] Scrunch & Archie RE: IN> [DV Fluff!] Scrunch & Archie Re: IN> [DV Fluff!] Scrunch & Archie Re: IN> [DV Fluff!] Scrunch & Archie ---------------------------------------------------------------------- Date: Sat, 6 Dec 1997 06:02:16 -0500 From: David Edelstein Subject: IN> 12 Will Shedite / Cristmas Cheer >>>If you want to make that a house rule, fine, but Canon is that he does *not* make any disturbance when he hops.<<< Nope, canon is that Shedim have to assume celestial form between hosts, which causes a normal disturbance. Though as Elizabeth mentioned, there will be a trick they can pull to get around that in the Infernal Player's Guide. >>>In fact, if he did, I can't see why anyone would want to play a Shedim! THey'd be the only Celestials in the game with resonance that causes a disturbance automatically!<<< Calabim, usually. Also note that if all of a Kyriotate's Forces are invested in hosts, then taking some out to manifest a celestial form creates a disturbance too. - -David ------------------------------ Date: Sat, 6 Dec 1997 06:02:12 -0500 From: David Edelstein Subject: IN> Fluff: In Nomine Movie Trailers >>>Aw, don't feel bad. I posted a very nice Shedite of Trends (Nybbas) which was loved by all (okay, maybe they didn't SAY it, but I *know* it) and it's not up. Beth is picky. :)<<< Actually, Beth puts pretty much _everything_ up....eventually. - -David ------------------------------ Date: Sat, 6 Dec 1997 06:02:11 -0500 From: David Edelstein Subject: IN> Nybbas Redux >>>Nybbas is more concerned with cross licensing. He'd rather produce stuff that was previously a comic book or tv show than anything truly original. Of course, what really sticks in his craw are RPGs .<<< You think some RPGs aren't derivative puerile fodder? - -David (I'd name a couple, but they'd turn out to be someone's favorite game -- been there, done that, roasted the weenies and marshmallows in the flames...) ------------------------------ Date: Sat, 6 Dec 1997 06:02:14 -0500 From: David Edelstein Subject: IN> An Awful Noise in the Name of the Lord (was Re: Achmetha) >>>I don't. I'm having a hard time rationalizing why they can handle, say, six Vessels owned by their friends, but still can't form ANY of their own. There's also the problem that how many separate places a Kyrio can be in at a time is determined by how many Forces it has...and Vessels don't -HAVE- intrinsic Forces the way Symphonic creatures (animals and humans) do.<<< I believe the number of Forces it takes to possess a vessel is equal to the celestial who owns it. So possessing a 9-Force angel's vessel takes 9 Forces. That's one scary Kyriotate if he has enough Forces to possess _six_ vessels! - -David ------------------------------ Date: Sat, 6 Dec 1997 06:02:09 -0500 From: David Edelstein Subject: IN> Kyriotates in Celestial Form >>>Nope they can still possess multiple things, they just have to get one Host to where it can see (or otherwise sense if they are willing to take targeting penalties) their target Host. What it does is stop them generating an extra "free ranging" point of view that you can't stop short of having celestial proof force fields everywhere.<<< You mean the celestial form has to be within visual range of a possessed host at all times? I suppose that's fine if it works for you as a house rule, but it does rather drastically alter (and limit) the nature of the Choir. >>>Wow, quick get the tranq guns and nets, reasonable players, we may never see the like again :) . My players are pretty reasonable when push comes to shove, the threatened "Dissonance for Rules Lawyering" idea helped, but no player I know of won't try to get some sort of edge, myself included :) .<<< Of course. It is the GM's job to make sure those "edges" don't ruin the game. If you come up with a clever trick that takes advantage of existing rules, that's fine. If you use that clever trick over and over again -- well, call it karma, the Threefold Law, or PBIAMF, but you'll know when the GM has had enough.... - -David ------------------------------ Date: Sat, 6 Dec 1997 22:59:41 +1100 (EST) From: Peter Frederick Subject: Re: IN> Kyriotates in Celestial Form At 06:02 AM 6/12/97 -0500, David Edelstein wrote: >>>>Nope they can still possess multiple things, they just have to get one >Host to where it can see (or otherwise sense if they are willing to take >targeting penalties) their target Host. What it does is stop them >generating an extra "free ranging" point of view that you can't stop short >of having celestial proof force fields everywhere.<<< > >You mean the celestial form has to be within visual range of a possessed >host at all times? I suppose that's fine if it works for you as a house >rule, but it does rather drastically alter (and limit) the nature of the >Choir. The difference is that if the Kyrio has any Hosts it's "at least 3 extra forces" Celestial form must maintain the viewpoint of one of those Hosts. If it has no Hosts then it is just like any other Celestial. Multiplicity is maintained with a maximum number of viewpoints of the number of Hosts you have possessed, rather than that number + 1 if you have at least 3 forces unallocated to possessing Hosts. It goes like this. Kyrio comes down from Above and is in Celestial form. Kyrio possesses a pigeon, at which point None of Kyrio is Celestial, it is all possessing the Pigeon. Pigeon/Kryio flys around and sees Joe Human. Kryio posses Joe, now all of Kryio is in the Pigeon and Joe. Cop/Kryio walks into bank and Hears disturbance to the Symphony from the bank's basement. Cannon [IIRC] - Kyrio forms Celestial form (it still has 3 forces left) and flys through the floor finding out what ever has gone on. My Version - Kyrio can't have Joe run into inside of Bank, bank guards won't like that. It has two choices first possess one of the Bank staff and get inside that way or second abandon all Hosts, thereby going into Celestial form, and flying downstairs. Another point of view is that Kyrios are made to interact with the Symphony by possessing Hosts. They should be encouraged to work with the advantages and limitations of each Host, rather than being able to combine Corporeal and Celestial actions. I haven't found that it slows the Kyrio's down much (I have two in a group of about seven regular players), but it does make them think more. >>>>Wow, quick get the tranq guns and nets, reasonable players, we may never >see the like again :) . My players are pretty reasonable when push comes >to shove, the threatened "Dissonance for Rules Lawyering" idea helped, but >no player I know of won't try to get some sort of edge, myself included :) >.<<< > >Of course. It is the GM's job to make sure those "edges" don't ruin the >game. If you come up with a clever trick that takes advantage of existing >rules, that's fine. If you use that clever trick over and over again -- >well, call it karma, the Threefold Law, or PBIAMF, but you'll know when the >GM has had enough.... > >-David Can't agree more, you can have all the rules you like, you can negotiate about the application of abilities and the use of game mechanics all you like, but in the end a game runs because the GM makes fair and just rulings about the results of player actions and the players trust that the GM will do so. Regards, Peter. Reply to peterf@wr.com.au What does the Lord require of you, but to do justice and to love kindness and to walk humbly with your God ------------------------------ Date: Sat, 6 Dec 1997 09:01:26 -0500 (EST) From: Emily Dresner Subject: Re: IN> Request for List Superiors > On Fri, 5 Dec 1997, Emily Dresner wrote: > > > The Archangel of Archives has muchly to do, unfortunately. > > Well, if you folks stopped turning out such good stuff for a while, maybe > we'd get caught up before the heat death of the universe. ;) > Fine, I promise to only churn out crap and fluff from now on. :) - - Em ------------------------------ Date: Sat, 6 Dec 1997 09:20:43 -0500 (EST) From: Casca Subject: Re: IN> Request for List Superiors On Sat, 6 Dec 1997, Emily Dresner wrote: > > > The Archangel of Archives has muchly to do, unfortunately. > > > > Well, if you folks stopped turning out such good stuff for a while, maybe > > we'd get caught up before the heat death of the universe. ;) > > Fine, I promise to only churn out crap and fluff from now on. :) Well, you're off to a good start, splitting an infinitive like that.. *slaps down Seraph of Archives proofreading attunement* ;;;) - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sat, 6 Dec 1997 10:40:16 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> An Awful Noise in the Name of the Lord (was Re: Achmetha) > >>>I don't. I'm having a hard time rationalizing why they can >> handle, say, six Vessels owned by their friends, but still can't form > I believe the number of Forces it takes to possess a vessel is equal to the > celestial who owns it. So possessing a 9-Force angel's vessel takes 9 > Forces. That's one scary Kyriotate if he has enough Forces to possess _six_ > vessels! Okay, so I'm having a hard time seeing why he can possess ONE Vessel owned by his friend, but still can't form one of his own. For one, it's a cheap way around Kyrio's not having Vessels...all he needs is a pal with a spare, and he can use that. It's not like it even inconveniences their pal much, since he just pops back from the Marches and uses his other one. More importantly, though, it just doesn't make -SENSE-. If Kyriotates can inhabit Vessels, there's no logical reason given why only a couple of Superiors let them form limited types of their own. It's only rational if, like the Shedim, Kyrios are just fundamentally Celestial creatures who DO, as it's presented in the book, have to be specially empowered for that sort of thing. There's also the problem that having the Vessel's Forces be determined by the owning Celestial, who may or may not even be around or care (especially if there's a Body Bag involved, though that scenario still amuses me), doesn't make much sense in the game worldview. For a Human to gain Forces is a rather fundamental thing; a 6-Force Human rarely occurs naturally, and however it happens, it makes them something - -different-. They suddenly have the potential to learn Songs and perceive the Symphony, whether they're a Soldier, Sorceror, Dream Warrior, or just weird. Celestials, on the other hand, gain Forces as a matter of course, without any intrinsic change of nature, let alone having to trade in all their Vessels for new ones that can support their new level of Forces. AND, I've yet to see any rationale given for -WHY- a Kyrio can do it and a Shedim can't. For animals, it makes sense..among other things, you can probably only compact -down- so far, and only Kyrios can split off the pieces for it. But for Vessels...why? So long as they've got the Forces, what's the big difference? All anyone's given on this is those couple of obscure sentences out of the book, which explains where, not why. On balance, I like the idea as a potential Superior empowerment. (For example, I'd very much encourage changing Asmodeus's to saying his Shedim can attempt to possess Celestials, rather than waiving their basic nature...but then, I'm in favor of revamping Asmodeus almost completely.) ------------------------------ Date: Sat, 6 Dec 1997 11:31:37 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> [DV] Second Dark Victory PBEM Group Opening Up... > As a result, I'm calling for applicants to submit -any- type of > character: Heh...my mind has too much tendancy to take things like that literally. What just popped into my head, I'm afraid, is an old Balseraph of Sloth...effectively, a Renegade, but not necessarily with the Discord (since he didn't break away...his Prince just got eaten.) So no Rites, Distinctions, and, obviously, can't summon his Superior (though if he tried, Haagenti might get gas. You never know. ) Balseraph of Sloth Attunement I figured as adding Ethereal forces to any role to convince someone that something doesn't matter (skill rolls as well as Resonance; say, it helps for Emoting apathy as well as telling someone their wife probably doesn't love them anyway...) I've been trying to work out something a little more `by the book', but I'm having some trouble in that, well, with your note that a character type in the minority will be asked for a rewrite...and I'm not sure I'll have TIME to do a full writeup twice, so I'm kind of aiming this as something that can be shifted easily to fit anything. (ie. if you get mostly Angels or Orphans, then he's heard of this New Heaven and figured maybe they'll take him in where the Old Heaven wouldn't...the difference between Angels and Orphans being, I suppose, where he's got to in that. Mostly Renegades and, hey, he's still bumming around hiding from Hell. Mostly Demons, and maybe in the latest shakeup, he's found someone to let him reenlist, but hasn't been reattuned...(say, he signed up with a Baron of Saminga's, but Saminga's just having too much fun right now to sit around realigning people's Forces.) In any case, you seemed like the sort who might be amused enough to have a PC in as a type people just won't be watching for...so, let me know if it's alright in general, and if so, if that Attunement's alright, and if that hashes out, I'll start writing him up...if NOT, if you've got some idea yet what group-type it's likely to end up, let me know that and I'll start thinking there.. ------------------------------ Date: Sat, 6 Dec 1997 11:38:38 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> [DV] Second Dark Victory PBEM; ARGH! > > > As a result, I'm calling for applicants to submit -any- type of > > character: > Heh...my mind has too much tendancy to take things like that > literally. What just popped into my head, I'm afraid, is an old Balseraph *sigh* That's what I get for responding to mail like that before my first cup of caffienated beverage. Hmph. Sorry 'bout that, all. Guess I'll go think up something else, then... [Though, on the plus side, and to make this a bit more list-appropriate, this means I almost HAVE to go through with my thoughts on finishing out the Attunements for Sloth, since I don't remember anyone actually doing that when the topic came up before...] ------------------------------ Date: Sat, 6 Dec 1997 12:13:50 -0700 (MST) From: Kingsley Lintz Subject: IN> [DV Fluff!] Scrunch & Archie I just realized I never quite finished writing these two up for the List, so since I actually have a few minutes, here they are... John L Veazey mistakenly noted; >> the Demon Prince of Cockroaches Who Can Survive Ground Zero So Nyah. >> {With his faithful sidekick, Archie, the Demon Of That Movie "Mimic".} >I may be sick for asking this, but I'd like to hear more about the >Scrunch, Demon Prince of Cockroaches and his faithful sidekick Archie Well, alright, just remember--this is John Veazey's fault. Scrunch, the Demon Prince of Cockroaches Who Can Survive Ground Zero So Nyah "The world, uh, is...a..roach, and...er, see, it can survive, at least basically, a nuclear war, although it's true the world does it more by being BIG whereas your actual roach does it, in a manner of speaking, by being very small, but, ah, well, that is to say, I think there are more important things to do right now than trite little `the world is..' phrases, thank you very much." Scrunch, a Djinn, was originally a Servitor of Vapula. Not a terribly big one...Word-Bound, obviously, but no Distinctions and only eleven or so forces. Then Armageddon hit, and suddenly the world was full of roaches who in fact HAD survived nuclear war, and the general concept just leapt in importance. Scrunch found himself catapulted to the power level of a Prince, attracting followers and having to find things to do with them, as well as being pestered by former servants of the Media for trite little `the world is...' phrases. Frankly, Scrunch really wasn't ready for this, and hasn't quite got the hang of it all. Moreover, his Word's emphasis on survival is likely to really annoy Saminga if Scrunch ever gets himself noticed, but...one thing he's LONG had the hang of is, well, surviving himself, even when it means scurrying around the dark corners. (Consider, he's managed to hang out for centuries in Vapula's labs without drawing enough attention to be picked up for an experiment...) Dissonance It is Dissonant for a Servitor of Cockroaches Who Can Survive Ground Zero So Nyah to get killed. Attunements Balseraph: The Balseraphs of CWCSGZSN can play dead, at will, for a number of hours equal to their Corporeal Forces per day. They just drop, and will seem dead to all tests. Note that, if they wish, they don't have to stop moving through this period--they can, as it were, play undead, too. Djinn: The Stalkers of CWCSGZSN get, free of charge, a Vessel/6 of a roach--this can be either giant or regular size. Moreover, when their regular Vessel (assuming they have another) gets killed, they can make a Will roll to switch over to their Roach Vessel immediately, rather than going into Trauma. (Granted, they're still right by whatever killed them, but if you can't make a good accounting of yourself in a Vessel/6, you've got serious problems, and being a giant roach isn't one of 'em.) Calabim: Scrunch's Calabim ARE Ground Zero. When they invoke their Resonance, they just blow up doing (Forces + Check Digit) damage to EVERYTHING for a number of YARDS equal to their Will. Including themselves, yes, so these are usually very tough buggers. Habbalah: These demons, accustomed to pain as they are, heal one Body Hit of damage per -hour-, rather than per day. (A popular additional Attunement for his Calabim, incidentally.) Lilim: Scrunch does not, at this time, have any Lilim of CWCSGZSN. For some reason he hasn't been able to figure out yet, they're just not flocking to his service. He has lots of ideas what he'd like to do with, say, six of them and a big tube of lubricant, however, and it would almost certainly require giving them a special Attunement, because not even Lilim can bend like -THAT-. Shedim: The Shedim have been compared to roaches by other Bands for a LONG time, but so far, all Scrunch has been able to figure out to do with them is to allow them to -physically- corrupt (eg. mutate) their host; they may add one level of Corporeal Discord per day rather than pushing their host to some dispicable act. Impudites: Whenever an Impudite of CWCSGZSN is about to be killed, they can make a Resonance Roll in an attempt to use all of their OPPONENT's Essence to escape. All of the usual problems (subtracting Ethereal and Celestial Forces, and the opponent getting a Will roll to resist) still apply, but when it works...BOY does it annoy those Corporeal-Monster Malakim. The Essence is spent as if it were being done by a human; whatever they've got, all in one desperate move. Distinctions Knight of Winter This rank gives absolute immunity to the effects of radiation (As a side effect, they can no longer be X-rayed, either.) Captain of Survival This distinction effectively grants the Survival skill, for -any- terrain, at Level/6. Scrunch just hasn't been around long enough to have any Barons yet. Archie, Balseraph of That Movie "Mimic" CorpF 5 (Str 12 Agi 10) EthF 2 (Int 3 Pre 5) CeleF 4 (Will 10 Per 6) Vessel/6 (`King' Mimic) Vessel/3 (Movie Mogul/5 (Status 5)) Artifact: Body Bag/4 Skills: Climbing/3, Dodge/1, Escape/4, Fighting/3, Small Weapon (spoon)/5, Survival/6 Songs: Form (Corporeal/4), Motion (Corporeal/4) Numinous Corpus: Claws/3, Feet/2, Wings/5 Attunement: Special Balseraph of Cockroaches Who Can Survive Ground Zero So Nyah, Normal Balseraph of CWCSGZSN, Habbalah of CWCSGZSN, Knight of Winter, Captain of Survival, Balseraph of Media Discords: Discolored/6, Ugly/6, Vulnerable (Raid)/4 Archie was a Servitor of Nybbas on loan to Vapula when the Victory came about. Frankly, Nybbas had seen SO many holes in his movie's science, he sent him over to Vapula to `learn a few things'. Vapula went ahead and sat through the movie, and even HE saw SO many holes in the movie's plot that he tried to send him back to Nybbas to `learn a few things'. Lucky for Archie, he bumped into Scrunch when he went to hide under a table. The two of them hit it right off, and Scrunch took poor Archie under his wing. Some time later, when Armageddon hit and Scrunch was suddenly a Prince, well...they just stuck together. Moreover, Scrunch gave Archie a -special- attunement, based right off his movie...for one Essence, Archie can manage an effect similar to the Humanity Attunement from Asmodeus. In effect, despite looking like a 6-foot-tall black bug, he can shuffle around in brightly lit areas (such as subway stations, but broad daylight, too) and not be noticed as anything special except by autistic kids who play the spoons, who will remark on his shoes. With his Word, he has the special Rite: Any time he uses his Resonance to convince someone his movie wasn't full of holes, he gets a point of Essence. If he can convince them (and here they get +2 to their Will) that the final scene with the woman vs. the King Mimic actually made some kind of sense and wasn't just there because it's a traditional final battle scene, he gets TWO Essence. At least, in theory. He hasn't pulled this one off yet. Trying and being resisted is what led to a lot of his most recent Discord. Currently, they're hanging out in the bombed out remains of a metropolis, breeding the roaches there into the critters from Mimic. These have stats as follows; Your Basic Mimicy Thing CorpF4 (Str8/Agi8) EthF1 (Int1/Pre3) CeleF0 (Wil0/Per2) Fighting/5, Seduction/-12, Survival/6 These are giant bipedal roaches that look vaguely, if you're in a closet with the light off and you squint, like they might be a human dressed up as a giant bipedal roach. They make funny clicking noises and aren't terribly bright - if you make funny clicking noises back at them, they'll think you're one of them, even though you don't have any of the other little indications such as, say, looking like a giant bipedal roach, smelling like a giant bipedal roach, moving like...you get the idea. Clicking noises fool 'em every time. The only things they have to recommend them are: 1) They breed fast 2) They're really hard to kill, even though there are almost limitless reasons why you might want to. ___ _ | | | |HE |_INTKIN|_\--------------------------------------lintking@xpert.net| | (Inhume In Humour!) ALL HAIL MORTIJINGLE! (Or else.)| | High Priest : jIg nOIr mELt (mnj) | | http://www.a-ztech.com/lintking/jnmmnj/index.html | |_______________________________________________________________________| [Sorry 'bout the delay...] ------------------------------ Date: Sat, 6 Dec 1997 13:24:01 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [DV] Second Dark Victory PBEM Group Opening Up... >> As a result, I'm calling for applicants to submit -any- type of >> character: > Heh...my mind has too much tendancy to take things like that >literally. I should have said, submit them -privately.- This once I'll respond to the list (make the point, submit your characters PRIVATELY) to your suggestion. What just popped into my head, I'm afraid, is an old Balseraph >of Sloth...effectively, a Renegade, but not necessarily with the Discord >(since he didn't break away...his Prince just got eaten.) Naaa, I dunno... he's spent -centuries- running from Hell to avoid being swept up by new Superiors... that sounds like a lot of WORK to me. He takes the Discord. So no Rites, >Distinctions, and, obviously, can't summon his Superior (though if he >tried, Haagenti might get gas. You never know. ) Balseraph of >Sloth Attunement I figured as adding Ethereal forces to any role to >convince someone that something doesn't matter (skill rolls as well as >Resonance; say, it helps for Emoting apathy as well as telling someone >their wife probably doesn't love them anyway...) BALSERAPH OF SLOTH (unless Beth or someone would like to sneak a tidbit of canon in here): Add Corporeal Forces to any Resonance attempt to persuade a victim that an action is unnecessary. This includes apathy, procrastination, or just plain laziness. As with all other Balseraph resonance rolls, however, the Bal must believe what it is saying... > > I've been trying to work out something a little more `by the >book', but I'm having some trouble in that, well, with your note that a >character type in the minority will be asked for a rewrite...and I'm not >sure I'll have TIME to do a full writeup twice, so I'm kind of aiming this >as something that can be shifted easily to fit anything. (ie. if you get >mostly Angels or Orphans, then he's heard of this New Heaven and figured >maybe they'll take him in where the Old Heaven wouldn't...the difference >between Angels and Orphans being, I suppose, where he's got to in that. If the group goes with a neo-Angel setting, he'd pretty much -have- to have chosen a new Superior, accepted Rites and Attunements, etc. >Mostly Renegades and, hey, he's still bumming around hiding from Hell. >Mostly Demons, and maybe in the latest shakeup, he's found someone to let >him reenlist, but hasn't been reattuned...(say, he signed up with a >Baron of Saminga's, but Saminga's just having too much fun right now to >sit around realigning people's Forces.) Again, in a Demonic group, your guy would pretty much -have- to have chosen a new Superior, otherwise he'd still be free game for Saminga's Press Gangs or the various demon troopers rounding up Renegades and any remaining angels. In any case, you seemed like the >sort who might be amused enough to have a PC in as a type people just >won't be watching for...so, let me know if it's alright in general, and if >so, if that Attunement's alright, and if that hashes out, I'll start >writing him up...if NOT, if you've got some idea yet what group-type it's >likely to end up, let me know that and I'll start thinking there.. This is the first concept I've recieved, but as I've told others I only accept -completed- character writeups for games- concepts don't buy you time or reserve you a space. Redneck Kris Overstreet, will write for food... | "It's Christmas in Heaven, http://www.txdirect.net/users/redneck | there's great shows on TV; c/o White Lightning Productions | the Sound of Music twice an hour http://www.jurai.net/~redneck/wlp/ | and Jaws I, II and III." Webmaster for Antarctic Press | --- A Nybbas Christmas http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Sat, 06 Dec 1997 14:34:11 EST From: "Perry M. Lloyd" Subject: Re: IN> [DV] Second Dark Victory PBEM Group Opening Up... Kingsley Lintz said: >> As a result, I'm calling for applicants to submit -any- type of >> character: > Heh...my mind has too much tendancy to take things like that >literally. What just popped into my head, I'm afraid, is an old Balseraph >of Sloth... Yes! Sloth. Oh, wait... I was thinking of Sloths. Wow... Redeck, can I play the Demon of Sloths? That's be sooo *rad*... I could have cool Sloth powers and I'd have fur and... and... Ok... never mind. - -Perry Perry M. Lloyd "I saw a monster come with speed, Its face of grimmest green. On human beings it used to feed, Most dreadful to be seen. -Lewis Carroll (from "Horrors"-1850) ------------------------------ Date: Sat, 6 Dec 1997 13:47:06 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [DV Fluff!] Scrunch & Archie > I just realized I never quite finished writing these two up for >the List, so since I actually have a few minutes, here they are... >Scrunch, the Demon Prince of Cockroaches Who Can Survive Ground Zero So > Nyah >"The world, uh, is...a..roach, and...er, see, it can survive, at least >basically, a nuclear war, although it's true the world does it more by >being BIG whereas your actual roach does it, in a manner of speaking, by >being very small, but, ah, well, that is to say, I think there are more >important things to do right now than trite little `the world is..' >phrases, thank you very much." Do I even need to say this guy's not part of my concept of DV? }:-{D People submitting to my DVPBEM, don't use Scrunch as a Superior. OTOH, if somebody else decides to run a DV campaign using Scrunch, I'll be amused to see what you do with him... }:-{D > Scrunch, a Djinn, was originally a Servitor of Vapula. Not a >terribly big one...Word-Bound, obviously, but no Distinctions and only >eleven or so forces. > Then Armageddon hit, and suddenly the world was full of roaches who >in fact HAD survived nuclear war, and the general concept just leapt in >importance. Scrunch found himself catapulted to the power level of a >Prince, attracting followers and having to find things to do with them, >as well as being pestered by former servants of the Media for trite >little `the world is...' phrases. Leaving aside the question of what's entailed in gaining Princedom, so far so good. }:-{D > >Dissonance > It is Dissonant for a Servitor of Cockroaches Who Can Survive Ground >Zero So Nyah to get killed. I'll just assume this refers only to Corp-death, otherwise this is kind of pointless. (As your Forces dissipate, you feel a note of Dissonance ring through your soul, but it doesn't matter because after that you don't feel much of anything anymore. ... Nah. }:-{D ) >Attunements > Balseraph: The Balseraphs of CWCSGZSN can play dead, at will, for a >number of hours equal to their Corporeal Forces per day. They just >drop, and will seem dead to all tests. Note that, if they wish, they >don't have to stop moving through this period--they can, as it were, >play undead, too. Nice. > Djinn: The Stalkers of CWCSGZSN get, free of charge, a Vessel/6 of a >roach--this can be either giant or regular size. WHOA. That's an 18 CP roach. Players from other Choirs can spend 5 CP to get an 18 CP Vessel (okay, with the -3 Charisma, a 9 CP vessel)? And a character - -starting- with a Level 6 Vessel? We represent the Lollipop Guild, the Lollipop Guild, the Lollipop Guild... > Calabim: Scrunch's Calabim ARE Ground Zero. When they invoke their >Resonance, they just blow up doing (Forces + Check Digit) damage to >EVERYTHING for a number of YARDS equal to their Will. Including >themselves, yes, so these are usually very tough buggers. Not bad. > Habbalah: These demons, accustomed to pain as they are, heal one >Body Hit of damage per -hour-, rather than per day. (A popular >additional Attunement for his Calabim, incidentally.) I dunno about this one, though... > Shedim: The Shedim have been compared to roaches by other Bands for >a LONG time, but so far, all Scrunch has been able to figure out to do >with them is to allow them to -physically- corrupt (eg. mutate) their >host; they may add one level of Corporeal Discord per day rather than >pushing their host to some dispicable act. This one is inspired. > Impudites: Whenever an Impudite of CWCSGZSN is about to be killed, >they can make a Resonance Roll in an attempt to use all of their >OPPONENT's Essence to escape. All of the usual problems (subtracting >Ethereal and Celestial Forces, and the opponent getting a Will roll to >resist) still apply, but when it works...BOY does it annoy those >Corporeal-Monster Malakim. The Essence is spent as if it were being >done by a human; whatever they've got, all in one desperate move. Impudites must first use their Resonance to Charm their opponents, and then must be in physical contact to use their innate Resonance, IIRC. This one smacks of the Lollipop Guild, too. >Archie, Balseraph of That Movie "Mimic" Which movie, BTW, I have not seen, so we'll just skip this. In any case, if you want to write up Giant Sapient Cockroaches for DV, that will get approved as Canon right fast (for those cities that got nuked and - -didn't- get flooded out). This, OTOH... is just silly. }:-{D Redneck Kris Overstreet, will write for food... | "It's Christmas in Heaven, http://www.txdirect.net/users/redneck | there's great shows on TV; c/o White Lightning Productions | the Sound of Music twice an hour http://www.jurai.net/~redneck/wlp/ | and Jaws I, II and III." Webmaster for Antarctic Press | --- A Nybbas Christmas http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Sat, 06 Dec 1997 14:57:23 EST From: "Perry M. Lloyd" Subject: RE: IN> [DV Fluff!] Scrunch & Archie Kingsley Lintz said: >Scrunch, the Demon Prince of Cockroaches Who Can Survive Ground Zero So > Nyah >"The world, uh, is...a..roach, and...er, see, it can survive, at least >basically, a nuclear war, although it's true the world does it more by >being BIG whereas your actual roach does it, in a manner of speaking, by >being very small, but, ah, well, that is to say, I think there are more >important things to do right now than trite little `the world is..' >phrases, thank you very much." Ah! Wow! This is awesome! Yee-hee! *I* wanna play Calabim of CWCGZSN! That leads me to my question... You say: >Dissonance > It is Dissonant for a Servitor of Cockroaches Who Can Survive Ground >Zero So Nyah to get killed. but you also say: > Calabim: Scrunch's Calabim ARE Ground Zero. When they invoke their >Resonance, they just blow up doing (Forces + Check Digit) damage to >EVERYTHING for a number of YARDS equal to their Will. Including >themselves, yes, so these are usually very tough buggers. When they blow, do they die automatically (they're BLOWING UP!) or do they take only as much damage as everyone else? - -Perry Perry M. Lloyd "I saw a monster come with speed, Its face of grimmest green. On human beings it used to feed, Most dreadful to be seen. -Lewis Carroll (from "Horrors"-1850) ------------------------------ Date: Sat, 6 Dec 1997 15:03:42 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> [DV Fluff!] Scrunch & Archie > >Scrunch, the Demon Prince of Cockroaches Who Can Survive Ground Zero So > > Nyah > Ah! Wow! This is awesome! Yee-hee! *I* wanna play Calabim of CWCGZSN! > That leads me to my question... Good luck finding a GM who'll let him in..hehe.. > > Calabim: Scrunch's Calabim ARE Ground Zero. When they invoke their > >Resonance, they just blow up doing (Forces + Check Digit) damage to > >EVERYTHING for a number of YARDS equal to their Will. Including > >themselves, yes, so these are usually very tough buggers. > When they blow, do they die automatically (they're BLOWING UP!) or do they > take only as much damage as everyone else? Well, that's why I noted the "including themselves"; they're effected -just- like everyone else. It's essentially the same as the standard Calabim resonance, but by targeting themselves, they can magnify the effects and, of course, don't have to worry about it being resisted. ------------------------------ Date: Sat, 6 Dec 1997 15:14:00 -0700 (MST) From: Kingsley Lintz Subject: Re: IN> [DV Fluff!] Scrunch & Archie > >Scrunch, the Demon Prince of Cockroaches Who Can Survive Ground Zero So > > Nyah > Do I even need to say this guy's not part of my concept of DV? }:-{D I noted it as DV Fluff for a reason... > >Dissonance > > It is Dissonant for a Servitor of Cockroaches Who Can Survive Ground > >Zero So Nyah to get killed. > I'll just assume this refers only to Corp-death, otherwise this is kind of > pointless. (As your Forces dissipate, you feel a note of Dissonance ring Well, technically, both, but as you note...getting that point of Dissonance as you're soul-killed is the least of your concerns, so corporeal death is where it matters. But, as with most Dissonances, it can also apply somewhat loosely, depending on circumstances. (For example, a Servitor of CWCSGZSN playing an RPG who has his character killed might, if he's involved enough in the game and got killed as a result of his own action, get a point..) > > Djinn: The Stalkers of CWCSGZSN get, free of charge, a Vessel/6 of a > >roach--this can be either giant or regular size. > WHOA. That's an 18 CP roach. Players from other Choirs can spend 5 CP to get > an 18 CP Vessel (okay, with the -3 Charisma, a 9 CP vessel)? And a character > -starting- with a Level 6 Vessel? Not quite as out-of-line as it seems, actually...I almost discarded this one, but consider; Asmodeus gives out 12 free points that can be spent on any Role at will. Saminga's Lilim get "3 times Celestial Forces" for an undead Servant...if they're a Celestial heavyweight (like K.K., say, but even a more reasonable one who doesn't, for example, ignore the fact that a Lilim has to -fulfill- the Need to get a Geas), that can be 18 free points right there...and you have a lot more freedom in how they're spent. A Giant Roach vessel is awesom for surviving when someone's beating on you; it's useless for virtually any social occasion or just about anything else. > > Habbalah: These demons, accustomed to pain as they are, heal one > >Body Hit of damage per -hour-, rather than per day. (A popular > >additional Attunement for his Calabim, incidentally.) > I dunno about this one, though... Granting; THIS is the Munchkinish one, especially applied as an extra for the others...(that Roach/6 gets a good deal nastier when it heals fast, and there's that Calabim application again)...on the other hand, you still have to survive the hour. In the short term, it doesn't do too much good; it's just that IF they crawl away from a fight, they bounce back by the end of the day, rather than by the end of the month. > > Impudites: Whenever an Impudite of CWCSGZSN is about to be killed, > Impudites must first use their Resonance to Charm their opponents, and then > must be in physical contact to use their innate Resonance, IIRC. I was figuring the Charming aspect would be waived, but the rest, probably not. The major limit on it is that they really do have to be about to die--it makes them potentially high risk to go after, but it's not something they're likely to be setting up deliberately. > This, OTOH... is just silly. }:-{D Who, ME? ------------------------------ End of in_nomine-digest V1 #501 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.