From owner-in_nomine-digest@lists.io.com Sat Feb 22 08:13:29 1997 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id IAA22976; Sat, 22 Feb 1997 08:13:24 -0600 (CST) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id IAA13378 for in_nomine-digest-outgoing; Sat, 22 Feb 1997 08:15:20 -0600 Date: Sat, 22 Feb 1997 08:15:20 -0600 Message-Id: <199702221415.IAA13378@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #34 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, February 22 1997 Volume 01 : Number 034 In this digest: IN> [Canon] Some Q's... IN> Role Six IN> Angelic Language IN> Re: in_nomine-digest V1 #31 Re: IN> re: Adventure .... Re: IN> Adventure: (Part One) Re: IN> Role Six Re: IN> Re: in_nomine-digest V1 #31 Re: IN>Uriel and other reli Re: IN> Check my math Re: IN> [Canon] Some Q's... Re: IN> [Canon] Some Q's... Re: IN> Role Six Re: IN> [Canon] Some Q's... Re: IN> Check my math Re: IN> [Canon] Some Q's... Re: IN> Angelic Language Re: IN> Continuing Re: IN> Re: in_nomine-digest V1 #31 Re: IN>Uriel and other reli Re: IN>Uriel and other reli Re: IN> Satan? Re: IN>Uriel and other religion Re: IN> Intro & Questions Re: IN> re: Adventure .... Re: IN> Role Six Re: IN> A few miscellaneous bits... IN> Back Issues Of Digest IN> Changing Words Re: IN> Satan? Re: IN> re: Adventure .... IN> A few miscellaneous IN> Digest Back Issues IN> Michael Beating Lucifer Re: IN> Back Issues Of Digest Re: IN> Back Issues Of Digest Re: IN> re: Adventure .... IN> Re: Adventure .... ---------------------------------------------------------------------- Date: 21 Feb 1997 12:30:13 U From: "Andy Butcher" Subject: IN> [Canon] Some Q's... Subject: Time: 12:11 OFFICE MEMO IN> [Canon] Some Q's... Date: 21/02/97 >>(iv) What is the level of a corporeal artifact based on? >>There's only one specific example I can find, and that's the >>.44 bought by one of the example characters as a level 1 >>artifact. >The level indicates how attuned you are to the artifact (p 41). >If you want to always find your Porsche in a crowded parking >lot, then take it at level 6. Hmm. So the level of the artifact represents how likely it is to just 'turn up' at the right time? The rules seem to imply that the level is only used when the owner wants to find where the artifact currently is - not the chance that the artifact will mysteriously 'appear' when needed. Also, does this mean that the value and/or rarity of the artifact is irrelevant? Could a player buy a Private Jet at level 1, for 1 point? Andy Butcher ------------------------------ Date: Fri, 21 Feb 1997 11:28:35 GMT From: "Psychedelic Goblin" <942777u@merkland.rgu.ac.uk> Subject: IN> Role Six 'lo all, I thought Don Fnordlioni did an excellent job writing up descriptions of the various role levels. While he didn't write up the sixth level, I wrote up that level for my own use, and tried to make it as close to his style as possible, to integrate better as a whole. Here is the sixth level: Level six: You are an integral part of the Symphony - your family includes children of your own, and you meet friends and acquaintances all the time. You're also extremely famous, so even people you don't know will recognise you, and the Press is constantly at your door. If your missing for more than a few minutes, people will enquire about you, and most likely people watch your every move. You probably even have a few stalkers, and a large number of dedicated fans who'd do anything to help their hero. Any celebration in your honour is a huge affair, and is probably recognised in the press, or even televised. Your funeral will be an enormous, tragic event, and a few demented fans will probably take their own lives. Your entire life is in the public eye, and is documented in painful detail. cheers - Psygoblin Psychedelic Goblin ------------------------------ Date: Fri, 21 Feb 1997 10:38:50 GMT From: "Psychedelic Goblin" <942777u@merkland.rgu.ac.uk> Subject: IN> Angelic Language 'lo all, Just been checking out the Lingua Angelica, and it looks pretty damn good. Anyway, I've just got this really good book on angels, and it features several colour illos. of angelic script. Apparently angelic script was gifted to man, but has been largely forgotten, except in Kabbalah. cheers - Psygoblin Psychedelic Goblin ------------------------------ Date: Fri, 21 Feb 1997 14:18:26 GMT From: cainan Subject: IN> Re: in_nomine-digest V1 #31 I hope I'm not re-iterating stuff but I've only just joined the list. (And I just bought the game 2 days ago) Two questions: This IN> thing on the subject line, do you need this or is it added automatically? What sort of words are there? In the 'Dark Dream' story at the beginning it gives the example of 'He who mutilates small animals'. I realize this is put jokingly but is this the sort of word demons are likely to have (It may only be one word in the demonic tongue). Archangels and Princes seem to have much shorter names, is this because they are more powerful? Do words get shorter (and more abstract) as the celestials influence increases? Does anyone have any examples of words they have used? Please don't hurt me if I did anything wrong, this is only a vessel/1 "Kyriotate wannabe" M^RT/R ------------------------------ Date: Fri, 21 Feb 1997 09:48:13 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> re: Adventure .... On Fri, 21 Feb 1997, Raoul Duke wrote: > To me, at least, IN is a mix of low comedy and action movie, with > maybe a little melodrama added in. Ugh. I always have to remind myself that when people here say things like this about In Nomine, they're meant as compliments. Just that being a screenwriter myself, I'd hate to have something I worked on for a goodly amount of time called a "low comedy melodrama action movie." ------------------------------ Date: Fri, 21 Feb 1997 09:01:15 -0600 (CST) From: Doug Sheppard Subject: Re: IN> Adventure: (Part One) On Thu, 20 Feb 1997, DeltaS wrote: > It's not about the drugs. I suppose, I take offence in the fact that an > angel would take a drug, or have the word of a drug that makes you stupid. Then I take it the Angel of the Sacraments won't be appearing in your campaign? :) Doug "Sirilyan" Sheppard "Only damn fools quote themselves." - D. Sheppard But EVERYONE quotes their Web page! http://www.link.ca/~sirilyan/ ------------------------------ Date: Fri, 21 Feb 1997 09:57:56 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> Role Six On Fri, 21 Feb 1997, Psychedelic Goblin wrote: > I thought Don Fnordlioni did an excellent job writing up descriptions > of the various role levels. While he didn't write up the sixth level, > I wrote up that level for my own use, and tried to make it as close > to his style as possible, to integrate better as a whole. Hi, thanks -- I just had been thinkign about it, but couldn't ever get around to actually writing it down. Too many projects, too many flame wars...:) Anyway, this looks great. Thanks. This pretty much captures the downside of having a huge Role, in order to get the status and wealth. I really do like the whole family idea -- it's not like all these people were created when you were, it's just that you got inserted in an existing family. It also makes convincing people you're close to that you're an angel harder -- "Look, Frank, I have something to tell you -- I'm a Demon of Lust, and I really want to get in your pants." "Demon of Lust? Are you nuts? I've known you since we were kids!" Or something like that. | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | Please use PGP encryption when writing Finger donfnord@pitt.edu for key ------------------------------ Date: Fri, 21 Feb 1997 10:03:18 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> Re: in_nomine-digest V1 #31 On Fri, 21 Feb 1997, cainan wrote: > Archangels and Princes seem to have much shorter names, is this > because they are more powerful? > Do words get shorter (and more abstract) as the celestials influence > increases? I was wondering this myself -- as you climb up the Celestial ladder, can someone trade in a less useful word (and maybe give it to a servitor) for a more useful one? For example, I'm sure Haagenti didn't start off as "Gluttony." -- he might have started with "Nervous Nail-biting," to "Biting off Thumbs," or something.... > Does anyone have any examples of words they have used? I designed a Lilim hacker-type, who had his eye on the word of "Bad Netiquette." (A crime for which you are guilty, btw -- set your columns to something reasonable, like 75.) | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | Please use PGP encryption when writing Finger donfnord@pitt.edu for key ------------------------------ Date: Fri, 21 Feb 1997 10:11:46 -0500 (EST) From: Don Fnordlioni Subject: Re: IN>Uriel and other reli Okay, so flame me, but this is quite annoying, especially for digest readers. On 21 Feb 1997, Andy Butcher wrote: > Erm, why? > > Andy Butcher This is 2 lines, (24 bytes), in response to 74 lines of text (2887 bytes), all quoted. Please, quote only what is neccisary. I hope standard protocol is included in the faq. | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | Please use PGP encryption when writing Finger donfnord@pitt.edu for key ------------------------------ Date: Fri, 21 Feb 1997 10:31:44 -0500 From: Hunter Johnson Subject: Re: IN> Check my math On Sun, 9 Feb 1997 12:11:41 -0800 (PST), Michael Bowman said: > Actually I think there's an erratum here: > p. 43 says that roles cost (Status * Role Level)/2; but p. 72 says > roles cost (Role Level + [Status - 1])*2. Which one is right? Did a resolution to this one appear, and I just missed it? I saw the discussion, but no "This is the way:". Hunter - -- J. Hunter Johnson /\ Knightmare Chess Development Coordinator http://www.io.com/~jhunterj/ / \ GURPS Errata Coordinator (GEC: /geek/) jhunterj@io.com / () \ Contact kromm@io.com for GURPS Q&A, or /______\ sjgames@io.com for other SJG missives Any background, but GURPS doesn't coddle to any impatience. -- S. John Ross ------------------------------ Date: Fri, 21 Feb 1997 09:49:57 -0600 From: dpearcy@io.com (Derek Patton Pearcy) Subject: Re: IN> [Canon] Some Q's... Andy Butcher wrote: >>>(iv) What is the level of a corporeal artifact based on? >>>There's only one specific example I can find, and that's the >>>.44 bought by one of the example characters as a level 1 >>>artifact. > >>The level indicates how attuned you are to the artifact (p 41). >>If you want to always find your Porsche in a crowded parking >>lot, then take it at level 6. > >Hmm. So the level of the artifact represents how likely it is to just >'turn up' at the right time? The rules seem to imply that the level >is only used when the owner wants to find where the artifact >currently is - not the chance that the artifact will mysteriously >'appear' when needed. I believe you're misreading the paragraph above, Andy. What he meant to say was, "always find your Porsche in a crowded parking lot in which you parked it earlier but have now forgotten exactly where," as opposed to "always find your Porsche in any random crowded parking lot which you happen to be stumbling through at the time." >Also, does this mean that the value and/or rarity of the artifact is >irrelevant? Could a player buy a Private Jet at level 1, for 1 point? If the player came up with a good enough reason, yes. Corporeal Artifacts are limited only by the GM's good sense. Derek ------------------------------ Date: Fri, 21 Feb 97 11:11 EST From: Walter Milliken Subject: Re: IN> [Canon] Some Q's... Moriah, speaking officially: > Rites (and any advantage or power, really) that are acquired through *role >playing* are free. If they want them at character creation, then they should >pay for the ones that don't come automatically from their Superior. That all sounds reasonable, but I don't recall a point cost being given for extra Rites, and you don't list one here. (I assume the 3/level later in the paragraph was for Discords, though that actually sounds like a fairly good number for a Rite.) - ---Walter ------------------------------ Date: Fri, 21 Feb 1997 10:24:49 -0600 From: Drew Johnson Subject: Re: IN> Role Six On Fri, 21 Feb 1997 11:28:35 +0000 (GMT) Psychedelic Goblin <942777u@merkland.rgu.ac.uk> wrote: > Level six: You are an integral part of the Symphony - your family > includes children of your own, and you meet friends and acquaintances all the > time. You're also extremely famous, so even people you don't know will > recognise you, and the Press is constantly at your door. If your missing for > more than a few minutes, people will enquire about you, and most likely people > watch your every move. You probably even have a few stalkers, and a large > number of dedicated fans who'd do anything to help their hero. Any celebration > in your honour is a huge affair, and is probably recognised in the > press, or even televised. Your funeral will be an enormous, tragic event, > and a few demented fans will probably take their own lives. Your entire life is > in the public eye, and is documented in painful detail. Buckaroo Bonzai is not a Mercurian with a Role/6. Really, he's not. Seriously, lovely writeup, Psy. > cheers - Psygoblin - -----[O O O]---------- Drew Johnson ------------------------------ Date: 21 Feb 1997 16:33:02 U From: "Andy Butcher" Subject: Re: IN> [Canon] Some Q's... Reply to: RE>>IN> [Canon] Some Q's... >>>The level indicates how attuned you are to the artifact (p 41). >>>If you want to always find your Porsche in a crowded parking >>>lot, then take it at level 6. >>Hmm. So the level of the artifact represents how likely it is to just >>'turn up' at the right time? The rules seem to imply that the level >>is only used when the owner wants to find where the artifact >>currently is - not the chance that the artifact will mysteriously >>'appear' when needed. >I believe you're misreading the paragraph above, Andy. What he >meant to say was, "always find your Porsche in a crowded >parking lot in which you parked it earlier but have now forgotten >exactly where," as opposed to "always find your Porsche in any >random crowded parking lot which you happen to be stumbling >through at the time." Ah-ha! Sorry, I see what you mean. Andy Butcher - ------------------ RFC822 Header Follows ------------------ Received: by qm-gw.futurenet.co.uk with SMTP;21 Feb 1997 16:18:01 U Received: from firewall.futurenet.co.uk by dnserv.futurenet.co.uk (8.7.5/PIPEX simple 1.27) id QAA20470; Fri, 21 Feb 1997 16:17:54 GMT Received: by firewall.futurenet.co.uk; id QAA28895; Fri, 21 Feb 1997 16:09:17 GMT Received: from lists.io.com(199.170.88.15) by firewall.futurenet.co.uk via smap (g3.0.3) id xma028878; Fri, 21 Feb 97 16:08:54 GMT Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id JAA18189 for in_nomine-l-outgoing; Fri, 21 Feb 1997 09:52:33 -0600 Received: from mx3.io.com (reclaimed.agis.net [204.157.155.6]) by lists.io.com (8.8.5/8.8.5) with ESMTP id JAA18186 for ; Fri, 21 Feb 1997 09:52:32 -0600 Received: from [199.170.89.13] (dialup-01-013.austin.io.com [199.170.89.13]) by mx3.io.com (8.8.5/8.8.5) with SMTP id KAA21161 for ; Fri, 21 Feb 1997 10:06:34 -0600 X-Sender: dpearcy@mail.io.com Message-Id: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Fri, 21 Feb 1997 09:49:57 -0600 To: in_nomine-l@lists.io.com From: dpearcy@io.com (Derek Patton Pearcy) Subject: Re: IN> [Canon] Some Q's... Sender: owner-in_nomine-l@lists.io.com Precedence: bulk Reply-To: in_nomine-l@lists.io.com ------------------------------ Date: Fri, 21 Feb 1997 08:30:43 -0800 (PST) From: Michael Bowman Subject: Re: IN> Check my math On Fri, 21 Feb 1997, Hunter Johnson wrote: > On Sun, 9 Feb 1997 12:11:41 -0800 (PST), Michael Bowman said: > > > Actually I think there's an erratum here: > > > p. 43 says that roles cost (Status * Role Level)/2; but p. 72 says > > roles cost (Role Level + [Status - 1])*2. Which one is right? > > Did a resolution to this one appear, and I just missed it? I saw the > discussion, but no "This is the way:". I certainly didn't see one. Logically, the p. 72 equation gives the correct costs for humans if you plug them in, but it leads to far too high a cost, in my opinion. For example, if I want a very wealthy role (Status 5), it would cost 18 points! Half my starting total. I could take all three Songs of Entropy at 6 for the same point cost! That seems a little to pricy for me. The p. 42 formula would yield 13, still high but a reasonable figure, I think. Michael Bowman bvmi@odin.cc.pdx.edu ------------------------------ Date: Fri, 21 Feb 97 11:58 EST From: Walter Milliken Subject: Re: IN> [Canon] Some Q's... >If the player came up with a good enough reason, yes. Corporeal Artifacts >are limited only by the GM's good sense. > >Derek This brings up a more general question that I've been wondering about: exactly how much can a celestial gain on their own, and how much is granted only by a Superior? It's pretty clear that as a meta-rule, a Superior (or at least a Prince or Archangel) can grant pretty much anything to a servitor except a Word. What isn't so clear is what a PC can get without going through a Superior. It's clearly stated that Attunements, Rites, and Songs *only* come from Superiors (and these things are all specifically mentioned as rewards). I assume skills are acquired by the character in the usual way, through study and experience, and not normally gifted by Superiors. More open are things like Artifacts, Roles, Vessels, and Servants. I believe it's stated somewhere in the Artifacts section that a celestial can change a mundane object into an artifact himself, in some sort of attunement process. But it seems reasonable that a Superior might gift one to a character as well. (And I seem to recall Nicole's "itty-bitty pistol" had to be gotten from Gabriel in the story.) I believe the various segments on Roles are a bit conflicting -- in one place, I recall that it's said that PCs can develop Roles themselves, but in another there's an implication that other servitors of one's Superior are involved in things like making appropriate records appear, which implies either that you have to get this from your Superior, or at maybe politic with other servitors to get what you need. The situation on Vessels is even less clear -- from the main text on the subject, the only way it appears you can get a vessel is to start with one. The only further information on this is what appears to be a throw-away line in Tariel's character write-up, which I recall implies that he needs to get a new vessel from his Superior. Servants are also slightly unclear -- the text on losing and replacing them implies, I believe, that they are normally gotten from a Superior. But it's also clear from Nicole's and Marcus' examples that they can be acquired by the PC, directly, which makes perfect sense. (This does mean, from a point-miser's point of view, that if you want a servant, you're probably much better off starting without one and trying to get one through roleplaying, rather than paying a lot of your starting points for one -- this is especially true for a high-Force entity like a Soldier.) - ---Walter ------------------------------ Date: Fri, 21 Feb 1997 14:04:09 +0000 From: raziel@mail.ameritel.net (Lael E. Buchanan) Subject: Re: IN> Angelic Language > 'lo all, > > Just been checking out the Lingua Angelica, and it looks pretty damn > good. > Anyway, I've just got this really good book on angels, and it > features several colour illos. of angelic script. > Apparently angelic script was gifted to man, but has been largely > forgotten, except in Kabbalah. > > cheers - Psygoblin Hi, This is my first post to the list, tho' I've been lurking since the game came out. My name is Lael, and I too live in the General Washington D.C. area. I was just wondering what the name of the book is. It sounds like it might be interesting. Thanks, Lael ------------------------------ Date: Fri, 21 Feb 1997 14:24:12 -0500 From: Hunter Johnson Subject: Re: IN> Continuing On Sat, 8 Feb 1997 15:11:43 -0600 (CST), fish said: [Lots of comments requiring rulings deleted.] > Feet (Num.Corp), p. 82: Huh? What does that thing about being able to >make multiple attacks mean? I don't see any rules for multiple attacks >whatsoever, much less physical ones based on Agility or Precision... Physical attacks made with Small or Ranged Weapons are based on Precision, but I can't find any Agility attacks either. Hunter - -- J. Hunter Johnson /\ Knightmare Chess Development Coordinator http://www.io.com/~jhunterj/ / \ GURPS Errata Coordinator (GEC: /geek/) jhunterj@io.com / () \ Contact kromm@io.com for GURPS Q&A, or /______\ sjgames@io.com for other SJG missives Any background, but GURPS doesn't coddle to any impatience. -- S. John Ross ------------------------------ Date: Fri, 21 Feb 1997 14:37:16 -0500 (EST) From: DeltaS Subject: Re: IN> Re: in_nomine-digest V1 #31 On Fri, 21 Feb 1997, Don Fnordlioni wrote: > I was wondering this myself -- as you climb up the Celestial ladder, > can someone trade in a less useful word (and maybe give it to a servitor) > for a more useful one? I've been thinking about this as well. It does seem like they should be able to 'trade them in'. However, I believe the entire idea behind having a word in the first place is that you take your current seemingly unimportant word, and parlay it into a very powerful word. You have to work at it. I kinda like the idea that your word is 'yours' forever. Especially since each character becomes the personification of their word. It might be difficult to change. > For example, I'm sure Haagenti didn't start off as "Gluttony." -- he might > have started with "Nervous Nail-biting," to "Biting off Thumbs," or > something.... I think he did. It' just that the archangels/princes have been around a really really long time. So perhaps they had first shot at words. Also they've had the chance make their own words powerful. > I designed a Lilim hacker-type, who had his eye on the word of "Bad > Netiquette." I always liked this idea... it's a good one. Just look how powerful this demon is becoming. He gains strength each and every day. ASSHEAD!!!!! ;) DeltaS - ------------------------------ Date: Fri, 21 Feb 1997 14:40:20 -0500 (EST) From: DeltaS Subject: Re: IN>Uriel and other reli On Fri, 21 Feb 1997, Don Fnordlioni wrote: > Okay, so flame me, but this is quite annoying, especially for digest > readers. > > On 21 Feb 1997, Andy Butcher wrote: > > > Erm, why? > > > > Andy Butcher > > This is 2 lines, (24 bytes), in response to 74 lines of text (2887 bytes), > all quoted. Please, quote only what is neccisary. I hope standard > protocol is included in the faq. > > > > > > | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | > Please use PGP encryption when writing Finger donfnord@pitt.edu for key Dear Demon of Netiquette: 5 lines of white space is to much. ASSHEAD!!!!! -DeltaS The Angel of Posturing, Cheribum of Janus. Rite: Soul of the Poseur ------------------------------ Date: Fri, 21 Feb 97 14:12:59 -0600 From: Deathdog Subject: Re: IN>Uriel and other reli >> Okay, so flame me, but this is quite annoying, especially for digest >> readers. >> >> On 21 Feb 1997, Andy Butcher wrote: >> >> > Erm, why? >> > >> > Andy Butcher >> >> This is 2 lines, (24 bytes), in response to 74 lines of text (2887 bytes), >> all quoted. Please, quote only what is neccisary. I hope standard >> protocol is included in the faq. >> >> >> >> >> >> | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | >> Please use PGP encryption when writing Finger donfnord@pitt.edu for key > >Dear Demon of Netiquette: > >5 lines of white space is to much. > >ASSHEAD!!!!! > > -DeltaS > The Angel of Posturing, Cheribum of Janus. Rite: Soul of the Poseur I agree, Delta...(hey, 30 or so lines of text, and a one line reply!) *********************************************************** Brad Everman aka Deathdog, Mac programmer & Grammy-Winning Rap Artist "Friday, January 31st: Downloading of pornography on the internet drops by over fifty percent as millions flock to see Star Wars: A New Hope" ------------------------------ Date: Fri, 21 Feb 1997 14:15:52 -0600 From: dpearcy@io.com (Derek Patton Pearcy) Subject: Re: IN> Satan? >Most modern satanists (as I understand it) epitomise the view of demons in >In Nomine:they are wholly self-centered; Satanism is not usually >anti-christian or anti-humanity, but rather self-worship. That is >considerably more appealing than the hellish stereotype you give above. Scott Haring, SJG Managing Editor, quoted me this bit of trivia: Of all the religions in the world, guess which one has the lowest drop-out rate? That is, the lowest percentage of followers who lose faith annually. The Church of Satan. Derek ------------------------------ Date: Fri, 21 Feb 1997 14:25:42 -0600 (CST) From: Dann Webster Subject: Re: IN>Uriel and other religion > > One possible concept that could be used: the creator was an unthinking > and non-individual being. As time passed, he/she/it evolved into a > thinking being, but weakened after expending a lot of power to create > deliberately. For a time, the first generation of "Angels" were as GODS, > and felt themselves to be thus. Then the "second generation" became the > angels as IN portrays them. Uriel then had to destroy the first > generation Angels (perhaps he/she/it was the last of the first > generation?) and drive into hiding, the survivors. Upon completing that I like this a lot, very Hyperion, fall of the old Gods and all that. I would probably base any campaign I would do on the Resurgence of Pagan (and probably Cthulian) Cults. I would use ye old Worship Is Power Paradigm. That way, in addition to battling in the Marches all the time, The PCs would have to go HardCorps to "influence" wiccan bands and Dagonists, etc. I will be happily playing my Certified Gurps Adaptation of a White Wolf Product for about a year, though, so if anyone wants to do it, just post outccomes on the group... Hallucinagenically, Dann Webster ------------------------------ Date: Fri, 21 Feb 1997 14:31:42 -0600 (CST) From: Dann Webster Subject: Re: IN> Intro & Questions > conversion to GURPS, or, brew your own home version and have fun! Is this in the works? I thought it was just Dark Rumour. I was brewing already a bit, and was wondering if anyone had anything on this subject they wanted to toss my way dwebster@ece.utexas.edu ------------------------------ Date: Fri, 21 Feb 1997 15:33:59 -0500 (EST) From: Raoul Duke Subject: Re: IN> re: Adventure .... On Fri, 21 Feb 1997, Don Fnordlioni wrote: > On Fri, 21 Feb 1997, Raoul Duke wrote: > > > To me, at least, IN is a mix of low comedy and action movie, with > > maybe a little melodrama added in. > > Ugh. I always have to remind myself that when people here say things like > this about In Nomine, they're meant as compliments. > > Just that being a screenwriter myself, I'd hate to have something I worked > on for a goodly amount of time called a "low comedy melodrama action > movie." Well, if you intended it to be Dr. Zhivago or something, I could see how that'd an insulting description, but let's face it, that is what IN lends itself to. I'm not saying it doesn't lean in more serious directions either, but that's how I'll play it. Doesn't make me a bad person, or it a bad game for being able to be interpreted this way. I should think Derek's happy with the fact that his baby's being enjoyed and played, regardless of *how* we enjoy it. How do you play IN, then? Joe ------------------------------ Date: Fri, 21 Feb 1997 14:52:36 -0600 (CST) From: fish Subject: Re: IN> Role Six On Fri, 21 Feb 1997, Psychedelic Goblin wrote: > Level six: You are an integral part of the Symphony - your family > includes children of your own, and you meet friends and acquaintances all the > time. You're also extremely famous, so even people you don't know will > recognise you ... Err, nope. The first part is good, but after that it turns into a discussion of Status/6, which is entirely different. A Role/6 merely indicates that you have a very tight connection with the human sphere -- such as, as you said, a marriage, perhaps a tight group of friends, etc. It is, however, quite possible to have a Role/6 with Status/1. -- fish. | fish flowers (i don't exist!) ><> |\ |\ \ / | | | |\ | > \/ |/| | awflower@midway.uchicago.edu, eidolon@io.com | |< /\ |/| | http://student-www.uchicago.edu/users/awflower/index.html | | \ / \ | | ------------------------------ Date: Fri, 21 Feb 1997 14:59:07 -0600 (CST) From: fish Subject: Re: IN> A few miscellaneous bits... On Fri, 21 Feb 1997 HarlinHirs@aol.com wrote: > 4) I was trying to think of an adversary on a grand enough scale to keep a > mixed party together for more than a one-or-two session game, and I believe I > finally managed it. Here's a hint... I think I'll entitle the adventure "Slow > Boat to R'Lyeh". Yeah... I'm currently messing with the minds of my (GURPS) party. They *thought* it was just a Special Ops campaign. Then the Illuminati got involved. With a cult of Weird Science. Which worshipped Shub-Niggurath. Now Haagenti is about to make an entrance... > "Bap!" "Take that, you slimy cephalopod!" "Urk..." Maybe they could start > with Father Dagon and work their way up... I don't think that Mother Hydra would take too well to that. -- fish. | fish flowers (i don't exist!) ><> |\ |\ \ / | | | |\ | > \/ |/| | awflower@midway.uchicago.edu, eidolon@io.com | |< /\ |/| | http://student-www.uchicago.edu/users/awflower/index.html | | \ / \ | | ------------------------------ Date: Fri, 21 Feb 1997 16:23:39 -0500 From: Galaxy Gator Subject: IN> Back Issues Of Digest If anyone has any back issues of the digest, from issues 1-30, I would appreciate it if you could e-mail them to me so I could go over them before asking any questions that have already been answered. Thanks, Galaxy Gator ------------------------------ Date: Fri, 21 Feb 1997 13:20:12 -0800 (PST) From: Jason Newquist Subject: IN> Changing Words On Fri, 21 Feb 1997, DeltaS wrote: > On Fri, 21 Feb 1997, Don Fnordlioni wrote: > > For example, I'm sure Haagenti didn't start off as "Gluttony." -- he might > > have started with "Nervous Nail-biting," to "Biting off Thumbs," or > > something.... > > I think he did. It' just that the archangels/princes have been around a > really really long time. So perhaps they had first shot at words. Also > they've had the chance make their own words powerful. We have evidence to the contrary. Furfur, in _Night Music_ has the Word "Speed Metal," but he's aiming to achieve the Word "Rock and Roll." That he's even aiming to do this suggests that Word changes are possible. A while back, I posted a question asking why there was no Demon Prince of (what the list agreed to be) Pestilence. A couple thoughts here. First, while it's possible for a young upstart demon to petition Lucifer for something as immediately powerful as that Word is, there's only an infinitessimal chance that it would work. Why? Because the Word's instances in the Symphony are many and powerful. This indicates to me that any demon possessing this kind of Word would assume a great deal of power, and would consider jockeying for a Princeship. No, the better solution is for a demon to start small. Say, with Jungle Rot. Then she'd move up to Amputations. Then up to Disease. And finally, once she hass enough power, up to Pestilence. Each step along the way, the Words are more frequently instantiated and more potent in the Symphony. - ---------------------------------- Jason Newquist, lists@nocturne.org Network Operations, San Jose Netcom Inc. ------------------------------ Date: Fri, 21 Feb 1997 16:29:49 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> Satan? On Fri, 21 Feb 1997, Derek Patton Pearcy wrote: > Of all the religions in the world, guess which one has the lowest drop-out > rate? That is, the lowest percentage of followers who lose faith annually. > The Church of Satan. Neato. Does he happen to have a source for this? Aside from the Church of Satan :). I know the Church of Satan is loathe to publish their membership or their numbers. ------------------------------ Date: Fri, 21 Feb 1997 16:35:52 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> re: Adventure .... On Fri, 21 Feb 1997, Raoul Duke wrote: > How do you play IN, then? Sadly, I don't play it at all. (cry). We're trying to organize something, though -- for all my bitching, I'd love to play the game for once. I've read posts on rec.games.frp.misc about how people don't particularly like the rules and junk, but actually playing the game is lots of fun. So, once I actually play, I'll get back to you :) How would I play In Nomine? Well, I'd like to play it for goth kicks. I can't really describe what I'm looking for beyond that. I'd like to spend a lot of time either rescuing mortals from evil, without somehow stomping on their free will, or tempting / drawing mortals to the seductive power of darkness..... yadda yadda yadda. | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | Please use PGP encryption when writing Finger donfnord@pitt.edu for key ------------------------------ Date: 21 Feb 97 16:52:15 EST From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> Subject: IN> A few miscellaneous >Paul: >2) IMHO: The sort of dualism required to produce the "Heaven vs. Hell: The >Battle of the Millenium" cosmology represented in IN isn't really biblical at >its core. Ah, but what about Daniel, Ezekiel, and Revelations. And IN NOMINE isn't that dualistic -- there is no anti-God, no anti-World, no anti-humanity. God is still God; it's just that he gives sentient creatures free will to do evil. The forces of evil aren't incarnations of evil per se, but are angels doing their own thing. Lucifer is a mighty force, but Michael beat him, and there are higher celestial powers than both of them (not to mention God herself). >Only Michael and Gabriel are mentioned specifically on the Angelic >side, There are only three named angels in the Bible all together. Mentioning two of them is 2/3 Biblical! :) >and the "Fall" of the Angels from heaven isn't mentioned at all in the >Old Testament, far as I can see, and only vaguely in some of the short >letters in the New Testament up until Revelations. Ummm, Jesus said, "I saw Satan fall from the sky..." in Luke 10:18. By the time of Jesus, Jewish belief that Satan was a fallen angel was already fully developed. Since it was a later belief, it didn't make it into the older parts of the Hebrew Scriptures. >I personally blame >Zoroaster for the whole thing... Well, ain't that the truth, the darned Babylonian dualist! ;) Peace, Moriah ------------------------------ Date: Fri, 21 Feb 1997 17:16:06 -0500 From: Galaxy Gator Subject: IN> Digest Back Issues It would have helped if I had included my address. Galaxy Gator ------------------------------ Date: Fri, 21 Feb 1997 14:20:05 -0800 (PST) From: Jason Newquist Subject: IN> Michael Beating Lucifer On 21 Feb 1997, Moriah - Steve Jackson Games wrote: > Lucifer is a mighty force, but Michael beat him, and there are higher > celestial powers than both of them (not to mention God herself). This is undoubtedly true. However, I think there are multiple interpretations here. I personally favor the "Lucifer as Obi Wan Kenobi" view, with Darth Vader as Michael. Lucifer says, "If you strike me down, I shall become more powerful than you can possibly imagine." Yes, this is twisting the Star Wars mythos around, but the idea of growing stronger from an apparent defeat is sound, and is certainly how many demons view the situation. There may even be some truth to the matter. - ---------------------------------- Jason Newquist, lists@nocturne.org Network Operations, San Jose Netcom Inc. ------------------------------ Date: Fri, 21 Feb 1997 16:27:42 -0600 (CST) From: Donald G Bixler Subject: Re: IN> Back Issues Of Digest The In Nomine home page has them if you have web access. (http:/www.io.com/sjgames/in-nomine) Oops da "Helpful" Ogre ------------------------------ Date: Fri, 21 Feb 1997 20:22:03 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> Back Issues Of Digest On Fri, 21 Feb 1997, Galaxy Gator wrote: > If anyone has any back issues of the digest, from > issues 1-30, I would appreciate it if you could > e-mail them to me so I could go over them before > asking any questions that have already been > answered. I look at: ftp://ftp.io.com/pub/mailing-lists/in_nomine-l for digests. | Don Fnordlioni | donfnord@pitt.edu | http://www.pitt.edu/~donfnord | Please use PGP encryption when writing Finger donfnord@pitt.edu for key ------------------------------ Date: Fri, 21 Feb 1997 23:12:10 -0500 (EST) From: DeltaS Subject: Re: IN> re: Adventure .... On Fri, 21 Feb 1997, Raoul Duke wrote: > I should think Derek's > happy with the fact that his baby's being enjoyed and played, regardless > of *how* we enjoy it. > > How do you play IN, then? *Terribly* seriously! Never even cracking a smile! This is a game about religion, and that's very serious! Yeesh! -DeltaS The Angel of Posturing, Cheribum of Janus. Rite: Soul of the Poseur And the queen of tongue in cheek ------------------------------ Date: Sat, 22 Feb 1997 09:11:01 EST From: jdye@juno.com (JOHN C DYE) Subject: IN> Re: Adventure .... On Fri, 21 Feb 1997 23:12:10 -0500 (EST) DeltaS writes: >On Fri, 21 Feb 1997, Raoul Duke wrote: > >> I should think Derek's >> happy with the fact that his baby's being enjoyed and played, >regardless >> of *how* we enjoy it. >> >> How do you play IN, then? > >*Terribly* seriously! Never even cracking a smile! This is a game >about >religion, and that's very serious! Yeesh! > > -DeltaS > The Angel of Posturing, Cheribum of Janus. Rite: Soul of the >Poseur > And the queen of tongue in cheek Wow, you mean EVERYONE doesn't wear formal wear when they play In Nomine? How else can you not grasp it's deeper nuances? Of course, you must start with an uplifting passage from Milton's Paradise Lost, convert to WW and spice with a High Tea... Character points are reduced for incorrect grammer. :-) jdye@juno.com Formerly the GM God, evicted from Beleth's Lands for excessive Internet Use Since becoming John whose Word is Undead Hunter, Malakim of Gabrial in the hopes of getting some Flame proofing ------------------------------ End of in_nomine-digest V1 #34 ****************************** The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.